Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

WORST game you have played?


Sartactics
 Share

Recommended Posts

Probably some game I can't remember, so let's go with StarForge instead. An Early Access failure. By far the most broken heap of junk I've ever had the displeasure of trying. At least I didn't pay for it.

That or Fallout 4 I guess.

Link to comment
Share on other sites

As a fan of the Lego Games (sue me) I was pretty disappointing with the recent Avengers one.

The level design was meh. The game was pretty unintuitive. I'd spent ages trying to work out a simple puzzle only to find out it was something super obvious that the game failed to notify me on. The controls and menu layout are made for a controller to the extent that KB/M suffers. The voice acting was... wait, what voice acting? Oh, that's right, they ripped a bunch of movie quotes out of context and put them into the game.

The list goes on. I regret spending my money.

Link to comment
Share on other sites

 

  • X-COM. i don't like playing a Slot Machine with 3D graphics, sorry. f... that.
  • World of Tanks... was once a good concept. it got ruined a long time ago. also running on 2003 tech, just GTFO with that 105% unrealistic bulls... - it's not even in the same galaxy as what it's inspiring from.
  • Lost Planet 2/3. the original game was an excellent new IP, and it got completely ruined. focusing on literally all the worst parts of the game and making sequels out of it. just why.
  • Nuclear Dawn - because when the game was announced, the Empires Source Mod community was promised that it would be like Empires, but more complete and more feature filled. so we basically all pre-ordered. what we got was abandonware.
  • Section 8 - the first Beta version that went into testing, had balance in an incredible place. Aiming Skill was relevant, using your Weapons at the appropriate Range was important.... then they made a single balance pass and completely destroyed the entire game. 90% of the Weapons were useless because others were universally superior, and Aiming Skill was basically irrelevant.
  • DIRT, FUEL, GRID, you name it - physics in all of these games is abysmal. Codemasters Develops and Publishes lots of Driving Games and they all talk about being super realistic and blah blah, yet literally some of the least realistic stuff i've ever seen in my life has happened while playing these Driving Games.
  • Starforge ended up being pretty terrible. it had very nice ideas, but they never came to fruition, almost none of them. also i was wondering why i'd been getting like 8-10FPS, and found that the default Detail Render Distance was set to 12 KILOMETERS
  • TES: Skyrim - i would never pay money for this game. the Engine is unacceptably outdated and inaccurate(it was questionable at the time of Oblivion already), it runs like arse, and the entire gameworld is something that belongs in an MMO fetchquest simulator, not a real game(because the entire world is one big repetition of going to the same places over and over for different sidequests to fetch a thing or kill a dude, long term gameplay basically sums up to player power inflation until you are literally invulnerable). (heh, ESO is basically what TES has always been looking for, it's the true home of TES).
  • -
  • any Shooter when playing on a Console or with a Controller.
  • Call of Duty. i've played almost every single one and hated them all. it didn't help most of them were played on a Console and with a Controller.
  • Red Faction: Armageddon - the Magnet Gun and Engine optimizations were 10/10, but the rest of the game was a disaster. RF:Guerrilla found Red Factions' true home, where it truly shines. and it isn't a railway game/Shooter.
  • HeXen II - Heretic and HeXen are the foundation of all modern Video Games, but HeXen II was a disaster. it was an attempt at 3D rather than 2.5D, but at a time when nobody knew how to use 3D so the game just doesn't work, it feels awful.

i don't keep games that i absolutely despise around, soooo - most of them i won't remember.

On 7/12/2016 at 5:30 AM, Valteria. said:

Battlefield 4 (this is the an example of how company make regression from their product)

care to elaborate? because chances are all of your complaints are unreasonable (or have since been fixed/made incredibly better).
if you made the mistake of buying the game day one however, then i'm sorry for you. it's a 'real' game as of Spring 2015.

On 7/12/2016 at 9:45 PM, SigmaLambdaOmega said:

From the Depths (seriously, you need to be a engineer or something to understand that game)

that's exactly what makes From the Depths so amazing.
Nick is a really cool dude. he likes things that make sense just as much as the rest of us do, suggestions that make sense tend to just get made into features without even discussing about it(there's plenty of that though).
he does an excellent job for a Dev Team of 1.

the simulation is pretty excellent for a game. it's a bit clunky but that's okay.

it's the best Naval Combat Game, ever. though to be fair that's not saying that much because Naval Combat Games are all unbelievably terrible or basically only a Prototype that never got made into an actual game.
Land, Air, and 'Space' being a part of it as well is just icing on the cake, a game that's actually playable that has all of those is... come to think of it i think it's the only game that has that.

 

Edited by taiiat
Link to comment
Share on other sites

God Mode.

