(XBOX)Fluffywolf36 Posted August 19, 2021 Author Share Posted August 19, 2021 Corpus 'Caldra' Fusion Cutter โA Caldra? Donโt see these too often anymore. These things were the best cutting tools you could get. Orokin composites, Vallis substrates, mineralsโฆ. And overseers nobody would miss.โโRude Zuud ย Special Traits: Increases total damage by 5% for each tick on an enemy for a total of 50% bonus damage.ย Depending on who you ask, the Caldra was either work of astounding genius or astounding stupidity. Or both. A supremely effective cutting tool manufactured by Anyo Corp, the Caldra fires a short but intense beam of heat that punches through almost any material. Like similar Cephalon weapons produced by those such as Suda, it has incredible functionality, easily able to cut small holes in a pinch and serve as a welder. However. When equipped with a Radiant Zodian lens and various โimprovementsโ from Solaris kitbashers such as Zuud, the Caldra becomes a highly powerful machine pistol that ignores cover, makes a mockery of shieldsโฆย andย does more damage on a target the longer itโs trained on them. While there are many tools turned to improvised weapons in the Originย System, from the Gremlins to the motherwrench to Cephalon weapons to the Serro, the Caldraโs design almost begged to be weaponized. It took all of ten minutes for Rude Zuud to convert it into a weapon, it was concealable, usable against heavy armor, and it was practically given en masse to a worker caste of the Corpus who would happily beat their overseers to death with their own pelvises. Some theorists and CEOs within Corpus space theorize that the Caldra was incompetently made through typical Anyo Corp cost-cutting, while others suggest it was an active attempt by Anyo to provoke a Solaris revolt so he could take credit for disciplining his workers. While the latter theory is contentious, Yesha Vos, leader of Vos Heavy Industries, has pointed out that there is no start to Anyoโs brilliance. He was reportedly distressed at how little argument he found. ย Stats ย Fire Rate: 14 Trigger: Continuous Magazine: 90 Reload: 2.1s Damage: 24 8 Heat 10 Slash 6 Puncture Status: 24% Crit Chance: 24% Crit Multiplier: 2.0x Punch-Through: 6m ย ย Artist Notes:Thereโs surprisingly little to say this time - honestly, I just wanted to create something that was a hybrid of meltaguns, power tools, and a machine pistol. 3 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted August 20, 2021 Author Share Posted August 20, 2021 Important Update: Headshots with the Largo now increase the explosion damage. That is all On 2020-10-29 at 7:06 PM, (XBOX)Fluffywolf36 said: Tenno 'Largo' Pistol โThis Tenno pistol was devised as a simplified Lex, meant to have a lower bore axis and thus less recoil. Unfortunately, this forced them to chamber it for lower-caliber rounds. Fortunately, said rounds are explosive.โCodexSpecial Traits:ย Headshots increase explosion damage.LORE While powerful, the Lex and Lex Prime had some flaws the Tenno werenโt shy about explaining, such as low rate of fire, and high recoil. The Largo was designed to remedy all of this, using an action derived from various rifles to facilitate an extremely low bore axis. Due to its unique mechanism, the slide only reciprocates on the sides, which leaves the sights - and barrel - unmoving while the pistol fires. Itโs always chambered for explosive rounds. On Ganymede, itโs typically compared to the Hiro gyrojet pistol, questionably favorably. Itโs much like the current 9mm vs. 45 debate among gun owners. On the one hand, the Largoโs bullets are faster than the Hiro and it holds more shots. On the other hand, the Hiro fires really, REALLY big bullets the same diameter as the average Ganymedeanโs thumb. Though bizarrely, it actually has more recoil than the Hiro, as it shoots actual bullets as opposed to tiny rockets. Much like the Grineer Argonak, aiming this weapon releases a โlaser painterโ that highlights targets at short range. Crits with this weapon are near-guaranteed. This is an exceptionally accurate, usable, robust, aimable pistol. Much like its ancestor, the Lex, itโs a common sight among civilian populations (Corpus or otherwise) that donโt have the money or tech base for energy weaponry. The Tenno version comes with a small reflex sight that highlights enemies while scoped. Tap the altfire key to use it! Unlike most Tenno weapons, theyโre not made at Tenno foundries. The best source of Largo pistols is Eisenhorn Armory on Ganymede, located near the base of Chitorr Tower in A Bao A Qu. Stats STANDARD Fire Rate: 4.6s Magazine Size: 10+1 Reload: 2.5s Total Damage: 108IMPACT: Damage: 54 18 Slash 24 Impact 12 Puncture Critical Chance: 40% Critical Multiplier: 2.4 Status Chance: 18%RADIAL Damage: 54 18ย Slash 24ย Heat 12ย Impact Critical Chance: 40% Critical Multiplier: 2.4 Status Chance: 18% Blast Radius: 2m ย Comparisons This is extremely outclassed by most revolvers Iโve made... if weโre talking headshots. Two sequential headshots from the Depezador will bring it past the Largoโs damage, especially on headshots. The Makinaโs headshot damage is ridiculous, the Naga does noticeably more on headshots. If weโre talking body shots, the Largo outclasses them. The Estampida and Hiro, however, have lower velocityโฆ but much,ย muchย higher damage. Especially on headshots.ย The Hiro also has a larger blast radius, (which I should buff at some point) and the Estampidaโs headshot damage is ridiculous. ย Artist Notes First off: I didnโt want to give it explosive rounds. But the longer I thought about itโฆ. The fewer options I felt like I had.ย It wasย reallyย hard to make this stand out. Probably not helped by the fact it looks more Titanfall than WF. ย I designed it as sort of a lower-damage equivalent to the Lex, and there were a lot of hoops I had to jump through. Has to do less damage on headshots than the Naga (Iโฆ donโt know if radial damage from this is included in headshots?), needs to be like a lower-damage Lex, easier to aim, needs to stand out next to the Marelok, Lex, and the Estampida that I made earlierโฆ canโt have a gimmick dependent on headshots because I do that a lotโฆ needs to be user friendlyโฆย And if I made this just a regular old hitscan pistol, it might feelโฆ boring.