kyori Posted February 25, 2017 Share Posted February 25, 2017 Missions like defense or interception whereby there is a 'break' after every 5 waves... trolls tend to chose 'battle' but chose 'extract' at the last second to troll other players. I would like to suggest that whenever a player has clicked on 'battle', the game will lock him there, so that he cannot click on 'extract' on the last second to troll others. Reason is simple: - since chosen to stay and fight, then there is no need to back out. - if clicked on 'extract' first but decided to stay and fight, you are always welcome. Link to comment Share on other sites More sharing options...
An8rchy Posted February 25, 2017 Share Posted February 25, 2017 (edited) So if u want to leave but feel encoraged to try u are fine but if u get 2nd thoughts on fighting and decide to back out u are bad ? Edited February 25, 2017 by An8rchy Link to comment Share on other sites More sharing options...
Lored Posted February 25, 2017 Share Posted February 25, 2017 Spoiler 4 minutes ago, kyori said: I would like to suggest that whenever a player has clicked on 'battle', the game will lock him there, so that he cannot click on 'extract' on the last second to troll others. Someone choose "battle" (locked) but other "extract" and then someone stay alone. No thnx. Link to comment Share on other sites More sharing options...
-Platinum- Posted February 25, 2017 Share Posted February 25, 2017 (edited) -whoops- Edited February 25, 2017 by -Platinum- Link to comment Share on other sites More sharing options...
_Mr.Robot Posted February 25, 2017 Share Posted February 25, 2017 (edited) 13 minutes ago, kyori said: Missions like defense or interception whereby there is a 'break' after every 5 waves... trolls tend to chose 'battle' but chose 'extract' at the last second to troll other players. I would like to suggest that whenever a player has clicked on 'battle', the game will lock him there, so that he cannot click on 'extract' on the last second to troll others. Reason is simple: - since chosen to stay and fight, then there is no need to back out. - if clicked on 'extract' first but decided to stay and fight, you are always welcome. thats not thought trough. what if i dont want to continue alone? i choose to battle but my entire team extracts and i can't go back and have to continue solo, so what am i left to do? risk going alone or wait till the time almost runs out and hope my team clicks on battle before me so i can be sure to not continue alone, and what if everyone in my team thinks like me, so basically everyone waits for some one to make the first step. continuing as whole team is for me important for example when doing fissure missions, where the only reason for me to stay is if all 4 continue so i have a higher chance of getting something good Edited February 25, 2017 by _Mr.Robot Link to comment Share on other sites More sharing options...
StabbyTentacles Posted February 25, 2017 Share Posted February 25, 2017 There's a 10 second countdown. So, whenever a player has clicked 'battle', and the timer hits 3 (or 4 seconds) the game will lock him/her there. If you're/they're thinking of pulling out after that you/they are a troll. Players have had 7 (or 6 seconds) to make your/their choice. Link to comment Share on other sites More sharing options...
_Mr.Robot Posted February 25, 2017 Share Posted February 25, 2017 (edited) 2 minutes ago, StabbyTentacles said: There's a 10 second countdown. So, whenever a player has clicked 'battle', and the timer hits 3 (or 4 seconds) the game will lock him/her there. If you're/they're thinking of pulling out after that you/they are a troll. Players have had 7 (or 6 seconds) to make your/their choice. again not trought trough. whats the difference? then i will simply leave 0.5 second before it hits the 3rd or 4th second before lock up Edited February 25, 2017 by _Mr.Robot Link to comment Share on other sites More sharing options...
StabbyTentacles Posted February 25, 2017 Share Posted February 25, 2017 yeah... true that Link to comment Share on other sites More sharing options...
ArchPhaeton Posted February 25, 2017 Share Posted February 25, 2017 (edited) It's simple, since Battle is the option with the risk of failure, if someone is left alone after the 10s countdown, give him an additional 5s to decide whether to stay or go. People that chose Leave will evac as usual. Edit: No idea why this is becoming common now, I recall these guys trying to trick me into continuing after landing a Nidus piece. Edited February 25, 2017 by ArchPhaeton Link to comment Share on other sites More sharing options...
BansheePrime Posted February 25, 2017 Share Posted February 25, 2017 (edited) The easiest solution would be to just make it so that its the same as non endless game modes and survival. If the majority wants to stay, that one guy standing at extraction/voting to leave is SoL. Edited February 25, 2017 by maj.death Link to comment Share on other sites More sharing options...
