(PSN)theelix Posted July 20, 2017 Share Posted July 20, 2017 Assume you can't have both at the same time. Which do you choose? Link to comment Share on other sites More sharing options...
0 Xzorn Posted July 21, 2017 Share Posted July 21, 2017 25 minutes ago, (PS4)theelix said: My situation happens to be that I want speed, but I also want range and healing. Zenistar with P. Reach, Heal. Ret., Con. Over., P. Fury, Vol. Strike, Virul. Scour., Berserker, drifting cont. I suppose the most logical option would be to forma the weapon one more time and take off drifting contact. With >100x extra damage do I really need a combo counter? Well Berserk is going to be pretty hard to keep going at base 5% crit chance without Blood Rush or the very least True Steel / Naramon Crit bonus. Combo Counter is very important. Condition Overload and Atk speed are the only total damage multipliers you have outside the combo multiplier. Condition Overload being 2.56x (2status effects) Berserk 1.75x, P. Fury 1.55x, Combo Counter 0.5x - 4x. All of the other mods are functions of you base damage not total damage. In terms of DPS potential P. Fury or Berserk are the lower contributors assuming 2 status effects for CO. Primed Pressure point gives slightly more than 2 status CO and less than 3 status CO while P.Fury and Berserk are around equal to a 1 status CO and less than 2 status. This is assuming you have 3 stacks of Berserk which isn't going to be easy to maintain. I would ditch Berserk, esp since Berserk does not affect the Disc damage tick speed while P. Fury does. I should also mention just in case that Healing Return, Combo Multiplier and Condition Overload also do not work directly for the disc though the disc can apply extra status for the main weapon to use with Condition Overload. In this case the disc provides Corrosive + Heat while the main weapon provides mostly Corrosive + Slash making it very easy to have 2 status effects active on an enemy within the disc radius before you even strike. Link to comment Share on other sites More sharing options...
0 Moysa Posted July 20, 2017 Share Posted July 20, 2017 pressure point. period. especially if its primed pressure point Link to comment Share on other sites More sharing options...
0 BansheePrime Posted July 21, 2017 Share Posted July 21, 2017 Depends on the weapon. Link to comment Share on other sites More sharing options...
0 Serinexxa Posted July 21, 2017 Share Posted July 21, 2017 I tend to run both, and forget about body count/blood rush myself. Personal preference. Link to comment Share on other sites More sharing options...
0 mrrobotto67 Posted July 21, 2017 Share Posted July 21, 2017 primed/presure point, you get the buff in the instant, with condition overload you have to build the status first. Link to comment Share on other sites More sharing options...
0 Xzorn Posted July 21, 2017 Share Posted July 21, 2017 The only situations in melee modding that I've seen which doesn't benefit the player to use both is when using a pure physical build or a quick attack build. Pure Physical being for Bleeds only and having ideally 1 status effect and Quick attack being more about a quick slide then back to shooting. Link to comment Share on other sites More sharing options...
0 (PSN)theelix Posted July 21, 2017 Author Share Posted July 21, 2017 56 minutes ago, Xzorn said: The only situations in melee modding that I've seen which doesn't benefit the player to use both is when using a pure physical build or a quick attack build. Pure Physical being for Bleeds only and having ideally 1 status effect and Quick attack being more about a quick slide then back to shooting. My situation happens to be that I want speed, but I also want range and healing. Zenistar with P. Reach, Heal. Ret., Con. Over., P. Fury, Vol. Strike, Virul. Scour., Berserker, drifting cont. I suppose the most logical option would be to forma the weapon one more time and take off drifting contact. With >100x extra damage do I really need a combo counter? Link to comment Share on other sites More sharing options...
0 (PSN)theelix Posted July 21, 2017 Author Share Posted July 21, 2017 (edited) 12 minutes ago, Xzorn said: Well Berserk is going to be pretty hard to keep going at base 5% crit chance without Blood Rush or the very least True Steel / Naramon Crit bonus. Combo Counter is very important. Condition Overload and Atk speed are the only total damage multipliers you have outside the combo multiplier. Condition Overload being 2.56x (2status effects) Berserk 1.75x, P. Fury 1.55x, Combo Counter 0.5x - 4x. All of the other mods are functions of you base damage not total damage. In terms of DPS potential P. Fury or Berserk are the lower contributors assuming 2 status effects for CO. Primed Pressure point gives slightly more than 2 status CO and less than 3 status CO while P.Fury and Berserk are around equal to a 1 status CO and less than 2 status. This is assuming you have 3 stacks of Berserk which isn't going to be easy to maintain. I would ditch Berserk, esp since Berserk does not affect the Disc damage tick speed while P. Fury does. I should also mention just in case that Healing Return, Combo Multiplier and Condition Overload also do not work directly for the disc though the disc can apply extra status for the main weapon to use with Condition Overload. In this case the disc provides Corrosive + Heat while the main weapon provides mostly Corrosive + Slash making it very easy to have 2 status effects active on an enemy within the disc radius before you even strike. What I've noticed is that while you would think Berserker shouldn't proc enough, it procs very easily with the disk up due to how many ticks the Zenistar does. But I thank you very much for the information, as it's exactly what I was looking for. Also, I neglected to mention that my playstyle as of current consists of micromanaging that disk and Exalted Blade, which allows very interesting interactions. Though, it's not practical by any means to keep recasting an ability I could just keep up every 40 seconds, I just find it interesting. Edited July 21, 2017 by (PS4)theelix Link to comment Share on other sites More sharing options...
0 uAir Posted July 21, 2017 Share Posted July 21, 2017 Depends on the weapon, the frame, and the mods. In the most generalized sense I would take Pressure Point. Unless you can tell me you're doing something specific with multiple high status procs because I can't rule out using some horrible status weapon. >_> Link to comment Share on other sites More sharing options...
0 kyori Posted July 21, 2017 Share Posted July 21, 2017 pressure point is mandatory damage mod for the melee class. condition overload is a conditional mod. a mod that need to meet the correct condition to work. Link to comment Share on other sites More sharing options...
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(PSN)theelix
Assume you can't have both at the same time.
Which do you choose?
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