It's a third person shooter I found on STEAM and decided to try. SO HORRIBLE. All the animations lock your camera until they finish. There's a strict and narrow max look up/down angle. RNG mechanics full of automatic fails like giving you a "melee only" condition for a mission full of flying enemies. Gameplay is mostly just moving on foot at one pace because the sprint is unresponsive and dodge is sticky and restrictive like doing emotes in an MMORPG. No jump. Stunlocks  Horrible U.I. that literally fills the screen with 100% opaque messages so you can't see.

It's like someone just scraped together everything that could be bad about a game and used that as the design philosophy behind a new game.

I actually just checked it on STEAM to see if it'd been improved, but my review was from Dec of '13, and it was already totally dead at that point with peak players per day <50. No spikes afterward to indicate any sort of significant patching.

Edited by VKhaun
Link to comment
Share on other sites

On 2016-07-15 at 1:45 AM, taiiat said:

that's exactly what makes From the Depths so amazing.

Nick is a really cool dude. he likes things that make sense just as much as the rest of us do, suggestions that make sense tend to just get made into features without even discussing about it(there's plenty of that though).
he does an excellent job for a Dev Team of 1.

the simulation is pretty excellent for a game. it's a bit clunky but that's okay.

it's the best Naval Combat Game, ever. though to be fair that's not saying that much because Naval Combat Games are all unbelievably terrible or basically only a Prototype that never got made into an actual game.
Land, Air, and 'Space' being a part of it as well is just icing on the cake, a game that's actually playable that has all of those is... come to think of it i think it's the only game that has that.

 

Oh cool, someone else who plays From the Depths. That's like a unicorn...

Sadly haven't been playing that much lately, mainly due to the poor optimization. Also, Nick seems to be falling into the old trap of adding more and more new shiny things and neglecting core features like user experience, general polish, optimization...

Link to comment
Share on other sites

Triggerman for Xbox. I had no idea how to do anything in what I assumed was the tutorial. Looked like &amp;#&#33; too so I cut my losses. Every other game I've not liked just felt average.

Now commenting on other people's choices here:

Dark Souls really messed up with pvp. The concept is fantastic, but it boils down to either waiting in an ambush spot with no possible way for the host to not walk into it (the sequel had a notorious spot in the belltower just asking for someone to exploit it), or fishing for backstabs the game. But overall the sense of progression and accomplishment was there for the rest of the game. Good pve game, awful pvp. Pvp on there was like endgame people on here. Praise Cheesus.

Watch_Dogs had some bizarre design choices. Phone poles would turn into linkin logs and trains stopped on a dime. But if anyone invested their time into multiplayer I found it was where it shined the most. Felt like what Dark Souls tried doing with it's cat n mouse gameplay, but took steps to insure the play-style would be enforced. You invaded someone's game, you were the one who was vulnerable, not the host. Made for some exciting moment of tension and clever deception.

The only thing Battlefield did wrong was try to ape CoD. Though every shooter in the last decade is GUILTY of this. Still mad Killzone implemented a one hit kill chainable cinematic one button press melee attack.

I f***ing loved Red Faction Guerilla. Going from Guerilla to Armageddon (self prophesy?) was like an incredibly confusing time in my life. I started wearing flip-flops with socks, I didn't even know why my beloved open world game with an amazing array of different pvp modes got turned into a linear turd shooter with a lazy co-op mode and a SyFy tv series tie-in. But at least there was a unicorn that shot rainbow farts....that's like endearing and funny an junk right?

Link to comment
Share on other sites

3 hours ago, Jeffrey94 said:

Oh cool, someone else who plays From the Depths. That's like a unicorn...

Sadly haven't been playing that much lately, mainly due to the poor optimization. Also, Nick seems to be falling into the old trap of adding more and more new shiny things and neglecting core features like user experience, general polish, optimization...

not widely known, indeed.

Nick has made great strides in Optimization actually, large vessels perform like 300% better than they used to quite a while ago.
ultimately though like Warframe it's just another game where Single Threads are stressed really hard. i actually find it slightly annoying that the game is capped to 81FPS for some reason. odd number to choose.

Nick is focusing on the important stuff, and 'user experience' for better or for worse isn't that high up on the list. making more 'progression' is a waste of time (he's working on the Campaign either way), if textures and how they auto rotate/blend counts as polish then he's been working on that.

2 hours ago, (PS4)Tactless_Ninja said:

Watch_Dogs had some bizarre design choices. Phone poles would turn into linkin logs and trains stopped on a dime. But if anyone invested their time into multiplayer I found it was where it shined the most. Felt like what Dark Souls tried doing with it's cat n mouse gameplay, but took steps to insure the play-style would be enforced. You invaded someone's game, you were the one who was vulnerable, not the host. Made for some exciting moment of tension and clever deception.

The only thing Battlefield did wrong was try to ape CoD. Though every shooter in the last decade is GUILTY of this. Still mad Killzone implemented a one hit kill chainable cinematic one button press melee attack.

