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Fluffy's warframe concepts - weapons and enemies! (Newest concept - ๐‘ฎ๐’“๐’Š๐’Ž๐’๐’Š๐’“๐’† ๐’๐’‡ ๐’‚ ๐’‡๐’Š๐’“๐’†-๐’„๐’–๐’๐’•!!!!!!)


(XBOX)Fluffywolf36
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NOTE: The Hombrage has been renamed to the Phenex.

Why? Cause it was cool lol.

ย ย 

On 2024-07-26 at 12:25 AM, (XBOX)Fluffywolf36 said:

Vaulter โ€˜PHENEXโ€™ Pistol

โ€œThis primitive Vaulter pistol might have been something to reckon with once upon a time, but the technology of the Origin System has far outstripped it. Headshots charge Incarnon form.โ€
--Codex

vaulter__hombrage__pistol_by_fluffywolf3
Lore

โ€œWhy did we keep these ancient relics like that pistol? The same reason we kept books. The Orokin hated it, and we were people who would suffer no consequence. We needed little other reason.โ€

โ€“Loid, if you have this weapon equipped.
ย 

This pistol fires caseless flechettes propelled through a carbon nanotube barrel which conducts electricity, allowing it to function in a manner not dissimilar to a railgun by magnetically propelling ferromagnetic fin-stabilized flechettes downrange*.

Somewhat unfortunately, its low projectile velocity, low stopping power, and low fire rate hold it back. However, using the Incarnon adapter that Albrecht Entrati fit into the weapon, itโ€™s capable of rushing far past its limits - adding a blast radius, increasing velocity, increasing its damage.

In Incarnon form, it fires a searing bosonic beam with unlimited enemy punchthrough that causes enemies to explode on death.

The blueprint(s?) for this weapon is found in the various secret rooms within the Entrati Labs. As itโ€™s made of particularly primitive materials, itโ€™s very easy to craft. On the POM-2 computer that houses its blueprints, itโ€™s listed as a Vaulter artifact.

Vaulters were a civilization that lived in ancient space colonies dug into the rock of moons and asteroids, who found themselves quite unexpectedly buried under Orokin terraforming efforts - some of which may have been concerted efforts to kill them under the rampant plant growth and sea formation.

Their artifacts were extraordinarily rare even during the time of the Orokin, due to the Orokin policy of destroying every Vaulter artifact they could find, and forcing them through a process of cultural genocide so thorough the Vaulters forgot even the name of their culture. In the contemporary Origin System, a Vaulter relic is so impossibly rare that even Parvos Granum might raise an eyebrow at it.

ย 

In fact, Vaulter artifacts are a keen interest for Granum, who remains curious about this legacy of pre-Orokin eras.

Allegedly, any Orokin noble found to possess these relics was to be killed by Warframes or the Scoria, but the highest-ranking Orokin had a way of evading punishment under their own laws.

Somewhat superficially, it resembles the Tenno โ€˜Largoโ€™ pistol. Unlike the Largo, this is gas-operated, making it far heavier. In fact, itโ€™s quite likely it was an ancestor due the Largo.

Unlocking Incarnon nodes for it actually reveals various memories from Albrecht and Loid!

โ€“

* I prefer not to think of how Tenno firearms actually work. Maybe itโ€™s kinda like this? Maybe theyโ€™re electrothermal-chemical, explaining the high velocity? It doesnโ€™t matter and ultimately I think weโ€™re happier not thinking about it.
ย 

Upgrade 1:
โ€œIt is, simply, a pistol. One thing distinguishes it, however: it is a Vaulter design. This one may very well have been built and designed in the great hive clusters of Earth, even before then. So many things from that time are lost, and so it was our goal to bathe such ancient artifacts in Void energy to see what memories I could extract.โ€

โ€“Loid

ย 

A: HV Rounds

Increases projectile speed by 35%

ย 

B: Keratin Trigger
Increases fire rate by 40%

ย 

C: Speed Holster:
Increases swap speed, ADS speed, and aim assist.

ย 

Upgrade 2:

โ€œHistory from before the dawn of the Empire has always been murky at best. So few things survive from beforehand. Bidanians, Oeizu, and Vaulters, Oneiroi and Satko, all of whom fled the Empire before Void travel was perfected, know something of history before the Orokin. And itโ€™s for that reason the Orokin persecuted them so.โ€

โ€“Loid

ย 

A: Overcharged Munitions
Increase damage by 75

Chaining Charged Attacks reduces their Charge Time by -12--6%. Stacks 5 times.

ย 

B: Ganymede Drill
increase damage by 75

Increase damage by 15 and fire rate by 10% for each status effect afflicting you.


ย 

Upgrade 3

โ€œThe strongest emotions that came from Vaulter artifacts were hatred and fear. Perhaps itโ€™s for this reason that theโ€ฆ incarnate form of the weapon is so aggressive and destructive. I may never know what, exactly, the vaulters hated and feared so, but I can guess.โ€

โ€“Loid

A: HV Rounds

Increases projectile speed by 35%

ย 

B: Hateful Grasp:ย 

Increases range of incarnon altfire.

ย 

Upgrade 4:

โ€œEven without their knowledge of history, the Vaulters lived a comfortable life serviced by machines. The Orokin called that slavery, though they had plans to institute their own type of oppression. Much of their knowledge - pre-Orokin governmental systems, religions, cultures, and artworkโ€ฆ was, as I can tell, anathema to them. Funny how they could glorify the ancient myths while also treating people from those times as barbarians.โ€

โ€“Albrecht

ย 

A: Critical Parallax
Increases Critical Chance by 21%

Increases Critical Multiplier by 0.3x

ย 

B: Elementalist
Increases Status Chance by 15

ย 

C: Statistical Imbalance:
Increase status chance by 12%
Increases Critical Chance by 12%


ย 

Stats:
Type: Pistol

Magazine: 14+1

Trigger: Charge

ย 

Uncharged:

(NOTE: Fires as fast as you can pull the trigger)

Damage: 72

7.15 Impact

89.7 Puncture

7.15 Slash

Headshot Multiplier: 3.3x

Crit Chance: 24%
Crit Multiplier: 2.1x

Status Chance: 24%

Non-Hitscan

ย 

Charged:

Charge Time: 0.9s
Damage: 130

13 Impact

104 Puncture

13 Slash

Headshot Multiplier: 3.3x

Crit Chance: 24%
Crit Multiplier: 2.1x

Status Chance: 24%

Punch-Through: 0.4m

Non-Hitscan

ย 

Incarnon Form

Trigger: Continuous

Magazine: 100

Damage: 60 Blast

Crit Chance: 27%
Crit Multiplier: 2.4x

Status Chance: 39%

Enemy Punchthrough: Infinite

Object Punchthrough: Eh

ย 

Incarnon Form Explosion:
Damage: 120 Heat

Range: 2m

Crit Chance: 27%
Crit Multiplier: 2.4x

Status Chance: 39%

Type: Radial


Artist notes:
DAMN (jam) coming up with Incarnon stuff was a headache and a half. Originally, thisโ€ฆ totally was a WF idea, but then I couldnโ€™t think of anything and posted the original version just for the halibut.

ย 

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  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - ๐™€๐™ฃ๐™ฉ๐™ง๐™–๐™ฉ๐™ž ๐˜พ๐™๐™š๐™ข๐™ฉ๐™๐™ง๐™ค๐™ฌ๐™š๐™ง!!!!!)
Posted (edited)

Entrati โ€˜Nazarโ€™ Chemthrower

โ€œDesigned to douse enemies with exotic chemicals, this Entrati weapon fires a searing high-pressure jet of the Vitriol so common in Albrechtโ€™s laboratories that splashes to other enemies within a small radius, creating a pool of damaging Vitriol on death. Siphon mode fires three bouncing, penetrating corrosive projectiles.
--Codex

entrati__nazar__chemthrower_by_fluffywol
Lore

Adapted from one of Father Entratiโ€™s designs, this weapon has more in common with a high pressure water cutter than a flamethrower. It shoots a high pressure jet of Vitriol kept within a spacial compression flask that holds more than its outward dimensions suggest. It releases a small radial burst of damage on impact with enemies and hard surfaces.

Kills with this weapon leave pools of Vitriol, only three of which can be active at any time. Shooting enemies within the pool of vitriol causes toxin to arc to nearby enemies, as theย  pool of Vitriol has a tendency to superconduct the energy poured into it.

Said kills also charge Incarnon mode, which shoots 3 Plasmor-like projectiles that deal Corrosive damage in a horizontal spread, and bounce on hard surfaces. These also create Vitriol pools on death, and have headshot multiplier.

The facts of this weaponโ€™s design remain unknown. While Father Entrati was the engineer of the family, andย  did make mechanisms to spray Vitriol, (even though he doesnโ€™t know what it was) he has no memories of making this weapon(1).

On the surface of Deimos in the distant past, this weapon was meant as a more low-tech solution to Infestation, designed for special purposes that required dissolving Infestation (often to get at more useful components) as opposed to merely burning it.

In the present day, it serves as a surprisingly effective antiarmor weapon. The high-pressure jet does an appreciable amount of Puncture damage. Combined with its corrosive damage and splash damage,ย  itโ€™s a perfect choice against Rogue Culverin, melting the precious components that compose them. However, itโ€™s also a trivial task for it to melt Grineer back into something similar to the raw gene-soup from which they were formed. Somehow, (2) the Mycona were able to get their hands on these ancient weapons, and their effect on Grineer was best left unremembered.

ย 

  1. I had nothing to do with this btw. I do ballistics,ย  Iโ€™ve never worked with pressurized jets. I mean, I did make a repro of an air rifle once. ~Haruka Lorne

    1. You stole that from the past, didnโ€™t you. ~Thane

    2. I mean I stole an air rifle, but I didnโ€™t plagiarize it. Iโ€™m not a monster! ~Haruka Lorne

    3. Haruka, I have literally seen you Operate a Vulkodlak frame and eat a Corpus Executor alive in front of his children. ~Ginebra

    4. Yeah, but unlike him, I didnโ€™t steal other people's work! ~Haruka Lorne

ย (2) It was me. I regert nothing.~Haruka Lorne

ย 

Incarnon Upgrades:

ย 

Upgrade 1: incarnon form: Headshots Charge Incarnon Transformation

ย 

Upgrade 2:ย 

A: Overpressure:
Increases projectile velocity in Incarnon Mode and beam length in Primary Fire.
B: High Pressure:
Increases fire rate by 30%.

ย 

Upgrade 3:

A: Liquefactor:
Increase Damage by +7
B: Chirality:
Increase Damage by +6, increases damage by 30% for each status effect on an enemy.

C: Chemical Dependency:
Increases damage by +4, increases damage by 20% on direct hits from the beam (i.e, not the radius) for each enemy currently being damaged by this weapon.ย 

ย 

Upgrade 4:

A: Reincarnated:
Increases damage of primary fire by +5 when Incarnon gauge is full.

B: Splash Damage:
Increases radius of beam and corrosive puddle.

C: Toxicologist:
Enemies killed by this weapon have a 50% chance to explode in Gas Damage.

ย 

Stats

Primary Fire:
Trigger: continuous

Ammo Max: 240

Ammo Pickup: 30

Ammo Type: Rifle

Magazine: 120

Fire Rate: 16
Reload: 3.5s

Projectile Type: Beam

ย 

Normal Attacks:
Damage: 21

12 Corrosive

9 Puncture

Critical Chance: 33%
Critical Multiplier: 2.4x

Status Chance: 21%

Range: 24m

Blast Radius: 3m

ย 

Area Attacks:

Damage: 10 Toxin
Critical Chance: 33%
Critical Multiplier: 2.1x

Status Chance: 21%

Range: 3m

ย 

Corrosive Pool:

Damage: 10 Corrosive
Critical Chance: 1%

Critical Multiplier: 1.0x

68% chance to inflict corrosive status effect

Duration: 6s

Range: 6m

ย 

Incarnon Form

Trigger: Auto

Magazine: 100

Fire Rate: 4

Projectile Type: Projectile

Multishot: 3

Damage: 118

71 Corrosive

47 Impact

Critical Chance: 21%
Critical Multiplier: 3.0x

Status Chance: 39%

Bounces: 3

Object Punchthrough: No

Enemy Punchthrough: Yes

ย 

Artist Notes:

This was named after the Turkish symbol for the Evil Eye, which I first became acquainted with when I spent two weeks in Turkey awhile back. Good times. Lots of cats.