ย Normal,ย even. I already made a semiauto pistol that loads like a conventional modern-day pistol, with a headshot gimmick and power comparable to some revolvers. Some of you may be wondering: How would this even work? Why would you draw this so it looks like an upside-down 1911? And the answer is complicated, but it boils down to: Because it was funny. To make a long story short, I have a bunch of SLA Industries sourcebooks, one of which has a pistol that looks like a 1911 but almost upside-down save for the pistol grip. Iโd been reading up on pistols such as the Laugo Arms Alien and wanted to draw something inspired by it. The Laugo Arms alien, by the way,ย actually does have a bore axis this lowย - which opened me up to giving the front of the weapon the same โupside-down-1911โ look I saw in some of those SLA Industries sourcebooks. The real reason the laser painter is there is because I couldnโt decide what else would be there, and I was all like โeh why not.โ Itโs honestly a shame I used the name โTerminusโ already. This already has a laser sight, itโd be a dope Terminator reference. Then again, more people probably remember the lever-action shotgun than the AMT Hardballer Longslide from the first movie. Also, Eisenhorn Armory is a reference to, of course, Gregor Eisenhorn from 40k. He has a bolt pistol that loads shells through the pistol grip, and you just gotta ask yourself: HOW BIG ARE HIS HANDS?! I mean, Iโve seen a shotgun using specialty-made 12-gauge ammo that fits in a pistol grip, but good cripes. Dood must have enormous hands. ย 2 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted August 30, 2021 Author Share Posted August 30, 2021 COMING SOON: This thread's FOURTH ANNIVERSARY ย 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 1, 2021 Author Share Posted September 1, 2021 (edited) Tenno/Entrati "Spartoi" Pistol โA hybrid of Tenno and Entrati weaponry, designed after the Tenno Wakening by Haruka Lorne and Father. Itโs a pistol-sized cluster bomb launcher that lags behind most other explosives in terms of damage, but stands head and shoulders above them in terms of sheer number of explosions.โย Codex Special Traits *ย Releases explosions on headshots and headshot kills * Headshots deal 20% bonus damage on impact and cause cluster bomblets to home in on other enemies Lore Claiming something is the most powerful pistol in the Tenno arsenal isโฆ subjective. The Depezador hits like a truck after sufficient work, the Naga can devastate entire rooms with silent and not-so-silent headshots, the Estampida punches through heads like nothing else, the Sepulcrum roars through enemies, Pandero Prime and Lex Prime hit with the punch of some rifles, the Largo fires explosive incendiaries, and the Vasto Primeโฆ. Isnโt that powerful, but it causes intense bleeding and itโs really funny to use with a Riven. Thereโs more, but this is getting too long. The Spartoi isnโtย theย most powerful, but itโs a contender. It fires tiny cluster warheads that explode on impactโฆ. And explode into three tiny warheads. Headshots deal bonus damage on impact, and cause these bomblets to seek out enemies. Using Entrati technology, headshot kills also cause explosions. Thereโs just one problem: Itโsโฆ slow. Not unusably so, but youโd have an easier time using smaller, more manageable explosive sidearms like the Hiro, various kitguns, Largo, and Sepulcrum. They fire fasterย andย travel faster. Once youโve gotten past that one downside and its low rate of fire, thereโs nothing quite like firing the Spartoi and making everything explode all the time. It helps that itโsย veryย accurate, even in hipfire, with less spread than comparable weapons like the Sepulcrum or Kulstar. Thereโs one other thing thatโs notable about it: Itโs one of the extraordinarily few Tenno weapons built by the Tennoย afterย the Tenno Wakening, with input from Father, Rude Zuud, and at least one Ganymedean factory. Itโs far outside the price range of the average Origin System denizenโฆ But to a Tenno, with the resources of the Old War and a large sum of questionably acquired credits, well, itโs accessible enough. ย Stats ย Trigger Type: Semi Ammo Type: Secondary Projectile Noise Level: Alarming Fire Rate: 4 Magazine: 9 Reload: 3s Total Damage: 206 Impact: Total Damage: 66 38.5ย Puncture 16.5ย Slash 11ย Impact Projectile Type: Projectile Projectile Speedย ? m/s Fire Rateย 2 Status Chanceย 38% Crit Chanceย 19% Crit Multiplierย 2.2x Headshot Damage: 2.1x Punch Throughย 0 m ย Rocket Explosion Total Damageย 55 27.5ย Slash 11ย Puncture 16.5ย Impact Projectile Type AoE Status Chanceย 38% Crit Chanceย 19% Crit Multiplierย 2.2x Radius 1.7 m Damage Falloff 100% damage up to 0 m 60% damage at 1.7m 40% max reduction Headshot Explosion:ย 99ย Electricity Projectile Type AoE Status Chanceย 38% Crit Chanceย 19% Crit Multiplierย 2.2x Cluster Bombs Damage: 35.2 ( x 3) 16 Slash 16 Electricity Total Damageย 105.6 Fire Rateย 2 Projectilesย 3 (32 damage per projectile) Status Chanceย 38% Crit Chanceย 19% Crit Multiplierย 2.0x Headshot Kill explosion:ย Damage: 110 66ย impact 44ย blast Total Damageย 96 Fire Rateย 2 Projectilesย 3 (32 damage per projectile) Status Chanceย 38% Crit Chanceย 19% Crit Multiplierย 2.0x ARTIST NOTES: I was considering giving this a homing siphon altfire like the Sepulcrum, butโฆ. Do Iย reallyย want to be responsible for this thing throwing out about 27 explosions in one shot? Especially if it has Rivens and/or Galvanized Mods. It wasnโt a good idea. Originally I didnโt plan on posting this just yet. But as it was, it was going to take too long to make a new post, I couldnโt think of a siphon altfire that was a good idea, and itโs genuinely hard to think of gimmicks that work well for precise, single-target shooting in this game, especially when Iโve found myself using the Sepulcrum and Amprex more and more nowadays. (Though I do have yet another decent revolver idea I plan on at some point.) This thing is sort of a bizarre amalgam ofโฆ a number of pistols. Itโs meant to feel kind of like a bolter (you load it from the front, it feels baroqueโฆ)ย but thereโs influences from some Altered Carbon concept art (I liked the idea of the octagonal barrel being curved) and the Bergman 1895, also the Joch Bolter from Outer Worlds. There was definitely a joke in there somewhere. The fact that this is essentially a weaker Kulstar is weird, and I donโt quite know what I was going for on this one. I think I just wanted something like a Kitgun that allowed the projectiles from that one arcane to be affected by multishot. Edited October 24, 2023 by (XBOX)Fluffywolf36 2 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 9, 2021 Author Share Posted September 9, 2021 GOOD NEWS EVERYONE I have two revolver models to work from in the near future! Also, there's all this necron-ish stuff in this picture and I'm not a hundred percent sure what I was going for. 1 Link to comment Share on other sites More sharing options...
