kineticharvest Posted December 19, 2015 Share Posted December 19, 2015 (edited) Can they at least have a damage reduction cap? On later levels (say sorties) them (and their lackeys) taking ZERO damage from a 4-forma Atomos is absolutely ridiculous. My 4-forma Tonkor does 3-digit damage tops. Not only does this render a lot of weapons useless against them, weaker frames cannot even defend themselves. Not to mention that the ancients spawn in droves. Edited December 19, 2015 by loliwarmech Link to comment Share on other sites More sharing options...
Post_Scriptum Posted December 19, 2015 Share Posted December 19, 2015 (edited) Ancients dont reduce damage on each other The problem may be that youre using Atomos So when you try to kill the ancients it chains on to other enemies Which ends up healing the ancient itself Although yes their damage reduction is crazy high Prioritize killing the ancient healer Without using AOE weapons Or you can proc them with radiation Which will make the aura stop working for the proc duration Edited December 19, 2015 by Post_Scriptum Link to comment Share on other sites More sharing options...
kineticharvest Posted December 19, 2015 Author Share Posted December 19, 2015 Um they do, they have an aura that reduces 90% damage in addition to the heal. I see very clearly that the numbers popping up on all of them are zeroes, zeroes and more zeroes. Here's a video from someone else with the same problem: Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted December 19, 2015 Share Posted December 19, 2015 Oh by the Void do I HATE ancients. They completely eliminate the sole purpose of my fire build. Y'know... burning things to death. Seriously though, nothing's more disheartening than roasting 20 Chargers and then seeing your 2000 damage ticks go to 0. Link to comment Share on other sites More sharing options...
Post_Scriptum Posted December 19, 2015 Share Posted December 19, 2015 (edited) Um they do, they have an aura that reduces 90% damage in addition to the heal. I see very clearly that the numbers popping up on all of them are zeroes, zeroes and more zeroes.'Links with nearby allies, any damage they take heals the Ancient up to 150% health, and it scales up to reflect having health >100%. Also reduces damage that nearby allies take, and allies linked with the Healer will be immune from all crowd control, with very few exceptions.This link is not shared to other Ancient infested, such as Ancient Disrupter and Toxic Ancient.' Like I said The damage reduction doesnt work on ancients The reason you see zero Is because theyre healing Edit: you seem to be missing the fact I'm saying the aura doesnt work on ANCIENTS And AOE weapons will not help in that situation Because Its hitting all the other mobs at the same time with the ancient healer Making it heal from the damage So prioritize the ancient healer and kill it Edited December 19, 2015 by Post_Scriptum Link to comment Share on other sites More sharing options...
kineticharvest Posted December 19, 2015 Author Share Posted December 19, 2015 The tactic of taking down the ancients first everybody knows. The problem is, this is assuming that: - You can GET to them in the first place - You can safely do so at minimal risk to yourself - You can prioritize them WITHOUT wasting shots on other infested in the way I have a Valkyr that can manage Infested but this is not always an option for other people. In addition, Ancients and other infested spawn in HUGE DROVES. Often you will see Ancients on top of Ancients on top of more Ancients, so in the ensuing chaos how can you safely engage them? I had a Slow Nova teammate get swarmed while vainly shooting Antimatter Drops and her highly modded Synoid Simulor, both of which did absolutely nothing. Link to comment Share on other sites More sharing options...
Pacheon Posted December 19, 2015 Share Posted December 19, 2015 Can confirm. SynSim does 0 damage. Orthos Prime sticks to 2 digit numbers, Rakta Ballistics hits few 300s and 500s, instead of usual 15ks. They are mostly Eximus and Ancients. Totally struggling against them on each third Sortie. Link to comment Share on other sites More sharing options...
Post_Scriptum Posted December 19, 2015 Share Posted December 19, 2015 (edited) -snip- Yes I do acknowledge Ancient Healers making AOE attacks almost useless is a bit...too much And the infested faction are in general just so annoying with all the parasitic eximus/ancient healers and disruptors and whatnot But you can at least bring a high powered non-AOE weapon for the time being Or ofc Radiation procs Although radiation is a terrible damage type against infested Edited December 19, 2015 by Post_Scriptum Link to comment Share on other sites More sharing options...
xCaptainObviousx Posted December 19, 2015 Share Posted December 19, 2015 Sounds like you all need some more Nyx in your squad. Link to comment Share on other sites More sharing options...
Demon.King Posted December 19, 2015 Share Posted December 19, 2015 (edited) This link is not shared to other Ancient infested, such as Ancient Disrupter and Toxic Ancient.' Pretty sure it does work on disruptors and toxic ancients, just not on other ancient healers. Personally, I find the ancients annoying, but can be dealt with by prioritizing. I do think the damage reduction cap should be 80% or the cc immunity removed. Still prefer ancients over nullifiers any day. Edited December 19, 2015 by Demon.King Link to comment Share on other sites More sharing options...
Post_Scriptum Posted December 19, 2015 Share Posted December 19, 2015 Pretty sure it does work on disruptors and toxic ancients, just not on other ancient healers. Personally, I find the ancients annoying, but can be dealt with by prioritizing. I do think the damage reduction cap should be 80% or the cc immunity removed. Still prefer ancients over nullifiers any day. Hmm idk I was able to kill a disruptor that was next to a healer fine today.... I'll check again if I get to fight high leveled infested again 80% damage cap sounds reasonable Itll still make you prioritize the ancients But at least it wont make you do 0 damage...although I'm not sure how useful 20% damage would be especially combined with tons of health from high level infested Link to comment Share on other sites More sharing options...