ย 

This unfortunately means it's the first Entrati gun I did not name after a funerary rite, (wack) especially one involving fire (also wack). But hey, it's pattered after "Vitriol" from Albrecht's labs (I am admittedly not sure what Vitriol is from a lore perspective. Is it a necessary component for Albrecht's work? A byproduct that was repurposed like the Chemical Thrower from Deep Rock Galactic?) so naming it after something involving eyes felt right. But I unfortunately couldn't find funerary practices involving eyes so that was out.

ย 

Hoo bwoy this was a nightmare and a half to stat. On the one hand, statting a Siphon altfire that works kinda like, say, Gjallarhorn stapled to a pistol (Thatโ€™s the Absoute from awhile back - the altfire releases 3 homing bombs on impact, which turn into 3 more bombs.)means I only have to stat it once, but on the other hand, an Incarnon mode means I have to pre-nerf this. Go me.

Incarnon mode was inspired by the Arctic Rifle from Roboquest! The Arctic Rifle isโ€ฆ pretty understandable - it freezes enemies and fires 3 projectiles in a horizontal spread. This gives it a weird not-quite-an-SMG, not-quite-a-shotgun role, but itโ€™s decent for the situations where youโ€™ll find it in game.ย 

And also it just feltโ€ฆ natural, somehow. To explain this, the Incarnon mode for the Prisma Gorgon was a Primary Tombfinger-like gun that used the charge trigger. And we just did notโ€ฆ we did not vibe with it.ย  At least, I didnโ€™t. It made the ammo feel too much like a resource compared to how spray and pray a Gorgon normally is, and it just felt too different. I donโ€™t quite like the Somaโ€™s autoshotgun mode (I did it better lmao. Though I will admit itโ€™s funny both me and DE gave it 8 pellets.) but it does feel like a logical progression.

The silhouette was also inspired by placeholder art for the Immolation Rifle on 1d6chan!

Imolation Rifle

ย 

Edited by (XBOX)Fluffywolf36
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On 2024-08-11 at 3:39 PM, (XBOX)Fluffywolf36 said:

Entrati โ€˜Nazarโ€™ Chemthrower

โ€œDesigned to douse enemies with exotic chemicals, this Entrati weapon fires a searing high-pressure jet of the Vitriol so common in Albrechtโ€™s laboratories that splashes to other enemies within a small radius, creating a pool of damaging Vitriol on death. Siphon mode fires three bouncing, penetrating corrosive projectiles.
--Codex

entrati__nazar__chemthrower_by_fluffywol
Lore

Adapted from one of Father Entratiโ€™s designs, this weapon has more in common with a high pressure water cutter than a flamethrower. It shoots a high pressure jet of Vitriol kept within a spacial compression flask that holds more than its outward dimensions suggest. It releases a small radial burst of damage on impact with enemies and hard surfaces.

Kills with this weapon leave pools of Vitriol, only three of which can be active at any time. Shooting enemies within the pool of vitriol causes toxin to arc to nearby enemies, as theย  pool of Vitriol has a tendency to superconduct the energy poured into it.

Said kills also charge Incarnon mode, which shoots 3 Plasmor-like projectiles that deal Corrosive damage in a horizontal spread, and bounce on hard surfaces. These also create Vitriol pools on death, and have headshot multiplier.

The facts of this weaponโ€™s design remain unknown. While Father Entrati was the engineer of the family, andย  did make mechanisms to spray Vitriol, (even though he doesnโ€™t know what it was) he has no memories of making this weapon(1).

On the surface of Deimos in the distant past, this weapon was meant as a more low-tech solution to Infestation, designed for special purposes that required dissolving Infestation (often to get at more useful components) as opposed to merely burning it.

In the present day, it serves as a surprisingly effective antiarmor weapon. The high-pressure jet does an appreciable amount of Puncture damage. Combined with its corrosive damage and splash damage,ย  itโ€™s a perfect choice against Rogue Culverin, melting the precious components that compose them. However, itโ€™s also a trivial task for it to melt Grineer back into something similar to the raw gene-soup from which they were formed. Somehow, (2) the Mycona were able to get their hands on these ancient weapons, and their effect on Grineer was best left unremembered.

ย 

  1. I had nothing to do with this btw. I do ballistics,ย  Iโ€™ve never worked with pressurized jets. I mean, I did make a repro of an air rifle once. ~Haruka Lorne

    1. You stole that from the past, didnโ€™t you. ~Thane

    2. I mean I stole an air rifle, but I didnโ€™t plagiarize it. Iโ€™m not a monster! ~Haruka Lorne

    3. Haruka, I have literally seen you Operate a Vulkodlak frame and eat a Corpus Executor alive in front of his children. ~Ginebra

    4. Yeah, but unlike him, I didnโ€™t steal other people's work! ~Haruka Lorne

ย (2) It was me. I regert nothing.~Haruka Lorne

ย 

Incarnon Upgrades:

ย 

Upgrade 1: incarnon form: Headshots Charge Incarnon Transformation

ย 

Upgrade 2:ย 

A: Overpressure:
Increases projectile velocity in Incarnon Mode and beam length in Primary Fire.
B: High Pressure:
Increases fire rate by 30%.

ย 

Upgrade 3:

A: Liquefactor:
Increase Damage by +7
B: Chirality:
Increase Damage by +6, increases damage by 30% for each status effect on an enemy.

C: Chemical Dependency:
Increases damage by +4, increases damage by 20% on direct hits from the beam (i.e, not the radius) for each enemy currently being damaged by this weapon.ย 

ย 

Upgrade 4:

A: Reincarnated:
Increases damage of primary fire by +5 when Incarnon gauge is full.

B: Splash Damage:
Increases radius of beam and corrosive puddle.

C: Toxicologist:
Enemies killed by this weapon have a 50% chance to explode in Gas Damage.

ย 

Stats

Primary Fire:
Trigger: continuous

Ammo Max: 240

Ammo Pickup: 30

Ammo Type: Rifle

Magazine: 120

Fire Rate: 16
Reload: 3.5s

Projectile Type: Beam

ย 

Normal Attacks:
Damage: 21

12 Corrosive

9 Puncture

Critical Chance: 33%
Critical Multiplier: 2.4x

Status Chance: 21%

Range: 24m

Blast Radius: 3m

ย 

Area Attacks:

Damage: 10 Toxin
Critical Chance: 33%
Critical Multiplier: 2.1x

Status Chance: 21%

Range: 3m

ย 

Corrosive Pool:

Damage: 10 Corrosive
Critical Chance: 1%

Critical Multiplier: 1.0x

68% chance to inflict corrosive status effect

Duration: 6s

Range: 6m

ย 

Incarnon Form

Trigger: Auto

Magazine: 100

Fire Rate: 4

Projectile Type: Projectile

Multishot: 3

Damage: 118

71 Corrosive

47 Impact

Critical Chance: 21%
Critical Multiplier: 3.0x

Status Chance: 39%

Bounces: 3

Object Punchthrough: No

Enemy Punchthrough: Yes

ย 

Artist Notes:

This was named after the Turkish symbol for the Evil Eye, which I first became acquainted with when I spent two weeks in Turkey awhile back. Good times. Lots of cats.

ย 

This unfortunately means it's the first Entrati gun I did not name after a funerary rite, (wack) especially one involving fire (also wack). But hey, it's pattered after "Vitriol" from Albrecht's labs (I am admittedly not sure what Vitriol is from a lore perspective. Is it a necessary component for Albrecht's work? A byproduct that was repurposed like the Chemical Thrower from Deep Rock Galactic?) so naming it after something involving eyes felt right. But I unfortunately couldn't find funerary practices involving eyes so that was out.

ย 

Hoo bwoy this was a nightmare and a half to stat. On the one hand, statting a Siphon altfire that works kinda like, say, Gjallarhorn stapled to a pistol (Thatโ€™s the Absoute from awhile back - the altfire releases 3 homing bombs on impact, which turn into 3 more bombs.)means I only have to stat it once, but on the other hand, an Incarnon mode means I have to pre-nerf this. Go me.

Incarnon mode was inspired by the Arctic Rifle from Roboquest! The Arctic Rifle isโ€ฆ pretty understandable - it freezes enemies and fires 3 projectiles in a horizontal spread. This gives it a weird not-quite-an-SMG, not-quite-a-shotgun role, but itโ€™s decent for the situations where youโ€™ll find it in game.ย 

And also it just feltโ€ฆ natural, somehow. To explain this, the Incarnon mode for the Prisma Gorgon was a Primary Tombfinger-like gun that used the charge trigger. And we just did notโ€ฆ we did not vibe with it.ย  At least, I didnโ€™t. It made the ammo feel too much like a resource compared to how spray and pray a Gorgon normally is, and it just felt too different. I donโ€™t quite like the Somaโ€™s autoshotgun mode (I did it better lmao. Though I will admit itโ€™s funny both me and DE gave it 8 pellets.) but it does feel like a logical progression.

The silhouette was also inspired by placeholder art for the Immolation Rifle on 1d6chan!

Imolation Rifle

ย 

I always like your Entrati guns and this in no exception. Both its fire modes are unique and have their own uses and I like the inspiration from Roboquest which always has good weapon designs. I think Chemical Dependency is really interesting as it could encourage someone to get a riven mod that increases range as a build. I also like Reincarnated as it gives you a reason to keep using the normal mode when the Incarnon gauge is full instead of simply switching to the Incarnon mode as soon as possible which ties into both the fire modes having a purpose. As a note I also did not vibe with the Gorgon's Incarnon mode when I saw explosive spikes I thought it would rapidly shoot spikes that would stick into the enemies and then explode after a delay somewhat like how blast functions now.

On another note, thanks for mentioning 1d6chan. I didn't know it existed, I used to read the tactics pages on 1d4chan and I was sad when the site shutdown.

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On 2024-08-11 at 3:39 PM, (XBOX)Fluffywolf36 said:

Entrati โ€˜Nazarโ€™ Chemthrower

โ€œDesigned to douse enemies with exotic chemicals, this Entrati weapon fires a searing high-pressure jet of the Vitriol so common in Albrechtโ€™s laboratories that splashes to other enemies within a small radius, creating a pool of damaging Vitriol on death. Siphon mode fires three bouncing, penetrating corrosive projectiles.
--Codex

entrati__nazar__chemthrower_by_fluffywol
Lore

Adapted from one of Father Entratiโ€™s designs, this weapon has more in common with a high pressure water cutter than a flamethrower. It shoots a high pressure jet of Vitriol kept within a spacial compression flask that holds more than its outward dimensions suggest. It releases a small radial burst of damage on impact with enemies and hard surfaces.

Kills with this weapon leave pools of Vitriol, only three of which can be active at any time. Shooting enemies within the pool of vitriol causes toxin to arc to nearby enemies, as theย  pool of Vitriol has a tendency to superconduct the energy poured into it.

Said kills also charge Incarnon mode, which shoots 3 Plasmor-like projectiles that deal Corrosive damage in a horizontal spread, and bounce on hard surfaces. These also create Vitriol pools on death, and have headshot multiplier.

The facts of this weaponโ€™s design remain unknown. While Father Entrati was the engineer of the family, andย  did make mechanisms to spray Vitriol, (even though he doesnโ€™t know what it was) he has no memories of making this weapon(1).

On the surface of Deimos in the distant past, this weapon was meant as a more low-tech solution to Infestation, designed for special purposes that required dissolving Infestation (often to get at more useful components) as opposed to merely burning it.

