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Status Damage mods?


(PSN)Akuma_Asura_
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So we have status chance and crit chance and crit damage mods . 

But we only have one status Damage mod that is empowered blades

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I think we should have more status Damage mods , for rifles, pistols , and melee . They would be great for weapons that have 90%+ status chance. Thoughts ?

Edited by (PS4)Akuma_Asura_
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Instead of status damage, how about status strength? It's like power strength for status effects. Cold proc reduce more speed, radiation proc reduce more accuracy, corrosive proc reduce more armor, etc. Viral proc might need a cap though.

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3 hours ago, Miser_able said:

Exactly. Do we really need to widen the gap? 

I'd say gas because, stealth gas beats stealth slash . Because aoe , also not all melee weapons are slash based or even physical DMV based so it wouldn't widen it too much 

Edited by (PS4)Akuma_Asura_
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8 hours ago, Miser_able said:

It would be nice but some procs would not benefit such as magnetic, and others would become way over powered, like slash. 

Ya Magnetic is one of the most useless types other than to strip shields but why strip them when you can bypass them and go right for the HP.

For us it sucks because it nukes our shields, our energy and stops it's regeneration.

The enemies.... Nothing?

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5 hours ago, yles9056 said:

radiation proc reduce more accuracy,

AFAIK, Radiation doesn't affect accuracy, it just confuses enemies into fighting each other. additional Proc Strength would just make them fight longer, which is what status Duration already does. perhaps it could affect their targeting priority, with higher strength radiation making them ignore the player and focus more on other enemies, even if we are close by?

you've got a good idea there though.

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