TRagnar Posted December 2, 2015 Share Posted December 2, 2015 Since reworked Excalibur stole his ''jack of all trades'' roleRhino's identity crisis will hopefully end with u18.With saying that I have no idea what will they do to him and since he desperately needs some buffs,I wanted to ask what you guys expect and is there any info about the rework? Link to comment Share on other sites More sharing options...
RagingGrizzly Posted December 2, 2015 Share Posted December 2, 2015 I am, of course. :D Link to comment Share on other sites More sharing options...
vazerd68 Posted December 2, 2015 Share Posted December 2, 2015 (edited) http://www.pcgamer.com/warframes-next-big-update-launches-this-week/ - Rhino Charge can now gore enemies caught in his path. - Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Ripline and Atlas' Landslide). - Duration mods no longer affect Rhino's Charge. - Range mods will now affect Rhino Charge's distance. - Rhino Charge’s distance is now based on his melee combo meter. - Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging. - Rhino Charge will deal double damage against targets affected by Rhino Stomp. - Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics. - Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled. - Rhino Stomp is recastable now and picks up new enemies in range. Iron skin still falls into the "press 4 to win" category imo (lazy gameplay) >.> they only added damage and damage to charge soo... i guess the way to play him will change a bit.. i'll have to change my build for sure Edited December 2, 2015 by vazerd68 Link to comment Share on other sites More sharing options...
Morgax Posted December 2, 2015 Share Posted December 2, 2015 (edited) Ahem. Here are the skills Rhino Charge can now gore enemies caught in his path. Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Ripline and Atlas' Landslide). Duration mods no longer affect Rhino's Charge. Range mods will now affect Rhino Charge's distance. Rhino Charge’s distance is now based on his melee combo meter. Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging. Rhino Charge will deal double damage against targets affected by Rhino Stomp. Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics. Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled. Rhino Stomp is recastable now and picks up new enemies in range. Nevermind tenno'd. Anyway, i'm still having the dejavu feeling of identity crisis. Edited December 2, 2015 by Morgax Link to comment Share on other sites More sharing options...
Varacal Posted December 2, 2015 Share Posted December 2, 2015 im excited for the palatine rhino icon, if that counts Link to comment Share on other sites More sharing options...
(PSN)Ninja_Reaper_916 Posted December 2, 2015 Share Posted December 2, 2015 I'm worried about charge being changed to range mods it synergized better with duration imo other wise ya changes are good Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 2, 2015 Share Posted December 2, 2015 you're goddamn right, Tenno! I love using Rhino, and his rework sounds awesome. one of the best things about U18 IMO. Link to comment Share on other sites More sharing options...
Kangarad Posted December 2, 2015 Share Posted December 2, 2015 anyone else here nervouse about the energy consumption? you have to use stomp and roar and then charge multiple times to clear rooms unless you go full roar /stomp /stomp recasts ..... both consumes over 100 energy just for the starting combo. and If you go for the best possible damage you will need 256 energy per second.... tho it does nuke/ render useless everything within 58,62 meters but at what cost? (minimum to nuke draco consistently is 70 energy/sec and therefore does need a trinity.) Link to comment Share on other sites More sharing options...
OldGodKing Posted December 2, 2015 Share Posted December 2, 2015 Extremely. Other than Excalibae, Rhino was (and still is) my second most used Warframe. I haven't brought him out since U13 due to how easily he falls off in T4S (longest I've tried to go with Rhino was 43 mins solo and that was after using up 3 revives). So he's been collecting dust since then. But with the new rework, I'm extremely excited to bring him out of retirement at long last. That Heavy Impact passive though, omg it's so exciting! Link to comment Share on other sites More sharing options...
