Sitchrea Posted October 26, 2016 Share Posted October 26, 2016 (edited) Because numbers. Edited October 26, 2016 by Sitchrea Link to comment Share on other sites More sharing options...
Trichouette Posted October 26, 2016 Share Posted October 26, 2016 34min WOW Any sumup ? Link to comment Share on other sites More sharing options...
Ivan_Rid Posted October 26, 2016 Share Posted October 26, 2016 There`s also the fact that enemy teams are premade (one with Raptor is not fun), and the speed of enemy shield regen is crazy. Also all event mods are pretty "meh". Link to comment Share on other sites More sharing options...
JudgeXion Posted October 26, 2016 Share Posted October 26, 2016 (edited) 7 minutes ago, Trichouette said: 34min WOW Any sumup ? From watching this. He is complaining over that Tia Mayn and the other enemies has a 99% Damage Reduction and a EHP of 82million Edited October 26, 2016 by JudgeXion Link to comment Share on other sites More sharing options...
Trichouette Posted October 26, 2016 Share Posted October 26, 2016 Just now, JudgeXion said: From watching this. He is complaining over that Tia Mayn and the other enemies has a 99% Damage Reduction and a EHP of 82million Well we already know that... Link to comment Share on other sites More sharing options...
Dhrekr Posted October 26, 2016 Share Posted October 26, 2016 2 minutes ago, JudgeXion said: From watching this. He is complaining over that Tia Mayn and the other enemies has a 99% Damage Reduction and a EHP of 82million Well, that was easy to say. Yes, OP, enemy scaling is quite crazy. Link to comment Share on other sites More sharing options...
KoshLovesYou Posted October 26, 2016 Share Posted October 26, 2016 3 minutes ago, Dhrekr said: Well, that was easy to say. Yes, OP, enemy scaling is quite crazy. That, and being forced to compete against people you're 'helping' = Not A Great Co-Op Experience. The PvP format the Index is based on made more sense since you could, yaknow, attack the people trying to also get points. It just doesn't work as a fun PvE format. Link to comment Share on other sites More sharing options...
rockscl Posted October 26, 2016 Share Posted October 26, 2016 Endurance missions shouldnt be taken seriously imo, theres never anything actually requiring anyone to play them beyond a reasonable limit of progression Link to comment Share on other sites More sharing options...
Chipputer Posted October 26, 2016 Share Posted October 26, 2016 The math wasn't even necessary. Everyone has already told DE, in the index feedback thread, that the enemy scaling in the endurance mode is way out of line. Link to comment Share on other sites More sharing options...
taiiat Posted October 26, 2016 Share Posted October 26, 2016 the EHP of the Enemies isn't even as lame as the Level Scaling applying to more annoying aspects of the Enemies. such as some of their AoE attacks being barely (or not at all) Telegraphed, and in Endurance quickly dealing thousands of Damage. that's much more annoying. attacks that are cheating in the first place, and then given enough Damage to Kill anyone (that isn't making themselves nigh invulnerable) instantly without warning. Link to comment Share on other sites More sharing options...
rockscl Posted October 26, 2016 Share Posted October 26, 2016 (edited) 1 hour ago, taiiat said: such as some of their AoE attacks being barely (or not at all) Telegraphed, and in Endurance quickly dealing thousands of Damage. that's much more annoying. attacks that are cheating in the first place, and then given enough Damage to Kill anyone (that isn't making themselves nigh invulnerable) instantly without warning. Because the information design in this game is an every day deeper swamp, aoe explosions becoming lethal and still almost impossible to predict is another of the points of that iceberg, i dont know if they dont understand or dont care, some days ago i got a post removed by showing another case of usability and gameplay factors being devoured by the lack of general laws for information ahead of visual effects Edited October 26, 2016 by rockscl Link to comment Share on other sites More sharing options...
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