Pixues Posted May 26, 2013 Share Posted May 26, 2013 (edited) Another thread about this, because gameplay is extremely flat. It's spam everywhere you go. The main example of how bad this system is can be found in most of the Ultis/ubers. Kill a group, collect the orbs. Find next group, repeat. The game already is lacking depth, the energy system which allows spam just adds to it. It is dull, it's just dull. You seem to have created a third person dungeon crawler. It's a bit different, but it's not the re-invention of the wheel. Cooldowns are better, it demands the tinniest bit of using strategy. Gameplay is flat. Do something about it. You must be aware of it too. Obligatory suggestion: Cooldown system. Kills (or damage) by weapon and melee reduce cooldown. (i think it would create some synergy between gun/melee play and the use of abilities). Now a cooldown system doesn't need explaining. The start of a cooldown should be depending on the specific ability. For some it starts as the ability is cast. For some it start when the ability and its effects have ended. Change Flow into a flat Cooldown reduction for all abilities. ( percentage based) Change Streamline into an increased reduction gain upon killing (or damaging) something. Cooldowns are better, that is why the majority of games use it. DE, please join them.......again Edited May 26, 2013 by Pixues Link to comment Share on other sites More sharing options...
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