Sergster Posted April 5, 2017 Share Posted April 5, 2017 We all know the "Drift" mods like Cunning Drift, Power Drift and so forth, mods you receive at the end of Orokin Moon puzzle rooms and whatnot. And we do have a wide variety, power strenght, cast speed, range but, where's duration and maybe even another for efficiency? An exilus Drift mod found in Lua that'd increase one's power duration and another auxiliary stat of the devs' choosing, the duration increase would be around the percentage of other rift mods, on the 15%'s. It'd be a perfect fit for those who would still want to keep duration at 100% or a bit higher, say a World on Fire build which often has the duration around 85% with Fleeting Expertise and Transient Fortitude. So in case this hits the scope of anyone in DE, could a duration increasing Drift mod actually be a thing? And maybe even an efficiency Drift? And maybe in the future, would we be able to see an augment slot for frames? A slot reserved only for ability augments, and the slot is unlocked just the same as the Exilus slot is, with a craftable single-use item which might require an exilus adapter to craft perharps? Either way. I hope this suggestion sees some consideration in the HQ, and maybe comes a thing, who knows? Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted April 5, 2017 Share Posted April 5, 2017 I mean why not ? Also this is the forums , someone's gonna find a reason to disagree with you. Link to comment Share on other sites More sharing options...
Husla Posted April 5, 2017 Share Posted April 5, 2017 all ready have constitution for that Link to comment Share on other sites More sharing options...
Sergster Posted April 5, 2017 Author Share Posted April 5, 2017 But an Exilus mod, if you simply lack space or mod capacity for that, 13 point mod? Which adds like ~20% and as mentioned takes a slot. Link to comment Share on other sites More sharing options...
lukinu_u Posted April 5, 2017 Share Posted April 5, 2017 Why using Fleeting Expertise on a channeled ability based build ? Link to comment Share on other sites More sharing options...
ArcaneSnowdrop Posted April 5, 2017 Share Posted April 5, 2017 That would actually be pretty useful as well for frames that you don't want to go negative on anything, like Nezha. Link to comment Share on other sites More sharing options...
Sapphic-Sandra Posted April 5, 2017 Share Posted April 5, 2017 2 minutes ago, lukinu_u said: Why using Fleeting Expertise on a channeled ability based build ? Because fleeting + streamline = max efficiency so long as you keep duration at 60ish% on any channelled build. Duration is one of the most sensible stats to dump on most builds along with health, armour, and shields Link to comment Share on other sites More sharing options...
ashrah Posted April 5, 2017 Share Posted April 5, 2017 would be cool...+30% duration +30% efficancy Link to comment Share on other sites More sharing options...
Sergster Posted April 5, 2017 Author Share Posted April 5, 2017 All excess efficiency going above the cap of 175% work toward channeled abilities and with negative duration, let's say r4 fleeting and r5 streamline and 85% duration you receive the same drain as with 175% efficiency if the mods would allow you to and 100% duration. Primed streamline, one day. Link to comment Share on other sites More sharing options...
Sapphic-Sandra Posted April 5, 2017 Share Posted April 5, 2017 3 minutes ago, Sergster said: All excess efficiency going above the cap of 175% work toward channeled abilities and with negative duration, let's say r4 fleeting and r5 streamline and 85% duration you receive the same drain as with 175% efficiency if the mods would allow you to and 100% duration. Primed streamline, one day. I feel like nobody reads the stats or abilities pages when moding lol Link to comment Share on other sites More sharing options...
(XBOX)Grimsley Clause Posted April 5, 2017 Share Posted April 5, 2017 (edited) Invigoration Drift: +15% Duration +15% Efficiency Edited April 5, 2017 by (XB1)ALG Minuscule36 Link to comment Share on other sites More sharing options...
(XBOX)Buoyant Banana Posted April 5, 2017 Share Posted April 5, 2017 16 minutes ago, Husla said: all ready have constitution for that yes we have constitution but it takes up too much space for how much it does. Link to comment Share on other sites More sharing options...
(XBOX)Buoyant Banana Posted April 5, 2017 Share Posted April 5, 2017 (edited) with r5 fleeting and r5 streamline you can hit max efficiency and still have 5 duration (if you have maxed primed continuity) Edited April 5, 2017 by (XB1)ReveIe Link to comment Share on other sites More sharing options...
(XBOX)Buoyant Banana Posted April 5, 2017 Share Posted April 5, 2017 7 minutes ago, ashrah said: would be cool...+30% duration +30% efficancy that would just be another continuity and streamline they would be drift mods so they would have to be 15% Link to comment Share on other sites More sharing options...
Sergster Posted April 5, 2017 Author Share Posted April 5, 2017 Prolonging Drift: +15% duration, +15% status effect duration. Increases one's ability duration and the lenght of all status effects procced by the user, let it be weapons or abilities. Link to comment Share on other sites More sharing options...
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