topazwolf Posted October 28, 2015 Share Posted October 28, 2015 (edited) Mag has really bad seams. I had to hide them with the normal map, but dang is it bad. Oddly, Volt doesn't seem to have the same problem. Edited October 28, 2015 by topazwolf Link to comment Share on other sites More sharing options...
Feuershark Posted October 28, 2015 Share Posted October 28, 2015 Makes me think of Nyx Nemesis armor, some kind of heavy version of the original mag. looks neat ! Link to comment Share on other sites More sharing options...
Noabettiet Posted October 28, 2015 Share Posted October 28, 2015 Feels quite "prototypish" and i love it! Link to comment Share on other sites More sharing options...
8gbMoreRAM Posted November 3, 2015 Share Posted November 3, 2015 Any progress with the seams? Link to comment Share on other sites More sharing options...
StratoS117 Posted November 3, 2015 Author Share Posted November 3, 2015 Any progress with the seams? It appears that its just the tennogen program. I don't see them at all when I render in Maya or Substance Painter. Link to comment Share on other sites More sharing options...
(PSN)OMGITSNUKERXD Posted November 3, 2015 Share Posted November 3, 2015 This skin should make me use mag again. Link to comment Share on other sites More sharing options...
CelsiusPrime Posted November 3, 2015 Share Posted November 3, 2015 make sure to post a link to the steam page when you finally put it up Link to comment Share on other sites More sharing options...
fredaven Posted November 3, 2015 Share Posted November 3, 2015 The seams are defin only in the tennogen program. I was ripping my hair out over it untill I pulled in their textures for volt/excalibur and thought ; my seams arent that bad after all.I assume it's something to do with a shady hacked together engine on their part for the tennogen. Link to comment Share on other sites More sharing options...
StratoS117 Posted November 3, 2015 Author Share Posted November 3, 2015 The seams are defin only in the tennogen program. I was ripping my hair out over it untill I pulled in their textures for volt/excalibur and thought ; my seams arent that bad after all. I assume it's something to do with a shady hacked together engine on their part for the tennogen. Dear DE: Fix please? Link to comment Share on other sites More sharing options...
Cyriann Posted November 4, 2015 Share Posted November 4, 2015 Dear DE: Fix please? Maybe they don't know about it. Link to comment Share on other sites More sharing options...
Petersheikah Posted November 4, 2015 Share Posted November 4, 2015 WOW the helmet is turning out amazing! Wasn't that sure at first, but it really looks cool now! Link to comment Share on other sites More sharing options...
Syln Posted November 4, 2015 Share Posted November 4, 2015 Best mag skin i saw for now ! Link to comment Share on other sites More sharing options...
Zerga-08 Posted November 4, 2015 Share Posted November 4, 2015 Damn, I would have been fine with just the skin, but you took it to the next level with the helmet! Link to comment Share on other sites More sharing options...
theRCB Posted November 4, 2015 Share Posted November 4, 2015 (edited) I noticed using a very low height setting in your baking of the maps helps with the edgy and sharpness of how the normal map shows up. Edit: also, I am digging what you came up with. Edited November 4, 2015 by oPANDAFRAMEo Link to comment Share on other sites More sharing options...
Charismo Posted November 4, 2015 Share Posted November 4, 2015 (edited) Seams are a problem that can be handled a number of ways. Thankfully they don't look to be much of a problem in-game. If they are a glaring issue for you, a good way to mask them is with the geometry of your sculpt by making a seam of your own: Or by avoiding raised geometry around that area that crosses over the UV seam. Dont fret too much until you get your textures done, since the visual noise also helps. Hope this helps! Edited November 4, 2015 by Charismo Link to comment Share on other sites More sharing options...
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