In the present day, it serves as a surprisingly effective antiarmor weapon. The high-pressure jet does an appreciable amount of Puncture damage. Combined with its corrosive damage and splash damage,ย  itโ€™s a perfect choice against Rogue Culverin, melting the precious components that compose them. However, itโ€™s also a trivial task for it to melt Grineer back into something similar to the raw gene-soup from which they were formed. Somehow, (2) the Mycona were able to get their hands on these ancient weapons, and their effect on Grineer was best left unremembered.

ย 

  1. I had nothing to do with this btw. I do ballistics,ย  Iโ€™ve never worked with pressurized jets. I mean, I did make a repro of an air rifle once. ~Haruka Lorne

    1. You stole that from the past, didnโ€™t you. ~Thane

    2. I mean I stole an air rifle, but I didnโ€™t plagiarize it. Iโ€™m not a monster! ~Haruka Lorne

    3. Haruka, I have literally seen you Operate a Vulkodlak frame and eat a Corpus Executor alive in front of his children. ~Ginebra

    4. Yeah, but unlike him, I didnโ€™t steal other people's work! ~Haruka Lorne

ย (2) It was me. I regert nothing.~Haruka Lorne

ย 

Incarnon Upgrades:

ย 

Upgrade 1: incarnon form: Headshots Charge Incarnon Transformation

ย 

Upgrade 2:ย 

A: Overpressure:
Increases projectile velocity in Incarnon Mode and beam length in Primary Fire.
B: High Pressure:
Increases fire rate by 30%.

ย 

Upgrade 3:

A: Liquefactor:
Increase Damage by +7
B: Chirality:
Increase Damage by +6, increases damage by 30% for each status effect on an enemy.

C: Chemical Dependency:
Increases damage by +4, increases damage by 20% on direct hits from the beam (i.e, not the radius) for each enemy currently being damaged by this weapon.ย 

ย 

Upgrade 4:

A: Reincarnated:
Increases damage of primary fire by +5 when Incarnon gauge is full.

B: Splash Damage:
Increases radius of beam and corrosive puddle.

C: Toxicologist:
Enemies killed by this weapon have a 50% chance to explode in Gas Damage.

ย 

Stats

Primary Fire:
Trigger: continuous

Ammo Max: 240

Ammo Pickup: 30

Ammo Type: Rifle

Magazine: 120

Fire Rate: 16
Reload: 3.5s

Projectile Type: Beam

ย 

Normal Attacks:
Damage: 21

12 Corrosive

9 Puncture

Critical Chance: 33%
Critical Multiplier: 2.4x

Status Chance: 21%

Range: 24m

Blast Radius: 3m

ย 

Area Attacks:

Damage: 10 Toxin
Critical Chance: 33%
Critical Multiplier: 2.1x

Status Chance: 21%

Range: 3m

ย 

Corrosive Pool:

Damage: 10 Corrosive
Critical Chance: 1%

Critical Multiplier: 1.0x

68% chance to inflict corrosive status effect

Duration: 6s

Range: 6m

ย 

Incarnon Form

Trigger: Auto

Magazine: 100

Fire Rate: 4

Projectile Type: Projectile

Multishot: 3

Damage: 118

71 Corrosive

47 Impact

Critical Chance: 21%
Critical Multiplier: 3.0x

Status Chance: 39%

Bounces: 3

Object Punchthrough: No

Enemy Punchthrough: Yes

ย 

Artist Notes:

This was named after the Turkish symbol for the Evil Eye, which I first became acquainted with when I spent two weeks in Turkey awhile back. Good times. Lots of cats.

ย 

This unfortunately means it's the first Entrati gun I did not name after a funerary rite, (wack) especially one involving fire (also wack). But hey, it's pattered after "Vitriol" from Albrecht's labs (I am admittedly not sure what Vitriol is from a lore perspective. Is it a necessary component for Albrecht's work? A byproduct that was repurposed like the Chemical Thrower from Deep Rock Galactic?) so naming it after something involving eyes felt right. But I unfortunately couldn't find funerary practices involving eyes so that was out.

ย 

Hoo bwoy this was a nightmare and a half to stat. On the one hand, statting a Siphon altfire that works kinda like, say, Gjallarhorn stapled to a pistol (Thatโ€™s the Absoute from awhile back - the altfire releases 3 homing bombs on impact, which turn into 3 more bombs.)means I only have to stat it once, but on the other hand, an Incarnon mode means I have to pre-nerf this. Go me.

Incarnon mode was inspired by the Arctic Rifle from Roboquest! The Arctic Rifle isโ€ฆ pretty understandable - it freezes enemies and fires 3 projectiles in a horizontal spread. This gives it a weird not-quite-an-SMG, not-quite-a-shotgun role, but itโ€™s decent for the situations where youโ€™ll find it in game.ย 

And also it just feltโ€ฆ natural, somehow. To explain this, the Incarnon mode for the Prisma Gorgon was a Primary Tombfinger-like gun that used the charge trigger. And we just did notโ€ฆ we did not vibe with it.ย  At least, I didnโ€™t. It made the ammo feel too much like a resource compared to how spray and pray a Gorgon normally is, and it just felt too different. I donโ€™t quite like the Somaโ€™s autoshotgun mode (I did it better lmao. Though I will admit itโ€™s funny both me and DE gave it 8 pellets.) but it does feel like a logical progression.

The silhouette was also inspired by placeholder art for the Immolation Rifle on 1d6chan!

Imolation Rifle

ย 

can DE hire this man already

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5 hours ago, goonsesh said:

can DE hire this man already

Yeah, I probably shoulda tried to join the WF partner by now to try and leverage that into happening. That's on me, my bad.

Maybe i could like, make it a campaign or something. "VOTE FLUFFY, HE WILL WRITE IN ORIGIN SYSTEM LORE" or something.

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On 2024-08-12 at 7:19 PM, Neo3602 said:

I think Chemical Dependency is really interesting as it could encourage someone to get a riven mod that increases range as a build.

I figured it was a pretty funny twist on something like, say, the Amprex, even the Sobek (with Acid Shells) - we're always trying to make sure these hit as many people, so why not? Plus, Incarnon is great at... i mean. Sure, it staples unreasonable amounts of damage onto old guns that don't have altfires, but it's great at modding weapons in ways the game usually can't.

On 2024-08-12 at 7:19 PM, Neo3602 said:

. I also like Reincarnated as it gives you a reason to keep using the normal mode when the Incarnon gauge is full instead of simply switching to the Incarnon mode as soon as possible which ties into both the fire modes having a purpose.

As inspired by Tlaloc from Destiny 1! Just replace "Super" with "Incarnon mode." TL;dr, when your super is ready, Tlaloc gains bonuses to... pretty much everything but damage. And I thought that was intriguing - something that rewards you for keeping your super until the right moment. That encourages you not to do something for the sake of maximum performance.

ย 

We don't like... really across-the-board have anything like Supers - y'know, abilities which are a massive resource we have to build up and can't just use at any time.

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On 2024-08-13 at 2:11 PM, (XBOX)Fluffywolf36 said:

Yeah, I probably shoulda tried to join the WF partner by now to try and leverage that into happening. That's on me, my bad.

Maybe i could like, make it a campaign or something. "VOTE FLUFFY, HE WILL WRITE IN ORIGIN SYSTEM LORE" or something.

fluffy for president (of the galaxy)

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Steel Meridian โ€˜Vaykor Fraknelโ€™ Revolver Shotgun

โ€œBarely ergonomic, barely controllableโ€ฆ barely survivable for anything on the other side of its three barrels. This lever-action revolver shotgun chops through enemies by firing three simultaneous blasts of Drakgoon shrapnel.โ€
--Codex

Special Traits:

Stampede Rounds: Kills with this weapon cause projectiles to ricochet towards nearby enemies.

ย 

grineer__fraknel__shotgun_by_fluffywolf3

Devised during the Narmer War by Steel Meridian gunsmiths and Haruka Lorne, who left Deimos to help fight off Narmerโ€™s attempt to control Ganymede. The Fraknel exists as a somewhat cruder answer to the Drakgoon, cramming its superheated shrapnel into chambers of a revolver cylinder and firing three barrels at once.

It fires a horizontal wall of 15 pellets in a diamond-like shapeย  that slowly flattens and spreads outward as it travels further and further. As Drakgoon shrapnel often does, it bounces once on hard surfaces but penetrates enemies. These do particularly high slash damage. It can accept Fomorian Accelerant.

Killing an enemy with this weapon causes projectiles to bounce towards nearby enemies on the next shot fired. If you put on Fomorian Accelerant (yes, you can do that) then this is just limited to the first bounce of four.

Because it shoots Drakgoon shrapnel, it has no falloff. However, this can be a double-edged sword - its high fire rate works against itself with its recoil, and it can be difficult to lead targets at range. Also not helping is how wide the spread can be.

In its altfire mode, it fires a flat spread of 3 grenades that bounce off hard surfaces and stick to enemies. Itโ€™s reloaded with very, very large drums that are barely portable, and come with a carry handle for ease of use.

ย 

Among Steel Meridian and other allied forces that SM hopes to make into a power bloc, itโ€™s earned a reputation for being barely portable for anything short of Bombard armor, and nigh-unusable for humans with baseline, minimally re-engineered bodies. Ostrons using it is a nigh impossibility.

ย 

Warframes can use it, of course. As the old saying goes, โ€œA Warframe can kill you with anything.โ€

ย 

Acquisition

ย 

This weapon can be acquired from Steel Meridian โ€œtakedownโ€ missions, similar to the โ€˜Percivalโ€™ burst pistol or Orion tracking rifle. โ€œTakedownsโ€ can be considered Steel Meridianโ€™s counterpart to Arbitration missions.

ย 

These consist of a set of three higher-difficulty mission combining elements of numerous types - Mobile Defense, Spy, Sabotage, Disruption, Mirror Defense, Exterminate, Survival, even Excavation - at random, culminating in an assassination. These missions can result in killing anything from other Grineer, to even Narmer.


ย 

Stats

Trigger: Semi

Fire rate: 2.5

Magazine: 5 (technically 15)

Reload: 2.9s


Buckshot
Consumes 3 Ammo Per Shot

Damage: 420

60 Impact

120 Puncture

240 Slash

Multishot: 15

Status Chance: 4.5%

Critical Chance: 27%

Critical Multiplier: 2.4x

Punch-through: 0.4m

Falloff: None ย 

Grenade:
Consumes 3 Ammo Per Shot

Total Damage: 195

Impact:
Damage:
45
21 Impact
9 Puncture
15 Slash
Multishot: 3

Status Chance: 22.5%

Critical Chance: 27%

Critical Multiplier: 2.4x

Radial:
Damage: 150
66 Impact
30 Puncture
51 Slash
Multishot: 3

Status Chance: 22.5%

Critical Chance: 27%

Critical Multiplier: 2.4x

Radius: 2.7m

ย 

Artist Notes:
Originally this gimmick was gonna be on a Tenno shotgun, cause I just plain didnโ€™t have any other ideas. It was a unique idea that โ€œspokeโ€ to me, but as I went on it just didnโ€™t feel โ€œTennoโ€

I do, however, still have the drawing of that Tenno gun just lying around. Itโ€™s got a cool reload drawn out, itโ€™s got got interesting reload mechanics (It loads 2 shells at once, has a tactical reload mechanicโ€ฆ)ย  but thatโ€™s not enough for me to just base a shotgun on. I need to find something very silly for it to do, and make it a โ€œprecisionโ€ shotgun that feels useful. Cause Iโ€™ve already made a bunch of precision crit shotguns.

Also, this feels like the most properly โ€œGrineerโ€ gun Iโ€™ve made in awhile. I feel like thereโ€™s a great level of jank that I donโ€™t feel like Iโ€™ve properly nailed before.

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  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - ๐™Ž๐™ฉ๐™š๐™š๐™ก ๐™ˆ๐™š๐™ง๐™ž๐™™๐™ž๐™–๐™ฃ ๐™Ž๐™๐™ง๐™–๐™ฅ๐™ฃ๐™š๐™ก ๐™Ž๐™๐™ค๐™ฉ๐™œ๐™ช๐™ฃ!!!!!)
  • 2 weeks later...

