(XBOX)Fluffywolf36 Posted August 8 Author Share Posted August 8 NOTE: The Hombrage has been renamed to the Phenex. Why? Cause it was cool lol. ย ย On 2024-07-26 at 12:25 AM, (XBOX)Fluffywolf36 said: Vaulter โPHENEXโ Pistol โThis primitive Vaulter pistol might have been something to reckon with once upon a time, but the technology of the Origin System has far outstripped it. Headshots charge Incarnon form.โ --Codex Lore โWhy did we keep these ancient relics like that pistol? The same reason we kept books. The Orokin hated it, and we were people who would suffer no consequence. We needed little other reason.โ โLoid, if you have this weapon equipped. ย This pistol fires caseless flechettes propelled through a carbon nanotube barrel which conducts electricity, allowing it to function in a manner not dissimilar to a railgun by magnetically propelling ferromagnetic fin-stabilized flechettes downrange*. Somewhat unfortunately, its low projectile velocity, low stopping power, and low fire rate hold it back. However, using the Incarnon adapter that Albrecht Entrati fit into the weapon, itโs capable of rushing far past its limits - adding a blast radius, increasing velocity, increasing its damage. In Incarnon form, it fires a searing bosonic beam with unlimited enemy punchthrough that causes enemies to explode on death. The blueprint(s?) for this weapon is found in the various secret rooms within the Entrati Labs. As itโs made of particularly primitive materials, itโs very easy to craft. On the POM-2 computer that houses its blueprints, itโs listed as a Vaulter artifact. Vaulters were a civilization that lived in ancient space colonies dug into the rock of moons and asteroids, who found themselves quite unexpectedly buried under Orokin terraforming efforts - some of which may have been concerted efforts to kill them under the rampant plant growth and sea formation. Their artifacts were extraordinarily rare even during the time of the Orokin, due to the Orokin policy of destroying every Vaulter artifact they could find, and forcing them through a process of cultural genocide so thorough the Vaulters forgot even the name of their culture. In the contemporary Origin System, a Vaulter relic is so impossibly rare that even Parvos Granum might raise an eyebrow at it. ย In fact, Vaulter artifacts are a keen interest for Granum, who remains curious about this legacy of pre-Orokin eras. Allegedly, any Orokin noble found to possess these relics was to be killed by Warframes or the Scoria, but the highest-ranking Orokin had a way of evading punishment under their own laws. Somewhat superficially, it resembles the Tenno โLargoโ pistol. Unlike the Largo, this is gas-operated, making it far heavier. In fact, itโs quite likely it was an ancestor due the Largo. Unlocking Incarnon nodes for it actually reveals various memories from Albrecht and Loid! โ * I prefer not to think of how Tenno firearms actually work. Maybe itโs kinda like this? Maybe theyโre electrothermal-chemical, explaining the high velocity? It doesnโt matter and ultimately I think weโre happier not thinking about it. ย Upgrade 1: โIt is, simply, a pistol. One thing distinguishes it, however: it is a Vaulter design. This one may very well have been built and designed in the great hive clusters of Earth, even before then. So many things from that time are lost, and so it was our goal to bathe such ancient artifacts in Void energy to see what memories I could extract.โ โLoid ย A: HV Rounds Increases projectile speed by 35% ย B: Keratin Trigger Increases fire rate by 40% ย C: Speed Holster: Increases swap speed, ADS speed, and aim assist. ย Upgrade 2: โHistory from before the dawn of the Empire has always been murky at best. So few things survive from beforehand. Bidanians, Oeizu, and Vaulters, Oneiroi and Satko, all of whom fled the Empire before Void travel was perfected, know something of history before the Orokin. And itโs for that reason the Orokin persecuted them so.