-NEP-hypernepmension Posted August 14, 2016 Share Posted August 14, 2016 Galatine was my favorite weapon in the game and I am hyped for the primed one. So how do you think will they change the stats of this sword? I hope we will get more crit rate (25%?) and more slash damage or crit damage. A higher attack speed would also be nice :3 Link to comment Share on other sites More sharing options...
brainjelly2g0 Posted August 14, 2016 Share Posted August 14, 2016 Some stats have been popping up here and there saying 250 base damage, 25% crit chance, but they seem either hella fake or hella placeholder. Personally, I'd imagine it'll be around 130-160 base damage, with 20-30% crit chance. Maybe a crit damage or attack speed buff, or another random stat buff like Fragor Prime and channeling damage. Link to comment Share on other sites More sharing options...
Ivan_Rid Posted August 14, 2016 Share Posted August 14, 2016 I hope its a status weapon, like original Galatine. 15% crit is enough, rest can go into base damage and status chance of at least 30%. Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted August 14, 2016 Share Posted August 14, 2016 Please increase the crit chance. I love this weapon. Link to comment Share on other sites More sharing options...
(XBOX)Tanta Cinta Posted August 14, 2016 Share Posted August 14, 2016 (edited) I hear it has a physical base damage of 250 with a crit chance of 25% and a status chance of 20% but those stats are too good to be true. Edited August 14, 2016 by (XB1)OTF SERENiTY Link to comment Share on other sites More sharing options...
Epsik-kun Posted August 14, 2016 Share Posted August 14, 2016 Giving Galatine Prime higher critical chance would be a terrible design decision. Currently Galatine is viable as non crit-focused Heavy Blade. Primed version should focus on its strong sides - pure slash damage, range and status chance - to re-instantiate its unique presence, and not on making it into yet another side grade for what already exists. Link to comment Share on other sites More sharing options...
Snowbluff Posted August 15, 2016 Share Posted August 15, 2016 6 hours ago, Epsik-kun said: Giving Galatine Prime higher critical chance would be a terrible design decision. Currently Galatine is viable as non crit-focused Heavy Blade. Primed version should focus on its strong sides - pure slash damage, range and status chance - to re-instantiate its unique presence, and not on making it into yet another side grade for what already exists. Without crit, Galatine simply can't compete. Crit weapons have been power creeping up with Bloodrush + Body Count, Berserker, and bonus crit like the crit kitty, naramon, and arcane avenger. Link to comment Share on other sites More sharing options...
Epsik-kun Posted August 15, 2016 Share Posted August 15, 2016 1 hour ago, Snowbluff said: Without crit, Galatine simply can't compete. It already does. Link to comment Share on other sites More sharing options...
Takkov Posted August 15, 2016 Share Posted August 15, 2016 if you dont have 4 corrosive projections in your team, crit damage falls short on high level, whereas the slash procs of the normal galatine just need 5-7 hits in the cleaving whirlwind stance to kill enemies. Link to comment Share on other sites More sharing options...
bubbabenali Posted August 15, 2016 Share Posted August 15, 2016 2 hours ago, Snowbluff said: Without crit, Galatine simply can't compete. Crit weapons have been power creeping up with Bloodrush + Body Count, Berserker, and bonus crit like the crit kitty, naramon, and arcane avenger. Did you miss any of the recent critmods? 10% base is already enough to get good amounts of crits. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted August 15, 2016 Share Posted August 15, 2016 it needs to be good, I know that much. this weapon has been hyped something crazy for a while. it needs to be at least as good as the war, but I'd prefer it if it was better. I'm hoping it'll be a crit monster, but if DE stick true to the Original Galatine's design, it'll likely be a Status weapon. I'd like it if it could do both, like the Nikana Prime. Link to comment Share on other sites More sharing options...
(XBOX)Death To AR Posted August 15, 2016 Share Posted August 15, 2016 Tbh I hope it's not a crit only because I hate slash damage lol, I love impact, so I want war to rain Paris supreme. And if the guillotine Is a crit weapon it should have AROuND 140 base damage. That was if it is, synoid heliocore can be our last chance for impact to be the strongest lol Link to comment Share on other sites More sharing options...
Snowbluff Posted August 15, 2016 Share Posted August 15, 2016 (edited) 8 hours ago, bubbabenali said: Did you miss any of the recent critmods? 10% base is already enough to get good amounts of crits. Since Blood Rush increases your crit as you hit, Galatine falls further and further behind as the combo counter increases. For example, Scindo Prime has a 20% crit, which means it will always have twice as much crit chance as the Galatine, and will get red crits sooner. This greatly improves the DPS in ways a noncrit/lower crit weapon can't do under the current system. This is discounting weapons with even greater crit and crit multipliers, like the Fragor Prime and Dark Split Sword (in Dual Sword Mode), which get further gains over the vanilla crit stats. Edited August 15, 2016 by Snowbluff Link to comment Share on other sites More sharing options...
(PSN)Eluminary Posted August 15, 2016 Share Posted August 15, 2016 Basically war with Slash instead of impact and your done with a great weapon. Link to comment Share on other sites More sharing options...
pauli133 Posted August 15, 2016 Share Posted August 15, 2016 The main thing I'm hoping for is an increased base attack speed. Link to comment Share on other sites More sharing options...
