Institute-Marksman Posted July 26, 2015 Share Posted July 26, 2015 (edited) I discussed this with my stepbrother when we were at someone's birthday, thinking about Warframe.You see, normally, to play a T4 DEFENSE, you need a T4 DEFENSE key(very intensive, specific key farming and hoarding of keys you don't use go hand-in-hand).What we came up with: you would only need a T4 KEY, and then you select(from all gametypes) the one you want.TL;DRIdea:A T1 key gives you access to play a single mission of your choice from all Void missions ranked T1. Same goes for T2,3 and 4.Pros: -Decreases the hoard of Void keys everyTenno has, because keys are more useful.-Decreases farming behaviour and accompanied farming rants.Cons:-None, just keeping my options open. Edited July 27, 2015 by Institute-Marksman Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted July 26, 2015 Share Posted July 26, 2015 I discussed this with my stepbrother when we were at someone's birthday, thinking about Warframe. You see, normally, to play a T4 DEFENSE, you need a T4 DEFENSE key(very intensive, specific key farming and hoarding of keys you don't use go hand-in-hand). What we came up with: you would only need a T4 KEY, and then you select(from all gametypes) the one you want. TL;DR Idea: A Tower 4 key no longer gives you access to just one mission, but instead opens a list of Void missions all ranked T4(same goes for T1,2 and 3). Massive +1. This is brilliant. Link to comment Share on other sites More sharing options...
(PSN)NachoZissou Posted July 26, 2015 Share Posted July 26, 2015 Great idea, would help a lot but wouldn't throw out the balance at all. Sterling work. Link to comment Share on other sites More sharing options...
Vesiga Posted July 26, 2015 Share Posted July 26, 2015 I discussed this with my stepbrother when we were at someone's birthday, thinking about Warframe. You see, normally, to play a T4 DEFENSE, you need a T4 DEFENSE key(very intensive, specific key farming and hoarding of keys you don't use go hand-in-hand). What we came up with: you would only need a T4 KEY, and then you select(from all gametypes) the one you want. TL;DR Idea: A Tower 4 key no longer gives you access to just one mission, but instead opens a list of Void missions all ranked T4(same goes for T1,2 and 3). clap clap clap clap clap Link to comment Share on other sites More sharing options...
Phatose Posted July 26, 2015 Share Posted July 26, 2015 Well, you'd likely need to make it cost more then one for higher rank missions (T1 equivalent needs 1 key, T4 requires 4). And even then you'd be looking at reductions in drop rates even for very rare items, since key farming stops being such a time cost, and that needs to be made back somewhere. Personally, I just want the void to go boom. Link to comment Share on other sites More sharing options...
7grims Posted July 26, 2015 Share Posted July 26, 2015 Yah, it would be great. Because grinding for keys, to grind a mission, is already absurd. Link to comment Share on other sites More sharing options...
AnOldAlias Posted July 26, 2015 Share Posted July 26, 2015 I agree with this wholeheartedly.Would REALLY help things out, without being over the top. +1. Link to comment Share on other sites More sharing options...
Institute-Marksman Posted July 26, 2015 Author Share Posted July 26, 2015 Well, you'd likely need to make it cost more then one for higher rank missions (T1 equivalent needs 1 key, T4 requires 4). And even then you'd be looking at reductions in drop rates even for very rare items, since key farming stops being such a time cost, and that needs to be made back somewhere. Personally, I just want the void to go boom. Not sure where you're going, but you must see a problem I am unaware of. Link to comment Share on other sites More sharing options...
OumaNoUta Posted July 26, 2015 Share Posted July 26, 2015 +1 this would making grinding for keys so much more bearable. Also make it so you don't get useless keys you don't have any interest in. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted July 26, 2015 Share Posted July 26, 2015 Well, you'd likely need to make it cost more then one for higher rank missions (T1 equivalent needs 1 key, T4 requires 4). And even then you'd be looking at reductions in drop rates even for very rare items, since key farming stops being such a time cost, and that needs to be made back somewhere. Personally, I just want the void to go boom. I am pretty sure he is suggesting that getting a T1 key would let you play and T1 mission. Getting a T2 key would let you play any T2 mission, and so on. He didn't seem to be suggesting T1 keys should let you into T4. Link to comment Share on other sites More sharing options...
saltygr33n Posted July 26, 2015 Share Posted July 26, 2015 I've always thought it should have been that way from the beginning, but felt the reason it is as is, is due to them wanting you to farm and grind your arse off. Link to comment Share on other sites More sharing options...
Phatose Posted July 26, 2015 Share Posted July 26, 2015 I am pretty sure he is suggesting that getting a T1 key would let you play and T1 mission. Getting a T2 key would let you play any T2 mission, and so on. He didn't seem to be suggesting T1 keys should let you into T4. D'Oh. Apologies OP, wasn't paying attention and epically failed to understand. Link to comment Share on other sites More sharing options...
Moghul Posted July 26, 2015 Share Posted July 26, 2015 Why are we not funding this? Link to comment Share on other sites More sharing options...