โ โLoid ย A: Overcharged Munitions Increase damage by 75 Chaining Charged Attacks reduces their Charge Time by -12--6%. Stacks 5 times. ย B: Ganymede Drill increase damage by 75 Increase damage by 15 and fire rate by 10% for each status effect afflicting you. ย Upgrade 3 โThe strongest emotions that came from Vaulter artifacts were hatred and fear. Perhaps itโs for this reason that theโฆ incarnate form of the weapon is so aggressive and destructive. I may never know what, exactly, the vaulters hated and feared so, but I can guess.โ โLoid A: HV Rounds Increases projectile speed by 35% ย B: Hateful Grasp:ย Increases range of incarnon altfire. ย Upgrade 4: โEven without their knowledge of history, the Vaulters lived a comfortable life serviced by machines. The Orokin called that slavery, though they had plans to institute their own type of oppression. Much of their knowledge - pre-Orokin governmental systems, religions, cultures, and artworkโฆ was, as I can tell, anathema to them. Funny how they could glorify the ancient myths while also treating people from those times as barbarians.โ โAlbrecht ย A: Critical Parallax Increases Critical Chance by 21% Increases Critical Multiplier by 0.3x ย B: Elementalist Increases Status Chance by 15 ย C: Statistical Imbalance: Increase status chance by 12% Increases Critical Chance by 12% ย Stats: Type: Pistol Magazine: 14+1 Trigger: Charge ย Uncharged: (NOTE: Fires as fast as you can pull the trigger) Damage: 72 7.15 Impact 89.7 Puncture 7.15 Slash Headshot Multiplier: 3.3x Crit Chance: 24% Crit Multiplier: 2.1x Status Chance: 24% Non-Hitscan ย Charged: Charge Time: 0.9s Damage: 130 13 Impact 104 Puncture 13 Slash Headshot Multiplier: 3.3x Crit Chance: 24% Crit Multiplier: 2.1x Status Chance: 24% Punch-Through: 0.4m Non-Hitscan ย Incarnon Form Trigger: Continuous Magazine: 100 Damage: 60 Blast Crit Chance: 27% Crit Multiplier: 2.4x Status Chance: 39% Enemy Punchthrough: Infinite Object Punchthrough: Eh ย Incarnon Form Explosion: Damage: 120 Heat Range: 2m Crit Chance: 27% Crit Multiplier: 2.4x Status Chance: 39% Type: Radial Artist notes: DAMN (jam) coming up with Incarnon stuff was a headache and a half. Originally, thisโฆ totally was a WF idea, but then I couldnโt think of anything and posted the original version just for the halibut. ย Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted August 11 Author Share Posted August 11 (edited) Entrati โNazarโ Chemthrower โDesigned to douse enemies with exotic chemicals, this Entrati weapon fires a searing high-pressure jet of the Vitriol so common in Albrechtโs laboratories that splashes to other enemies within a small radius, creating a pool of damaging Vitriol on death. Siphon mode fires three bouncing, penetrating corrosive projectiles. --Codex Lore Adapted from one of Father Entratiโs designs, this weapon has more in common with a high pressure water cutter than a flamethrower. It shoots a high pressure jet of Vitriol kept within a spacial compression flask that holds more than its outward dimensions suggest. It releases a small radial burst of damage on impact with enemies and hard surfaces. Kills with this weapon leave pools of Vitriol, only three of which can be active at any time. Shooting enemies within the pool of vitriol causes toxin to arc to nearby enemies, as theย pool of Vitriol has a tendency to superconduct the energy poured into it. Said kills also charge Incarnon mode, which shoots 3 Plasmor-like projectiles that deal Corrosive damage in a horizontal spread, and bounce on hard surfaces. These also create Vitriol pools on death, and have headshot multiplier. The facts of this weaponโs design remain unknown. While Father Entrati was the engineer of the family, andย did make mechanisms to spray Vitriol, (even though he doesnโt know what it was) he has no memories of making this weapon(1). On the surface of Deimos in the distant past, this weapon was meant as a more low-tech solution to Infestation, designed for special purposes that required dissolving Infestation (often to get at more useful components) as opposed to merely burning