I'm looking to collect data for the Stalker's drop rates. Specifically, for his blueprint drops.
My initial theory was that his drop rates went something along the lines of somewhere between 50-70% chance of NO blueprint at all and then a much higher chance for Dread than any of the others. I'm sure if you data mined the values you'd find that the chance to trigger a blueprint drop is either 25% or 30%, but I'm not here to data dump (because I don't know how to). I'm here to collect data points.
PLEASE READ THE FOLLOWING BEFORE CONTRIBUTING:
1. You must leave your username with your contribution.
2. Do NOT contribute data from a failed Stalker encounter. If you succeed, the Stalker will drop one of his mods (Blind Justice, Molten Impact, Heavy Impact, Energy Channel, Intensify, Gold Fusion Core).
3. Please check to see if you recognize another player based on the name posted with. Avoid posting drop data from the same encounter.
That said, you can contribute here:
https://docs google com/ spreadsheets/d/1wuTYBk0obcdHItGZucDBo9fBJHW9sYgmoi5pQO0tZ2A/edit?usp=sharing
Replace spaces. Done to avoid bots. Cell ranges will be locked every day or so to protect contributions.
You can also just post in this thread and I'll try to check back every few days.
If you're just passing by and are curious at how the drop distribution looks right now, here's an interactive pie chart:
The pie chart will automatically update over time as more data is collected.
NOTE ON DATA COLLECTED SO FAR
Over 70% of successful Stalker encounters have resulted in No Blueprint so far. From my personal encounters alone, it is 65%. However, this is still not a significant amount of data points to make any claims... yet. We're definitely seeing a trend already, though.
I will continue to maintain my individual interactions with Stalker as well. My goal is to have at least 200 unique data points by the end of the month spread out across other contributors. If I can get 1000 that'd be neat, too.
As for why I'm doing this? I don't think it's acceptable that there is a >50%, or any chance for that matter, for Stalker not to drop anything. Especially now that Stalker has 6 blueprints on his drop table between Broken-War, Despair, Dread, Hate, War, and Scimitar Engines.
I'm hoping that by collecting enough data and getting it visible enough we can provide DE with constructive feedback as to how to improve the player experience. My initial and current proposals fall along the lines of one of the following:
1. Remove the chance of No Blueprint from Stalker encounters
or
2. Introduce a way to guarantee a Stalker encounter
Variations along those two lines would make significant improvements to the player experience not feeling like a massive grind wall. RNG to spawn, RNG to drop something at all, and RNG to get a desirable is ridiculous. Back when the Stalker was new to the game, and for a very long time after that, the Stalker was always guaranteed to drop something for a blueprint. Many veteran players have stories about just how many duplicate Dreads they acquired before finally obtaining Despair/Hate. Now it's hard to imagine ever completing a full suite of Stalker weapons in anything less than a few thousand hours of dedicated Stalker farming.
RNG and grinding need to and will continue to exist in Warframe. I'm not advocating removing those elements completely from the Stalker encounters; we simply need an improvement to at least one of the three RNG factors tied to Stalker drops.
Question
TGDM
I'm looking to collect data for the Stalker's drop rates. Specifically, for his blueprint drops.
My initial theory was that his drop rates went something along the lines of somewhere between 50-70% chance of NO blueprint at all and then a much higher chance for Dread than any of the others. I'm sure if you data mined the values you'd find that the chance to trigger a blueprint drop is either 25% or 30%, but I'm not here to data dump (because I don't know how to). I'm here to collect data points.
PLEASE READ THE FOLLOWING BEFORE CONTRIBUTING:
1. You must leave your username with your contribution.
2. Do NOT contribute data from a failed Stalker encounter. If you succeed, the Stalker will drop one of his mods (Blind Justice, Molten Impact, Heavy Impact, Energy Channel, Intensify, Gold Fusion Core).
3. Please check to see if you recognize another player based on the name posted with. Avoid posting drop data from the same encounter.
That said, you can contribute here:
https://docs google com/ spreadsheets/d/1wuTYBk0obcdHItGZucDBo9fBJHW9sYgmoi5pQO0tZ2A/edit?usp=sharing
Replace spaces. Done to avoid bots. Cell ranges will be locked every day or so to protect contributions.
You can also just post in this thread and I'll try to check back every few days.
If you're just passing by and are curious at how the drop distribution looks right now, here's an interactive pie chart:
https://docs.google.com/spreadsheets/d/1wuTYBk0obcdHItGZucDBo9fBJHW9sYgmoi5pQO0tZ2A/pubchart?oid=1439934176&format=interactive
The pie chart will automatically update over time as more data is collected.
NOTE ON DATA COLLECTED SO FAR
Over 70% of successful Stalker encounters have resulted in No Blueprint so far. From my personal encounters alone, it is 65%. However, this is still not a significant amount of data points to make any claims... yet. We're definitely seeing a trend already, though.
I will continue to maintain my individual interactions with Stalker as well. My goal is to have at least 200 unique data points by the end of the month spread out across other contributors. If I can get 1000 that'd be neat, too.
As for why I'm doing this? I don't think it's acceptable that there is a >50%, or any chance for that matter, for Stalker not to drop anything. Especially now that Stalker has 6 blueprints on his drop table between Broken-War, Despair, Dread, Hate, War, and Scimitar Engines.
I'm hoping that by collecting enough data and getting it visible enough we can provide DE with constructive feedback as to how to improve the player experience. My initial and current proposals fall along the lines of one of the following:
1. Remove the chance of No Blueprint from Stalker encounters
or
2. Introduce a way to guarantee a Stalker encounter
Variations along those two lines would make significant improvements to the player experience not feeling like a massive grind wall. RNG to spawn, RNG to drop something at all, and RNG to get a desirable is ridiculous. Back when the Stalker was new to the game, and for a very long time after that, the Stalker was always guaranteed to drop something for a blueprint. Many veteran players have stories about just how many duplicate Dreads they acquired before finally obtaining Despair/Hate. Now it's hard to imagine ever completing a full suite of Stalker weapons in anything less than a few thousand hours of dedicated Stalker farming.
RNG and grinding need to and will continue to exist in Warframe. I'm not advocating removing those elements completely from the Stalker encounters; we simply need an improvement to at least one of the three RNG factors tied to Stalker drops.
Link to comment
Share on other sites
22 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now