Kurambik Posted September 8, 2016 Share Posted September 8, 2016 So now that the syndicate melees are confirmed and on the way, I think it would be nice to generate to generate a discussion on what our six lovely friends who give us warframe augments can give us next. Since I'm starting this I guess I'll have no choice but to go first: I honestly think it would be very cool to have syndicate stances. To keep with the theme of the syndicate weaponry and cosmetics, It would be nice to somehow incorporate the syndicate proc but in a new way. I'm sure everyone is familiar with the conditionals that make the syandanas flare up brighter (i.e. getting damaged, scanning enemies, stealth kills, ability casts, etc.), I was thinking that if these are met a number of times while having the melee weapon equipped with the stance, the warframe gets the buff of syndicate proc as well as an increase in the proc elemental on your melee damage. In order to not make this ridiculously broken, one can add a cooldown timer after the buff wears off and maybe that condition is the thing that fills up the meter that is currently filled up by affinity. Here's a rough idea (values are there as just an example, don't take them too seriously): Justice: on damaged (5000 total to health), 25% health restored, +25% base armour increase and +200% Blast damage to melee for 30 seconds. (30 second cooldown) Truth: on kill (20 total kills), 25% health restored, +25% base parkour boost and +200% Gas damage to melee for 30 seconds. (30 second cooldown) Entropy: on scan (10 total scans), 25% base energy restored, +25% base energy and +200% Magnetic damage to melee for 30 seconds. (30 second cooldown) Sequence: on credit pick up (5000 total credit), 25% shield restored, +50% base shield and +200% Radiation damage to melee for 30 seconds. (30 second cooldown). Blight: on stealth kill (5 total stealth kills), 25% base energy restored, +10% base movement speed and +200% Viral damage to melee for 30 seconds. (30 second cooldown) Purity: on ability cast (25 total casts), 25% health restored, +25% base health and +200% Corrosive damage to melee for 30 seconds. (30 second cooldown) As for the weapons that get stances I really don't know but one possible combination could be Hammers, Heavy Blades, Dual swords, Polearms, Swords, and Rapiers (in the standard syndicate order) and the stance would not give the buff when equipped on the syndicate melees (i.e. the Sancti Magistar would keep the innate Purity effect rather than the Justice provided when you equip the Steel Meridian stance for hammers, etc.) Link to comment Share on other sites More sharing options...
bluepheonix13 Posted September 8, 2016 Share Posted September 8, 2016 Although an interesting idea, I don't like the idea of syndicate stances because it would buff so many weapons that already are strong. How about syndicate sentinels (never gonna happen) or armor (more likely)? Would be nice to have some armor farmable without plat or waiting for Baro. Link to comment Share on other sites More sharing options...
GinKenshin Posted September 8, 2016 Share Posted September 8, 2016 well, tbh I was kinda hope for a second batch of weapons >.> but I think there was some talk about syndicate armor sets? Link to comment Share on other sites More sharing options...
Goosmo Posted September 8, 2016 Share Posted September 8, 2016 There's currently 7 sentinels, so... Link to comment Share on other sites More sharing options...
Kinetos Posted September 8, 2016 Share Posted September 8, 2016 Archwing and Archweapon augments. Link to comment Share on other sites More sharing options...
Kurambik Posted September 8, 2016 Author Share Posted September 8, 2016 Hmm the syndicate armours may be an interesting idea. Having the same features of the syandanas would be nice. However for the sentinels, everyone would probably still use Carrier/prime. Anything thet gets better than Carrier seems to eventually get nerfed :( Link to comment Share on other sites More sharing options...
Kurambik Posted September 8, 2016 Author Share Posted September 8, 2016 1 minute ago, KinetosImpetus said: Archwing and Archweapon augments. YES! Link to comment Share on other sites More sharing options...
MordaxPraetorian Posted September 8, 2016 Share Posted September 8, 2016 (edited) I for one would love to see another round of Secondary Weapons Vaykor Bronco Rakta Mk1 Kunai Telos Sicarus Synoid (Another new thing that we don't have yet) Sancti Mk1 Furis Secura Lato Perfect! Edited September 8, 2016 by MordaxPraetorian typo Link to comment Share on other sites More sharing options...
PapaFragolino Posted September 8, 2016 Share Posted September 8, 2016 15 minutes ago, bluepheonix13 said: Although an interesting idea, I don't like the idea of syndicate stances because it would buff so many weapons that already are strong. How about syndicate sentinels (never gonna happen) or armor (more likely)? Would be nice to have some armor farmable without plat or waiting for Baro. Syndicate sentinels sounds good, as long Carrier isn't included. Link to comment Share on other sites More sharing options...
(PSN)IroncladBomber Posted September 8, 2016 Share Posted September 8, 2016 How about Syndicate Sentinel Skins or Mods, Syndicate Armor, or Syndicate Animation Sets. Even Syndicate Ship Skins or other cosmetics. Link to comment Share on other sites More sharing options...
pauli133 Posted September 8, 2016 Share Posted September 8, 2016 I'm also looking for another round of syndicate weapons, along with syndicate sentinels, syndicate skins, syndicate helmets, syndicate arcanes... Link to comment Share on other sites More sharing options...
TheSteelRat Posted September 8, 2016 Share Posted September 8, 2016 (edited) Sentinel skins like Simarus' Helios skin, Syndicate quests to get Warframes. Loka has Titania need more Edited September 8, 2016 by kkinnison Link to comment Share on other sites More sharing options...
