As I've been playing the game more, and playing void almost exclusively to make frames to trade, I've noticed that the 'random' drops in specific void missions seem far from random.
For instance, in T3 D missions, wave 20 C rotation: there are 8 possible drops. One of the drops is the Ash P BP ( a valuable drop), another is Wyrm P Cerebrum (a relatively worthless drop). In playing that mission over 20-30 games, the number of Wyrm drops is at 80-90%.
Is it possible that the random number generator is working against me in this instance? Surely. But a random number generator that produces the same number 80-90% of the time is hardly random. Anyone who knows math is aware that nothing is easier than to program a RNG to spit out a specific number very rarely (of course, that would not be a Random Number Generator at all, quite the contrary).
My Question: Are the drop in the void (or in the game generally) actually random? Or are some drops more rare within those specific drop tables by design?
Of course, if the answer is that void drops are not random, then I'll stop playing those missions. Also, we should stop referring to RNGs at all in regards to drops. If some drops are designed to be rare and not random, then playing those missions becomes much less attractive. For instance, if in a T3D mission, I have a 1-500 chance of getting an Ash BP, then I would not play the mission.
Proof would be quite easy.... Start a topic and have players add data as they play the specific mission, when the data reaches 200-300 missions, the results should be fairly accurate.
I ask the question, because this proof may already have been gathered.
Please refrain from responding with flames; this is a valid question which effects all players. If the drops are NOT random, we should all know this in advance.
Question
DeadlyPeanutt
As I've been playing the game more, and playing void almost exclusively to make frames to trade, I've noticed that the 'random' drops in specific void missions seem far from random.
For instance, in T3 D missions, wave 20 C rotation: there are 8 possible drops. One of the drops is the Ash P BP ( a valuable drop), another is Wyrm P Cerebrum (a relatively worthless drop). In playing that mission over 20-30 games, the number of Wyrm drops is at 80-90%.
Is it possible that the random number generator is working against me in this instance? Surely. But a random number generator that produces the same number 80-90% of the time is hardly random. Anyone who knows math is aware that nothing is easier than to program a RNG to spit out a specific number very rarely (of course, that would not be a Random Number Generator at all, quite the contrary).
other topics have addressed this, specifically:
https://forums.warframe.com/index.php?/topic/426276-void-rotation-c-drop-rates-remain-broken-something-still-needs-to-be-done/
My Question: Are the drop in the void (or in the game generally) actually random? Or are some drops more rare within those specific drop tables by design?
Of course, if the answer is that void drops are not random, then I'll stop playing those missions. Also, we should stop referring to RNGs at all in regards to drops. If some drops are designed to be rare and not random, then playing those missions becomes much less attractive. For instance, if in a T3D mission, I have a 1-500 chance of getting an Ash BP, then I would not play the mission.
Proof would be quite easy.... Start a topic and have players add data as they play the specific mission, when the data reaches 200-300 missions, the results should be fairly accurate.
I ask the question, because this proof may already have been gathered.
Please refrain from responding with flames; this is a valid question which effects all players. If the drops are NOT random, we should all know this in advance.
TIA from a relatively new player :)
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