Demon.King Posted December 19, 2015 Share Posted December 19, 2015 (edited) Hmm idk I was able to kill a disruptor that was next to a healer fine today.... I'll check again if I get to fight high leveled infested again Need to verify, but might be a bug. Edit: I checked, you're right. All other ancients are unaffected. Edited December 19, 2015 by Demon.King Link to comment Share on other sites More sharing options...
Chhkt Posted December 19, 2015 Share Posted December 19, 2015 Also, use a weapon with high status chance and Radiation damage. Anything with that shuts down heals quick as the healers absorb the rad proc then become confused, shutting off the aura. Link to comment Share on other sites More sharing options...
Demon.King Posted December 19, 2015 Share Posted December 19, 2015 (edited) Also, use a weapon with high status chance and Radiation damage. Anything with that shuts down heals quick as the healers absorb the rad proc then become confused, shutting off the aura. I really don't recommend running radiation. It may proc the confusion, but it takes you ages to kill an ancient with rad. In OPs case, it may be viable due to using an AOE weapon. Edited December 19, 2015 by Demon.King Link to comment Share on other sites More sharing options...
Eminem2420 Posted December 19, 2015 Share Posted December 19, 2015 The problem is the weapon you're using. Try using Nyx and prioritize killing Ancient Healer. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted December 21, 2015 Share Posted December 21, 2015 They should actually heal a % of nearby ally's health in ticks. They should not tank damage and take none of it. Especially not when they spawn in the dozens. Link to comment Share on other sites More sharing options...
Misgenesis Posted December 21, 2015 Share Posted December 21, 2015 Then theres toxic ancients. Its like, lets make the infested weak to toxin and gas but lets add a unit that nullifies those damage types too. There is no point in running toxin or gas against infested. Link to comment Share on other sites More sharing options...
CRCGamer Posted December 21, 2015 Share Posted December 21, 2015 Then theres toxic ancients. Its like, lets make the infested weak to toxin and gas but lets add a unit that nullifies those damage types too. There is no point in running toxin or gas against infested. 'Scuse me? Depends on your weapon. Very high status chance with punch through and Rad + Toxin + Slash has a way of eating through most of what is in game. For everything else after the rad procs are on the crowd there is corrosive + heat or viral + heat as a followup depending on if solo or running in a 4-man CP squad. Basically if you can get status over 60% on full build you can liberally hose down a crowd and all those annoying auras just cease to be a problem. Very useful for weapons with already combined elements or stupidly high base slash damage because those are what scale the furthest. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted December 21, 2015 Share Posted December 21, 2015 They should actually heal a % of nearby ally's health in ticks. They should not tank damage and take none of it. Especially not when they spawn in the dozens. That doesn't work, because players kill things too fast. If you lob a grenade that does 10K damage into a crowd, and the enemies only have 2K health, how is a healer that restores some percentage of their health going to affect anything at all? Versus: if the healer gives them massive damage reduction, now the smaller enemies survive the grenade because you didn't kill the healer first. DE isn't putting obstacles in your way to frustrate you, healers are a gameplay systems that allow the game to be more interesting than just "click button, everything dies". Link to comment Share on other sites More sharing options...
AdunSaveMe Posted December 21, 2015 Share Posted December 21, 2015 DE isn't putting obstacles in your way to frustrate you, healers are a gameplay systems that allow the game to be more interesting than just "click button, everything dies". By implementing binary mechanics that barely make things more interesting. It's literally just "things take less damage". Link to comment Share on other sites More sharing options...
Rivy Posted December 21, 2015 Share Posted December 21, 2015 The tactic of taking down the ancients first everybody knows. The problem is, this is assuming that: - You can GET to them in the first place - You can safely do so at minimal risk to yourself - You can prioritize them WITHOUT wasting shots on other infested in the way - They spawn in reasonable numbers. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted December 21, 2015 Share Posted December 21, 2015 By implementing binary mechanics that barely make things more interesting. It's literally just "things take less damage". ... 1.) By forcing the player to follow an intelligent target prioritization where none would otherwise exist 2.) By preventing indiscriminate AOE attacks from dominating absolutely every encounter (only most of them) Link to comment Share on other sites More sharing options...
Gigaus Posted December 21, 2015 Share Posted December 21, 2015 (edited) 'This link is not shared to other Ancient infested, such as Ancient Disrupter and Toxic Ancient.' This is untrue, and was confirmed untrue months back. Please stop spreading incorrect information; The damage reduction for AH is shared with other Ancients, as is the reduction from Toxic and Disruptir with them and eachother. Edited December 21, 2015 by Gigaus Link to comment Share on other sites More sharing options...
ShakeyMac Posted December 21, 2015 Share Posted December 21, 2015 Be Nyx. Press 3. Apply AoE weapons. Win. With just maxed Continuity, even Disruptors stay in Chaos for almost 10s. More than enough time to either take them out or remove several of the lesser Infested around them. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted December 21, 2015 Share Posted December 21, 2015 The damage reduction for AH is shared with other Ancients Nope. More nope. posted by [DE]Glen https://forums.warframe.com/index.php?/topic/490942-hotfix-16115/?p=5482127 Link to comment Share on other sites More sharing options...
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