Kuestenjung Posted September 8, 2016 Share Posted September 8, 2016 53 minutes ago, ArchTenno said: There's currently 7 sentinels, so... There are currently how many melee weapons? The amount doesn´t matter. Link to comment Share on other sites More sharing options...
(XBOX)ThermalStone Posted September 8, 2016 Share Posted September 8, 2016 More mods for more weapons, fill out the war frame mods so every warframe has 4. That's what they should be working on. Everything else is just fluff and not useful to most of the community. As someone who makes an in-game living selling syndicate stuff, here's what people actually want based on what they actually buy: useful warframe mods for popular warframes (i.e. Chilling Globe or Firequake), warframe mods for the new hotness (i.e. Nekros mods, Fatal Teleport when it first came out), a select few weapon mods (basically just Furis, Sobek, and Hek), and syndicate weapons. Things they almost never buy: archwing stuff, Oberon mods. I would never buy cosmetic stuff with syndicate standing unless I needed a syndana for an arcane. A sentinel for each syndicate is a good idea though. I bet I can sell a ton of exclusive sentinel blueprints Link to comment Share on other sites More sharing options...
Chitanda.Eru Posted September 8, 2016 Share Posted September 8, 2016 Hmm another round of weapons.... Vaykor Tonkor Vaykor Twin Grakata Vaykor Jat Kittag Nailed it. Link to comment Share on other sites More sharing options...
Goosmo Posted September 8, 2016 Share Posted September 8, 2016 Just now, Kuestenjung said: There are currently how many melee weapons? The amount doesn´t matter. Perhaps not, but you need atleast 6 of the type if you want to give the syndicates something, so the amount kind matters. And i think most people would rather have something different rather than 2 melees for each syndicate. Link to comment Share on other sites More sharing options...
(XBOX)TheLegend 64312 Posted September 8, 2016 Share Posted September 8, 2016 I think going through and adding a second of each weapon would be cool. Sentinels would also be nice but there just aren't enough. Armor would be cool, especially if it had an effect on stats and a proc though having it always up might be OP since you could theoretically have two procs at once. Link to comment Share on other sites More sharing options...
Chitanda.Eru Posted September 8, 2016 Share Posted September 8, 2016 Syndicate Ships anyone? Link to comment Share on other sites More sharing options...
(XBOX)A Nekros Prime Posted September 8, 2016 Share Posted September 8, 2016 Penta Carrier Rakta Shade Synoid Helios Sancti Djinn Vaykor Diriga Telos Wyrm Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted September 8, 2016 Share Posted September 8, 2016 Syndicate armor. Syndicate kavat and/or kubrow breeds. Syndicate sentinels. Syndicate color picker. (have the syndicate icon scrolling across your skin) Syndicate emblem (with even higher affinity-conversion rates) Etc, etc, etc. Link to comment Share on other sites More sharing options...
ExaltedHysteria Posted September 8, 2016 Share Posted September 8, 2016 20 minutes ago, (PS4)Magician_NG said: Syndicate armor. Syndicate kavat and/or kubrow breeds. Syndicate sentinels. Syndicate color picker. (have the syndicate icon scrolling across your skin) Syndicate emblem (with even higher affinity-conversion rates) Etc, etc, etc. Pretty much, maybe syndicate ships too, who knows c: Link to comment Share on other sites More sharing options...
Kuestenjung Posted September 8, 2016 Share Posted September 8, 2016 1 hour ago, ArchTenno said: Perhaps not, but you need atleast 6 of the type if you want to give the syndicates something, so the amount kind matters. And i think most people would rather have something different rather than 2 melees for each syndicate. I think I misunderstood your "so", thought you meant "we have 7 so it would be unfair for 1 Sentinel". Well soon we will have 8 sentinels. Link to comment Share on other sites More sharing options...
(NSW)BlaineKodos Posted September 8, 2016 Share Posted September 8, 2016 2 hours ago, bluepheonix13 said: Would be nice to have some armor farmable without plat or waiting for Baro. Just to play devil's advocate here, the first two stages of the Riv armor are available from the Conclave. I know that requires playing what feels like a completely different game, but they are still technically farmable. That said, Syndicate armor is the thing I want to see as a major Syndicate release after the melee weapons. I want to see more weapon augment mods before armor, but I don't consider them to be "major". It would help complete the look along with sigils and syandanas and let someone fully immerse themselves in the idea of being a part of a syndicate rather than just running errands for them. Link to comment Share on other sites More sharing options...
bluepheonix13 Posted September 8, 2016 Share Posted September 8, 2016 8 minutes ago, BlaineKodos said: Just to play devil's advocate here, the first two stages of the Riv armor are available from the Conclave. I know that requires playing what feels like a completely different game, but they are still technically farmable. Didn't know that, haven't played much conclave or Lunaro in a while. I don't have a problem with PVP, so it would have actually been nice to know before I bought the whole armor xD Link to comment Share on other sites More sharing options...
Kuestenjung Posted September 8, 2016 Share Posted September 8, 2016 1 hour ago, bluepheonix13 said: Didn't know that, haven't played much conclave or Lunaro in a while. I don't have a problem with PVP, so it would have actually been nice to know before I bought the whole armor xD The one you bought is not farmable, but the armor set has 3 tiers with t1 and t2 being farmable via PvP and t3 only being buyable. Link to comment Share on other sites More sharing options...
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