it. In the present day, it serves as a surprisingly effective antiarmor weapon. The high-pressure jet does an appreciable amount of Puncture damage. Combined with its corrosive damage and splash damage,ย itโs a perfect choice against Rogue Culverin, melting the precious components that compose them. However, itโs also a trivial task for it to melt Grineer back into something similar to the raw gene-soup from which they were formed. Somehow, (2) the Mycona were able to get their hands on these ancient weapons, and their effect on Grineer was best left unremembered. ย I had nothing to do with this btw. I do ballistics,ย Iโve never worked with pressurized jets. I mean, I did make a repro of an air rifle once. ~Haruka Lorne You stole that from the past, didnโt you. ~Thane I mean I stole an air rifle, but I didnโt plagiarize it. Iโm not a monster! ~Haruka Lorne Haruka, I have literally seen you Operate a Vulkodlak frame and eat a Corpus Executor alive in front of his children. ~Ginebra Yeah, but unlike him, I didnโt steal other people's work! ~Haruka Lorne ย (2) It was me. I regert nothing.~Haruka Lorne ย Incarnon Upgrades: ย Upgrade 1: incarnon form: Headshots Charge Incarnon Transformation ย Upgrade 2:ย A: Overpressure: Increases projectile velocity in Incarnon Mode and beam length in Primary Fire. B: High Pressure: Increases fire rate by 30%. ย Upgrade 3: A: Liquefactor: Increase Damage by +7 B: Chirality: Increase Damage by +6, increases damage by 30% for each status effect on an enemy. C: Chemical Dependency: Increases damage by +4, increases damage by 20% on direct hits from the beam (i.e, not the radius) for each enemy currently being damaged by this weapon.ย ย Upgrade 4: A: Reincarnated: Increases damage of primary fire by +5 when Incarnon gauge is full. B: Splash Damage: Increases radius of beam and corrosive puddle. C: Toxicologist: Enemies killed by this weapon have a 50% chance to explode in Gas Damage. ย Stats Primary Fire: Trigger: continuous Ammo Max: 240 Ammo Pickup: 30 Ammo Type: Rifle Magazine: 120 Fire Rate: 16 Reload: 3.5s Projectile Type: Beam ย Normal Attacks: Damage: 21 12 Corrosive 9 Puncture Critical Chance: 33% Critical Multiplier: 2.4x Status Chance: 21% Range: 24m Blast Radius: 3m ย Area Attacks: Damage: 10 Toxin Critical Chance: 33% Critical Multiplier: 2.1x Status Chance: 21% Range: 3m ย Corrosive Pool: Damage: 10 Corrosive Critical Chance: 1% Critical Multiplier: 1.0x 68% chance to inflict corrosive status effect Duration: 6s Range: 6m ย Incarnon Form Trigger: Auto Magazine: 100 Fire Rate: 4 Projectile Type: Projectile Multishot: 3 Damage: 118 71 Corrosive 47 Impact Critical Chance: 21% Critical Multiplier: 3.0x Status Chance: 39% Bounces: 3 Object Punchthrough: No Enemy Punchthrough: Yes ย Artist Notes: This was named after the Turkish symbol for the Evil Eye, which I first became acquainted with when I spent two weeks in Turkey awhile back. Good times. Lots of cats. ย This unfortunately means it's the first Entrati gun I did not name after a funerary rite, (wack) especially one involving fire (also wack). But hey, it's pattered after "Vitriol" from Albrecht's labs (I am admittedly not sure what Vitriol is from a lore perspective. Is it a necessary component for Albrecht's work? A byproduct that was repurposed like the Chemical Thrower from Deep Rock Galactic?) so naming it after something involving eyes felt right. But I unfortunately couldn't find funerary practices involving eyes so that was out. ย Hoo bwoy this was a nightmare and a half to stat. On the one hand, statting a Siphon altfire that works kinda like, say, Gjallarhorn stapled to a pistol (Thatโs the Absoute from awhile back - the altfire releases 3 homing bombs on impact, which turn into 3 more bombs.)means I only have to stat it once, but on the other hand, an Incarnon mode means I have to pre-nerf this. Go me. Incarnon mode was inspired by the Arctic Rifle from Roboquest! The Arctic Rifle isโฆ pretty understandable - it freezes enemies and fires 3 projectiles in a horizontal spread. This gives it a weird not-quite-an-SMG, not-quite-a-shotgun role, but itโs decent for the situations where youโll find it in game.