ErudiusNacht Posted October 3, 2015 Share Posted October 3, 2015 is the issue with Void Survival not spawning heavies fixed? Link to comment Share on other sites More sharing options...
TurokSpain Posted October 3, 2015 Share Posted October 3, 2015 Still no fix for: 1) Valkyr looses her invincibility while being in Hysteria. 2) Sometimes, when you untoggle Hysteria, you are unable to attack anymore. Only you can do powers. Link to comment Share on other sites More sharing options...
ThePoison1 Posted October 3, 2015 Share Posted October 3, 2015 lol Link to comment Share on other sites More sharing options...
Mama_Sasha Posted October 3, 2015 Share Posted October 3, 2015 I love everything that Update 17.5 has to offer, but please for the love of The Lotus, please fix these bugs that are conviniently placed int his thread https://forums.warframe.com/index.php?/topic/448693-stealth-and-ai-system-broken-beyond-belief/ Its everything regarding Stealth and Ai. Again, like i said before, if you, DE, plan to make a Tactical Alert or event where stealth is neeeded, FIX these first, please. Link to comment Share on other sites More sharing options...
RumoredAtmos Posted October 3, 2015 Share Posted October 3, 2015 (edited) Chroma needs to be able to recast Vex Armor and Elemental Ward ASAP this is a really big problem... Edited October 3, 2015 by RumoredAtmos Link to comment Share on other sites More sharing options...
HunErik500 Posted October 3, 2015 Share Posted October 3, 2015 Orokin void have been better before the update.Now it looks rly ugly. Link to comment Share on other sites More sharing options...
8r8kSpider Posted October 3, 2015 Share Posted October 3, 2015 Any news on a fix for Valkyr's new tail not counting as an "auxiliary" cosmetic item? It's obvious it's not part of the default model and having it superglued on is really buggin' me. Also is it intentional that Valkyr's bonds are still wearable for the new skin? They look rather silly being attached to the open air next to Valkyr's elbows. Link to comment Share on other sites More sharing options...
Myscho Posted October 3, 2015 Share Posted October 3, 2015 AW Defense on Neptune have really big enemy scalling issue, enemeis jump from lvl 30 to 70 and generally that defense is big mess, pretty much low shuttle stats, enemies bugging into object. You should create defense with one object on more simple map Link to comment Share on other sites More sharing options...
The.33rd.Echelon Posted October 3, 2015 Share Posted October 3, 2015 theres a glitch with the misa prime syandana where it takes both attachment and warframe energy colour overlayed. thanks Link to comment Share on other sites More sharing options...
-Akeva-Banshee- Posted October 3, 2015 Share Posted October 3, 2015 Thanks for fixing enemies in void defense. I was going hulk on them. Link to comment Share on other sites More sharing options...
Cesarin Posted October 3, 2015 Share Posted October 3, 2015 (edited) just fyi.. the dialog after beating the juggernaut-golem is still unsynced. You can be already in your archwing when Ordis screams the "To hell with the 44 directive". also, the jordas golem animation when moving to the other side of the "arena" , can push your archwing INSIDE some of the debris around the map and get you stuck. also, reviving in this mission is nearly impossible (the smoke cloud units destroy your shields and hp in seconds) Edited October 3, 2015 by Cesarin Link to comment Share on other sites More sharing options...
DogGamer88 Posted October 3, 2015 Share Posted October 3, 2015 Hotfix 17.5.4 Changes: Reduced the scale of the Juggernaut so he can squeeze through tight spaces a little easier! Removed 'the floppy bacon' behaviour of the Prime Pyra Syandana and improved physics on the Yamako Prime Scarf to be more 'metal' than 'cloth'. Renamed Secondary Weapon Conclave Mod from HIGH NOON to SHOWDOWN so it doesn't conflict with the Redeemer Stance. Various sound tweaks and fixes for Corpus Modular enemies. Difficulty tweaks to Archwing Interception: Reduced overall enemy count, tweaked enemy spec to cap max simultaneous count and spawn chance of various units. Various lighting tweaks and polish passes on PBR Void. Removed Juggernaut spawns from Jordas Golem bossfight. Fixes Fixed enemies not doing anything in Defense missions. Fixed Spawning issues in Exterminate missions. Fixed Chroma and Equinox's Energy colour not properly affecting states in PvP matches. Fixed Sonicor projectiles detonating from inside the wall of a Snowglobe. Fixed the healthbars over enemies setting not saving your preference between logins. Fixed the Stug primary fire shooting continuously and not using ammo. Fixed uncharged Stug shots doing the same damage as fully charged when upgraded with multishot mods. Fixed a progression stopper that could occur in Corpus Outpost Mobile Defense alert missions due to wrong level being used. Fixed the Ack & Brunt slide attack not scaling the model while equipped. Fixed the wrong quest diorama appearing upon completion of the Jordas Precept. Fixed further issues with people unable to access the Jordas Precept quest. Fixed various localization issues. awesome now all that is left is to fix the revive issue in the Golem bossfight and the crazy little amount of exp we get from every archwing mission Link to comment Share on other sites More sharing options...
Kertturuud Posted October 3, 2015 Share Posted October 3, 2015 When is the mobile app update coming? Link to comment Share on other sites More sharing options...
ELDoGo Posted October 3, 2015 Share Posted October 3, 2015 TY...don't worry guys soon ur hotfixing will come to an end and then you may go to sleep. More coffee , less beer..... Wait...Did some one say beer.... YO BEER HERE!!! Link to comment Share on other sites More sharing options...
