Hammahness808 Posted November 3, 2015 Share Posted November 3, 2015 (edited) Like the title says, just looking to hear some opinions. My favorite so far: Opinions? A good kit should be useful, fun to use, and should work well together. Anything beyond that is a matter of opinion. These are what I look for in Warframes that I use. - fun to use - ease of access - benefits solo/team play - scales well into higher level missions - enhances a frame's strengths/specialty Edited November 3, 2015 by TGKazein Link to comment Share on other sites More sharing options...
(PSN)OMGITSNUKERXD Posted November 3, 2015 Share Posted November 3, 2015 Opinions? Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted November 3, 2015 Share Posted November 3, 2015 (edited) Does it serve a particular purpose, and does it serve that purpose better than other frames? Also, how well does it work against level 90 enemies? Edited November 3, 2015 by (PS4)DesecratedFlame Link to comment Share on other sites More sharing options...
(PSN)SancticuS Posted November 3, 2015 Share Posted November 3, 2015 If DE nerfs it, it is good Link to comment Share on other sites More sharing options...
Brachion Posted November 3, 2015 Share Posted November 3, 2015 (edited) A good kit should be useful, fun to use, and should work well together. Anything beyond that is a matter of opinion. Edited November 3, 2015 by Brachion Link to comment Share on other sites More sharing options...
(PSN)EnormeMostro Posted November 3, 2015 Share Posted November 3, 2015 A good kit is a CC skill set, scale with lv10000+ enemies Link to comment Share on other sites More sharing options...
BansheePrime Posted November 3, 2015 Share Posted November 3, 2015 Opinions? Link to comment Share on other sites More sharing options...
Hammahness808 Posted November 3, 2015 Author Share Posted November 3, 2015 (edited) Opinions? OP onions! I mean, opinions... Edited November 3, 2015 by TGKazein Link to comment Share on other sites More sharing options...
Anatolius Posted November 3, 2015 Share Posted November 3, 2015 Scaling is like the bare minimum scale first, fun after Link to comment Share on other sites More sharing options...
Doombrigade Posted November 3, 2015 Share Posted November 3, 2015 Abilities that scale, are interactive, and provide utility/cc without trivializing content. Abilities that complement your playstyle, not become your playstyle. Link to comment Share on other sites More sharing options...
hitsowkay Posted November 3, 2015 Share Posted November 3, 2015 If DE nerfs it, it is good "if DE nerfs it, it was good" FTFY Link to comment Share on other sites More sharing options...
OldGodKing Posted November 3, 2015 Share Posted November 3, 2015 These are what I look for in Warframes that I use. - fun to use - ease of access - benefits solo/team play - scales well into higher level missions - enhances a frame's strengths/specialty Link to comment Share on other sites More sharing options...
TheBrsrkr Posted November 3, 2015 Share Posted November 3, 2015 Effectiveness and ease of use and application. Link to comment Share on other sites More sharing options...
connorpistol Posted November 3, 2015 Share Posted November 3, 2015 LOOK AWSOME. Other than that? If it doesn't scale, use a gun. Link to comment Share on other sites More sharing options...
Magnulast Posted November 3, 2015 Share Posted November 3, 2015 (edited) Abilites that affect the mechanics of the enemy, EX:health, Sleep. Abilties that affect the mechanics of the frame EX:health, Looks...wait..."equinox" Edited November 3, 2015 by Magnulast Link to comment Share on other sites More sharing options...
Volinus7 Posted November 3, 2015 Share Posted November 3, 2015 Must have Summon type : very important for facing nullifiers and napalms eg. Snowglobe ElectricShield Molt Decoy SotD Effigy etc. CC type : halt the damage Damage mitigation type : MOAR halt the damage Very good to have 100% Fully armor reduction : SonicFracture SeekingShuriken Damage multiplier type Link to comment Share on other sites More sharing options...
Zachatoo Posted November 3, 2015 Share Posted November 3, 2015 1) If it synergizes well with other frames. 2) If the abilities synergize with each other within the frame. 3) If multiple abilities scale well into endgame. 4) If you feel the need to use more than one ability. Link to comment Share on other sites More sharing options...