ย And also it just feltโฆ natural, somehow. To explain this, the Incarnon mode for the Prisma Gorgon was a Primary Tombfinger-like gun that used the charge trigger. And we just did notโฆ we did not vibe with it.ย At least, I didnโt. It made the ammo feel too much like a resource compared to how spray and pray a Gorgon normally is, and it just felt too different. I donโt quite like the Somaโs autoshotgun mode (I did it better lmao. Though I will admit itโs funny both me and DE gave it 8 pellets.) but it does feel like a logical progression. The silhouette was also inspired by placeholder art for the Immolation Rifle on 1d6chan! ย Edited August 11 by (XBOX)Fluffywolf36 2 Link to comment Share on other sites More sharing options...
Neo3602 Posted August 12 Share Posted August 12 On 2024-08-11 at 3:39 PM, (XBOX)Fluffywolf36 said: Entrati โNazarโ Chemthrower โDesigned to douse enemies with exotic chemicals, this Entrati weapon fires a searing high-pressure jet of the Vitriol so common in Albrechtโs laboratories that splashes to other enemies within a small radius, creating a pool of damaging Vitriol on death. Siphon mode fires three bouncing, penetrating corrosive projectiles. --Codex Lore Adapted from one of Father Entratiโs designs, this weapon has more in common with a high pressure water cutter than a flamethrower. It shoots a high pressure jet of Vitriol kept within a spacial compression flask that holds more than its outward dimensions suggest. It releases a small radial burst of damage on impact with enemies and hard surfaces. Kills with this weapon leave pools of Vitriol, only three of which can be active at any time. Shooting enemies within the pool of vitriol causes toxin to arc to nearby enemies, as theย pool of Vitriol has a tendency to superconduct the energy poured into it. Said kills also charge Incarnon mode, which shoots 3 Plasmor-like projectiles that deal Corrosive damage in a horizontal spread, and bounce on hard surfaces. These also create Vitriol pools on death, and have headshot multiplier. The facts of this weaponโs design remain unknown. While Father Entrati was the engineer of the family, andย did make mechanisms to spray Vitriol, (even though he doesnโt know what it was) he has no memories of making this weapon(1). On the surface of Deimos in the distant past, this weapon was meant as a more low-tech solution to Infestation, designed for special purposes that required dissolving Infestation (often to get at more useful components) as opposed to merely burning it. In the present day, it serves as a surprisingly effective antiarmor weapon. The high-pressure jet does an appreciable amount of Puncture damage. Combined with its corrosive damage and splash damage,ย itโs a perfect choice against Rogue Culverin, melting the precious components that compose them. However, itโs also a trivial task for it to melt Grineer back into something similar to the raw gene-soup from which they were formed. Somehow, (2) the Mycona were able to get their hands on these ancient weapons, and their effect on Grineer was best left unremembered. ย I had nothing to do with this btw. I do ballistics,ย Iโve never worked with pressurized jets. I mean, I did make a repro of an air rifle once. ~Haruka Lorne You stole that from the past, didnโt you. ~Thane I mean I stole an air rifle, but I didnโt plagiarize it. Iโm not a monster! ~Haruka Lorne Haruka, I have literally seen you Operate a Vulkodlak frame and eat a Corpus Executor alive in front of his children. ~Ginebra Yeah, but unlike him, I didnโt steal other people's work! ~Haruka Lorne ย (2) It was me. I regert nothing.