SASoHBoss Posted September 10, 2021 Share Posted September 10, 2021 On 2018-04-01 at 7:16 PM, (XBOX)Fluffywolf36 said: POYANGย Grenade Launcher "An ancestor of the Zarr, this Tenno pump-action incendiary grenade launcher was built for two things: battlefield control, and scouring Infested from the Origin System"Mag size:ย 4ย Shotgun Damage: 560 310 Heat 220ย Slash 30 Punctureย 10 Impact Critical Chance: 25% Critical Multiplier: 2.6x Status Chance: 28%Launcher:Damage: 400 180 Blast 180 Incendiary 10 Impact 30 SlashStatus Chance: 23%Crit Chance:ย 33%Crit Multiplier: 2.7xBlast Radius: 4.5ย metersPrimary Fire:ย Napalm Grenadeย - fires an incendiary grenade that bursts on impact, leaving the floor burning.ย Secondary Fire:ย Dragon's Breath -ย Fires a shotgunlike blast of incendiary pellets. The Poyang is a pump-action Tenno grenade launcher that is a study in contradictions. A Tenno weapon that was built to the artistic sensibilities of the Orokin... despite being their equivalent of the mass-produced, undercooked Grineer weaponry. Built among weapons that reward precision and accuracy... with two brutal firing modes. It seems either more Grineer than Tenno, or vice versa. And the reason for that is simple: In the early years where the Orokin turned Grineer armed with saws and archaic ballistic weapons against the Sentients, where they died by the thousands and had lifespans measurable in minutes, itย wasย a Grineer weapon. However, as the Grineer built their empire from a jumble of asteroids known as the Kuva Fortress, the Poyang was phased out in favor of the Zarr, which exchanged reload speed and rate of fire for larger warheads with bigger explosions, and the weapons used by Grineer Napalm troops. Both required less training and were simpler to build, anyway. Upon impact, the Poyang's grenades have a stagger effect on enemies caught within the blast radius. It's a grenade launcher, it just wouldn't be the same without it.Comparisons to other, similar weapons: Zarr:ย The Poyang has a better shotgun, but the Zarr's grenades cause more status, crit, and the radius is technically larger.ย Cause, y'know. Cluster bombs. Also, the Zarr has more physical damage. That said, unlike the Zarr, the Poyang is capable of reaching 100% status. While the Poyang's stats (except in terms of physical damage) may seem to surpass it, the Zarr essentially explodes twice. So really, it's up to you what you want to do here. The Poyang also has a slightly slower reload speed, and a mag size of four!Proxima:ย has a smaller blast radius at 4.0,ย but this is to compensate for the fact that it's proximity-detonated. Also, SLASH PROCS FOR DAYS.Volikor:ย While the Poyang absolutely outclasses the Volikor's dumbfire mode, (that's more of a quality of life thing) the Volikor absolutely outdoes it in terms of burst damage.artist notes My attempt at coloring a Warframe concept! I'm notย thatย happy with the coloring (I have no clue how to color in wood grain) but overall, I think this is a good attempt. If you're wondering why it's called the Poyang, well... it's a pump action grenade launcher. That looks like a giant shotgun. You might as well google the word 'poyang' if you don't get the joke. Originally it was called the Qinghai, but, well, that didn't seem immediately recognizable enough. As for why it has a shotgun mode, well... I didn't reallyย wantย to, but I figured that it was pump action and people would think "shotgun" no matter what I did. Id love to see a prime version for this.ย 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 11, 2021 Author Share Posted September 11, 2021 (edited) On 2021-09-10 at 2:43 PM, PitSARVAPGaming said: Id love to see a prime version for this.ย ...ย Huh.ย that's a good idea, actually. There's a lot of ways this thing feels a little outdated. The thing was meant for a meta before melee dominated, when I didn't think we needed a Prime Zarr, and shotgun status chance ran on bringing it up to a hundred. (I forgot to edit this one's status. It is very old.) And as it happens, I like...ย totallyย forgot to talk about the reload time and pellet count. I'll consider that.ย Only question is what to do (besides, obviously, improved damage). Maybe... something that turns it into the Zarr on direct hits like Doomguy's shotgun in Doom 2016, a couple extra rounds... Something to smooth out reload time... What do you think? Edited September 11, 2021 by (XBOX)Fluffywolf36 Link to comment Share on other sites More sharing options...
SASoHBoss Posted September 11, 2021 Share Posted September 11, 2021 2 hours ago, (XBOX)Fluffywolf36 said: ...ย Huh.ย that's a good idea, actually. There's a lot of ways this thing feels a little outdated. The thing was meant for a meta before melee dominated, when I didn't think we needed a Prime Zarr, and shotgun status chance ran on bringing it up to a hundred. (I forgot to edit this one's status. It is very old.) And as it happens, I like...ย totallyย forgot to talk about the reload time and pellet count. I'll consider that.ย Only question is what to do (besides, obviously, improved damage). Maybe... something that turns it into the Zarr on direct hits like Doomguy's shotgun in Doom 2016, a couple extra rounds... Something to smooth out reload time... What do you think? Visually I need to really see it spiral and dragoney Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 12, 2021 Author Share Posted September 12, 2021 2 hours ago, PitSARVAPGaming said: Visually I need to really see it spiral and dragoney The very quick sketch I made admittedly has a little more Akbolto Prime influence, but I can work with that..... Link to comment Share on other sites More sharing options...