Sadly, the usual anniversary post is on hold because only now did I decide to redo a relic from this thread's past. Oops.

In the meantime, I could post:

* Tenno Engineer's shotgun
* A revolver
* A pistol from a faction I made up.

Which one would you like in the meantime?

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On 2024-08-30 at 4:17 PM, (XBOX)Fluffywolf36 said:

Steel Meridian โ€˜Vaykor Fraknelโ€™ Revolver Shotgun

โ€œBarely ergonomic, barely controllableโ€ฆ barely survivable for anything on the other side of its three barrels. This lever-action revolver shotgun chops through enemies by firing three simultaneous blasts of Drakgoon shrapnel.โ€
--Codex

Special Traits:

Stampede Rounds: Kills with this weapon cause projectiles to ricochet towards nearby enemies.

ย 

grineer__fraknel__shotgun_by_fluffywolf3

Devised during the Narmer War by Steel Meridian gunsmiths and Haruka Lorne, who left Deimos to help fight off Narmerโ€™s attempt to control Ganymede. The Fraknel exists as a somewhat cruder answer to the Drakgoon, cramming its superheated shrapnel into chambers of a revolver cylinder and firing three barrels at once.

It fires a horizontal wall of 15 pellets in a diamond-like shapeย  that slowly flattens and spreads outward as it travels further and further. As Drakgoon shrapnel often does, it bounces once on hard surfaces but penetrates enemies. These do particularly high slash damage. It can accept Fomorian Accelerant.

Killing an enemy with this weapon causes projectiles to bounce towards nearby enemies on the next shot fired. If you put on Fomorian Accelerant (yes, you can do that) then this is just limited to the first bounce of four.

Because it shoots Drakgoon shrapnel, it has no falloff. However, this can be a double-edged sword - its high fire rate works against itself with its recoil, and it can be difficult to lead targets at range. Also not helping is how wide the spread can be.

In its altfire mode, it fires a flat spread of 3 grenades that bounce off hard surfaces and stick to enemies. Itโ€™s reloaded with very, very large drums that are barely portable, and come with a carry handle for ease of use.

ย 

Among Steel Meridian and other allied forces that SM hopes to make into a power bloc, itโ€™s earned a reputation for being barely portable for anything short of Bombard armor, and nigh-unusable for humans with baseline, minimally re-engineered bodies. Ostrons using it is a nigh impossibility.

ย 

Warframes can use it, of course. As the old saying goes, โ€œA Warframe can kill you with anything.โ€

ย 

Acquisition

ย 

This weapon can be acquired from Steel Meridian โ€œtakedownโ€ missions, similar to the โ€˜Percivalโ€™ burst pistol or Orion tracking rifle. โ€œTakedownsโ€ can be considered Steel Meridianโ€™s counterpart to Arbitration missions.

ย 

These consist of a set of three higher-difficulty mission combining elements of numerous types - Mobile Defense, Spy, Sabotage, Disruption, Mirror Defense, Exterminate, Survival, even Excavation - at random, culminating in an assassination. These missions can result in killing anything from other Grineer, to even Narmer.


ย 

Stats

Trigger: Semi

Fire rate: 2.5

Magazine: 5 (technically 15)

Reload: 2.9s


Buckshot
Consumes 3 Ammo Per Shot

Damage: 420

60 Impact

120 Puncture

240 Slash

Multishot: 15

Status Chance: 4.5%

Critical Chance: 27%

Critical Multiplier: 2.4x

Punch-through: 0.4m

Falloff: None ย 

Grenade:
Consumes 3 Ammo Per Shot

Total Damage: 195

Impact:
Damage:
45
21 Impact
9 Puncture
15 Slash
Multishot: 3

Status Chance: 22.5%

Critical Chance: 27%

Critical Multiplier: 2.4x

Radial:
Damage: 150
66 Impact
30 Puncture
51 Slash
Multishot: 3

Status Chance: 22.5%

Critical Chance: 27%

Critical Multiplier: 2.4x

Radius: 2.7m

ย 

Artist Notes:
Originally this gimmick was gonna be on a Tenno shotgun, cause I just plain didnโ€™t have any other ideas. It was a unique idea that โ€œspokeโ€ to me, but as I went on it just didnโ€™t feel โ€œTennoโ€

I do, however, still have the drawing of that Tenno gun just lying around. Itโ€™s got a cool reload drawn out, itโ€™s got got interesting reload mechanics (It loads 2 shells at once, has a tactical reload mechanicโ€ฆ)ย  but thatโ€™s not enough for me to just base a shotgun on. I need to find something very silly for it to do, and make it a โ€œprecisionโ€ shotgun that feels useful. Cause Iโ€™ve already made a bunch of precision crit shotguns.

Also, this feels like the most properly โ€œGrineerโ€ gun Iโ€™ve made in awhile. I feel like thereโ€™s a great level of jank that I donโ€™t feel like Iโ€™ve properly nailed before.

This thing looks brutal, it's got the look of something you can beat someone to death with if you run out of ammo. Stat wise the ricocheting rounds on kill sounds fun and the grenades sound like they would be useful for slightly longer ranged combat where you can't trust the spread to go where you want it to.

On 2024-09-09 at 2:24 PM, (XBOX)Fluffywolf36 said:

Sadly, the usual anniversary post is on hold because only now did I decide to redo a relic from this thread's past. Oops.

In the meantime, I could post:

* Tenno Engineer's shotgun
* A revolver
* A pistol from a faction I made up.

Which one would you like in the meantime?

I vote for the pistol from a faction you made up.

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16 hours ago, Neo3602 said:

This thing looks brutal, it's got the look of something you can beat someone to death with if you run out of ammo. Stat wise the ricocheting rounds on kill sounds fun and the grenades sound like they would be useful for slightly longer ranged combat where you can't trust the spread to go where you want it to.

Honestly I just did it cause three grenades in a spread sounded fun =D

Thanks so much!

16 hours ago, Neo3602 said:

I vote for the pistol from a faction you made up.

Well, good news and bad news. The good news is I'll do that. The bad news is that... uh. Well. It turns out I finished the anniversary gun (yey) which I'll post in 3 days. So I'll post the pistol in about... ten days?

Edited by (XBOX)Fluffywolf36
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NOTE: The haoma now does +20% bonus damage (after mods, etc etc) for four seconds after a kill. This is totally necessary.

ย ย 

On 2021-12-24 at 2:09 AM, (XBOX)Fluffywolf36 said:

Tenno 'Haoma' Assault Rifle

ย 

โ€œAssault rifle with four-round bust and full auto. Boasts high weakpoint damage, controllable recoil, and excellent crit.โ€
โ€“Codex

tenno__haoma__assault_rifle__retouching_

(version 3 of art. Now you can fire while prone!)

Special Traits:
+50% Bonus Headshot Damage
Kills refill 8% of mag.
+20% bonus damage for 4 seconds after a headshot kill.

Lore

A simplified derivative of the Soma, part of the same project that created the Somesha (aย SOMA PATTERN AUTOSHOTGUN YEAH BOYIEEEEEE). Unlike other weapons in the Soma family, it doesnโ€™t boast the unique harmonica mag or spooling trigger.

It does, however, boast the unique stats youโ€™d expect of the Soma series - poor status, and such high crit that its armor-piercing rounds can punch out a devastating one-shot kill, even when theyย reallyย shouldnโ€™t be able to do so.ย 

The Haoma can be considered a sidegrade to the Stradavar Prime. While the Stradavar has higher base damage and a more ammo-efficient, immediate altfire, the Haoma is great for saturating enemies with a hail of bullets.

It also has more manageable recoil and accuracy, owing to its low bore axis and tilted receiver. The receiver is angled at 7 degrees to the barrel, giving an element of braking to the bolt, and also resisting the upward movement of the barrel during fully automatic fire. This also virtually eliminatesย muzzle climb. Itโ€™s notย entirelyย gone, however, as the muzzle steadily begins to climb upwards between the sixth and eighth rounds fired. This is, however, completely negated by burst mode, which fires the rounds just slightly faster, enough that itโ€™s almost guaranteed all shots will be on target.

The best way to use the Haoma is as a DMR that happens to fire low-caliber rounds in full auto, aiming for heads or other weakpoints and letting loose. This is reinforced by the fact that it has traits more suitable to a semiautomatic battle rifle, such as its accuracy and extreme damage against weak points in enemies.ย  Using an advanced Void something-or-other, kills with this weapon refill 8% of the mag.

This last modification was not common during the Old War - it was an innovation that became more common as the Old War ended, and was made universal after the Tenno Wakening.

Due to its low recoil and rate of fire, the Haoma is often nicknamed the โ€˜beamer,โ€™ a confusing nickname considering how many Tenno have used actual beam weapons. The confusion evaporates as soon as said Tenno put a Haoma to work and mow down enemies.

It may not have punch-through. But Tenno donโ€™tย needย punch-through (you can add it if you want. Why not, right) on this weapon, as long as they have great aim.

On a funny note, the stock actually folds when itโ€™s stowed on a Tennoโ€™s back. Itย alwaysย ejects out of the side that the stock isnโ€™t folded onto.


Stats

Magazine: 80
Rate Of Fire: 11.25
Reload: 2.6s

ย 

Full Auto

Damage: 24
12 Slash
8 Puncture
4 Impact
Status Chance: 12%
Critical Chance: 30%
Critical Multiplier: 3.0x
Headshot Multiplier: 4.5x

ย 

Burst

Burst Count: 4
Burst Delay: 0.1s
Burst Rate: 11.25
Damage: 40
21 Slash
13 Puncture
6 Impact
Status Chance: 24%
Critical Chance: 36%
Critical Multiplier: 3.0x
Headshot Multiplier: 4.5x
Increased Zoom

ย 

ย 

Artist Notes:

Originally, this had a trait that made it cause explosions on headshot kills. That... is something I'll do at a later date. As it is, refilling the mag felt like a much more normal, understated way to do this.

Aesthetically, the biggest inspiration for this was the Soma, (obviously) though thereโ€™s a lot of influence from both the R201 assault rifle. The angled receiver is inspired by the Jatimatic! I have no idea if this makes any kind of sense on an assault rifle, I just did this because it was funny.

Mechanically, it has more in common with the L36 Halberd from Aliens Fireteam. The devs gave it 2.5x headshot damage, meaning that it can punch surprisingly far above its weight (the Pulse Rifle is still my favorite. Because come on. Itโ€™sย Aliens.) assuming you keep landing headshots. However, muzzle climb is a thing, so you canโ€™t just beam enemies with unceasing headshots. This is, after all, the franchise that gave us the phrase โ€œshort, controlled bursts.โ€

There was one other thing: We don't have an assault rifle where you just tap the altfire key to switch from burst to full auto. I mean, we have the Kuva Hind and Tiberon Prime, but I don't like having to switch past semi or auto to get to the mode I want. We've also got the Quartakk, but that doesn't use the altfire button.ย 

Iย wantedย to make it nearly recoilless, but I didnโ€™t think it was a good idea. So I stopped. Iโ€™m not exactly sure when the muzzle climb might set in, but itโ€™s important that it exists.ย 

And yes, I know some of you want that Entrati gun. Thatโ€™ll come next. Then a revolver, which I have put off for FAR TOO LONG.

Iโ€™ll work on pony art and fanfic in the meantime.

ย 

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  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - ๐‘บ๐‘ฌ๐‘ฝ๐‘ฌ๐‘ต๐‘ป๐‘ฏ ๐‘จ๐‘ต๐‘ต๐‘ฐ๐‘ฝ๐‘ฌ๐‘น๐‘บ๐‘จ๐‘น๐’€ ๐‘น๐‘ฌ๐‘ซ๐‘น๐‘จ๐‘พ - ๐‘ป๐‘ฌ๐‘ต๐‘ต๐‘ถ ๐‘จ๐‘ต-94!!!)

