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Why Virtual Reality is reducing my Warframe fun


Doc-Orange
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4 minutes ago, Doc-Orange said:

Take one of our defense levels add special reduced movement and look the Grineers into their eyes. This is extremly easy to develope.

Much easier said than done.  So much so that it's really not worth the trouble.  Especially for extremely niche hardware as VR is at the this current time. 

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3 minutes ago, ComCray said:

What I get from these FPS on VR is that they are the kind of horde-shooters on a rail you find on handheld devices and in old-style arcades. Understandable since the tech is new and as such it's going to go through all the processes other tech has already been through. I can see how it would be "immersive" because it's new, but these games wil bore any seasoned FPS player within no time, since they don't really offer anything really new in the sense of game-play. They are currently just arcade shooters, point and click.
 

In general of course there is much room for improvment. In the current games there is movement implemented. These are no rail shooters anymore.

I'm not connected to this game in any way beside of being a player.

This movie is a game trailer for Raw Data on Steam Steam Raw Data

And this shows actual gameplay with movement. Of course the area is relativly small - like some of our defense missions. Gameplay Raw Data

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1 minute ago, Doc-Orange said:

In general of course there is much room for improvment. In the current games there is movement implemented. These are no rail shooters anymore.

I'm not connected to this game in any way beside of being a player.

This movie is a game trailer for Raw Data on Steam Steam Raw Data

And this shows actual gameplay with movement. Of course the area is relativly small - like some of our defense missions. Gameplay Raw Data

And... your point?

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Ew, VR.

VR to me is banal artifice, and geared more toward mainly viewer(IE, not very intuitive mechanically) esque entertainment(Or porn) than gameplay. Its an annoying or uneeded gimmick like 3D screenings and motion controls that are pumped up to be the future but are merely throwaway novelties that barely move past  tech demos because at the end of the day, they were merely a desperate attempt at finding a new way to swindle more money out of the audience.

 

Like flying cars and hover boards, VR is not necessarily the future like Hollywood, who generally sees videogames as a threat, have constantly conveyed in their sci-fi.

Edited by UrielColtan
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Would alot of games be that much better with VR set ups, yes.   However, if the tech cost doesn't get reduced, it won't matter how good it is, it will remain a high end niche item.    Most players have systems that cost less than the gear used for VR.    The system required to fully play VR is itself a serious investment.   Just because something is advertised as "VR" ready doesn't mean it will do it well.

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10 minutes ago, ComCray said:

Oh really? And where exactly did you find the data for this?

 

1 hour ago, UrielColtan said:

Ew, VR.

 

3 hours ago, (Xbox One)VTG xSTEVIEx said:

Think it's hyped just like the wii was and will share the same fate.

 

3 hours ago, Yagamilight123 said:

VR is a pure hype is going to die before even start , is like the 3D in games (i cant count the numbers of games that support that xD )  ...

 

3 hours ago, Lance_Lionroar said:

If the point of your post is to say Warframe should go the VR route, I'd strongly disagree.

 

2 hours ago, Corvid said:

I dislike VR on principle.

 

2 hours ago, Vlada47 said:

VR in Warframe would be pretty damn crazy (in a bad way). 

 

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I don't think I'll get involved with VR until the technology allows for SAO-like quality of VR. Technology is going really fast and the VR we have now, like you said, is just the beginning. I won't waste my time and money until the product is worthy of the title of virtual REALITY.

Edited by (PS4)Francis_Boudreau
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26 minutes ago, Damuranashi said:

 

 

 

 

 

 

 

A few people on an internet forum is not "most people"... And I highly doubt that even half of the people you quoted have enough VR experience to make a honest assessment. Look, I get not liking the hype, especially not in comparison with what is generally shown. But to discount it outright, at this moment in time, is like saying you don't like paint if someone invites you to a museum..

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6 minutes ago, ComCray said:

A few people on an internet forum is not "most people"... And I highly doubt that even half of the people you quoted have enough VR experience to make a honest assessment. Look, I get not liking the hype, especially not in comparison with what is generally shown. But to discount it outright, at this moment in time, is like saying you don't like paint if someone invites you to a museum..

I apologize for generalize then. 

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Until developers tell their potential players to grow virtual sea legs and create their games to require full locomotion, VR is going to be full of crappy flight sims and bad tower defense FPS'.  Basically, cheap games that require expensive controllers.  And it's doubtful developers will even attempt non-first-person experiences.  Imagine playing Black and White in VR for example.  Anyone here remember that game?

VR is a cool concept, I've demoed it, but I can see that if we can't use VR to build on what is already offered via a monitor, a mouse, and a keyboard, then in the long term people won't care.  Same thing happened with the PSMove, Xbox Kinect, and Wii.  Cool concepts, completely failed long term integration.

Edited by Littleman88
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