(XBOX)XxxXnoodleXxxX Posted February 13, 2016 Share Posted February 13, 2016 So Molecular Prime doesn't seem to have as much range as I thought it did, and I really can't figure out how to use Antimatter Drop properly... I have the build down, but I can't get the mechanics down. WAT DO. Link to comment Share on other sites More sharing options...
0 -CdG-Zilchy Posted February 13, 2016 Share Posted February 13, 2016 I'm betting you're making the same mistake everyone else made the first time. Nova's MP range scales off of Duration, not Range. Link to comment Share on other sites More sharing options...
0 egregiousRac Posted February 13, 2016 Share Posted February 13, 2016 (edited) M. Prime effect range scales on duration, blast range scales on range. I would recommend building duration/efficiency, then build your strength based on what speed you want enemies to be. The blast doesn't matter past low levels, so I would disregard it. What is important is the 2x damage buff and the speed adjustment. Antimatter Drop slows down when you aim down sights at it, making it easier to pump damage into. It's kind of awkward to use though. It works pretty well in just about any build. Edited February 13, 2016 by egregiousRac Link to comment Share on other sites More sharing options...
0 VKhaun Posted February 13, 2016 Share Posted February 13, 2016 Molecular Prime's "range" is based on duration, not range. The sphere moves outward at a constant rate for X amount of time before it stops. Thus duration makes it go out longer and hit a larger area. Range mods just increase the size of the explosions created by enemies dying. Generally the idea is to press 4 and then shoot all the glowing things. She's pretty straightforward. Link to comment Share on other sites More sharing options...
0 (XBOX)XxxXnoodleXxxX Posted February 13, 2016 Author Share Posted February 13, 2016 I actually have a ton of Power Duration and Power Efficiency. But I have no idea how to use AMD and again, MPs range still seems to suck with all this duration. Are bows crap on her? Link to comment Share on other sites More sharing options...
0 SurrealEdge Posted February 13, 2016 Share Posted February 13, 2016 (edited) AMD require you to shoot the orbs that float about. When you say you have a ton of both duration and efficiency, are you running both Narrow Minded and Fleeting Expertise by chance? Edit: If your Nova is at 30, there should be considerable range on her MP. Edited February 13, 2016 by SurrealEdge Link to comment Share on other sites More sharing options...
0 _Rue_ Posted February 13, 2016 Share Posted February 13, 2016 I actually have a ton of Power Duration and Power Efficiency. But I have no idea how to use AMD and again, MPs range still seems to suck with all this duration. Are bows crap on her? Give us the value of your duration. Is MP at R3 already? I can cover the whole T4 Int map with my nova's m Prime. Rakta Cernos is nice on her. The radial effect plus quick draws work well with MPed enemies. Link to comment Share on other sites More sharing options...
0 (XBOX)XxxXnoodleXxxX Posted February 13, 2016 Author Share Posted February 13, 2016 Ahhhhh I think I know the problem... So as for AMD any suggestions for weapons to use for it? Paris Prime? Boltor Prime? Braton Prime? Burston Prime? Grinlok? Lex Prime? o.o Link to comment Share on other sites More sharing options...
0 Stefe Posted February 13, 2016 Share Posted February 13, 2016 (edited) Ahhhhh I think I know the problem... So as for AMD any suggestions for weapons to use for it? Paris Prime? Boltor Prime? Braton Prime? Burston Prime? Grinlok? Lex Prime? o.o I personally use the Tigris to charge up the drop. Also, note that the increased damage from critical hits will not affect the drop -- since bows and sniper rifles rely on critical hits for their high damage, I'd avoid those if you're looking to charge AMD. Edited February 13, 2016 by Stefe Link to comment Share on other sites More sharing options...
0 (XBOX)XxxXnoodleXxxX Posted February 13, 2016 Author Share Posted February 13, 2016 I personally use the Tigris to charge up the drop. Also, note that the increased damage from critical hits will not affect the drop -- since bows and sniper rifles rely on critical hits for their high damage, I'd avoid those if you're looking to charge AMD. So probably stuff with fast fire rate and multishot? My Lex Prime is a multishot build, would that be good for charging AMD? Link to comment Share on other sites More sharing options...
0 Stefe Posted February 13, 2016 Share Posted February 13, 2016 So probably stuff with fast fire rate and multishot? My Lex Prime is a multishot build, would that be good for charging AMD? If that's the firearm with the highest amount of non-crit damage you've got, then yeah that'll work. Link to comment Share on other sites More sharing options...