Avakan Primeย 

โ€œThis Tenno assault rifle fires the first two rounds of a burst extremely fast. Subsequent shots have higher critical multiplier and slash damage.โ€
--codex

Special Traits:
+30% Headshot Damage.
Shooting an enemy afflicted by a status effect has a 30% chance to cause a second random status effect.
Fires first two rounds of a burst 3x faster.

ย 

avakan_by_fluffywolf36_di6oy0o-pre.jpg?t

Lore

ย 

According to legend, the Orokin clockmaker Yinsen once created an Ayatan clock capable of charting the positions of every Orokin-held planet and celestial body of importance in the Origin System. The Avakan Primeโ€™s internals are less complicated than that, but not by as much as youโ€™d think.ย 

A descendant of a venerable pre-space design, the Avakan uses a complex, clock-like arrangement of levers, wheels, pulleys, and a free-floating receiver to fire the first two rounds of a burst insanely fast. These first two rounds of a burst do impact damage with high status chance, with increased punchthrough. Subsequent shots fire at a more manageable rate of 516 RPM (that's 8.6 for those of you reading the stats). Also, shooting an enemy afflicted by a status effect has a 27% chance to deal a second random status effect.

Meanwhile, subsequent rounds do slash damage with high crit. In other words, you have a different gun depending on whether you hold down the trigger or fan it. The optimal way to use it is probably firing it in 4-5-round bursts, taking advantage of both the initial burst and full-auto's high crit.

Essentially, the Avakan series is built around the concept of stunning enemies on the first shot, and cutting them up with slash damage. Originally, it was designed to punch into Sentient armor and shatter Corpus shields, but itโ€™s found surprising utility in tearing Grineer apart. It was supposed to be a standard Tenno rifle, but its sheer mechanical complexity (not to mention the Braton just plain being more portable) caused it to lag behind, mostly adopted for special forces even among the Tenno.

It also has controllable, predictable (if stout!) vertical recoil, owing to the stupid amount of recoil-control systems that the Orokin added on*. This has virtually no side to side recoil! Just upwards and slightly to the right.

The result is a brute of a rifle that excels in taking on single targets.


Tenno Remarks
* The Orokin asked "why don't you put a balanced recoil system on it?" and the results were so terrible it caused my eyes to bleed. It's not worth it. It's just not worth it. ~Haruka

Why didn't you add a fire selector to this one like on the Haoma or Stradavar? ~Yassin

Made my eyes start bleeding harder. ~Haruka

ย 

stats

ย 

Trigger: Burst | Auto
Damage: 38
ย 25 Impact, 8 Puncture, 5 Slash | 24ย Slash, 4ย Puncture, 10ย Impact
Burst Count: 2 | N/A
Fire Rate: 25.8ย  | 8.6
Punch Through: 0.6m | N/A
Reload: 3.0s
Magazine: 65
Critical Chance: 18% | 33%
Critical Multiplier: 2.8x| 2.4x
Status Chance: 30% | 18%)
Headshot Multiplier: 3.9x

ย 

Artist Notes

This was one of the FIRST guns I ever made on my Warframe thread! You may or may not remember it. Shouts out, as always, to everyone that's kept me going for holy S#&$, seven years?! DAMN (jam)

You've really kept me coming back here to turn the lights on. I love you all,ย 
@Almighty_Jado,ย @Teoarrk,ย @Neo3602,ย @Unus,ย @Teridax68,ย @keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes)ย @HugintheCrowย (even if he probably won't respond to this tag) stellarseeker, andย @BlackDiamondAce. And especially @Unus. I hope you don't mind the copypasta-ing, it's just that linking to all these names at once is haaaaaaaaaaaaard.

ย 

It's pretty obvious to most of you that this is an AN-94, right? Except not entirely. The... silliness with the stock there is inspired by a rifle made by fashion designer Sruli Recht, and some weird possibly Swiss rifle I can no longer find. Also, the weird "Magwell" (man, I don't know what words to use for half the bits and bobs Orokin add to this stuff) is inspired by the R3K.

ย 

The Avakan (Project Abakan, Avakan... you see where I'm going with this) harkens back to an earlier day of the thread where most of it came from me thinking "hey, this would be neat in the weapon sandbox," coming up with a preponderance of semiauto battle rifles, (before the Quartakk finally scratched that itch for good) more revolvers, and a SOMA AUTOSHOTGUN (YEAH BOYIE), (can you tell I'm inordinately proud of that one) and... a Soma-styled assault rifle that just has a fire selector so you can fire in full-auto and four-round burst.

ย 

We don't actually have a rifle that has a straightforward burst to auto switch, y'know. It's all either semi/auto, semi/burst/auto, and the Quartakk which becomes burst when you ADS. Crazy stuff!

ย 

Anyway. The Avakan was added in because I thought "hey, firing two shots on the first pull of the trigger would be fun to play with." Not entirely unlike auto-burst. Is it unworkable in real life? Probably, but it would be fun in a videogame.

ย 

I've made an appreciable amount of assault rifles, but I'd have to say - this, the Haoma, and Euston are my favorite three.

ย 

I wonder what Haoma Prime would be like. I don't really see a reason to add a prime. Euston Prime, though, would shoot three grenades at once.

ย 

Edited by (XBOX)Fluffywolf36
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On 2024-09-16 at 11:10 PM, (XBOX)Fluffywolf36 said:

Avakan Primeย 

โ€œThis Tenno assault rifle fires the first two rounds of a burst extremely fast. Subsequent shots have higher critical multiplier and slash damage.โ€
--codex

Special Traits:
+30% Headshot Damage.
Shooting an enemy afflicted by a status effect has a 30% chance to cause a second random status effect.
Fires first two rounds of a burst 3x faster.

ย 

avakan_by_fluffywolf36_di6oy0o-pre.jpg?t

Lore

ย 

According to legend, the Orokin clockmaker Yinsen once created an Ayatan clock capable of charting the positions of every Orokin-held planet and celestial body of importance in the Origin System. The Avakan Primeโ€™s internals are less complicated than that, but not by as much as youโ€™d think.ย 

A descendant of a venerable pre-space design, the Avakan uses a complex, clock-like arrangement of levers, wheels, pulleys, and a free-floating receiver to fire the first two rounds of a burst insanely fast. These first two rounds of a burst do impact damage with high status chance, with increased punchthrough. Subsequent shots fire at a more manageable rate of 516 RPM (that's 8.6 for those of you reading the stats). Also, shooting an enemy afflicted by a status effect has a 27% chance to deal a second random status effect.

Meanwhile, subsequent rounds do slash damage with high crit. In other words, you have a different gun depending on whether you hold down the trigger or fan it. The optimal way to use it is probably firing it in 4-5-round bursts, taking advantage of both the initial burst and full-auto's high crit.

Essentially, the Avakan series is built around the concept of stunning enemies on the first shot, and cutting them up with slash damage. Originally, it was designed to punch into Sentient armor and shatter Corpus shields, but itโ€™s found surprising utility in tearing Grineer apart. It was supposed to be a standard Tenno rifle, but its sheer mechanical complexity (not to mention the Braton just plain being more portable) caused it to lag behind, mostly adopted for special forces even among the Tenno.

It also has controllable, predictable (if stout!) vertical recoil, owing to the stupid amount of recoil-control systems that the Orokin added on*. This has virtually no side to side recoil! Just upwards and slightly to the right.

The result is a brute of a rifle that excels in taking on single targets.


Tenno Remarks
* The Orokin asked "why don't you put a balanced recoil system on it?" and the results were so terrible it caused my eyes to bleed. It's not worth it. It's just not worth it. ~Haruka

Why didn't you add a fire selector to this one like on the Haoma or Stradavar? ~Yassin

Made my eyes start bleeding harder. ~Haruka

ย 

stats

ย 

Trigger: Burst | Auto
Damage: 38
ย 25 Impact, 8 Puncture, 5 Slash | 24ย Slash, 4ย Puncture, 10ย Impact
Burst Count: 2 | N/A
Fire Rate: 25.8ย  | 8.6
Punch Through: 0.6m | N/A
Reload: 3.0s
Magazine: 65
Critical Chance: 18% | 33%
Critical Multiplier: 2.8x| 2.4x
Status Chance: 30% | 18%)
Headshot Multiplier: 3.9x

ย 

Artist Notes

This was one of the FIRST guns I ever made on my Warframe thread! You may or may not remember it.

ย 

It's pretty obvious to most of you that this is an AN-94, right? Except not entirely. The... silliness with the stock there is inspired by a rifle made by fashion designer Sruli Recht, and some weird possibly Swiss rifle I can no longer find. Also, the weird "Magwell" (man, I don't know what words to use for half the bits and bobs Orokin add to this stuff) is inspired by the R3K.

ย 

The Avakan (Project Abakan, Avakan... you see where I'm going with this) harkens back to an earlier day of the thread where most of it came from me thinking "hey, this would be neat in the weapon sandbox," coming up with a preponderance of semiauto battle rifles, (before the Quartakk finally scratched that itch for good) more revolvers, and a SOMA AUTOSHOTGUN (YEAH BOYIE), (can you tell I'm inordinately proud of that one) and... a Soma-styled assault rifle that just has a fire selector so you can fire in full-auto and four-round burst.

ย 

We don't actually have a rifle that has a straightforward burst to auto switch, y'know. It's all either semi/auto, semi/burst/auto, and the Quartakk which becomes burst when you ADS. Crazy stuff!

ย 

Anyway. The Avakan was added in because I thought "hey, firing two shots on the first pull of the trigger would be fun to play with." Not entirely unlike auto-burst. Is it unworkable in real life? Probably, but it would be fun in a videogame.

ย 

I've made an appreciable amount of assault rifles, but I'd have to say - this, the Haoma, and Euston are my favorite three.

ย 

I wonder what Haoma Prime would be like. I don't really see a reason to add a prime. Euston Prime, though, would shoot three grenades at once.

Nice, the space AN-94 got a redraw! I really hope we see a variety of new weapons added in 1999 and since we already have a not-ak I think it would be fun if we got a not AN-94. Though I would rather get your version I think. I could see the Orokin resurrecting an overly complicated design like that. Also have you considered making a weapon based on the xm 29?ย 

I'd love to see your take on a primed version of this thing:ย undefined

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On 2024-09-20 at 11:31 AM, Neo3602 said:

Nice, the space AN-94 got a redraw! I really hope we see a variety of new weapons added in 1999 and since we already have a not-ak I think it would be fun if we got a not AN-94.

Thank you! We're also getting some kinda not-deagle/mk.23 thing, going by Arthur's pistol.

2bn1htu33rjd1.png

The biggest reason I wanted to add this in was "Well, that'd probably be fun to shoot in these games."

One dood that used to be big here, @Almighty_Jado, made his own Avakan as a loving homage to mine, and his fires the first two rounds slower. and like... I get where you were coming from. You didn't want fanning the trigger to have higher DPS.

But now it's basically auto-spool and it's not an AN-94. Naw hate to Jado though, his version was good and he was the inspiration for the burst having different critical and status stats than full-auto.

Also here's hoping we get a sufficiently bizarre shotgun. Like a neostead! Or a SWATriplex-18! That was a weird one.

eeVDoSVCPACcHfyCPvJhoRit-nZKpIQWePhsJhNL

On 2024-09-20 at 11:31 AM, Neo3602 said:

I could see the Orokin resurrecting an overly complicated design like that.

Funny story about how overcomplicated it is. This quote here?

Quote

* The Orokin asked "why don't you put a balanced recoil system on it?" and the results were so terrible it caused my eyes to bleed. It's not worth it. It's just not worth it. ~Haruka

This is based on how I originally conceived this having a balanced recoil system in addition to this. Unfortunately, the AN-94 is. Uh. Did you know it technically has a free-floating receiver? Thus, the gas tube actually recoils with the barrel. Meanwhile, a balanced recoil system works like this:

TFB-AK-107-Animation.gif

It just. It didn't seem like a good idea.