ChuckMaverick Posted February 25, 2017 Share Posted February 25, 2017 The simplest solution is to automatically end the countdown if all players have selected the same option. There's no need to make it any more complicated than that. Link to comment Share on other sites More sharing options...
AcceptYourDeath Posted February 25, 2017 Share Posted February 25, 2017 Here is what has to happen. Every time somebody leaves during the last 2 seconds of a countdown he gets a fullscreen chicken mocking him If somebody has seen this chicken 50 times he has to play his next 3 missions as a chicken which can only pick. Link to comment Share on other sites More sharing options...
-Warpath- Posted February 25, 2017 Share Posted February 25, 2017 (edited) What about setting the number of waves when selecting a mission? anyone would be free to leave whenever they want but at the same time prompt a timed leave dialog for the remaining players if someone is leaving before anticipated, that might help to prevent this kind of situation. Edited February 25, 2017 by Crimson_Fury Link to comment Share on other sites More sharing options...
Tsuriiiiii Posted February 25, 2017 Share Posted February 25, 2017 (edited) ArchPhaeton "It's simple, since Battle is the option with the risk of failure, if someone is left alone after the 10s countdown, give him an additional 5s to decide whether to stay or go. People that chose Leave will evac as usual. " Sounds like a pretty good/fair solution. I guess that would bring this kind of trolling to an end, once and for all. Edited February 25, 2017 by Tsuriiiiii Link to comment Share on other sites More sharing options...
kyori Posted February 26, 2017 Author Share Posted February 26, 2017 7 hours ago, ArchPhaeton said: It's simple, since Battle is the option with the risk of failure, if someone is left alone after the 10s countdown, give him an additional 5s to decide whether to stay or go. People that chose Leave will evac as usual. Edit: No idea why this is becoming common now, I recall these guys trying to trick me into continuing after landing a Nidus piece. Nice improvision. I met a player who said play warframe is want to get out of real life problem but always troll people in the game. Perhaps most of these trolls are the same, they want to escape real life problem by making fun of other players, thinking that is fun (to themselves) but actually they now are the same as those who caused them misery in real life. Link to comment Share on other sites More sharing options...
(XBOX)CannyJack Posted February 27, 2017 Share Posted February 27, 2017 (edited) I'd implement something like this: 1. If you're the last person left (everyone bails but you, or you get trolled), the game waits for up to a minute to repopulate the team before continuing the mission. Show a countdown and say "searching for players." 2. If after that minute passes and they can't find anyone to bring in, give the player a 5-second or 10-second "You are all alone. Do you wish to fight, or extract now?" Perhaps the extraction could cost something - affinity, credits, whatever - but it gives the trolled player a last-minute bailout option so they can keep at least some of what they gained. Now, this issue primarily pops up in public groups, and with pubs, you pretty much pays your money and takes your chances. However, I think it would be a nice gesture on the developer's part to come up with a way to reduce the odds that you'll be trapped into a mission failure situation. Edit: or even an 'emergency extraction' consumable would work. Edited February 27, 2017 by (XB1)CannyJack Link to comment Share on other sites More sharing options...
kyori Posted February 27, 2017 Author Share Posted February 27, 2017 (edited) 1 hour ago, (Xbox One)CannyJack said: Edit: or even an 'emergency extraction' consumable would work. Hmm... that could be a good idea. Like an extraction point is available after the game detects suddenly left 1 player, so go stay at the extraction for a X-mount of seconds will be extracted. So if got trolled, just go to the extraction point and extract. This 'x-amount of seconds auto-extract' can be implemented into survival or excavation too! Yes! Good Idea indeed! lol "incoming trolls coming to oppose" Edited February 27, 2017 by kyori Link to comment Share on other sites More sharing options...
JalakBali Posted February 28, 2017 Share Posted February 28, 2017 This is less of a troll and more of a "please don't let the guy who carried my team tricked me into continuing without him" problem. Link to comment Share on other sites More sharing options...
ChuckMaverick Posted February 28, 2017 Share Posted February 28, 2017 59 minutes ago, JalakBali said: This is less of a troll and more of a "please don't let the guy who carried my team tricked me into continuing without him" problem. 'Tricking' someone is trolling, your comment makes no sense. Link to comment Share on other sites More sharing options...
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