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Please remove self damge from Kulstar cluster bomb shells


Windy_Wind
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Have you noticed that most to all explosives do kill you? Say the Angstrum, Penta, Kulstar, Entropy strike, and or Thunderbolt, these all will kill you. Why should just one explosive launcher be different? Arguably the Zarr should do self damage since it too is explosive. 

Edited by The-Shepard
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Just now, The-Shepard said:

Have you noticed that most to all explosives do kill you? Say the Angstrum, Penta, Tonkor, Kulstar, Entropy strike, and or Thunderbolt, these all will kill you. Why should just one explosive launcher be different? Arguably the Zarr should do self damage since it too is explosive. 

tonkor does not. the zar DOES but not the random cluster explosion.

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oh now i get it

zarr shoots the clusters in rather unprecitable direction where as kulstar always shoots them in perfect circle THAT is why kulstar clusters deal dmg cuz u know where they land and can avoid them where as zarr clusters are so hard to predict it's night impossible to avoid them

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15 minutes ago, The-Shepard said:

Have you noticed that most to all explosives do kill you? Say the Angstrum, Penta, Tonkor, Kulstar, Entropy strike, and or Thunderbolt, these all will kill you. Why should just one explosive launcher be different? Arguably the Zarr should do self damage since it too is explosive. 

Since when does the Tonkor kill you? It's only the strongest and easiest to use launcher in the game, so it's just fair that is does next to no self-damage (really dangerous 50 points!). After all you really need that grenade-jump mechanic as it is faaaar superior to a bulletjump.

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Just now, W3zeer said:

Since when does the Tonkor kill you? It's only the strongest and easiest to use launcher in the game, so it's just fair that is does next to no self-damage (really dangerous 50 points!). After all you really need that grenade-jump mechanic as it is faaaar superior to a bulletjump.

i dont use the Tonkor, it was more about making a point. 

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I kinda think that all explosive weapons (that can deal self damage) should have a damage cap, like the tonkor, so you can damage yourself, but not downright blow yourself up.

The tonkor is not only powerful because of the massive numbers of damage it can do, but because you can run it and fire it at your feet, without dying instantly.

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explosives should always hurt u, they should actually put self damage on the tonkor

u just have to... git gud!

but yea the self damage should be capped. make it a big number, enough to matter, but not enough to insta kill u

Edited by Ragingwasabi
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