Though I would be open to drawing up a balanced recoil Tenno AK at some point. IDK how to make it interesting though.

ย 

On 2024-09-20 at 11:31 AM, Neo3602 said:

Also have you considered making a weapon based on the xm 29?ย 

Yes and no lol.

On the one hand, I never considered drawing a gun based on the XM29. On the other hand, the Euston does shoot airburst grenades, cause I didn't know you could do something like the Aeolak where the grenade's not affected by punchthrough from Primed Shred. (I like Primed Shred. It and Hunter Munitions are the linchpins of most of my assault rifles) Which, I guess, makes it kinda like the Australian AICW, essentially an OICW using a Metal Storm-derived grenade launcher.

You could probably do something funny by adding Adhesive Blast to the Euston. I just remembered that.

ย ย 

On 2019-11-24 at 7:22 PM, (XBOX)Fluffywolf36 said:

Tenno 'Euston' Assault Rifle/Grenade Launcher

tenno__euston__assault_rifle_grenade_lau

Tennoย โ€˜Eustonโ€™ Assault Rifle

One of the Avakanโ€™s rivals for the Tenno arsenal, the Euston is the first (and, likelyย only) Tenno assault rifle with an integrated launcher. The launcher in question is the Tenno โ€˜Equisโ€™ launcher.

ย 

The Euston Rifle:

The Euston direct-impingement rifle fires lower-caliber, armor-piercing high-crit rounds. Its high rate of fire is both its greatest strength and greatest weakness. This gives it massive utility as a crowd control weapon, overwhelming enemies through sheer volume of fire.

โ€ฆPerhaps too much volume of fire.

If ever there was a weapon in this game that youโ€™d want to fire in short controlled bursts, itโ€™s this.ย ย Compared to Avakan Prime, it worksย muchย better as a crowd-control weapon than a single-target weapon. It has more rounded stats, but lessย superlativeย stats. And less base damage. And less crit.

It does, however, have much better RoF than most other Tenno rifles.

ย 

โ€˜Equisโ€™ Launcher:

ย 

The โ€˜Equisโ€™ is a mid-late Old War-era shotgun/launcher hybrid (and likely ancestor of the Zarr) built to cut down on the materials cost of the Poyang. As it was much smaller than the Poyang, Tenno would frequently saw off the stock and most the barrel to create an oversized sidearm.

The Equis, in this configuration, holds three airbursting incendiary warheads that explode within 1 meter of an enemy.ย ย The initial explosion does blast damage and heat damage.

To cut down on logistical issues and prevent Tenno from being covered in ammo, the Euston uses an onboard manufactory to create munitions for its underbarrel launcher. This unfortunately means it canโ€™t fire as a shotgun, and also means it canโ€™t be manually reloaded. Because of reasons, firing the launcher also consumes one ammo unit from the primary magazine. I have no idea how this works but thatโ€™s beside the point.

It takes 3.5 seconds per round to regenerate the ammunition in the Eustonโ€™s launcherโ€™s mag. The grenade launcher is a separate fire mode in the vein of the Argonak or Stradavarโ€™s select-fire,ย notย something activated by just tapping the alt fire button.

Regeneration happens within one second of switching back to rifle mode. Speaking of which, firing from an empty โ€˜Equisโ€™ redirects you back to rifle mode.

The airburst mode, if youโ€™re wondering, is so you can happily add punch-through to the rifle without wrecking the grenade mode. Youโ€™llโ€ฆ get some weird results if you shoot through coverโ€ฆ but overall, I prefer this over the complete negation of adding Primed Shred.

ย 

Rifle:

Magazine: 60
Trigger: Auto
Fire Rate: 13
Damage: 28
15ย Puncture
10ย Slash
3 Impact
Critical Chance: 32 %
Critical Multiplier: 2.6x
Status Chance: 24%
Headshot Multiplier: 3.6x

Reload: 2.5s
Ammo Pool: 540
Punch-Through: 0.8m

ย 

โ€˜Equisโ€™ Launcher:

Magazine: 3
Ammo Pool: n/a
Trigger: Semi
Damage: 640 (NOTE: Impacting on enemies isnโ€™t counted here.)
200 Blast
440 Heat
Crit Chance: 20%
Crit Multiplier: 3.0x
Status Chance: 32%
Radius: 4.0m
Fire Rate: 2
Rebuild Time: 3.5s per round (10.5s total)

NOTE: Firing from an empty โ€˜Equisโ€™ redirects you back to rifle mode.ย 

ย 

Artist Notes:

Originally, this wouldโ€™ve been released on my concept thread alongside a Ganymede update, butโ€ฆ well, my thread has felt stagnant long enough. I felt like I had to doย something.ย Finally getting this out of the way will let me feel happier working on myย manyย other projects, which is good.

I know full well Iโ€™m not the only one who wanted an assault rifle with a grenade launcher in this game! Iโ€™d just never been quite able to understand how itโ€™d work here. Then I played Borderlands 3, had someย funย with Vladof assault rifles, and figured โ€œThatโ€™sย perfect!โ€ย The airburst mechanic is, as mentioned earlier, meant to cut out some of the issues that would naturally arise from how many of us build assault rifles in this game.ย ย 

Fun fact: The rifle is built on the Brickwurx Red Ryd-AR rifle. Yes, a lever-action AR-15 exists. Weird, huh?

ย 

ย ย 

ย 

ย 

Edited by (XBOX)Fluffywolf36
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Got a new gun I'll post tomorrow. In the meantime:

ย ย 

On 2024-09-16 at 11:04 PM, (XBOX)Fluffywolf36 said:

NOTE: The haoma now does +20% bonus damage (after mods, etc etc) for four seconds after a kill. This is totally necessary.

Switching fire modes within those four seconds resets the timer.

ย ย 

ย 

ย 

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  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - ๐™๐™š๐™ฃ๐™ฃ๐™ค ๐˜พ๐™ค๐™ข๐™—๐™–๐™ฉ ๐™€๐™ฃ๐™œ๐™ž๐™ฃ๐™š๐™š๐™ง ๐™Ž๐™๐™ค๐™ฉ๐™œ๐™ช๐™ฃ!!!)

Well that didn't work lol. Anyway, next planned two are a grimoire, then one of two pistols.

Tenno โ€˜Dowagerโ€™ Shotgun

โ€œAllegedly designed for Tenno to establish beacheads, this semiauto shotgun increases health and/or duration of deployable abilities on kills. It mixes the benefits of magazine fed shotguns, dual tube shotguns, and semiautomatics, loading 2 shells simultaneously into dual tube magazines.

Can be acquired from Arbitrations.โ€

โ€“Codex
ย 

Special Traits:
Combat Engineer:
Kills with this weapon increase duration and/or add health to deployable abilities such as Frostโ€™s bubble, Qorvexโ€™s chyrinka pistols, Octaviaโ€™sโ€ฆ everything, etc. Successive kills with this weapon have diminishing returns until all deployableshave vanished.

Tripwire Mines: Altfire shoots sticky tripwire mines that - when enemies walk through the laser tripwire - discharge a beam of electric damage.

tenno__dowager__combat_shotgun_by_fluffylore

The Dowager shotgun exists for two reasons: To stake out territory and defend it. Allegedly, it was designed for Tenno to establish beacheads during the Old War, particularly for Frosts or Vaubans to set up defenses.

Kills with this weapon increase health and/or duration of Tenno deployable abilities, such as Frostโ€™s bubbles, Qorvexโ€™s Chyrinka Pillars, etc. This is accomplished through the use of Entrati thanatech that siphons the life force on kills and channels it into abiltiies. However, successive kills with this weapon have diminishing returns on that.

ย 

However, subsequent kills with this weapon decrease in effectiveness. For example, if the first kill adds 30% health or 3 seconds to a deployable ability, then the second adds 15% or 1.5 seconds, and so on. This only resets once all deployable abilities have been expended or destroyed.

ย 

Primary fire shoots conventional buckshot with tight and predictable spread, while secondary fire shoots tiny electric mines that release a high-status beam of electricity (2). The beam length of this is also affected by Galvanized Acceleration. So have fun with that.

ย 

Itโ€™s also earned a reputation for being one of the few guns that feel like you can reload it faster than you fire it. Its twin tube magazines pivot out from the gun at an angle, and Tenno reload it 2 rounds at a time. However, reloading with one round left in the chamber drastically shortens its reload, as Tenno no longer have to pull its reciprocating charging handle.

Its creation is surprisingly ambiguous. Allegedly, it was designed in the mid-late Old War, in a misguided attempt to mix the benefits of dual-tube, semiauto, and box-fed shotgunsโ€ฆ. And support Warframes such as Frosts, Vaubans, Proteas, or Octavias.

Allegedly.

The only source on that is the Arbiters of Hexis themselves. That, and it requires intact Sentient cores and Vitus Essence, both of which were quite rare during the era of the Old War.

ย 

Acquisition

This weaponโ€™s parts and blueprint drop from Arbitration Drones during Arbitrations. Each part has to be built individually. Obviously, I canโ€™t just have the Arbies sell it, then youโ€™d just buy it in like ten seconds. Whereโ€™s the fun in that?

ย 

Receiver:
2x Vitus Essence, x40 Tempered Bapholite, x10 Purified Heciphron, x10 Waxen Sebum Deposit


Barrel

2x Vitus Essence, x10 Sentient Cores, x40 Fersteel, x2 Argon Crystal

ย 

Stock

X2 Orokin Cell, x50 Venerdo Alloy, x1 Voidplume Down

ย 

Footnotes

  1. Okay, so adding duration may not have been a good idea. It sounded cool but I wonder if this is too breakable. ~Fluffy

  2. Ideally, thisโ€™d still let you use semi-shotgun cannonade. ~Fluffy

Stats

Trigger: Semi

Fire rate: 2.5

Magazine: 10+1

Reload: 0.75 per 2 shells (for a total of 3.75s)

+0.3 to open and close tubeย 

+0.4 to pull charging handle

Max Reload speed: 4.45s


ย 

Buckshot

Damage: 609 (87 per pellet)

84 Impact

315 Puncture

210 Slash

Pellets: 7

Status Chance: 18%

Critical Chance: 15%

Critical Multiplier: 2.1x

Punch-through: 0.2m

Full damage up to: 24m

Minimum Damage at 48m

70% Max Reduction

Projectile Type: Hitscan

ย 

Mines: (why do I do this to myself)

Impact

Damage: 270
85 Impact
118 Puncture
67 Slash

Forced Procs: Puncture

Status Chance: 35%

Critical Chance: 21%

Critical Multiplier: 2.1x

Full damage up to: 24m

Minimum Damage at 48m

70% Max Reduction

Projectile type: Projectile

ย 

Beam:

Damage: 26 Electric

Fire Rate: 12

Status Chance: 49%

Critical Chance: 21%

Critical Multiplier: 2.1x

Range: 6m

ย 

Artist Notes

Originally this was gonna be beige, blocky, and rounded like the PHENEX pistol from earlier. But I just. I dunno man, my heart wasnโ€™t in it. I guess I found myself thinking โ€œThis is Warframe fanart! Why are you making stuff that doesnโ€™t look Warframe?!โ€

There was something very refreshing about just making A Tenno Shotgun. The reload for this was inspired in part by the Neostead and the Walther toggle shotgun. I thought something like โ€œWell, if shotgun tubes can drop down or pop up, then why not out to the side?โ€

I mean Iโ€™m sure thereโ€™s a few reasons, but I did make a striking reload. And thatโ€™s whatโ€™s really important. Reloading two shells was also inspired by Roseโ€™s shotgun in Alan Wake 2.

Like many guns I come up with - or at least the kinds of guns that founded this oversized art project - it came from me playing Kuva Survival, or something pretty stressful, and thinking of unfilled niches. Like a crit autoshotgun (hence the SOMESHA PRIME BABYYYY) or more revolvers, or better battle rifles. In this case, it was spurred on by how fragile my abilities started feeling.ย 

While this might be a bit frustrating for Frosts, (thatโ€™s me) as our bubbles persist for awhile, this was also the only way I could think of to keep this from becoming an infinite duration machine.