SASoHBoss Posted September 12, 2021 Share Posted September 12, 2021 58 minutes ago, (XBOX)Fluffywolf36 said: The very quick sketch I made admittedly has a little more Akbolto Prime influence, but I can work with that..... If you want an idea.......a form of the round getting hot and then erupting. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 12, 2021 Author Share Posted September 12, 2021 (edited) Tenno โAdjudicasโ revolver โThis trick shot revolver - more of a sawed-down rifle - overpenetrates on body shots and ricochets to nearby targets on headshots. If you donโt hit more than one target with this, youโre using it wrong.โ Another one of Haruka Lorneโs well-known revolvers, the Adjudicas was built on a long-forgotten pattern of chain rifle. Using a combination of advanced possibility-mining technology and Entrati Siphon technology, the Adjudicas somehow ricochets rounds fired on headshots towards nearby enemies. For each successive hit on an enemy, rounds that land headshots will hit more enemies, up to a total of five. On the first shot (assuming itโs a headshot) it ricochets to one enemy, and after two shots it ricochets to two enemies on headshots. Or, from a more OOC perspective:ย Imagine a Jakobs revolver from Borderlands 3 and how on headshots they ricochet to nearby enemies. Now imagine that for landing one shot on an enemy, the next shot fired will ricochet to another enemy on headshots.* And yes, this IS affected by the number of enemies hit by punch-through.ย However, the connection to alternate possibilities is fragile. The more you hit enemies, the more likely it could be that you hit others. But the revolver will โthinkโ itโs unlikely if you miss a shot, so it loses all the โstacksโ of ricochets at once if you miss.ย The Depezador was designed for power and accuracy; the Estampida was designed for overwhelming power at the cost of almost all else; the Naga was built for stealthโฆ. and the Adjudicus was built mostly as a laugh on Haruka Lorneโs part, meant to set up increasingly strange trickshots and weaponize them. Unlike other similar weapons, itโs hitscan, so itโs much easier to use. Out of all of Lorneโs revolvers, the closest comparison is likely the Makina. Both have a crowd-control effect on headshots, and both are revolvers. The difference is that the Makina is much more predictable with its crowd control, does more damage on headshots and is (surprisingly) better against single enemies, and requires less investment for maximum performance. Meanwhile, the Adjudicus truly shines as a crowd control weapon, functioning as an Amprex in revolver form. Or, in Fatherโs parlance, a Yahrzeit** in revolver form. While hitscan is easy to use, there exists one other option. Flip-cocking the revolverโs lever action can โoverchargeโ it, firing a slow-moving explosive projectile for 33% bonus damage. It deals incredible crowd control damage, but it's far less forgiving than hitscan mode. It was a favored sidearm of several of Haruka Lorneโs Tenno compatriots such as Ginebra, Thane, and Yassin, along with her favored Dax and โsquires,โ Valentina and Jubal the Smiler. During those times, it became a nightmare for human insurgents that the Tenno, punching through entire squads with one magazine. Due to how often the Tenno were deployed against Sentients and Infested, it never developed quite the same infamy as other Tenno firearms. But with the sheer number of relatively human enemies the Tenno face in the present-day Origin System, the nightmare slowly grows for Corpus and Grineer who find themselves at the business end of this powerful revolver. ย Stats Magazine: 8 Reload: 2.6s ย ย Semi Trigger: Semi Fire rate: 2.4 Damage: 130 63 Impact 45 Slash 22 Puncture Status Chance: 42% Critical chance: 20% Critical multiplier: 2.6x Punch-Through: 0.6m ย Overcharge Trigger: Auto Charge Charge Time: 0.64 Projectile ย On Impact:ย Damage: 75.6 43.2 Impact 32.4 Slash Status Chance: 42% Critical chance: 20% Critical multiplier: 2.5x Headshot Multiplier: 2.1x ย Radial: Damage: 97.2 21.6 Puncture 43.2 Impact 32.4ย Slash Status Chance: 42 Critical chance: 20% Critical multiplier: 2.5x ย *In fact, this was actually a Borderlands 3 idea at first. More on that later. ** Think of it like an Entrati Amprex. We'll get to that at some point. Artist Notes: Itโs my FOURTH ANNIVERSARY OF DOING WF CONCEPTS and good lord man it has been a time. I'd just like to thank everyone who's been there on this thread and made it what it is - @Almighty_Jado, @Teoarrk, @Neo3602,ย @Unus, @Teridax68,ย @keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes) @HugintheCrowย (even if he probably won't respond to this tag) stellarseeker, @BlackDiamondAce, and especially @Unus. You might be wondering why I mentioned Unus twice, and the answer is simple - I like that part =D And hell, I'll even thank Sean Bigham for approving of the Meridian autoshotgun that one time, along with whoever it is that probably looked at the Meridian when they made the Cedo. Thanks, everyone. It wouldn't have been the same without you. So I decided to spend it by doing what the thread has always been about on some level: More revolver. This weapon isโฆ weird. Coming up with revolver silhouettes is a strange thing for me to do, cause Iโm not quite as willing as DE is to embrace the bizarre and do stuff like the Pandero, so this time - instead of looking at pistols - I worked from a revolver rifle silhouette. Specifically, a cap and ball rifle revolver. As a result, thereโs someโฆ peculiarities here. For one thing, thereโs the cylinder. It loads from the front, not the back. And, solely because it looks cool, you flip-@#&$ it while reloading, but it can easily be fired in double-action. Thereโs also the handguard, the lanyard, andโฆ I probably would have drawn bayonet lugs at some point, but I got bored. This also originally had a much more complicated muzzle device, but I also got tired while trying to make that.ย As with many things Iโve done, the explosive altfire was sort of an accident, but this makes it more funย andย lets you use the lever. Oh, btw, to explain the Borderlands 3 thing - originally, I had an idea for a Jakobs revolver that increased ricochetsย justย on body shots, but I thought about it and I had to ask myself โDo I really want to make a gun where you have to playย badlyย to have the most fun from it?โ So I changed it to successive hits. To balance that out now, all the stacks are gone if you miss. The name is also a Bleach reference. We have a gun called the Vasto, why not one with a name that sounds like โAdjuchasโ ? Edited October 24, 2023 by (XBOX)Fluffywolf36 4 Link to comment Share on other sites More sharing options...