Surica-11 Posted October 3, 2015 Share Posted October 3, 2015 Please rework the enemy level in Archwing Defenses. Level 112 at wave 20 is insane! Also the view still gets stuck too close on the warframe. Link to comment Share on other sites More sharing options...
Jaroslav2006 Posted October 3, 2015 Share Posted October 3, 2015 Love thanks You? Link to comment Share on other sites More sharing options...
HermlT Posted October 3, 2015 Share Posted October 3, 2015 DE, many people have expressed their dislike for chroma's ultimate effigy energy drain. The ultimate drains far too much for what it does. Do you have any plans to fix this and reduce the energy cost? With full power duration and no efficency build chroma's ult drains 4 per second. that is very usable now. you just need to mod for both efficency and duration. Link to comment Share on other sites More sharing options...
StealthDragoon Posted October 3, 2015 Share Posted October 3, 2015 In case nobody noticed, I wanted to thank you for putting back the "press Spacebar to skip the result screen" for solo mode. I had wondered what happened to this function, and now I'm glad it's back. Thank you. Link to comment Share on other sites More sharing options...
Thesolant Posted October 3, 2015 Share Posted October 3, 2015 (edited) Used to be Warframe, now it's called Crashframe! I CAN'T STOP CRASHING!!! Edited October 3, 2015 by Thesolant Link to comment Share on other sites More sharing options...
Carlo14 Posted October 3, 2015 Share Posted October 3, 2015 Something buggin' in the Liset? So, this is the first time of noticed this after such a long time of not playing but I set all my Liset interior colours to only: Red, Black, and White. Then I start walking around in the ship waiting for something to finish in the foundry, and I see this circle parts of the ship with a gold colour. Im pretty sure this is a bug, especially since you guys added a new ship. But whatever it may be, pls just fix this discoloration issue. And also, I don't know if you [DE] ever noticed this since open beta but whenever I play the game for a cetain amount of time, my keybaord language would automatically switch to "English (Canada)" instead of staying in "English (United States)", which makes it annoying when adding a "?" and it sends an "É" instead. Link to comment Share on other sites More sharing options...
LascarCapable Posted October 4, 2015 Share Posted October 4, 2015 Still no fix for Volt's Electric Shield not giving any bonuses. https://forums.warframe.com/index.php?/topic/536676-volts-electric-shield-not-giving-bonuses-anymore/ Still a thing since 17.5.4. Tested with Soma Prime and a Grineer Bombard. Without shield : With shield : Link to comment Share on other sites More sharing options...
Daikyubi Posted October 4, 2015 Share Posted October 4, 2015 Hotfix 17.5.4 Changes: Reduced the scale of the Juggernaut so he can squeeze through tight spaces a little easier! Removed 'the floppy bacon' behaviour of the Prime Pyra Syandana and improved physics on the Yamako Prime Scarf to be more 'metal' than 'cloth'. Renamed Secondary Weapon Conclave Mod from HIGH NOON to SHOWDOWN so it doesn't conflict with the Redeemer Stance. Various sound tweaks and fixes for Corpus Modular enemies. Difficulty tweaks to Archwing Interception: Reduced overall enemy count, tweaked enemy spec to cap max simultaneous count and spawn chance of various units. Various lighting tweaks and polish passes on PBR Void. Removed Juggernaut spawns from Jordas Golem bossfight. Fixes Fixed enemies not doing anything in Defense missions. Fixed Spawning issues in Exterminate missions. Fixed Chroma and Equinox's Energy colour not properly affecting states in PvP matches. Fixed Sonicor projectiles detonating from inside the wall of a Snowglobe. Fixed the healthbars over enemies setting not saving your preference between logins. Fixed the Stug primary fire shooting continuously and not using ammo. Fixed uncharged Stug shots doing the same damage as fully charged when upgraded with multishot mods. Fixed a progression stopper that could occur in Corpus Outpost Mobile Defense alert missions due to wrong level being used. Fixed the Ack & Brunt slide attack not scaling the model while equipped. Fixed the wrong quest diorama appearing upon completion of the Jordas Precept. Fixed further issues with people unable to access the Jordas Precept quest. Fixed various localization issues. Pls fix the visual bug when you equip prisma deadalus shoulder plates on ash prime Link to comment Share on other sites More sharing options...
JowDieEye Posted October 4, 2015 Share Posted October 4, 2015 hurray Link to comment Share on other sites More sharing options...
Yurinaga Posted October 4, 2015 Share Posted October 4, 2015 (edited) Hotfix 17.5.4 Changes: Reduced the scale of the Juggernaut so he can squeeze through tight spaces a little easier! How about making them actually DROP those Pherliac pods? EDIT: He said just as he finally finds one! Still, the low drop chance is just obnoxious, please stop it. Edited October 4, 2015 by Yurinaga Link to comment Share on other sites More sharing options...
SoanoS Posted October 4, 2015 Share Posted October 4, 2015 (edited) Never saw any announcement of Void Defense rewards no longer saving every 5 waves. Now it seems that if you fail at any point, ALL previous rewards will be lost. Is this an intended change, or a bandaid to stop another thing from occurring? Did you break something again? Also: Still no fix for: Player losing control of Mesa after Revive when dying while using Peacemaker. #yearofquality" -.- Edit: Key is not lost, apparently Edited October 4, 2015 by SoanoS Link to comment Share on other sites More sharing options...
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