Edited by (XBOX)Fluffywolf36
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On 2024-09-28 at 6:06 PM, (XBOX)Fluffywolf36 said:

Well that didn't work lol. Anyway, next planned two are a grimoire, then one of two pistols.

Tenno โ€˜Dowagerโ€™ Shotgun

โ€œAllegedly designed for Tenno to establish beacheads, this semiauto shotgun increases health and/or duration of deployable abilities on kills. It mixes the benefits of magazine fed shotguns, dual tube shotguns, and semiautomatics, loading 2 shells simultaneously into dual tube magazines.

Can be acquired from Arbitrations.โ€

โ€“Codex
ย 

Special Traits:
Combat Engineer:
Kills with this weapon increase duration and/or add health to deployable abilities such as Frostโ€™s bubble, Qorvexโ€™s chyrinka pistols, Octaviaโ€™sโ€ฆ everything, etc. Successive kills with this weapon have diminishing returns until all deployableshave vanished.

Tripwire Mines: Altfire shoots sticky tripwire mines that - when enemies walk through the laser tripwire - discharge a beam of electric damage.

tenno__dowager__combat_shotgun_by_fluffylore

The Dowager shotgun exists for two reasons: To stake out territory and defend it. Allegedly, it was designed for Tenno to establish beacheads during the Old War, particularly for Frosts or Vaubans to set up defenses.

Kills with this weapon increase health and/or duration of Tenno deployable abilities, such as Frostโ€™s bubbles, Qorvexโ€™s Chyrinka Pillars, etc. This is accomplished through the use of Entrati thanatech that siphons the life force on kills and channels it into abiltiies. However, successive kills with this weapon have diminishing returns on that.

ย 

However, subsequent kills with this weapon decrease in effectiveness. For example, if the first kill adds 30% health or 3 seconds to a deployable ability, then the second adds 15% or 1.5 seconds, and so on. This only resets once all deployable abilities have been expended or destroyed.

ย 

Primary fire shoots conventional buckshot with tight and predictable spread, while secondary fire shoots tiny electric mines that release a high-status beam of electricity (2). The beam length of this is also affected by Galvanized Acceleration. So have fun with that.

ย 

Itโ€™s also earned a reputation for being one of the few guns that feel like you can reload it faster than you fire it. Its twin tube magazines pivot out from the gun at an angle, and Tenno reload it 2 rounds at a time. However, reloading with one round left in the chamber drastically shortens its reload, as Tenno no longer have to pull its reciprocating charging handle.

Its creation is surprisingly ambiguous. Allegedly, it was designed in the mid-late Old War, in a misguided attempt to mix the benefits of dual-tube, semiauto, and box-fed shotgunsโ€ฆ. And support Warframes such as Frosts, Vaubans, Proteas, or Octavias.

Allegedly.

The only source on that is the Arbiters of Hexis themselves. That, and it requires intact Sentient cores and Vitus Essence, both of which were quite rare during the era of the Old War.

ย 

Acquisition

This weaponโ€™s parts and blueprint drop from Arbitration Drones during Arbitrations. Each part has to be built individually. Obviously, I canโ€™t just have the Arbies sell it, then youโ€™d just buy it in like ten seconds. Whereโ€™s the fun in that?

ย 

Receiver:
2x Vitus Essence, x40 Tempered Bapholite, x10 Purified Heciphron, x10 Waxen Sebum Deposit


Barrel

2x Vitus Essence, x10 Sentient Cores, x40 Fersteel, x2 Argon Crystal

ย 

Stock

X2 Orokin Cell, x50 Venerdo Alloy, x1 Voidplume Down

ย 

Footnotes

  1. Okay, so adding duration may not have been a good idea. It sounded cool but I wonder if this is too breakable. ~Fluffy

  2. Ideally, thisโ€™d still let you use semi-shotgun cannonade. ~Fluffy

Stats

Trigger: Semi

Fire rate: 2.5

Magazine: 10+1

Reload: 0.75 per 2 shells (for a total of 3.75s)

+0.3 to open and close tubeย 

+0.4 to pull charging handle

Max Reload speed: 4.45s


ย 

Buckshot

Damage: 609 (87 per pellet)

84 Impact

315 Puncture

210 Slash

Pellets: 7

Status Chance: 18%

Critical Chance: 15%

Critical Multiplier: 2.1x

Punch-through: 0.2m

Full damage up to: 24m

Minimum Damage at 48m

70% Max Reduction

Projectile Type: Hitscan

ย 

Mines: (why do I do this to myself)

Impact

Damage: 270
85 Impact
118 Puncture
67 Slash

Forced Procs: Puncture

Status Chance: 35%

Critical Chance: 21%

Critical Multiplier: 2.1x

Full damage up to: 24m

Minimum Damage at 48m

70% Max Reduction

Projectile type: Projectile

ย 

Beam:

Damage: 26 Electric

Fire Rate: 12

Status Chance: 49%

Critical Chance: 21%

Critical Multiplier: 2.1x

Range: 6m

ย 

Artist Notes

Originally this was gonna be beige, blocky, and rounded like the PHENEX pistol from earlier. But I just. I dunno man, my heart wasnโ€™t in it. I guess I found myself thinking โ€œThis is Warframe fanart! Why are you making stuff that doesnโ€™t look Warframe?!โ€

There was something very refreshing about just making A Tenno Shotgun. The reload for this was inspired in part by the Neostead and the Walther toggle shotgun. I thought something like โ€œWell, if shotgun tubes can drop down or pop up, then why not out to the side?โ€

I mean Iโ€™m sure thereโ€™s a few reasons, but I did make a striking reload. And thatโ€™s whatโ€™s really important. Reloading two shells was also inspired by Roseโ€™s shotgun in Alan Wake 2.

Like many guns I come up with - or at least the kinds of guns that founded this oversized art project - it came from me playing Kuva Survival, or something pretty stressful, and thinking of unfilled niches. Like a crit autoshotgun (hence the SOMESHA PRIME BABYYYY) or more revolvers, or better battle rifles. In this case, it was spurred on by how fragile my abilities started feeling.ย 

While this might be a bit frustrating for Frosts, (thatโ€™s me) as our bubbles persist for awhile, this was also the only way I could think of to keep this from becoming an infinite duration machine.

I like the idea of a weapon that synergizes with warframe abilities by boosting their duration, though with diminishing returns. Aside from that I like the mines which could be fun with some status builds, electric blast anyone?ย ย 

I also like the dual shot reload it has which will make alternating between reloading and shooting feel pretty nice as you have 2 shots instead of 1.

ย 

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Posted (edited)
11 hours ago, Neo3602 said:

I like the idea of a weapon that synergizes with warframe abilities by boosting their duration,

Thank you!

It came from two specific places. 1), I hate how fragile my Snow Globes feel sometimes. I mean sure, Steel Path, you expect you gotta have upkeep, but sometimes it feels like they just explode for no reason at all.

2), A lot of the reason I actually like Frost more than, say, Qorvex or Vauban is because Frost's abilities are so... fire-and-forget. I like shooting and slashing, I don't... enjoy standing in the same place having to constantly pour in power. Which is ironic because my Frost Prime is pretty heavily optimized for maximum spam, it just turns out I don't need it a lot of the time lol.

So this was meant to paper over that a bit.

The diminishing returns on the other hand are.... Look, there's only so crunchy my stuff can be, but I figured if I didn't include that then players would absolutely get to breaking this. If there's anything I learned from my Destiny 1 days, it's that people will break it for fun and grofit. I still remember everyone going around with a shotgun that had Shot Package and Luck in the Chamber.

11 hours ago, Neo3602 said:

I also like the dual shot reload it has which will make alternating between reloading and shooting feel pretty nice as you have 2 shots instead of 1.

As inspired by Rose's "automatic shotgun" in Alan Wake 2's DLC (it's really just slamfire. Which isn't really full-auto cause you still pump the shotgun manually) which reloads like that lol. Pretty fun stuff.

I wanted to do a slamfire shotgun here but never got around to it.

Edited by (XBOX)Fluffywolf36
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Depezador Prime 2024 Rework

Okay, so... Finally, I think I'm done reworking this. I hope so, anyway.I'm finally pretty okay with the hammer, and I finally have one of these that gives context as to how oversized these are.

Next one's gonna be a grimoire. Ideally. That'll be some fun stuff!

depezador_prime__2024_redraw__by_fluffyw

ย ย 

On 2020-11-06 at 7:07 PM, (XBOX)Fluffywolf36 said:

DEPEZADOR PRIME 2020 REMASTER

โ€œThis baroque, engraved top-break revolver fires laser-sliced slugs from its primary barrel, and uses Entrati siphon technology to load a central shotgun barrel with cryotic-infused buckshot. Land headshots with this weapon to activate altfire, and increase the critical multiplier.

ย It was originally a reward for honorable service, but you decide the honors now.โ€
--Codex

Special Traits:ย 
Headhunterย - increases critical damage by 18% of modded critical damage on each successive headshot, removing one stack of the bonus on misses. Body shots reset any decay, but do not add to the combo. +10% bonus headshot damage.
Cryotic Buckshot:ย Central shotgun barrel has a chance to deal cold damageย regardlessย of the elemental build.

depezador_prime__2021_re_edit__by_fluffy

ย 

Lore

A collaboration between Fatherย 
โ–ˆฬทฬฬ†ฬ•อ ฬŒอ˜อ˜ฬฬ‰ฬฬ€อ™ฬผฬบโ–ˆฬถฬ‰ฬ“อ…ออ…โ–ˆฬตอ อ›ฬŒฬนฬ–ฬฎฬณฬžฬ™อฬฑโ–ˆฬทอ’ฬฑฬปฬฐฬณฬŸฬฏฬงโ–ˆฬถอ„ฬ“ฬŒฬˆฬฬ•อฬ•อฬ„ฬŒฬ‘ฬญฬฌฬณอˆฬ—อšโ–ˆฬถฬ›อ„อ’อƒฬ‰อŠฬˆอ›ฬฆฬ—โ–ˆฬธฬ’อˆอ•ฬฉฬขอฬฃฬ™อ“ย Entrati, the Tenno gunsmith Haruka Lorne, and Orokin weaponsmiths. The goal was to create a reward for those who fought in the Battle of the Keeler Gap. Haruka herself fought there, and as such she used it as an opportunity to create a perfect weapon for herself - andย โ–ˆฬทฬฬ†ฬ•อ ฬŒอ˜อ˜ฬฬ‰ฬฬ€อ™ฬผฬบโ–ˆฬถฬ‰ฬ“อ…ออ…โ–ˆฬตอ อ›ฬŒฬนฬ–ฬฎฬณฬžฬ™อฬฑโ–ˆฬทอ’ฬฑฬปฬฐฬณฬŸฬฏฬงโ–ˆฬถอ„ฬ“ฬŒฬˆฬฬ•อฬ•อฬ„ฬŒฬ‘ฬญฬฌฬณอˆฬ—อšโ–ˆฬถฬ›อ„อ’อƒฬ‰อŠฬˆอ›ฬฆฬ—โ–ˆฬธฬ’อˆอ•ฬฉฬขอฬฃฬ™อ“, amused by her ideas, worked with her.

The result was the Depezador Prime. Thanks to a ballistic analysis computer mounted under the shotgun barrel, headshots with this weapon increase the critical multiplier by 18% of the base critical additively, for a total of a 90% bonus critical damage. With its original 3.0 critical multiplier and primed mods, this can bring it up to an incredibly 9x multiplier. Body shots do not affect the meter at all, but missed shots cause it to decrease, much like on the Arca Scisco. It decreases after about 3 seconds, however. Also like the Arca Scisco, the number of stacks that can be added are capped at one per shot. The critical damage bonus goes to each round in the multishot, though.

Three headshots willย alsoย recharge its secondary fire, a wide spray of Cryotic-infused buckshot with spread similar to that of the Euphona Prime. This is accomplished through Entrati Siphon technology. This is also capped at one per shot.