0 (XBOX)XxxXnoodleXxxX Posted February 13, 2016 Author Share Posted February 13, 2016 Haha I'll double check. Thanks. :) Link to comment Share on other sites More sharing options...
0 PAX_NL Posted February 13, 2016 Share Posted February 13, 2016 Speaking of antimatter drop, the augment is nice boost to it's effectiveness. Not really because enemy damage boosts its damage but because the absorption zone around the drop acts as a sizable bullet shield. In case you didn't know this yet, antimatter drop tries to move to the point on the terrain your reticule is aiming at so it can be controlled. It detonates when hitting terrain or enemies when used this way. Maybe a more experienced nova player can elaborate on this, I too found this skill hard to use effectively. Link to comment Share on other sites More sharing options...
0 Specific.Zod Posted February 13, 2016 Share Posted February 13, 2016 You can use multiple AD at once, MP I mostly used for slow cause it can be air cast (silly?). The problem starts when AD don't absorb critical hit so make the weapon choice on AD build is neat. Maxed cap I hit with soma prime + augment mod is 77983 radiation damage and be able to one shot bombard level 40 with that. With augment you can block a hallway effectively. And the duration not only effectively increase range but also how long the wave will stay (on my nova about 3-4 seconds after it gone max range), so it can be seen as an slow-chaos sphere; but I'm not sure about this though. Link to comment Share on other sites More sharing options...
0 (XBOX)XxxXnoodleXxxX Posted February 13, 2016 Author Share Posted February 13, 2016 Speaking of antimatter drop, the augment is nice boost to it's effectiveness. Not really because enemy damage boosts its damage but because the absorption zone around the drop acts as a sizable bullet shield. In case you didn't know this yet, antimatter drop tries to move to the point on the terrain your reticule is aiming at so it can be controlled. It detonates when hitting terrain or enemies when used this way. Maybe a more experienced nova player can elaborate on this, I too found this skill hard to use effectively. Yeah and it moves slower if you're looking directly at it. Just wish it was a bit easier to control D: Link to comment Share on other sites More sharing options...
0 Sloan441 Posted February 13, 2016 Share Posted February 13, 2016 Nova is a bit challenging to mod effectively. MP range is dependent on duration, but blast radius is dependent on power--and is ultimately not what you're really looking for. What you're after is the slow effect and increased vulnerability of the target. The slow effect IS dependent on power and has a cap. AMD is...tricky to use well. It's mostly about power (boom!) and range affects its blast radius. To some degree it works at cross purposes to MP. It can be charged with your own weapon (I like the BurstonP on NovaP), or you can use the syndicate augment and turn the enemies fire against them (unless it's infested). This works and works pretty well, but the ball itself is seriously funky to control and can rapidly get you into trouble if your teammates aren't covering you. The other two are QoL or utility abilities and can be ignored for all practical purposes. Your balancing act will be getting enough power to max the slow effect, getting as much duration as possible, and still try to retain some efficiency if you don't have a pocket Trinity or Zenurik focus. Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted February 13, 2016 Share Posted February 13, 2016 MP range is dependent on duration, but blast radius is dependent on power [...] AMD is...tricky to use well. It's mostly about power (boom!) and range affects its blast radius. MP explosion range is affected by Range Mods, AMD range is fixed. Link to comment Share on other sites More sharing options...
0 Sloan441 Posted February 13, 2016 Share Posted February 13, 2016 Was never sure about AMD, since it had a relatively large range to begin with. You'd frequently be using it with MP, so it was hard to say who was blowing what up. I mostly quit using it later on since it was costing survivability mod slot for dubious return and Nova has some issues in that department. Link to comment Share on other sites More sharing options...
0 (PSN)Tomplexthis Posted February 13, 2016 Share Posted February 13, 2016 Sancti Tigris plus her AMB, and molecular prime Max power strength, prime all enemies, use AMB, shoot it like 2 times with the tigris and you can sometimes do 1 - 2 million damage i got it up to 1.5 million its fun her first power is kind of pointless sometimes, maybe good vs low level enemies but mostly Duration is her key strength equaling it out to have Molecular prime at 75% slow and give yourself enough duration it can be pretty awesome Link to comment Share on other sites More sharing options...
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(XBOX)XxxXnoodleXxxX
So Molecular Prime doesn't seem to have as much range as I thought it did, and I really can't figure out how to use Antimatter Drop properly... I have the build down, but I can't get the mechanics down. WAT DO.
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