Teridax68 Posted September 12, 2021 Share Posted September 12, 2021 1 hour ago, (XBOX)Fluffywolf36 said: Tenno โAdjudicasโ revolver โThis trick shot revolver - more of a sawed-down rifle - overpenetrates on body shots and ricochets to nearby targets on headshots. If you donโt hit more than one target with this, youโre using it wrong.โ Another one of Haruka Lorneโs well-known revolvers, the Adjudicas was built on a long-forgotten pattern of chain rifle. Using a combination of advanced possibility-mining technology and Entrati Siphon technology, the Adjudicas somehow ricochets rounds fired on headshots towards nearby enemies. For each successive hit on an enemy, rounds that land headshots will hit more enemies, up to a total of five. On the first shot (assuming itโs a headshot) it ricochets to one enemy, and after two shots it ricochets to two enemies on headshots. Or, from a more OOC perspective:ย Imagine a Jakobs revolver from Borderlands 3 and how on headshots they ricochet to nearby enemies. Now imagine that for landing one shot on an enemy, the next shot fired will ricochet to another enemy on headshots.* And yes, this IS affected by the number of enemies hit by punch-through.ย However, the connection to alternate possibilities is fragile. The more you hit enemies, the more likely it could be that you hit others. But the revolver will โthinkโ itโs unlikely if you miss a shot, so it loses all the โstacksโ of ricochets at once if you miss.ย The Depezador was designed for power and accuracy; the Estampida was designed for overwhelming power at the cost of almost all else; the Naga was built for stealthโฆ. and the Adjudicus was built mostly as a laugh on Haruka Lorneโs part, meant to set up increasingly strange trickshots and weaponize them. Unlike other similar weapons, itโs hitscan, so itโs much easier to use. Out of all of Lorneโs revolvers, the closest comparison is likely the Makina. Both have a crowd-control effect on headshots, and both are revolvers. The difference is that the Makina is much more predictable with its crowd control, does more damage on headshots and is (surprisingly) better against single enemies, and requires less investment for maximum performance. Meanwhile, the Adjudicus truly shines as a crowd control weapon, functioning as an Amprex in revolver form. Or, in Fatherโs parlance, a Yahrzeit** in revolver form. While hitscan is easy to use, there exists one other option. Flip-cocking the revolverโs lever action can โoverchargeโ it, firing a slow-moving explosive projectile for 33% bonus damage. It deals incredible crowd control damage, but it's far less forgiving than hitscan mode. It was a favored sidearm of several of Haruka Lorneโs Tenno compatriots such as Ginebra, Thane, and Yassin, along with her favored Dax and โsquires,โ Valentina and Jubal the Smiler. During those times, it became a nightmare for human insurgents that the Tenno, punching through entire squads with one magazine. Due to how often the Tenno were deployed against Sentients and Infested, it never developed quite the same infamy as other Tenno firearms. But with the sheer number of relatively human enemies the Tenno face in the present-day Origin System, the nightmare slowly grows for Corpus and Grineer who find themselves at the business end of this powerful revolver. ย Stats Magazine: 8 Reload: 2.6s ย ย Semi Trigger: Semi Fire rate: 2.4 Damage: 108 63 Impact 36 Slash 9 Puncture Status Chance: 42 Critical chance: 20% Critical multiplier: 2.5x ย Overcharge Trigger: Auto Charge Charge Time: 0.64 Projectile ย On Impact:ย Damage: 63 36 Impact 27 Slash Status Chance: 42 Critical chance: 20% Critical multiplier: 2.5x Headshot Multiplier: 2.1x ย Radial: Damage: 81 18 Puncture 36 Impact 27 Slash Status Chance: 42 Critical chance: 20% Critical multiplier: 2.5x ย *In fact, this was actually a Borderlands 3 idea at first. More on that later. ** Think of it like an Entrati Amprex. We'll get to that at some point. Artist Notes: Itโs my FOURTH ANNIVERSARY OF DOING WF CONCEPTS and good lord man it has been a time. I'd just like to thank everyone who's been there on this thread and made it what it is - @Almighty_Jado, @Teoarrk, @Neo3602,ย @Unus, @Teridax68,ย @keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes) @HugintheCrowย (even if he probably won't respond to this tag) stellarseeker, @BlackDiamondAce, and especially @Unus. You might be wondering why I mentioned Unus twice, and the answer is simple - I like that part =D And hell, I'll even thank Sean Bigham for approving of the Meridian autoshotgun that one time, along with whoever it is that probably looked at the Meridian when they made the Cedo. Thanks, everyone. It wouldn't have been the same without you. Happy fourth anniversary! It is good to see the thread alive and well, and congratulations on the newest addition! I very much like the idea of a pistol with ricocheting headshots: it's a niche that's not properly explored in-game yet, and it would reward accuracy with multi-target murder as well, which is particularly important these days now that AoE is so dominant. The stats look good (I would add a percentage mark after the status chance number though), and the silhouette on the revolver is both distinct and elegant. Job well done! Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 13, 2021 Author Share Posted September 13, 2021 (edited) 3 hours ago, Teridax68 said: Happy fourth anniversary! It is good to see the thread alive and well, and congratulations on the newest addition Thanks so much, and glad to see you here! 3 hours ago, Teridax68 said: it's a niche that's not properly explored in-game yet, and it would reward accuracy with multi-target murder as well, which is particularly important these days now that AoE is so dominant. I've done it twice before! Once with thisย ooooldย shotgun called the Oribi, and the other time with a slightly more recent rifle called the Jubal. Except that was automatic. That was a fun one. (I might need to buff or prime the Oribi. If we're priming the Strun, it might be a good idea.) 3 hours ago, Teridax68 said: The stats look good (I would add a percentage mark after the status chance number though), ...I knew I was forgetting something. 3 hours ago, Teridax68 said: and the silhouette on the revolver is both distinct and elegant. Job well done! SOSH!TE, ARIGATOU While we're talking, this is what I sawed it down from: Edited September 13, 2021 by (XBOX)Fluffywolf36 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 13, 2021 Author Share Posted September 13, 2021 20 hours ago, Teridax68 said: Happy fourth anniversary! It is good to see the thread alive and well, and congratulations on the newest addition! I very much like the idea of a pistol with ricocheting headshots: it's a niche that's not properly explored in-game yet, and it would reward accuracy with multi-target murder as well, which is particularly important these days now that AoE is so dominant. The stats look good (I would add a percentage mark after the status chance number though), and the silhouette on the revolver is both distinct and elegant. Job well done! Also: After that last revolver, the next few guns are gonna getย weeeeeird. 1 Link to comment Share on other sites More sharing options...