Numbsky1 Posted August 15, 2016 Share Posted August 15, 2016 (edited) 8 hours ago, bubbabenali said: Did you miss any of the recent critmods? 10% base is already enough to get good amounts of crits. A good amount of crits is not what you want to achieve these days, it is the red crits territory where you unleash your true power, you get bonus crit damage for crit rates beyond 200%: http://warframe.wikia.com/wiki/Blood_Rush People seem to never look at the wiki pages these days. Galatine can only reach beyond 200% crit rates using Maiming Strike and slide attacks. Thing is you can use slide attacks and Maiming Strike on the true crit weapons as well to scale even higher. Edited August 15, 2016 by Numbsky1 Link to comment Share on other sites More sharing options...
DxAdder Posted August 15, 2016 Share Posted August 15, 2016 The placeholder Stats I saw make it a god tier weapon. Link to comment Share on other sites More sharing options...
bubbabenali Posted August 15, 2016 Share Posted August 15, 2016 3 hours ago, Numbsky1 said: A good amount of crits is not what you want to achieve these days, it is the red crits territory where you unleash your true power, you get bonus crit damage for crit rates beyond 200%: http://warframe.wikia.com/wiki/Blood_Rush People seem to never look at the wiki pages these days. Galatine can only reach beyond 200% crit rates using Maiming Strike and slide attacks. Thing is you can use slide attacks and Maiming Strike on the true crit weapons as well to scale even higher. Perma Red critting may be what you wan't, but not what you really need with a > 120 slash damage heavy blade. Link to comment Share on other sites More sharing options...
mikami666134 Posted August 16, 2016 Share Posted August 16, 2016 Personally, i'd like galatine to be a status weapon, with about 35% status chance (we have a 35% crit chance weapon and 45% status chance weapon, i don't think it will be OP). That way, it can go too 100% status chance (because weeping wounds is a thing) with most of them being slash procs. Link to comment Share on other sites More sharing options...
Hayabusa97 Posted August 16, 2016 Share Posted August 16, 2016 (edited) 22 hours ago, Snowbluff said: Without crit, Galatine simply can't compete. Crit weapons have been power creeping up with Bloodrush + Body Count, Berserker, and bonus crit like the crit kitty, naramon, and arcane avenger. Really? it's been a consistently good weapon even though it is a status weapon in a crit obsessed meta (if the raw damage doesn't kill, the DoT from Slash will) Edited August 16, 2016 by Hayabusa97 Link to comment Share on other sites More sharing options...
cannonfodder1982 Posted August 16, 2016 Share Posted August 16, 2016 would have preferred a gram prime... lets make unused weapons a thing again (says DE) primes galatine... Link to comment Share on other sites More sharing options...
Eldnacpeek Posted August 16, 2016 Share Posted August 16, 2016 (edited) 3 hours ago, cannonfodder1982 said: would have preferred a gram prime... lets make unused weapons a thing again (says DE) primes galatine... Well unlike Syndicate weapons, Primes can be purchased with real money which may lead to DE listening to player demand. Galatine has been a long demanded Prime weapon, and for some reason Tigris even considering the Sancti variant. I'm just going to take a guess and say Nekros Prime Access is going to be one of the most monetarily successful PAs. The reason I'm disappointed with the new Prime weapons is the fact we already have a Prime heavy blade and a Syndicate variant. Especially regarding the latter, Sancti Tigris hasn't even been out for a year and we're already looking at a third variant of the original. Edited August 16, 2016 by LazerSkink Link to comment Share on other sites More sharing options...
Snowbluff Posted August 16, 2016 Share Posted August 16, 2016 3 hours ago, Hayabusa97 said: Really? it's been a consistently good weapon even though it is a status weapon in a crit obsessed meta (if the raw damage doesn't kill, the DoT from Slash will) The game is obsessed with crit, the players are just following the trend. Slash proc damage is still based on damage dealt, so the Scindo still does more damage with it's more frequent crits with it's slight less frequent slash procs. Not to mention take 6 seconds to tick over... Link to comment Share on other sites More sharing options...
zehne Posted August 16, 2016 Share Posted August 16, 2016 (edited) I found that the most OP of weapons (when you actually want to melee), need a good heaping balance of crit, status and be weighed towards slash. The reason is simple: Higher slash damage means that the status effect is weighted for slash procs. With ~~15% crit you can make the weapon crit viable w/ blood rush With ~~20% status you can make the weapon status viable w/ weeping wounds For example, one 60% elemental mod on a Nikana P w/ weeping wounds should have about a 60% chance to status proc @ a 2.0 melee combo (which is very easy to obtain). Most people only focus on the crits, and either try to shoot for red crits, or over mod into critical damage. The fact is a slash proc is like critting in itself. Slash proc damage is nothing to laugh at, especially after you watch that one vid of a single proc killing a lvl 140 bombard. Edited August 16, 2016 by zehne Link to comment Share on other sites More sharing options...
Kuestenjung Posted August 16, 2016 Share Posted August 16, 2016 On 14.8.2016 at 2:16 AM, Ivan_Rid said: I hope its a status weapon, like original Galatine. 15% crit is enough, rest can go into base damage and status chance of at least 30%. 15% is to much considering bloodrush. With 15% you can go easily into red crtis. Galatine P should stay with 5% crit and be a status monster. Link to comment Share on other sites More sharing options...
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