Madway7 Posted January 7, 2016 Share Posted January 7, 2016 Red text > RNGesus Link to comment Share on other sites More sharing options...
-Helsing- Posted January 7, 2016 Share Posted January 7, 2016 But where is the next prime teaser also prime vault ? Link to comment Share on other sites More sharing options...
Egg_Chen Posted January 7, 2016 Share Posted January 7, 2016 Thanks and all, but thrown melee fixed when? A whole sub-class of melee is beyond broken since the charged attacks were added to other weapons. Please fix it. Link to comment Share on other sites More sharing options...
ahferroin7 Posted January 7, 2016 Share Posted January 7, 2016 I hate to be the bearer of bad news... The refresh rate related changes are causing issues in some configurations. I've got a monitor that has a native 60Hz refresh rate, and the only options the game is giving me are 50Hz and 59.94Hz, both of which get approximated by the monitor, resulting in a jittery display (the whole thing shakes up and down by a couple of scan lines at approximately 60Hz). It's most noticeable with the Steam overlay (which has to run at the same display timings as the game), and in the HUD during missions. Link to comment Share on other sites More sharing options...
M0stlyH4rmless Posted January 7, 2016 Share Posted January 7, 2016 Yay, thanks for the fixes and super quick update! ! Link to comment Share on other sites More sharing options...
Yinglong Posted January 7, 2016 Share Posted January 7, 2016 Fixed an error causing modular Corpus enemies to spawn in Infested Sortie Missions. A bit disappointed to be honest, this error actually made those missions feel a bit more alive and dynamic; seeing a lone NPC fend for his life against the infested. Originally I thought it was a rather nice touch. Link to comment Share on other sites More sharing options...
TekuXIX Posted January 7, 2016 Share Posted January 7, 2016 Thanks! Link to comment Share on other sites More sharing options...
DaftMeat Posted January 7, 2016 Share Posted January 7, 2016 Obrigado pelas correções! Thanks for hotfix \o/ What he said Link to comment Share on other sites More sharing options...
TheVeiledScion Posted January 7, 2016 Share Posted January 7, 2016 Thanks and all, but thrown melee fixed when? A whole sub-class of melee is beyond broken since the charged attacks were added to other weapons. Please fix it. ^^ Please, make this a priority. Link to comment Share on other sites More sharing options...
Shockwave- Posted January 7, 2016 Share Posted January 7, 2016 (edited) Yet Exterminates are still completely broken. In Yesterday's sortie we got to the end with 162 of 163 killed and a green exit icon. The last guy never spawned. 10 minutes, no spawn. So I, as the host, aborted, so my buddies got the host migration. Then Lotus said incoming grineer, spawned the last guy and they won the sortie. DE - put Exterminates back, and how about not awarding focus for exterminates until you find a better fix? At least that confines the problem to the focus system. Or, how about rethinking Exterminate? Why is it 100% killed? How about you have to kill all but 5? So there are 200 guys, and you can exit when you are 195/200 (or some percentage). Wouldn't that be EASY to do, and fix a plethora of bugs/problems at the same time? Guys spawns in a wall, so what, guys back at the start? who cares.... last 3 guys don't spawn... no problem. Call the last 5 guys the janitors we didn't really HAVE to kill. It's still less immersion breaking than not being able to extract after killing everything present. Edited January 7, 2016 by Shockwave- Link to comment Share on other sites More sharing options...
Skywolf1954 Posted January 7, 2016 Share Posted January 7, 2016 Thanks, backtracking was really taking the fun out of the mission. Link to comment Share on other sites More sharing options...
Salenstormwing Posted January 7, 2016 Share Posted January 7, 2016 Uh, is it updated yet, because my game is hung at the Checking for Updates page. Link to comment Share on other sites More sharing options...
ShadoW0lf13 Posted January 7, 2016 Share Posted January 7, 2016 Give us back nezha's orbiting halo, just make a setting for people who have motion sickness issues to disable all things similar to it in gameplay Link to comment Share on other sites More sharing options...
Tali Posted January 7, 2016 Share Posted January 7, 2016 Thanks DE :3 Link to comment Share on other sites More sharing options...
djternan Posted January 7, 2016 Share Posted January 7, 2016 (edited) Focus system still encourages press-4-to-win and punishes you for playing on a support frame. Exterminate fixes are great but they wouldn't be needed if you would've just fixed the focus system instead of trying to destroy focus farming methods. Edited January 7, 2016 by djternan Link to comment Share on other sites More sharing options...
Caelward Posted January 7, 2016 Share Posted January 7, 2016 I guess the exterminate fixes are more urgent than the focus system. Don't be silly. Disregarding that we don't even know if the same people working on this patch are the same ones working on the focus system, the whole focus system is huge. We all know its going to change. When the time comes I expect the changes will be big and all at once. Link to comment Share on other sites More sharing options...
djternan Posted January 7, 2016 Share Posted January 7, 2016 Give us back nezha's orbiting halo, just make a setting for people who have motion sickness issues to disable all things similar to it in gameplay Agreed Link to comment Share on other sites More sharing options...
Mictian Posted January 7, 2016 Share Posted January 7, 2016 Enemies lagging too far behind in a Mission when a Mission Objective Change to Exterminate will automatically be removed to eliminate mandatory backtracking. when a Mission Objective Change(s?) to Exterminate So not in normal exterminate missions I'm assuming. Link to comment Share on other sites More sharing options...
Wasder Posted January 7, 2016 Share Posted January 7, 2016 You've just fixed my issue with alt-tabbing on Windows 10. Thanks a lot! Link to comment Share on other sites More sharing options...
-FF-TylRegor Posted January 7, 2016 Share Posted January 7, 2016 Thx DE! Link to comment Share on other sites More sharing options...
AgentJ386 Posted January 7, 2016 Share Posted January 7, 2016 Still need fix for phantom dojo rooms not allowing clans to downsize tier. https://forums.warframe.com/index.php?/topic/576331-non-existent-connector-needing-constructionclan-downsize-error/#entry6601766 Link to comment Share on other sites More sharing options...
Rodox2 Posted January 7, 2016 Share Posted January 7, 2016 Fixed Nova’s abilities being able to kill Alad V during his intro cinematic. Noooooooooooo! You monsters!! =( Link to comment Share on other sites More sharing options...
Glasglow Posted January 7, 2016 Share Posted January 7, 2016 (edited) Every time a performance fix comes up, it seems to F*** up older PC's.I started warframe and what do you know, instead of 30-40 fps, i'm now getting 15-30.I swear, they keep optimizing warframe while not having older dual cores PC's in mind, at this rate i'll have to stop playing this game at all due to inability to play above 20 fps. I can't really lower the graphics any lower than Minimum DE. Edited January 7, 2016 by Glasglow Link to comment Share on other sites More sharing options...
superbot34 Posted January 7, 2016 Share Posted January 7, 2016 Fix embolist and grakata weapons using ignis reload animations already please, this is just lazy to link the ignis to those weapons like this, they had their own reloads that worked fine. Link to comment Share on other sites More sharing options...
WickedClown9296 Posted January 7, 2016 Share Posted January 7, 2016 OK Fix The stalker % to more Thanks DE Link to comment Share on other sites More sharing options...
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