Each reload comes pre-loaded with one shotgun shell, so you could just reload it to activate it. This ALWAYS has a chance to inflict a cold effect, no matter the build. While itโ€™s absolutely possible to kill something with shotgun mode, the point of shotgun mode is less for killing and more for slowing down enemies to open them up for easier headshots. You only get one shotgun round per magazine, so use it well.

Headshots with the shotgun also increase the critical multiplier of primary fire... but they don't add to the critical damage of the shotgun. It's just not a good idea. I don't want to be responsible for the underbarrel shotgun having nearly 9x crit.

While other Tenno sidearms such as the Lex series, Largo, Euphona, Naga, and Makina seemingly outstrip it, few things can compete with the Depezadorโ€™s damage after sustained headshots.

...Except the Estampida on one headshot. It has aย lotย of headshot damage. Crazy headshot damage.

One of its greatest weaknesses, in a way, is its high fire rate. It has high recoil due to the flaws of its top-break frame, so itโ€™s easy to miss follow-up shots.ย It doesnโ€™t take TOO long to recover accuracy though. About 0.4ย seconds. Firing before accuracy has recovered will increase the time to totally recover.ย Accuracy recovery isnโ€™t really something warframe has dealt with, so Iโ€™m not really sure here. The recoil isโ€ฆ mostly vertical.

With its combo mechanic and cryotic shotgun, this weapon quickly earned a fearful reputation among the Sentient vanguard that made their way to the Origin System. Its high damage and crit would overwhelm a Sentient's last few resistances, and its cryotic shotgun would hold them in place for a Tenno to attack them in melee combat - or simply just headshot them even more.ย 

It was a common sight among Orokin-era officers, particularly Dax soldiers - some of whom would use it to execute criminals, traitors, and "underperforming" Grineer.

Artist Notes
Okay, so this is the third time I've redrawn this. It's meant to use all my current artistic expertise to make it look even BETTER!

A lot more thought went into how the stats work. As with last time, I still I wanted a powerful revolver (I like revolver) that rewarded my frenetic, headshot-heavy gameplay style. However, this ran the risk of being too broken, if it didn't have any recoil.
ย As such, I added a bit of stat tweaking to keep people from spamming it. If you fire it before it's settled, you miss the combo and it comes tumbling down. It will be frustrating, but it'll feel worth it to see those huge numbers.

Plus, the starting damage is pretty good - not top-tier, but good - so you can spam it if you want.

Ironically, this was meant as a mid-road balancing my love of Akvasto Prime and Pandero, but this was taking the Pandero's pre-nerf 30% crit 15% status stats into account, so now this is even stronger than I intended. Whoops.

I think this would be extremely fun for Harrow and Frost mains! Or really, anyone with an ability to slow or stop enemies. And, if you're playing a frame that doesn't, that's what the shotgun is for. The "can always proc cold" thing is meant to be more conducive to the current Viral meta. Back when I added this,ย 
everyoneย did corrosive, so it made sense at the time.

Speaking of the shotgun. While it might be cool to add the crit damage gimmick to it, it just... it wasn't a good idea. I wantย  people to work to bring this up to acceptable power levels, but Iย 
don'tย want them to have something so overpowered.

The ideal Exilus mod for this weapon would likely be Stabilizer or Target Acquired (for the shotgun).

I have no idea what the thing over the hammer does, but presumably this is still a relatively functional double-action.. Or the extra hammer-looking thing over the cylinder. Though I do know the sights are inside of it. The first thing was just added to shake up the silhouette and reference Mortarion's "Lantern" pistol from Warhammer 40k, which noticeably resembles a revolver. The second thing was added to reference the Kinetic Destroyer revolver pistols used by the Custodes. Which weirdly resemble the Lantern. They just...ย 
haveย this second-hammer-looking thing above the cylinder. I figured it'd also shake up the silhouette so... why not.
ย 

STATS

Trigger:ย Semi
Magazine Size:ย 9 (+1 shotgun)
Fire Rate: 2.75
Reload: 2.0s
Combo Decay:ย 3.0s
Accuracy Recovery: 0.4s

Primary Fire
Damage: 101
ย  ย ย slash: ย 64
ย  ย ย puncture:ย 14
ย  ย ย impact: 23
Critical Chance: 32%
Critical Multiplier: 3.0x
Status Chance: ย 16%
Headshot Multiplier: 3.45x
Punch-Through:ย 0.5m

Special Traits
Adds +0.54x critical damage on headshots up to 5 times for a total of +2.7x bonus crit... meaning 9x crit with primed target cracker. I was scared to add more.

Secondary Fire:ย 
Damage:ย 704
ย  ย ย Cold:ย 451
ย  ย ย Impact:ย 176
ย ย ย ย Puncture:ย 77
Pellets: 11
Magazine Size:ย 1
Fire Rate: N/A
Status Chance: 9.2%
Critical Chance:ย 11%
Critical Multiplier: 2.4x
Punch-Through: 1.0m

special traits:ย ย Cryotic Buckshot - each pellet has a 9.2% chance to proc cold damage
ย 
Will post the two inspirations behind a lot of the rework later!

ย 

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  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - ๐‘ฎ๐’“๐’Š๐’Ž๐’๐’Š๐’“๐’† ๐’๐’‡ ๐’‚ ๐’‡๐’Š๐’“๐’†-๐’„๐’–๐’๐’•!!!!!!)

ย 

Surtursursurite โ€˜Pyroteuchโ€™ Tome

โ€œA relic of the Surtursursurite fire cult, one of the so called โ€˜Telamiteโ€™ apocalyptic cults that rose up against the Orokin. Tomes such as these contain Surtursursurite songs and hymns that release searing beams of fire. Alternate fire launches a blast of fire that almost acts like waves on the ocean.

Sustained fire of this weapon causes radial heat damage explosions that damage the wielder and their enemies alike, inflicting a slight self-stagger effect.โ€
Codex

Special Traits:
Landing all 3 beams on a target does 25% bonus damage.
Firing this weapon for a sustained period of time - roughly 2-3 seconds of continuous fire? -ย  causes radial heat damage explosions that damage the wielder and their enemies alike, and slightly staggers the wielder.


surtursursurite__pyroteuch__grimoire_by_
ย Lore

โ€œIn the before-time, the Earth was blue and green, and many were its provinces. Fire once destroyed the mother earth, and the Golden liches control that fire for themselves.

No more.

It is time to reclaim the fire.โ€
Final lines of chapter 1 of the Pyroteuch.

A book of songs by the dreaded Surtursursurite cult (one of the so-called โ€œTelamite*โ€ cults) that tells secrets of the world before the Orokin.

It channels deadly power from within the Void toย  immolate anything in its path. Primary fire launches three beams of heat that curve over each other, intersecting and swinging outwards wildly before meeting once more, dealing 25% bonus damage on enemies hit by all three beams simultaneously.

(essentially, imagine a beam weapon from Enter the Gungeon with Helix Bulletsโ€ฆ just with a third central beam so this isnโ€™t always just missing.

This is all just cosmetic, though. Really, the beam just increases in width because wildly pingponging from 15 to 45 damage didnโ€™t sound fun.~Fluffy)

Secondary fire, however, fires a wave of heat that cascades across floors until it hits walls, at whichย  point it splashes into a massive puddle of fire.

Firing this weapon for a sustained period of time - roughly 2-3 seconds of continuous fire? -ย  causes radial heat damage explosions that damage the wielder and their enemies alike, and slightly staggers the wielder.

Within the pages of this tome are songs and hymns of mysteries outside the reach of the Orokin, which - upon their utterance - manifest deadly thermal energy from the Void to sear and burn enemies. This mirrors its effects upon the flocks of Surtursursurites that followed the bookโ€™s teachings - an easily enraged, enflamed lot that worshiped fire, and championed wanton destruction all across the Origin System.

Many recorded examples of Surtursursurites recount a group that truly loved fire, coming up with ever-more-esoteric ways to burn their enemies. Some sources refer to them as a group even more dangerous, in their own way, than the Oneiroi**. Reproductions of their weaponry are highly sought by both historians and Tenno alike.

There were three things the Orokin hated above all else - knowledge that could contradict them, beliefs in things more powerful than them, and the presence of power that they deemed to be rightfully theirs. Books, fugitive scientists and those who understand lost histories, religions, and the rare void-sensitive and psychic, the Orokin hated these with the greatest abhorrence.

Curiously, many of its claims about history - ancient nations, Corpus-like organizations, ancient and seemingly mythical animals of Earth, long lost systems of governance - have been proven true, and how exactly the Surtursursurites knew this info remains a greater mystery.


ย 

Acquisition:

ย 

Give Albrechtโ€™s Grimoire to a hostage in a Rescue mission (or an operative on a Sortie/Archon Hunt defense mission) and youโ€™ll receive a missive from the operative that the malign influence of using the Grimoire made them write horrible, horrible things.

ย 

The Lotus will send you the blueprint for this.

ย 

Tenno Remarks
* โ€˜Telamiteโ€™ refers to the various apocalyptic cults of the Neo and Axial Orokin era, like Temple Telamon. Essentially, it meant an apocalyptic cult that believed something would free us all from Orokin dominion by devastating the entire Origin System, razing entire planets and destroying the Origin System on an interplanetary scale.ย 

ย 

As far as I know, there was no correlation between the Surtursursurites and Telamon. โ€˜Telamiteโ€™ cults just got the name thanks to an Orokin propagandist who compared the Adherents of the Fruitful and Bountiful Tree to Temple Telamon. ~Haruka Lorne


Would the various cults to Warframe be considered Telamites, then? ~Thane

I, uh, huh. I suppose so. ~Haruka Lorne

ย 

** Oneiroi? ~Yassin


They wereโ€ฆ bad. Really bad. ~Haruka Lorne

ย 

As in โ€œHated Yuvanโ€ bad or โ€œEven the Orokin hated themโ€ bad?โ€ ~Yassin

ย 

Once, they sent flash-clones of Orokin envoys melted together into a screaming cube of flesh to Orokin cities like new Oxomoco.ย  ~Haruka Lorne

ย 

That canโ€™t be good. ~Yassin

ย 

Stats
Primary Fire:
(+25% damage when all 3 beams hit enemy)

  • Trigger: Continuous

  • Reload: n/a

  • Magazine: โ€ฆYes

  • Reload: 0

  • Fire Rate: 13

  • Damage: 30

    • 3 Puncture

    • 12 Slash

    • 15ย  Heat

  • Critical Chance: 30%

  • Critical Multiplier: 2.4x

  • Status Chance: 21%

  • Punchthrough: 0.6m

  • Headshot Multiplier: 3.6x

  • Range: 39

Secondary Fire

  • Trigger: Auto Charge

  • Charge time: 0.45s

  • Damage: 750

    • 420 Heat

    • 330 Impact

  • Critical Chance: 30%

  • Critical Multiplier: 2.4x

  • Status Chance: 21%

  • Projectile size: 3m

  • Infinite Enemy punchthrough

  • No Object Punchthrough

  • Type: Non-hitscan

    Blast:

  • Damage: 270

    • 150 Heat

    • 120 Blast

  • Critical Chance: 30%

  • Critical Multiplier: 2.4x

  • Status Chance: 21%

  • Radius: 4.5m

  • Infinite Enemy punchthrough

  • No Object Punchthrough

  • Type: AoE

    Radial Explosion :

  • Self Damage: 100 Heat. (Damage Is not affected by mods. It can do status though)

  • Stagger Duration: 2s

  • Radial Damage: Heat Impact Damage to enemies (Is affected by mods)

  • Critical Chance: 30%

  • Critical Multiplier: 2.4x

  • Status Chance: 21%

  • Radius: 10m

Artist Notes

Believe it or not, this actually arose from me asking myself: "What happens when you give a Hostage the Grimoire?"

ย 

And somehow, that became me somehow coming up with a fire-worshiping cult from the Orokin era. I might make weapons for them, I might not, I don't know!

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