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Does Scanning Stuff Actually Serve A Purpose?


BabyBomi
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Normal scanner - updates your Codex with specific information on the target you have scanned.  Each completed scan results in a break down of a targets weaknesses, spawn locations as as well what items they drop.

 

Synthesis scanner - relates only to Cephalon Simaris and gives you syndicate reputation points for him, where you can purchase items from his "shop" i.e. skins, special mods and Exilus adapters. 

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Synthesis gives Simaris Rep, normal doesn't.

 

 

Synthesis is required to Synthethize a target (for Simaris), while normal just fills the Codex.

 

 

Codex allows you to know (without wiki) drops, elemental resistance, damage resistances and a few other info.

 

 

 

Everything that Codex do, is what Wiki does now. Gives you specific intel about something.

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If you're interested in finding out what each enemy is weak against and what their drop pool is, yes. Yes it does serve a purpose.

 

The Synthesis Scanner does everything the normal Scanner does and on top of that it also allows you to do scans for specific enemies that will net you reputation with Cephalon Simaris.

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Scanning stuff lets you know their stats and weaknesses, and also tells you what mods drop from which enemy.

As for the synthesis scanner, the only real difference is that the Synthesis Scanner is mostly used to perform synthesis on marked targets, this is done by starting "The New Strange" Quest in any Relay, by talking to Cephalon Simaris.

Synthesis scans on non-marked targets (ones that don't say "synthesis target" will count towards the codex entry, and also give a small amount of reputation with Simaris.

Cephalon Simaris is located in any relay by going to the North Wing (just past Conclave) and looking for the Up elevator. His door is marked with a special symbol. He's also located next to Darvo's Market (the D inside of a circle logo)

You can speak to him and learn about synthesis and even practice with the scanner and siphon trap!

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as of right now.. no

 

but a little knowledge for you

 

it was heavily rumored back in the early days, if having your targets fully scanned increased the drop rate of their spawn tables... this was when the codex first came out

 

but i think that rumor was shortly put to rest a couple months later. 

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Normal scanner - updates your Codex with specific information on the target you have scanned.  Each completed scan results in a break down of a targets weaknesses, spawn locations as as well what items they drop.

 

Synthesis scanner - relates only to Cephalon Simaris and gives you syndicate reputation points for him, where you can purchase items from his "shop" i.e. skins, special mods and Exilus adapters. 

Synthesis scans also updates the normal codex.

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I'm assuming Helios still ignores "Sol-battery" when only Synthesis scanners are equipped...but does that mean you'll have to keep buying more from Simaris? Or does he just use up what you have equipped in-mission (and stop scanning) and then you get them back at the end?

 

Helios requires normal scanners to 'scan' anything. It still consumes a normal scanner on successful scan. If codex entry is full, the only way to get helios to scan the same target (with full codex scan) is by having 'detect vulnerability' mod which u purchase form cephalon simaris at the relay.

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Normal scanner - updates your Codex with specific information on the target you have scanned.  Each completed scan results in a break down of a targets weaknesses, spawn locations as as well what items they drop.

 

Synthesis scanner - relates only to Cephalon Simaris and gives you syndicate reputation points for him, where you can purchase items from his "shop" i.e. skins, special mods and Exilus adapters. 

This is a good explanation 

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Also, Helios only uses normal scanner charges. If you want your sentinel up scan for you, only the normal scanner will work for it.

 

Literally 2 posts above you. Update 18 allows Helios to use Synthesis Scanners.

 

 

The main use for filling up your Codex is to be able to spawn the enemies in the Simulacrum. Otherwise, the only real benefit is you have a bit of a head start finding drop locations for new mods before wiki is updated.

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Full codex entry allow Helios with simaris mod "Detect Vulnerability" to place a random weakspot on enemies, increasing damage by 250% when you hit it, but otherwise just a little knowledge like mod droptables.

This is actually pretty awesome, and makes Helios much more viable for high lvl content. It only works on enemies that have been scanned and completed in the codex.

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