TeaBegging Posted December 3, 2016 Share Posted December 3, 2016 Why is the corrupt corpus crewman in the void do more damage then the corrupt gunner and bombards ? I get one shotted by them, and before you tell me git gud plenty others die to them often. Didn't knew that Tenno biggest weakness was a corpus crewman. Link to comment Share on other sites More sharing options...
Cyriann Posted December 3, 2016 Share Posted December 3, 2016 4 minutes ago, TeaBegging said: Why is the corrupt corpus crewman in the void do more damage then the corrupt gunner and bombards ? I get one shotted by them, and before you tell me git gud plenty others die to them often. Didn't knew that Tenno biggest weakness was a corpus crewman. They use a shotgun, simple as that. Link to comment Share on other sites More sharing options...
WhyNotBro Posted December 3, 2016 Share Posted December 3, 2016 In theory they ignore Tenno's armor. In practise, they ignore everything :D Including natural sense -_- Link to comment Share on other sites More sharing options...
(PSN)Stanicek3 Posted December 3, 2016 Share Posted December 3, 2016 5 minutes ago, TeaBegging said: Why is the corrupt corpus crewman in the void do more damage then the corrupt gunner and bombards ? I get one shotted by them, and before you tell me git gud plenty others die to them often. Didn't knew that Tenno biggest weakness was a corpus crewman. Shotgun + Short Range = Pain Link to comment Share on other sites More sharing options...
TeaBegging Posted December 3, 2016 Author Share Posted December 3, 2016 Just now, Cyriann said: They use a shotgun, simple as that. Oh thanks for stating the obvious, since when did shotguns do more damage then tracking rockets. Weird world we live in Link to comment Share on other sites More sharing options...
(XBOX)Knight Raime Posted December 3, 2016 Share Posted December 3, 2016 they use a shotgun. Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted December 3, 2016 Share Posted December 3, 2016 If you're talking about those high level void missions like Mot, then don't forget those are T4 enemies who deal 300% damage Link to comment Share on other sites More sharing options...
Beggining Posted December 3, 2016 Share Posted December 3, 2016 It's funny how I'm more afraid of T4 Void enemies (level 40-50) than Sortie 3 enemies (level 80-100) XD Well, with the exception of Corpus Tech, of course >.> Link to comment Share on other sites More sharing options...
TeaBegging Posted December 3, 2016 Author Share Posted December 3, 2016 7 minutes ago, xXx_mtv_xXx said: If you're talking about those high level void missions like Mot, then don't forget those are T4 enemies who deal 300% damage Still doesn't justify it, a low tier enemy doing more damage output then a heavy target. It's the corpus landmines all over agian. Dying in 1 hit makes no sense and its really an annoyance then an actual challenge. Link to comment Share on other sites More sharing options...
Zdeadfallout Posted December 3, 2016 Share Posted December 3, 2016 (edited) 13 minutes ago, TeaBegging said: Oh thanks for stating the obvious, since when did shotguns do more damage then tracking rockets. Weird world we live in :> Edited December 3, 2016 by Zdeadfallout Link to comment Share on other sites More sharing options...
TeaBegging Posted December 3, 2016 Author Share Posted December 3, 2016 9 minutes ago, Zdeadfallout said: :> Correct me if I'm wrong, but I remember Tonkor doing more dmg. Link to comment Share on other sites More sharing options...
Sartactics Posted December 3, 2016 Share Posted December 3, 2016 15 minutes ago, TeaBegging said: Correct me if I'm wrong, but I remember Tonkor doing more dmg. Pretty sure the Tonkor got nerfed if I recall correctly. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 3, 2016 Share Posted December 3, 2016 9 minutes ago, Sartactics said: Pretty sure the Tonkor got nerfed if I recall correctly. you're correct. explosive weapons also can't headshot anymore, which has greatly reduced their effectiveness. the Crewman are deadly mainly because they use the Strun, which despite regarded as one of the weaker shotguns in the game, is still pretty powerful., also when DE changed the void, they kept the T4 300% damage buff for those higher level void enemies. they are still Glass Cannons though, as Crewman can't take much before going down, and without their shotguns (disarmed), they are cannon fodder. Link to comment Share on other sites More sharing options...
Sartactics Posted December 3, 2016 Share Posted December 3, 2016 Just now, (PS4)robotwars7 said: you're correct. explosive weapons also can't headshot anymore, which has greatly reduced their effectiveness. the Crewman are deadly mainly because they use the Strun, which despite regarded as one of the weaker shotguns in the game, is still pretty powerful., also when DE changed the void, they kept the T4 300% damage buff for those higher level void enemies. they are still Glass Cannons though, as Crewman can't take much before going down, and without their shotguns (disarmed), they are cannon fodder. All explosives? NOOOO :( That means I wasted a slot for putting Argon Scope on my Zarr. Link to comment Share on other sites More sharing options...
Misgenesis Posted December 3, 2016 Share Posted December 3, 2016 Theyre the next scariest thing in the game after Tech units. These 2 units are the biggest threat to the solar system to be honest. Forget the sentients. Link to comment Share on other sites More sharing options...
(PSN)watt4hem Posted December 3, 2016 Share Posted December 3, 2016 4 minutes ago, Sartactics said: All explosives? NOOOO :( That means I wasted a slot for putting Argon Scope on my Zarr. To be more preciese, no more auto headshots from the explosion. 'xplode right om their face Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted December 3, 2016 Share Posted December 3, 2016 Just now, Sartactics said: Pretty sure the Tonkor got nerfed if I recall correctly. It didn't get nerfed. DE simply fixed the crit headshot bug on AOE weapons. Tonkor still does insane damage with a good build. Mine does over 10,000 base damage, with 104% crit chance and 5.5x - so that's over 55,000 damage per shot, plus 4% chance to red crit. Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted December 3, 2016 Share Posted December 3, 2016 1 hour ago, (PS4)robotwars7 said: explosive weapons also can't headshot anymore, Partially incorrect. They can headshot; you just can't shoot someone in the legs, and the explosion will headshot anyways. You actually have to hit them in the head with the grenade/explosion. Link to comment Share on other sites More sharing options...
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