I f***ing loved Red Faction Guerilla. Going from Guerilla to Armageddon (self prophesy?) was like an incredibly confusing time in my life. I started wearing flip-flops with socks, I didn't even know why my beloved open world game with an amazing array of different pvp modes got turned into a linear turd shooter with a lazy co-op mode and a SyFy tv series tie-in. But at least there was a unicorn that shot rainbow farts....that's like endearing and funny an junk right?

that's exactly how Dork Souls PvP is though... both the Host and Invader have nothing relevant to risk. and risk has continued to go down for both sides.

Battlefield isn't really trying to.... 'ape' Call of Duty. it is its own game, it just happens to compete with it despite being a very different style of game. (honestly i'm more inclined to say Call of Duty is the one copying, because a game that almost always focused on infantry shooting gallery gameplay - apparently Black Ops III has a (lengthy?) Tank sequence, which makes no real sense since it's completely an infantry game).
i do think the TTK is too low to be practical due to Networking in the real world, but that's not trying to become Call of Duty, that's just something Shooters tend to do.

Red Faction Guerilla is where Red Faction belongs, it is its home.
Nordic Games tends to be pretty cool so if they do make another game (i hope so), here's hoping they see that Guerilla is the better game to persue. even before it was updated to remove GFWL and Et Cetera on PC - it still had way more Players. despite being technically a totally dead game.

Link to comment
Share on other sites

On 7/15/2016 at 1:45 PM, taiiat said:

(heh, ESO is basically what TES has always been looking for, it's the true home of TES).

Are you kidding?! ESO was a MAJOR step back for the series. However I will agree that the Engine they use is now garbage and needs to be rebuilt from the ground up for the next generation of games. 

worst game ever: Clash of Clans or Candy Crush basically like having a hole in your wallet where the devscan just syphon out money whenever they want.

 

Edited by (PS4)zeratul____12
Link to comment
Share on other sites

1 minute ago, TheErebus. said:

H E R E S Y

i explained. the original game was a masterpiece of an IP.

they ruined it by pursuing the worst parts of the game and made an entire game out of just that.
however if you insist, i could install it again and slog through the disgusting stuff to see if there's any gems in the garbage can.

Just now, (PS4)zeratul____12 said:

Are you kidding?! ESO was a MAJOR step back for the series.

it's basically Skyrim with large scale Multiplayer. it's almost the same thing.

Link to comment
Share on other sites

2 minutes ago, taiiat said:

i explained. the original game was a masterpiece of an IP.

they ruined it by pursuing the worst parts of the game and made an entire game out of just that.
however if you insist, i could install it again and slog through the disgusting stuff to see if there's any gems in the garbage can.

But giant Akrid and fun multiplayer. True the story wasn't as good but all those battles were great

Link to comment
Share on other sites

2 minutes ago, taiiat said:

i explained. the original game was a masterpiece of an IP.

they ruined it by pursuing the worst parts of the game and made an entire game out of just that.
however if you insist, i could install it again and slog through the disgusting stuff to see if there's any gems in the garbage can.

it's basically Skyrim with large scale Multiplayer. it's almost the same thing.

Wow you are so wrong its not even funny, ESO has so many differences that you cannot compare the 2.

Edited by (PS4)zeratul____12
Link to comment
Share on other sites

1 hour ago, (PS4)zeratul____12 said:

Wow you are so wrong its not even funny, ESO has so many differences that you cannot compare the 2.

it's what TES has been working towards in their Singleplayer games as it is, so it's a natural progression.
you're aware that ESO is drastically different from what it was on release, right?

Edited by taiiat
Link to comment
Share on other sites

1 hour ago, heskaroid said:

Oh and I almost forgot.

Skyrim.

Yeah, skyrim.

They removed everything that was good from Oblivion and Morrowind.

Combat, gameplay, NPC interactions are all dull.

While I'll admit the combat was dumbed down some (but not that much), you had to actually explore a bit to get the funny or interesting stuff

Like that one woman who had you solve some traps for her, only to run on and try to claim the treasure herself, at which point the real passage opened and rose from underneath her by pinning her to the ceiling with spikes

Or the entire markarth quest line

Link to comment
Share on other sites

Just now, Dogefighter said:

While I'll admit the combat was dumbed down some (but not that much), you had to actually explore a bit to get the funny or interesting stuff

Like that one woman who had you solve some traps for her, only to run on and try to claim the treasure herself, at which point the real passage opened and rose from underneath her by pinning her to the ceiling with spikes

Or the entire markarth quest line

Compare skyrim's guilds questlines to Oblivion, then.

Compare skyrim's skill system to Oblivion.

Hell, try to compare the AI to both Morrowind and Oblivion.

The list goes on.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...