-Sharpz- Posted December 2, 2015 Share Posted December 2, 2015 Excited no...have my concerns yes. Link to comment Share on other sites More sharing options...
aoguro Posted December 2, 2015 Share Posted December 2, 2015 i dont feel anything right now, readed the rework-notes at pc-gamer and finally i need to play it before i can give my "feedback" ,-) Link to comment Share on other sites More sharing options...
aoguro Posted December 2, 2015 Share Posted December 2, 2015 Extremely. Other than Excalibae, Rhino was (and still is) my second most used Warframe. I haven't brought him out since U13 due to how easily he falls off in T4S (longest I've tried to go with Rhino was 43 mins solo and that was after using up 3 revives). So he's been collecting dust since then. But with the new rework, I'm extremely excited to bring him out of retirement at long last. That Heavy Impact passive though, omg it's so exciting! you die with a rhino in T4 surv ? use a wellformad synoid simulor and the teamloaders and you can not die ,-) Link to comment Share on other sites More sharing options...
TennoPain Posted December 2, 2015 Share Posted December 2, 2015 Yes i like his ''buffy'' looks and even tho i dont use him that much anymore he is still my first love in game so i Want to see him reworked :) Link to comment Share on other sites More sharing options...
KingTaro Posted December 2, 2015 Share Posted December 2, 2015 http://www.pcgamer.com/warframes-next-big-update-launches-this-week/ - Rhino Stomp is recastable now and picks up new enemies in range. they only added damage and damage to charge soo... i guess the way to play him will change a bit.. i'll have to change my build for sure Now that Stomp can be spammed, the duration&range build will become a lot more popular. So the new meta for Rhino would probably be "float everything 24/7". Link to comment Share on other sites More sharing options...
sappinmahsentry Posted December 2, 2015 Share Posted December 2, 2015 Now that Stomp can be spammed, the duration&range build will become a lot more popular. So the new meta for Rhino would probably be "float everything 24/7". Matrix Link to comment Share on other sites More sharing options...
Noxonion Posted December 2, 2015 Share Posted December 2, 2015 TBH I still don't see him being the ultra tank that he was supposed to be. But, in time, we shall see. Link to comment Share on other sites More sharing options...
TRagnar Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) oh boy this is gonna be fun Edit:Im gonna need to completely change my build tho Edited December 2, 2015 by TRagnar Link to comment Share on other sites More sharing options...
(PSN)SupeBoss Posted December 2, 2015 Share Posted December 2, 2015 Chroma almost took your spot, Rhino. But alas, you shall return to glory. SOON Link to comment Share on other sites More sharing options...
Silence00 Posted December 2, 2015 Share Posted December 2, 2015 I am extremely excited. I've been dying for a great balanced frame that I can use for almost any situation. The new scaling and changes to stomp will be very welcomed. I'm also considering some of the augment synergies with the rework. I think the changes will make them more viable. Link to comment Share on other sites More sharing options...
Zahnrad Posted December 2, 2015 Share Posted December 2, 2015 Hoping they will add Rhino Palatine profile icons. I've not bought any profile icons before yet if he got one I'd get it without hesitation. Link to comment Share on other sites More sharing options...
Kyronz Posted December 2, 2015 Share Posted December 2, 2015 No....Leave Rhine Alone! He never bothered anyone. Link to comment Share on other sites More sharing options...
TRagnar Posted December 2, 2015 Author Share Posted December 2, 2015 No....Leave Rhine Alone! He never bothered anyone. except that he can't bother anyone in this condition Link to comment Share on other sites More sharing options...
KiteoHatto Posted December 2, 2015 Share Posted December 2, 2015 (edited) As much as i was excited for Saryn "rework", can't wait to see how DE decides to ruin rhino, well....not that i play him much outside quick capture or boss runs, feel bad for those who main rhino and actually like the way he is right now. Edited December 2, 2015 by kiteohatto Link to comment Share on other sites More sharing options...
SourTaco Posted December 2, 2015 Share Posted December 2, 2015 Meh. Link to comment Share on other sites More sharing options...
Cubewano Posted December 2, 2015 Share Posted December 2, 2015 i was honestly expecting more in terms of the rhino rework seeing as he absolutely fails at fulfilling the role he was made for (tanking) but I guess this will beat nothing. still isn't going to make him an ubber good frame, but at least he'll be mildly better now. (dear god i hope this won't turn more players to thinking building rhino for iron skin is a good idea) Link to comment Share on other sites More sharing options...
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