SASoHBoss Posted September 14, 2021 Share Posted September 14, 2021 On 2021-09-12 at 6:00 PM, (XBOX)Fluffywolf36 said: Tenno โAdjudicasโ revolver โThis trick shot revolver - more of a sawed-down rifle - overpenetrates on body shots and ricochets to nearby targets on headshots. If you donโt hit more than one target with this, youโre using it wrong.โ Another one of Haruka Lorneโs well-known revolvers, the Adjudicas was built on a long-forgotten pattern of chain rifle. Using a combination of advanced possibility-mining technology and Entrati Siphon technology, the Adjudicas somehow ricochets rounds fired on headshots towards nearby enemies. For each successive hit on an enemy, rounds that land headshots will hit more enemies, up to a total of five. On the first shot (assuming itโs a headshot) it ricochets to one enemy, and after two shots it ricochets to two enemies on headshots. Or, from a more OOC perspective:ย Imagine a Jakobs revolver from Borderlands 3 and how on headshots they ricochet to nearby enemies. Now imagine that for landing one shot on an enemy, the next shot fired will ricochet to another enemy on headshots.* And yes, this IS affected by the number of enemies hit by punch-through.ย However, the connection to alternate possibilities is fragile. The more you hit enemies, the more likely it could be that you hit others. But the revolver will โthinkโ itโs unlikely if you miss a shot, so it loses all the โstacksโ of ricochets at once if you miss.ย The Depezador was designed for power and accuracy; the Estampida was designed for overwhelming power at the cost of almost all else; the Naga was built for stealthโฆ. and the Adjudicus was built mostly as a laugh on Haruka Lorneโs part, meant to set up increasingly strange trickshots and weaponize them. Unlike other similar weapons, itโs hitscan, so itโs much easier to use. Out of all of Lorneโs revolvers, the closest comparison is likely the Makina. Both have a crowd-control effect on headshots, and both are revolvers. The difference is that the Makina is much more predictable with its crowd control, does more damage on headshots and is (surprisingly) better against single enemies, and requires less investment for maximum performance. Meanwhile, the Adjudicus truly shines as a crowd control weapon, functioning as an Amprex in revolver form. Or, in Fatherโs parlance, a Yahrzeit** in revolver form. While hitscan is easy to use, there exists one other option. Flip-cocking the revolverโs lever action can โoverchargeโ it, firing a slow-moving explosive projectile for 33% bonus damage. It deals incredible crowd control damage, but it's far less forgiving than hitscan mode. It was a favored sidearm of several of Haruka Lorneโs Tenno compatriots such as Ginebra, Thane, and Yassin, along with her favored Dax and โsquires,โ Valentina and Jubal the Smiler. During those times, it became a nightmare for human insurgents that the Tenno, punching through entire squads with one magazine. Due to how often the Tenno were deployed against Sentients and Infested, it never developed quite the same infamy as other Tenno firearms. But with the sheer number of relatively human enemies the Tenno face in the present-day Origin System, the nightmare slowly grows for Corpus and Grineer who find themselves at the business end of this powerful revolver. ย Stats Magazine: 8 Reload: 2.6s ย ย Semi Trigger: Semi Fire rate: 2.4 Damage: 108 63 Impact 36 Slash 9 Puncture Status Chance: 42 Critical chance: 20% Critical multiplier: 2.5x ย Overcharge Trigger: Auto Charge Charge Time: 0.64 Projectile ย On Impact:ย Damage: 63 36 Impact 27 Slash Status Chance: 42 Critical chance: 20% Critical multiplier: 2.5x Headshot Multiplier: 2.1x ย Radial: Damage: 81 18 Puncture 36 Impact 27 Slash Status Chance: 42 Critical chance: 20% Critical multiplier: 2.5x ย *In fact, this was actually a Borderlands 3 idea at first. More on that later. ** Think of it like an Entrati Amprex. We'll get to that at some point. Artist Notes: Itโs my FOURTH ANNIVERSARY OF DOING WF CONCEPTS and good lord man it has been a time. I'd just like to thank everyone who's been there on this thread and made it what it is - @Almighty_Jado, @Teoarrk, @Neo3602,ย @Unus, @Teridax68,ย @keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes) @HugintheCrowย (even if he probably won't respond to this tag) stellarseeker, @BlackDiamondAce, and especially @Unus. You might be wondering why I mentioned Unus twice, and the answer is simple - I like that part =D And hell, I'll even thank Sean Bigham for approving of the Meridian autoshotgun that one time, along with whoever it is that probably looked at the Meridian when they made the Cedo. Thanks, everyone. It wouldn't have been the same without you. So I decided to spend it by doing what the thread has always been about on some level: More revolver. This weapon isโฆ weird. Coming up with revolver silhouettes is a strange thing for me to do, cause Iโm not quite as willing as DE is to embrace the bizarre and do stuff like the Pandero, so this time - instead of looking at pistols - I worked from a revolver rifle silhouette. Specifically, a cap and ball rifle revolver. As a result, thereโs someโฆ peculiarities here. For one thing, thereโs the cylinder. It loads from the front, not the back. And, solely because it looks cool, you flip-@#&$ it while reloading, but it can easily be fired in double-action. Thereโs also the handguard, the lanyard, andโฆ I probably would have drawn bayonet lugs at some point, but I got bored. This also originally had a much more complicated muzzle device, but I also got tired while trying to make that.ย As with many things Iโve done, the explosive altfire was sort of an accident, but this makes it more funย andย lets you use the lever. Oh, btw, to explain the Borderlands 3 thing - originally, I had an idea for a Jakobs revolver that increased ricochetsย justย on body shots, but I thought about it and I had to ask myself โDo I really want to make a gun where you have to playย badlyย to have the most fun from it?โ So I changed it to successive hits. To balance that out now, all the stacks are gone if you miss. The name is also a Bleach reference. We have a gun called the Vasto, why not one with a name that sounds like โAdjuchasโ ? This revolver do be looking pretty good. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 14, 2021 Author Share Posted September 14, 2021 42 minutes ago, PitSARVAPGaming said: This revolver do be looking pretty good. Thanks =D I love revolvers. Link to comment Share on other sites More sharing options...
LagartoPunkarra Posted September 14, 2021 Share Posted September 14, 2021 That revolver is yeeing on my haws, I need it! Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 15, 2021 Author Share Posted September 15, 2021 8 hours ago, ElecDeathblade said: That revolver is yeeing on my haws, I need it! Revolvers that yee your haws are like.... *checks notes* Okay, I don't know how much it happens here, but there's about 9 revolvers on this thread (counting that one) that should probably produce that same effect. There's one that does guaranteed heat procs on headshots,ย a shotgun revolver, a shotgun pistol that looks like a revolver but isn'tย and is basically just a beehive grenade on a stick, there's one that releases explosions on headshots, there's one that's scoped and silenced, there's one that increases critical damage for each headshot you land and has an underbarrel shotgun, and there's one that's basically the Wingman Elite from Titanfall 2. (I like those last 3 =D ) There's also a flaregun revolver but I'm not sure if that yees on your haws Link to comment Share on other sites More sharing options...
