[DE]Rebecca Posted October 2, 2015 Share Posted October 2, 2015 Hotfix 17.5.4 Changes: Reduced the scale of the Juggernaut so he can squeeze through tight spaces a little easier! Removed 'the floppy bacon' behaviour of the Prime Pyra Syandana and improved physics on the Yamako Prime Scarf to be more 'metal' than 'cloth'. Renamed Secondary Weapon Conclave Mod from HIGH NOON to SHOWDOWN so it doesn't conflict with the Redeemer Stance. Various sound tweaks and fixes for Corpus Modular enemies. Difficulty tweaks to Archwing Interception: Reduced overall enemy count, tweaked enemy spec to cap max simultaneous count and spawn chance of various units. Various lighting tweaks and polish passes on PBR Void. Removed Juggernaut spawns from Jordas Golem bossfight. Fixes Fixed enemies not doing anything in Defense missions. Fixed Spawning issues in Exterminate missions. Fixed Chroma and Equinox's Energy colour not properly affecting states in PvP matches. Fixed Sonicor projectiles detonating from inside the wall of a Snowglobe. Fixed the healthbars over enemies setting not saving your preference between logins. Fixed the Stug primary fire shooting continuously and not using ammo. Fixed uncharged Stug shots doing the same damage as fully charged when upgraded with multishot mods. Fixed a progression stopper that could occur in Corpus Outpost Mobile Defense alert missions due to wrong level being used. Fixed the Ack & Brunt slide attack not scaling the model while equipped. Fixed the wrong quest diorama appearing upon completion of the Jordas Precept. Fixed further issues with people unable to access the Jordas Precept quest. Fixed various localization issues. Link to comment Share on other sites More sharing options...
CaelThunderwing Posted October 2, 2015 Share Posted October 2, 2015 :D Link to comment Share on other sites More sharing options...
-AGAMEMNON_PRIME- Posted October 2, 2015 Share Posted October 2, 2015 Thank you for the update and fixes! Although the new Valkyr skin mouth looks like a fish .__. Link to comment Share on other sites More sharing options...
Monsterwithin Posted October 2, 2015 Share Posted October 2, 2015 Link to comment Share on other sites More sharing options...
-.A.-Grabbelmann Posted October 2, 2015 Share Posted October 2, 2015 Nice Link to comment Share on other sites More sharing options...
Buldozers Posted October 2, 2015 Share Posted October 2, 2015 (edited) Happy Birthday and thanks for fixes! Edited October 2, 2015 by Buldozers Link to comment Share on other sites More sharing options...
angrykenji Posted October 2, 2015 Share Posted October 2, 2015 (edited) yay Edited October 2, 2015 by angrykenji Link to comment Share on other sites More sharing options...
--MZez-- Posted October 2, 2015 Share Posted October 2, 2015 Thanks for the fix! Link to comment Share on other sites More sharing options...
AsahiOka Posted October 2, 2015 Share Posted October 2, 2015 Yay more hotfixes. Link to comment Share on other sites More sharing options...
Annoying_killah Posted October 2, 2015 Share Posted October 2, 2015 Link to comment Share on other sites More sharing options...
tripletriple Posted October 2, 2015 Share Posted October 2, 2015 (edited) DE, many people have expressed their dislike for chroma's ultimate effigy energy drain. The ultimate drains far too much for what it does. Do you have any plans to fix this and reduce the energy cost? Edited October 2, 2015 by tripletriple Link to comment Share on other sites More sharing options...
link07 Posted October 2, 2015 Share Posted October 2, 2015 Link to comment Share on other sites More sharing options...
Ins. Posted October 2, 2015 Share Posted October 2, 2015 504 yay Link to comment Share on other sites More sharing options...
Neah Posted October 2, 2015 Share Posted October 2, 2015 (edited) Still no fix for broken enemy level scaling in Neptune-Salacia Archwing Defense. It is using Interception as a scale for Defense waves. https://forums.warframe.com/index.php?/topic/536728-archwing-defense-neptune-salacia-mob-level-scaling-is-way-off-the-charts/ Edited October 2, 2015 by Neah Link to comment Share on other sites More sharing options...
LeftSideBob Posted October 2, 2015 Share Posted October 2, 2015 Noice Link to comment Share on other sites More sharing options...
MrToilet Posted October 2, 2015 Share Posted October 2, 2015 Thank you! Link to comment Share on other sites More sharing options...
AMDMAD Posted October 2, 2015 Share Posted October 2, 2015 Nerfing stug really? Link to comment Share on other sites More sharing options...
514415 Posted October 2, 2015 Share Posted October 2, 2015 Thx :D Link to comment Share on other sites More sharing options...
Retrikaethan Posted October 2, 2015 Share Posted October 2, 2015 need a fix for fluctus not dealing damage to the golem Link to comment Share on other sites More sharing options...
PerishedFraud Posted October 2, 2015 Share Posted October 2, 2015 Fixed enemies not doing anything in Defense missions Link to comment Share on other sites More sharing options...
RudyYelen Posted October 2, 2015 Share Posted October 2, 2015 Nooo that Hotfix eated my Arcane Guardian and 342800 credits, NOOOO! Link to comment Share on other sites More sharing options...
Lord-KEK Posted October 2, 2015 Share Posted October 2, 2015 still no fix for missing arcanes after U17.5 and yes i have already sent a message to wf support Link to comment Share on other sites More sharing options...
twilightfallen Posted October 2, 2015 Share Posted October 2, 2015 Please fix the respawn perm stun glich D: PLEASE D: we cant move after revive D: Link to comment Share on other sites More sharing options...
Coach-Aprax Posted October 2, 2015 Share Posted October 2, 2015 (edited) I was hoping for more balance in Archwing Def?Thanks. Edited October 2, 2015 by Coach-Aprax Link to comment Share on other sites More sharing options...
djternan Posted October 2, 2015 Share Posted October 2, 2015 Equinox is still broken after the changes to toggled abilities. Link to comment Share on other sites More sharing options...
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