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Should warframes have just 3 powers?


Zoretor
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This is just a random thought that popped into my head. Most warframes have 1 ability that is absolutely ignore-worthy. Yes, some warframes suffer from more trash powers, but let's just focus on that 1 "worst of the worst" power.

Would Warframe's "balance" benefit in any way from a reduced, but more focused, power list? Might it help to give frames more distinction from each other? 

Or would it totally break everything, create a quantum rift inside another quantom rift and completely desintegrate itself in this and every other parallel reality?

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I think just tweaking the stats would make most abilities much more usable. Usually its just a simple reason why the ability us awful like how long it lasts or how much damage it does. I bet that would take care of at least half the bad ones. The other half probably need extra effects or a complete rework of how they do things. For example, Mind Control is fun to use but since the controlled AI is so terrible, the ability doesn't see as much play. Its limited by things other than stats. The indestructibility was a nice addition though.

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My Ivara has 4+1+1+1=7 useful abilities. I had to max efficiency to cast them all.

Nekros has 4 useful abilities (and 4 awesome augments).

Oberon, Volt, Excalibur, etc have 4 good abilities.

I even had some use for Nyx's Bolts - I killed some Exterminate targets with those once. Troll Limbo teammate was banishing bad guys >__<.

Summing up: DE just needs to buff/rework or augment underused abilities. More variety is MUCH better than less variety IMO.

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It would be easier for DE to balance the abilities then deal with the backlash of the community from removing them. With the "Trash" abilities they make it so people can do odd builds that are more challenging or even fun to use then the "Must Use" abilities.

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18 minutes ago, VKhaun said:

Tell me five "ignore-worthy" skills not worth focusing on, and put on your flame repellent for when people read the list and start replying.

I could, one for each and every warframe, because I'm not married to this game or any one warframe or weapon just because I've put money down. But I won't because I want the the question to remain in very general terms.

Just to be clear: I'm not for or against this. This ain't like my baby "suggestion" I'm gonna defend to the death or anything similar, but I just couldn't help and wonder. I found myself thinking with that detatched sincerity where you see the "big picture", like "from the outside", and the thought just formed itself in my brain. Happens to everyone.

So far it seems everyone wants more stuff, be it useful or not. I agree "variety is the spice of life n' whatnot", but I daresay "tight mechanics" are also.

More thoughts?

Edited by Zoretor
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17 minutes ago, VKhaun said:

Tell me five "ignore-worthy" skills not worth focusing on, and put on your flame repellent for when people read the list and start replying.

 

Rip-Line

Iron-Jab

Psychic bolts

Soul punch

Ballistic Bullet.

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12 minutes ago, VKhaun said:

Tell me five "ignore-worthy" skills not worth focusing on, and put on your flame repellent for when people read the list and start replying.

TRIGGER WARNING!

Ash: Teleport (Disclaimer: I DO use Ash a lot and I also use Teleport but I'll use it like a handful of times a day, maybe)


Limbo: Rift Surge (I also use him, but for missions like Rescue and Capture and Interception. I typically just use 1, 2 and 4. And I never see any other Limbos to discuss this with so...)
Valkyr: Paralysis
Mirage: Slight of Hand
Atlas: Petrify

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Ive played every Warframe, and cant say that there is a single one of them that has a useless ability. Some need to be reworked, but no frame should only have 3 abilities. That would severely hinder the possible flexibility of the game. All that is needed is for the less used abilities to be reworked, not to cut a skill from every single Warframe just because you as an individual do not find them useful.

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7 minutes ago, VKhaun said:

Tell me five "ignore-worthy" skills not worth focusing on, and put on your flame repellent for when people read the list and start replying.

Challenge accepted

Mirage-Sleight of Hand

Chroma-Spectral Scream

Zephyr-Dive Bomb

Trinity-Well of Life

Vaubaun-Tesla

There are a bunch of not so obvious ones as well like Radial Javelin and Radial Blind serving basically the same purpose at higher levels but the cheaper one doing it better or Bastille and Vortex both being area denial abilities meaning in most cases you will use one and disregard the other.

As far as it goes though, I don't see removing any powers as a solution. Some just need a bit of love to stand our more.

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8 minutes ago, NeithanDiniem said:

Ive played every Warframe, and cant say that there is a single one of them that has a useless ability. Some need to be reworked, but no frame should only have 3 abilities. That would severely hinder the possible flexibility of the game. All that is needed is for the less used abilities to be reworked, not to cut a skill from every single Warframe just because you as an individual do not find them useful.

Read more. This ain't about my opinion. I'm just throwing the concept out there to see what the community "feels" are.

Thank you for your contribution.

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27 minutes ago, VKhaun said:

Tell me five "ignore-worthy" skills not worth focusing on, and put on your flame repellent for when people read the list and start replying.

Tempest Barrage

Tidal Surge

Null Star

Ballistic Battery

Sandstorm

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2 hours ago, Zoretor said:

Read more. This ain't about my opinion. I'm just throwing the concept out there to see what the community "feels" are.

Thank you for your contribution.

Your request is for the removal of a skill from every Warframe, instead of just fixing the skill. My "feel" is that it is a dumb idea to remove a skill when they can be corrected.

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31 minutes ago, VKhaun said:

Tell me five "ignore-worthy" skills not worth focusing on, and put on your flame repellent for when people read the list and start replying.

1. Sleight of Hand - Mirage

2. Ballistic Bullet - Mesa

3. Rip Line - Valkyr

4. Tesla - Vauban

5. Well of Life - Trinity

Honorable Mention:

Prism - Mirage (just kidding, but it's pretty bad after nerf)

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6 minutes ago, Deshiel said:

Probably nobody uses Slash dash these days.

actually I mess around with it because the augment. if it wasn't for the augment to get combo meter up then yes it's  terrible. Weapons like fragor prime benefit to get the red crits going fast.

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Just now, NeithanDiniem said:

Your request is for the removal of a skill from every Warframe, instead of just fixing the skill. My "feel" is that it is a dumb idea to remove a skill when they can be corrected.

My "request", dear sir, is to hear what the community has to say on the subject. I simply threw the idea out there. I don't have an "agenda" of my own about it. I agree that another path to take would be to tweak powers till they're all (somewhat) equally useful.

What I did not creat this thread for though, is to argue semantics.

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