LagartoPunkarra Posted September 15, 2021 Share Posted September 15, 2021 7 hours ago, (XBOX)Fluffywolf36 said: There's also a flaregun revolver but I'm not sure if that yees on your haws That yees my haws, yes Link to comment Share on other sites More sharing options...
keikogi Posted September 15, 2021 Share Posted September 15, 2021 On 2021-09-12 at 7:00 PM, (XBOX)Fluffywolf36 said: Itโs my FOURTH ANNIVERSARY OF DOING WF CONCEPTS and good lord man it has been a time. I'd just like to thank everyone who's been there on this thread and made it what it is - @Almighty_Jado, @Teoarrk, @Neo3602,ย @Unus, @Teridax68,ย @keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes) @HugintheCrowย (even if he probably won't respond to this tag) stellarseeker, @BlackDiamondAce, and especially @Unus. You might be wondering why I mentioned Unus twice, and the answer is simple - I like that part =D And hell, I'll even thank Sean Bigham for approving of the Meridian autoshotgun that one time, along with whoever it is that probably looked at the Meridian when they made the Cedo. glat to know Iยดve helped. Also neat color scheme reminds me off the anniversary guns but the sutler use of purple made it more elegant. I also like itยดs simple visual goes really well with the old stick off the tenno ( use really basic gun but pushed to their absolute limit with good materials and desing ). The small key chains things also git it a lot off visual flair and recoginalible siloute. The weapon also has itยดs own "combo" counter and it does a really good job a rewarding precision to the point its acutally worth it to aim before taking the shot because at max stacks this weapon looks like a beast.ย I like the idea off rewarding consecutive headshots and it gave me an iteresting idea for a corpus gun ( specter particle nonsense). What about a pistol that stores headshots. Each head shot you do gets stored , alt fire your frame goes mesa for a secont and headshots as many times as there where headshots stored. What do you think ?ย ย 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 15, 2021 Author Share Posted September 15, 2021 3 hours ago, ElecDeathblade said: That yees my haws, yes Yeah-bwoy (To save you some trouble, here it is) ย ย On 2020-05-05 at 1:25 PM, (XBOX)Fluffywolf36 said: Grineer 'Sigul' Flaregun Revolver Grineer โSigulโ Flare Pistol โBefore the newest Infestation outbreak, this Grineer flaregun was a survival tool. In a sense, it still is.โ Special Traits:ย Guaranteed Heat Procs on direct hitsSticky Mode: Increases damage by 5% on an enemy for each round โstuckโ to an enemy. ย The Sigul is a Grineer take on the flaregun, and thus it has all the traits one would expect of a Grineer weapon - loud, oversized, questionably overengineered, and much more lethal than it should be. This particular Sigul model was redesigned after several early encounters with Infested on Earth - one Grineer platoon, running low on ammo, found themselves fighting the Infested with flareguns. As Infested are extremely vulnerable to heat, this worked out extremely well. The Ceres-based Corba Production Zone then rebuilt the Sigul according to the wishes of the survivors, including a remote-detonation mechanism similar to the Kulstar, and a four-round revolver cylinder. It loads by swinging the barrel and cylinder off to the side - like a top-break revolver, but sideways instead of upwards. Or, if youโre wondering, itโs just like that revolver from Deus Ex. Itโs loud and unsubtle, but nobody ever expected Grineer weaponry to be anything but. For Grineer officers that desire a weapon with a little bit more intimidation value and simplicity than a Marelok or Kraken, who find custom weapons such as the Seer far outside their price range, the Sigul is a popular and cost-effective choice. It has its downsides, though. Unlike its counterpart, the Kulstar, the Sigul canโt fire underwater, and its rounds have noticeable drop-off. Near misses with the Sigulโs flares will deal heat damage enemies and have a chance to ignite them - basically, think of this like a combination of a grenade launcher and a Plasmor, but with a much smaller projectile. They act sort of like plasmor projectiles until they make direct hits with an enemy, at which point they explode and deal guaranteed incendiary damage. It also comes with a remote-detonating โstickyโ mode. Upon activation, the flares will stick to nearby surfaces. They can be remotely detonated either by reloading, or tapping the alt fire key again. For each sticky on an enemy, the damage of each successive explosion increases by 5%. STATS Trigger: SemiautoNoise: AlarmingFire rate: 2Magazine: 4Reload: 2.8s ย Flare Impact:Damage: 140Crit Chance: 11%Crit Multiplier: 1.9xStatus Chance: 33%Damage Falloff:ย ย ย Full Damage up to 30mย ย ย Min Damage at 60mย ย ย 50% Max ReductionAccuracy Falloff:ย Full accuracy up to 45m ย Flare Explosion: Damage: 210ย Crit Chance: 11%Crit Multiplier: 1.9xSatus Chance: 33%Blast Radius: 3.5m ย Artist Notes: Whooo, boy. Iโve been sitting on this for a long time. Iโve wanted to make something like this for awhile - Infested are vulnerable to heat, and the Grineer adapting a flaregun for use against them made perfect sense to me. A Grineer flaregun revolver always felt to me like the only way I could make a Grineer revolver work - every gimmick I could think of for revolvers (silenced, has a shotgun and a crit combo multiplier) felt more Tenno. Admittedly, the Estampida totallyย couldย have been Grineer, itโs slow, overpowered, and non-hitscan, but I justย reallyย wanted a Trigun reference.ย I like Trigun. Originally, this was going to have five shots, but, well, I did that already with the Plasmoid. (And yes, the cylinder is a reference to Hellboy.) Itโs possible I may have hobbled this a lot by making it more of a grenade launcher than a pistol, but I have at least two other pistols that are functionally the same as rocket launchers, and for that matter so does Warframe. I wanted to do something different. NOTE: Of every non-hitscan heavy pistol Iโve made, hereโs a list of them arranged in velocity from slowest to fastest. Just so I can get that off my chest.ย Sigul - But arguably the most powerful. Vos Plasmoid - travels at roughly the same speed as the EPG from Titanfall 2. Hiro: Has the best status of all of them - and it travels at the same speed as your average Dahl pistol. Definitely the most well-rounded. On that note, Iโm seriously wondering if this hit the right niche for power. Has the best fire rate of them. And no recoil.) Estampida - ย Travels at whatever speed the Wingman Elite from Titanfall 2 does. IDK man. It doesnโt have the raw damage of any of these (except possibly the Hiro. Maybe. I mean, that one has aย lotย of status) but itโs the easiest to hit headshots with it. And it has the best headshots. Largo - fastest non-hitscan explosive out of all of these. I think.ย ย 1 Link to comment Share on other sites More sharing options...
