(PSN)Akuma_Asura_ Posted November 19, 2016 Share Posted November 19, 2016 I feel like it does but besides that I've been loving his kit lately . Headshot showed me there's more to him then just defy Link to comment Share on other sites More sharing options...
HyokaChan Posted November 19, 2016 Share Posted November 19, 2016 Have you tried equipping Body Count? Link to comment Share on other sites More sharing options...
OzoneSlayer Posted November 19, 2016 Share Posted November 19, 2016 Just now, HyokaChan said: Have you tried equipping Body Count? have you? It doesn't work on his ult last time I checked. Link to comment Share on other sites More sharing options...
HyokaChan Posted November 19, 2016 Share Posted November 19, 2016 It apparently used to. At least there's still Drifting Contact. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted November 19, 2016 Author Share Posted November 19, 2016 4 minutes ago, OzoneSlayer said: have you? It doesn't work on his ult last time I checked. xD.. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted November 19, 2016 Author Share Posted November 19, 2016 2 minutes ago, HyokaChan said: It apparently used to. At least there's still Drifting Contact. The thing is that it still lose to orthos prime when it comes to range Link to comment Share on other sites More sharing options...
Noobverest Posted November 19, 2016 Share Posted November 19, 2016 Yea I think it needs a buff. I prefer orthos prime and Secura lecta over wukong melee Link to comment Share on other sites More sharing options...
(XBOX)PompousNinja156 Posted November 19, 2016 Share Posted November 19, 2016 The biggest mistake was having the staff grow based off the combo counter, do the bandaid mod method of fixing the combo counter Instead of what common sense dictates; buffing it to 15 seconds by default, then intentionally disable that same bandaid mod for Exalted Melee, therefore dooming Primal Fury to be worse than just equipping Bo Prime with Primed Reach and Body Count/Drifting Contact. Link to comment Share on other sites More sharing options...
Duavey Posted November 19, 2016 Share Posted November 19, 2016 It's easily the blandest Exalt weapon. Excal has blade waves and auto-parry. Valkyr is invincible with lifesteal. Titania gets mini-Archwing mode. Ivara has the multishot bow which can change the angle of spread. Peacemaker trades movement for ramping damage and status/knockdown resistance. Wukong gets a stick with less range than a normal melee weapon. Whoop de freaking doo. It really needs some gimmick or mechanic to set it apart. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted November 19, 2016 Author Share Posted November 19, 2016 13 hours ago, Duavey said: It's easily the blandest Exalt weapon. Excal has blade waves and auto-parry. Valkyr is invincible with lifesteal. Titania gets mini-Archwing mode. Ivara has the multishot bow which can change the angle of spread. Peacemaker trades movement for ramping damage and status/knockdown resistance. Wukong gets a stick with less range than a normal melee weapon. Whoop de freaking doo. It really needs some gimmick or mechanic to set it apart. Agreed Link to comment Share on other sites More sharing options...
Gorila_Azul Posted November 19, 2016 Share Posted November 19, 2016 Yes Link to comment Share on other sites More sharing options...
KingTaro Posted November 19, 2016 Share Posted November 19, 2016 Obviously, because... Wukong Staff: Orthos Prime: Link to comment Share on other sites More sharing options...
Eldnacpeek Posted November 20, 2016 Share Posted November 20, 2016 On 11/18/2016 at 7:22 PM, HyokaChan said: At least there's still Drifting Contact. Which has been confirmed a bug by Megan. Back to where we started. Link to comment Share on other sites More sharing options...
(PSN)Tenchi145 Posted November 20, 2016 Share Posted November 20, 2016 Wukong needed this buff the moment he came out for the same reasons. He slipped on the nerf hammer so hard it even broke his staff on release. For PS4 tenno it was a full update cycle before it was even usable and even then it was outclassed by plain orthos. Mod interations with staff are stupid. Sorry I have to be blunt tonight. Stretch, Overextended, Cunning drift: Lowers the number hits in the combo to get to max length. Reach (Prime): Determines Starting Length. Neither one actually dictates the length unless you count reach as it just adds on to the starting point, but the range mods do absolutely nothing for it. I was crushed when I finally played with Wu and he felt so lackluster. I mean you created an alert only resource for a frame that was locked behind a 9 and a half day timewall only to finally get a broken frame. If I come off salty so be it. My boy Wu needs some more Umpf in his kit. Link to comment Share on other sites More sharing options...
achromos Posted November 20, 2016 Share Posted November 20, 2016 (edited) On 11/18/2016 at 9:22 PM, HyokaChan said: It apparently used to. At least there's still Drifting Contact. They fixed that. They fixed wukong so hard his staff range was nerfed from what it was on release here. It used to get quite a bit longer too. Not as long as the china version but it was still fun... now? Lol. Wukongs Gimmick, the main powerful ability is nothing more then a weaker, SHORTER Orthos. A STANDARD MELEE WEAPON THAT CAN BENEFIT FROM BODY COUNT. >.> #NotSalty Edited November 20, 2016 by achromos ...Ok, very. Link to comment Share on other sites More sharing options...
-Akeva-Banshee- Posted November 20, 2016 Share Posted November 20, 2016 They might need to change its stance and remove the ground slam. Or just give it better suited Ult combos. Link to comment Share on other sites More sharing options...
LordOfScrugging Posted November 20, 2016 Share Posted November 20, 2016 I would love for wukong to get some QoL improvements. His staff should get a bit of a range buff, not as big as the china version, but a bit more than he has now. Combo counter should be buffed up to about 10 seconds at base. Exalted melee should get a couple seconds added on, depending on the weapon (excal gets 5 seconds totaling 15, Valkyr gets 2 seconds totaling 12 and wukong should get 2 without his passive being taken in to consideration) Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted November 20, 2016 Share Posted November 20, 2016 I agree as well. Not only reach but damage and combos should be better. It is better to turn Defy on and go with a strong melee. Less energy drain and you will hit harder. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now