Oraeas Posted July 26, 2015 Share Posted July 26, 2015 I discussed this with my stepbrother when we were at someone's birthday, thinking about Warframe. You see, normally, to play a T4 DEFENSE, you need a T4 DEFENSE key(very intensive, specific key farming and hoarding of keys you don't use go hand-in-hand). What we came up with: you would only need a T4 KEY, and then you select(from all gametypes) the one you want. TL;DR Idea: A Tower 4 key no longer gives you access to just one mission, but instead opens a list of Void missions all ranked T4(same goes for T1,2 and 3). Pros: -Decreases the hoard of Void keys everyTenno has. -Decreases farming behaviour and accompanied farming rants. Cons: -None, just keeping my options open. +1 Link to comment Share on other sites More sharing options...
(PSN)Fen_Integrum Posted July 26, 2015 Share Posted July 26, 2015 (edited) If this goes into effect, then T4 keys should be much more difficult to get. Seems like T4's are easier to come by than T3's, and this would trivialize how difficult it is to farm the T3 keys you need. It would also benefit many players, like myself, to a far greater degree than other newer players. I went through all six syndicates to get Syandanas and Weapons, and when I cashed out of one, I used all of my standing from every level to get keys, which was before they changed it from a fixed kind of keys. I have between the fewest 18 (Intercept) and the most 60+ (Defense) T4 keys. What if, instead of modifying keys that we already have in circulation, a new Skeleton/Master Key system were integrated that did the same thing? EDIT: NVM. I misunderstood the OP. Disregard. Edited July 26, 2015 by (PS4)Fenrushak Link to comment Share on other sites More sharing options...
ZeroInfinite Posted July 26, 2015 Share Posted July 26, 2015 RNG will still exist even if we use this system. I wouldn't be surprised that if this would be implemented, keys would become harder to farm since the rare Prime parts could be farmed from a specific spot easily. Adding keys like this would make it easier to farm keys, but the RNG of the Void will still be there. I still like the idea though. Link to comment Share on other sites More sharing options...
CruelCrow Posted July 26, 2015 Share Posted July 26, 2015 It would be an easy switch. Not too much recoding, any easy conversion: sum of t1 keys = new sum of new generic keys, and etc. Link to comment Share on other sites More sharing options...
Phatose Posted July 26, 2015 Share Posted July 26, 2015 The main problem with this is not with the idea itself, but the with the moves that DE would make to counter out the reduction in time cost of void grinding. This would considerably reduce the time required to get a key. That's a good portion of the time cost of getting a prime item - and DE wants that cost to be high. Simple finances there - hard to sell something if it's easy to just go get. Which means that there would need to be an offsetting cost. The massive stockpiles of keys already in the game means that just making keys harder to get is unlikely to be effective, since the existing stockpiles are big and get effectively bigger after the change. That leaves them one obvious option - further reduce the drop rate of new items in the void itself. The practical upshot is less time spent farming for keys, more time spent farming for parts with those keys. I'd really rather farm for keys. At least there, I'm not stuck on one played out tileset the entire time. Link to comment Share on other sites More sharing options...
TennoSk00m Posted July 26, 2015 Share Posted July 26, 2015 This is a great idea! DE, make it happen. Unless you already are? ._. Link to comment Share on other sites More sharing options...
weezedog Posted July 26, 2015 Share Posted July 26, 2015 I agree that there is massive void key bloat. I have very vocally said I hate complexity just for complexities' sake. It does nothing to improve the user experience. I totally support making universal tier keys based on their level. Link to comment Share on other sites More sharing options...
(PSN)NachoZissou Posted July 26, 2015 Share Posted July 26, 2015 If we could combine this with transmuting keys or upgrading four T1s into one T2 or whatever that would be a massive improvement in my eyes. Player choice is always a good thing as is making use of a stash of otherwise useless items. Link to comment Share on other sites More sharing options...
painterman Posted July 26, 2015 Share Posted July 26, 2015 Maybe something similar its coming with the destruction of the void and the new starchart? Link to comment Share on other sites More sharing options...
.Fire_Fly. Posted July 26, 2015 Share Posted July 26, 2015 +1 i love u Link to comment Share on other sites More sharing options...
Mcl_Blue Posted July 26, 2015 Share Posted July 26, 2015 (edited) Cons: -None, just keeping my options open. I love this part. Yeah, I really like this idea. Not only would it make for less keys to be out there to be DROPPED, and give more utility to seldom-used keys, it would also make more sense lore-wise. I mean, why do we have a "T1 Capture" key? Did the tower know we were going to do a Capture mission in there, and make the key accordingly? When you think about that, having the keys be sorted solely by tower tier, not mission, makes a lot more sense. Edited July 26, 2015 by Mcl_BlueMadness Link to comment Share on other sites More sharing options...
Lukap99 Posted July 26, 2015 Share Posted July 26, 2015 Yes please. Link to comment Share on other sites More sharing options...
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