AcceI Posted November 3, 2015 Share Posted November 3, 2015 In a game like warframe? CC Then damage booster skills. Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted November 3, 2015 Share Posted November 3, 2015 Usually the frame tier scales follow: CC > utility > buff > debuff > attack. Which is why frames like Mirage, Nova, Banshee, Loki, Trinity, etc...are considered top-tier frames. So many damage skills fall off past the hour mark in endless missions, while cc and utility skills will keep you in the fight. Link to comment Share on other sites More sharing options...
VocalMagic Posted November 3, 2015 Share Posted November 3, 2015 (edited) It has to have use, be viable against every enemy ever, and be versatile.There's one ability that lasts for 5 minutes, can be deployed multiple times, reduces enemy shields by 75%, brings enemies out of cover, ignores nullifier bubbles, can send you blasting off at the speed of light, and make enemies surrender now as they prepare to fight.Bounce. I'm talking about Bounce.It's team mobility if it isn't on the ground.It's CC if deployed at a vital area.It pushes enemies back (literally!) if it hangs off a wall.Bounce doesn't doesn't afraid of anything and directly affects nullifiers.The magnetic proc reduces shields by 75% and the impact damage on top of it usually takes care of the rest, sometimes even killing them.It's set it and forget it, it stays in place for 5 whole minutes until all charges on it have been used.And, if you're good at working with angled terrain, you can choose where to send enemies, maybe even into another bounce which will kill them, or through multiple tesla links, shredding them to bits. Edited November 3, 2015 by VocalMagic Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted November 3, 2015 Share Posted November 3, 2015 in truth i find it a fun challenge to new combat styles and tactics, be like water my fellow tenno do not stay in one style, change your melee type, weapon type and adapt to new forms of combat many people seem to into cookie cutter setups rather then well thought out tactics Link to comment Share on other sites More sharing options...
Chhkt Posted November 3, 2015 Share Posted November 3, 2015 A good kit is one that isn't redundant. Looking at you Limbo. Also to a lesser extent, Nyx, because Psychic Bolts even with the small add-on they got as still madly inferior to Chaos. Link to comment Share on other sites More sharing options...
Syln Posted November 3, 2015 Share Posted November 3, 2015 When you actually feel like it's better to throw the toolkit (aka spam 4) instead of opening it and see what you've got then you can say that you have your hands on a S#&$ty skill set :x Link to comment Share on other sites More sharing options...
Hammahness808 Posted November 3, 2015 Author Share Posted November 3, 2015 When you actually feel like it's better to throw the toolkit (aka spam 4) instead of opening it and see what you've got then you can say that you have your hands on a S#&$ty skill set :x agreed Link to comment Share on other sites More sharing options...
PookieNumnums Posted November 4, 2015 Share Posted November 4, 2015 Originality or the lack thereof. Loki needs a little work. He's great but lacks something that makes you say 'this is amazeballs' 1k+ hrs in. Rhino imo should have a tweak to roar. Extend its base duration , and give it unique perks to primary / secondary and melee. Perhaps explosive rounds to primary and secondary, and melee buff could depend on attack speed. .7 or less proc heavy impact. .7-1.3 proc reduced enemy speed and 1.3 + proc heavy bleeding. Zephyr should have the option to toggle hover. Tailwind into any surface should auto proc heavy impact. She should get a forward projecting wind blast toggle that consumes energy can be cast in air and can be aimed during. Vauban needs turrets that shoot xyz damage of whatever type you have equipped and also can shoot tesla balls while its calm. Give each ball a limited amount of charges and they exist till said charges are spent. Limit the balls shot per turret. Nekros still needs to be able to command his shadows via waypoint. Mark enemies location defense points capture targets. Valkyrs attacks during hysteria should act similar to archwing melee. Pounce kittehhhh! Embers victims set on fire should run around like chickens with their heads cut off, toward other enemies setting them on fire which then do the same. Oberons ultimate should make enemies explode out ranther than slam. Enemies hit by flying baddies take damage. His heal should be an aura emitted by him. Link to comment Share on other sites More sharing options...
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