Windy_Wind Posted February 28, 2017 Share Posted February 28, 2017 We all know that the zarr cluster bomb shells was changed so that it won't do self damge But why it is still the case for the Kulstar? I know we can survive 1 or 2 cluster bomb shells but please make the weapons consistent. Link to comment Share on other sites More sharing options...
Hemmo67 Posted February 28, 2017 Share Posted February 28, 2017 i'd want to say they forgot about kulstar but then again i am not a dev :c Link to comment Share on other sites More sharing options...
The-Shepard Posted February 28, 2017 Share Posted February 28, 2017 (edited) Have you noticed that most to all explosives do kill you? Say the Angstrum, Penta, Kulstar, Entropy strike, and or Thunderbolt, these all will kill you. Why should just one explosive launcher be different? Arguably the Zarr should do self damage since it too is explosive. Edited February 28, 2017 by The-Shepard wrong information Link to comment Share on other sites More sharing options...
ashrah Posted February 28, 2017 Share Posted February 28, 2017 i use my culstar with magnum force.. use zepyr luch in air then shot so fun like a10 lol Link to comment Share on other sites More sharing options...
Kalvorax Posted February 28, 2017 Share Posted February 28, 2017 Just now, The-Shepard said: Have you noticed that most to all explosives do kill you? Say the Angstrum, Penta, Tonkor, Kulstar, Entropy strike, and or Thunderbolt, these all will kill you. Why should just one explosive launcher be different? Arguably the Zarr should do self damage since it too is explosive. tonkor does not. the zar DOES but not the random cluster explosion. Link to comment Share on other sites More sharing options...
Hemmo67 Posted February 28, 2017 Share Posted February 28, 2017 oh now i get it zarr shoots the clusters in rather unprecitable direction where as kulstar always shoots them in perfect circle THAT is why kulstar clusters deal dmg cuz u know where they land and can avoid them where as zarr clusters are so hard to predict it's night impossible to avoid them Link to comment Share on other sites More sharing options...
W3zeer Posted February 28, 2017 Share Posted February 28, 2017 15 minutes ago, The-Shepard said: Have you noticed that most to all explosives do kill you? Say the Angstrum, Penta, Tonkor, Kulstar, Entropy strike, and or Thunderbolt, these all will kill you. Why should just one explosive launcher be different? Arguably the Zarr should do self damage since it too is explosive. Since when does the Tonkor kill you? It's only the strongest and easiest to use launcher in the game, so it's just fair that is does next to no self-damage (really dangerous 50 points!). After all you really need that grenade-jump mechanic as it is faaaar superior to a bulletjump. Link to comment Share on other sites More sharing options...
The-Shepard Posted February 28, 2017 Share Posted February 28, 2017 Just now, W3zeer said: Since when does the Tonkor kill you? It's only the strongest and easiest to use launcher in the game, so it's just fair that is does next to no self-damage (really dangerous 50 points!). After all you really need that grenade-jump mechanic as it is faaaar superior to a bulletjump. i dont use the Tonkor, it was more about making a point. Link to comment Share on other sites More sharing options...
crimsonspartan1 Posted February 28, 2017 Share Posted February 28, 2017 I kinda think that all explosive weapons (that can deal self damage) should have a damage cap, like the tonkor, so you can damage yourself, but not downright blow yourself up. The tonkor is not only powerful because of the massive numbers of damage it can do, but because you can run it and fire it at your feet, without dying instantly. Link to comment Share on other sites More sharing options...
Kjahla81 Posted February 28, 2017 Share Posted February 28, 2017 The Zarr only does self-damage in cannon mode. Set it to barrage mode to avoid that. Link to comment Share on other sites More sharing options...
Xekrin Posted February 28, 2017 Share Posted February 28, 2017 1 hour ago, Windy_Wind said: please make the weapons consistent. Consistency in Warframe? LMAO. Good one, and good luck. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted March 1, 2017 Share Posted March 1, 2017 16 hours ago, Windy_Wind said: We all know that the zarr cluster bomb shells was changed s when and why? ppl really cant shoot from far? Link to comment Share on other sites More sharing options...
Kalvorax Posted March 1, 2017 Share Posted March 1, 2017 41 minutes ago, Mak_Gohae said: when and why? ppl really cant shoot from far? they probably tend to forget what mode they are in in the heat of battle...i know i have at least a few times lol Link to comment Share on other sites More sharing options...
Ragingwasabi Posted March 1, 2017 Share Posted March 1, 2017 (edited) explosives should always hurt u, they should actually put self damage on the tonkor u just have to... git gud! but yea the self damage should be capped. make it a big number, enough to matter, but not enough to insta kill u Edited March 1, 2017 by Ragingwasabi Link to comment Share on other sites More sharing options...
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