Neo3602 Posted September 15, 2021 Share Posted September 15, 2021 On 2021-09-12 at 5:00 PM, (XBOX)Fluffywolf36 said: Itโs my FOURTH ANNIVERSARY OF DOING WF CONCEPTS and good lord man it has been a time. I'd just like to thank everyone who's been there on this thread and made it what it is - @Almighty_Jado, @Teoarrk, @Neo3602,ย @Unus, @Teridax68,ย @keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes) @HugintheCrowย (even if he probably won't respond to this tag) stellarseeker, @BlackDiamondAce, and especially @Unus. You might be wondering why I mentioned Unus twice, and the answer is simple - I like that part =D And hell, I'll even thank Sean Bigham for approving of the Meridian autoshotgun that one time, along with whoever it is that probably looked at the Meridian when they made the Cedo. Thanks, everyone. It wouldn't have been the same without you. So I decided to spend it by doing what the thread has always been about on some level: More revolver. This weapon isโฆ weird. Coming up with revolver silhouettes is a strange thing for me to do, cause Iโm not quite as willing as DE is to embrace the bizarre and do stuff like the Pandero, so this time - instead of looking at pistols - I worked from a revolver rifle silhouette. Specifically, a cap and ball rifle revolver. As a result, thereโs someโฆ peculiarities here. For one thing, thereโs the cylinder. It loads from the front, not the back. And, solely because it looks cool, you flip-@#&$ it while reloading, but it can easily be fired in double-action. Thereโs also the handguard, the lanyard, andโฆ I probably would have drawn bayonet lugs at some point, but I got bored. This also originally had a much more complicated muzzle device, but I also got tired while trying to make that.ย As with many things Iโve done, the explosive altfire was sort of an accident, but this makes it more funย andย lets you use the lever. Oh, btw, to explain the Borderlands 3 thing - originally, I had an idea for a Jakobs revolver that increased ricochetsย justย on body shots, but I thought about it and I had to ask myself โDo I really want to make a gun where you have to playย badlyย to have the most fun from it?โ So I changed it to successive hits. To balance that out now, all the stacks are gone if you miss. The name is also a Bleach reference. We have a gun called the Vasto, why not one with a name that sounds like โAdjuchasโ ? Can't believe it's been 4 years. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 15, 2021 Author Share Posted September 15, 2021 3 hours ago, keikogi said: glat to know Iยดve helped. ย Course you have! This thread is fueled by support... and without feedback from people like you, I would've given up a looooooong time ago. 3 hours ago, keikogi said: Also neat color scheme reminds me off the anniversary guns but the sutler use of purple made it more elegant ...Wait.ย Does it?!ย That was actually kind of an accident lol. On all counts. Honestly, I just didn't want to do wooden orangey-brown and silver (again) and picked the Tiberon at random to use as the base for the color. Thanks again there =D 3 hours ago, keikogi said: The small key chains things also git it a lot off visual flair and recoginalible siloute. That's a relief! Originally, I was just gonna have this on the front, but I thought it'd look cool if I added it to both. I struggle (aย lot) with coming up with distinct silhouettes for weaponry, especially revolvers - you can see some of this happening about a week ago.ย Thankfully, I have 4-6ย more revolver ideas for the near future.ย There's a full-auto one inspired by The Last Wrod, one that's basically a full-auto pocket opticor, (I'm saving that for later) one that's basicallyย alsoย a pocketย opticor except it's a railgun instead of a laser, there's that thing in that picture from about a week ago inspired by the Enmitic Pistol (not sure what it does - might be baby charge rifle from Apex?) and one that reduces armor and shields on headshots. As inspired by how much trouble we have on Steel Path. Next post will actually be a sniper rifle or some bizarre near-alien thing. Probably the latter. 3 hours ago, keikogi said: The weapon also has itยดs own "combo" counter and it does a really good job a rewarding precision to the point its acutally worth it to aim before taking the shot because at max stacks this weapon looks like a beast.ย That's great! I'mย also hoping it's balanced a bit by howย unforgivingย it is if you miss. It was tempting not to, but it took all of ten seconds to figure that at Maximum Potential this thing is basically an Amprex (or, for more current WF players, pre-nerf Kuva Nukor) in revolver form. Probably best that isn't easy to keep up lol. 3 hours ago, keikogi said: I like the idea off rewarding consecutive headshots and it gave me an iteresting idea for a corpus gun ( specter particle nonsense). What about a pistol that stores headshots. Each head shot you do gets stored , alt fire your frame goes mesa for a secont and headshots as many times as there where headshots stored. What do you think ?ย ย Sounds like uhhh.... super Pandero.ย Perhaps even what Pandero prime should have been when you consider how normal that feels compared to regular Pandero. I'm thinking that it this was to happen, it'd need to be a pistol (possibly semiauto?) that looks like a weird revolver. Something like this but with a much fatter mag. 5 minutes ago, Neo3602 said: Can't believe it's been 4 years. Right?! Whereย doesย the time go Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 15, 2021 Author Share Posted September 15, 2021 Also, at least 2 of the next 3-4 guns will be Really Weird. There's oneย reallyย bizarre, alien gun I have (notย literallyย alien.) I've made a lot of progress on, the one after that will be a Grineer sniper rifle, and after that? Probably another alien gun. Weirdly enough, I'm intending for most of them to be burstfire. 1 Link to comment Share on other sites More sharing options...
Neo3602 Posted September 15, 2021 Share Posted September 15, 2021 29 minutes ago, (XBOX)Fluffywolf36 said: Also, at least 2 of the next 3-4 guns will be Really Weird. There's oneย reallyย bizarre, alien gun I have (notย literallyย alien.) I've made a lot of progress on, the one after that will be a Grineer sniper rifle, and after that? Probably another alien gun. Weirdly enough, I'm intending for most of them to be burstfire. Sounds fun, I love weird stuff. Link to comment Share on other sites More sharing options...
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