~Haruka Lorne ย Incarnon Upgrades: ย Upgrade 1: incarnon form: Headshots Charge Incarnon Transformation ย Upgrade 2:ย A: Overpressure: Increases projectile velocity in Incarnon Mode and beam length in Primary Fire. B: High Pressure: Increases fire rate by 30%. ย Upgrade 3: A: Liquefactor: Increase Damage by +7 B: Chirality: Increase Damage by +6, increases damage by 30% for each status effect on an enemy. C: Chemical Dependency: Increases damage by +4, increases damage by 20% on direct hits from the beam (i.e, not the radius) for each enemy currently being damaged by this weapon.ย ย Upgrade 4: A: Reincarnated: Increases damage of primary fire by +5 when Incarnon gauge is full. B: Splash Damage: Increases radius of beam and corrosive puddle. C: Toxicologist: Enemies killed by this weapon have a 50% chance to explode in Gas Damage. ย Stats Primary Fire: Trigger: continuous Ammo Max: 240 Ammo Pickup: 30 Ammo Type: Rifle Magazine: 120 Fire Rate: 16 Reload: 3.5s Projectile Type: Beam ย Normal Attacks: Damage: 21 12 Corrosive 9 Puncture Critical Chance: 33% Critical Multiplier: 2.4x Status Chance: 21% Range: 24m Blast Radius: 3m ย Area Attacks: Damage: 10 Toxin Critical Chance: 33% Critical Multiplier: 2.1x Status Chance: 21% Range: 3m ย Corrosive Pool: Damage: 10 Corrosive Critical Chance: 1% Critical Multiplier: 1.0x 68% chance to inflict corrosive status effect Duration: 6s Range: 6m ย Incarnon Form Trigger: Auto Magazine: 100 Fire Rate: 4 Projectile Type: Projectile Multishot: 3 Damage: 118 71 Corrosive 47 Impact Critical Chance: 21% Critical Multiplier: 3.0x Status Chance: 39% Bounces: 3 Object Punchthrough: No Enemy Punchthrough: Yes ย Artist Notes: This was named after the Turkish symbol for the Evil Eye, which I first became acquainted with when I spent two weeks in Turkey awhile back. Good times. Lots of cats. ย This unfortunately means it's the first Entrati gun I did not name after a funerary rite, (wack) especially one involving fire (also wack). But hey, it's pattered after "Vitriol" from Albrecht's labs (I am admittedly not sure what Vitriol is from a lore perspective. Is it a necessary component for Albrecht's work? A byproduct that was repurposed like the Chemical Thrower from Deep Rock Galactic?) so naming it after something involving eyes felt right. But I unfortunately couldn't find funerary practices involving eyes so that was out. ย Hoo bwoy this was a nightmare and a half to stat. On the one hand, statting a Siphon altfire that works kinda like, say, Gjallarhorn stapled to a pistol (Thatโs the Absoute from awhile back - the altfire releases 3 homing bombs on impact, which turn into 3 more bombs.)means I only have to stat it once, but on the other hand, an Incarnon mode means I have to pre-nerf this. Go me. Incarnon mode was inspired by the Arctic Rifle from Roboquest! The Arctic Rifle isโฆ pretty understandable - it freezes enemies and fires 3 projectiles in a horizontal spread. This gives it a weird not-quite-an-SMG, not-quite-a-shotgun role, but itโs decent for the situations where youโll find it in game.ย And also it just feltโฆ natural, somehow. To explain this, the Incarnon mode for the Prisma Gorgon was a Primary Tombfinger-like gun that used the charge trigger. And we just did notโฆ we did not vibe with it.ย At least, I didnโt. It made the ammo feel too much like a resource compared to how spray and pray a Gorgon normally is, and it just felt too different. I donโt quite like the Somaโs autoshotgun mode (I did it better lmao. Though I will admit itโs funny both me and DE gave it 8 pellets.) but it does feel like a logical progression. The silhouette was also inspired by placeholder art for the Immolation Rifle on 1d6chan! ย I always like your Entrati guns and this in no exception. Both its fire modes are unique and have their own uses and I like the inspiration from Roboquest which always has good weapon designs. I think Chemical Dependency is really interesting as it could encourage someone to get a riven mod that increases range as a build. I also like Reincarnated as it gives you a reason to keep using the normal mode when the Incarnon gauge is full instead of simply switching to the Incarnon mode as soon as possible which ties into both the fire modes having a purpose. As a note I also did not vibe with the Gorgon's Incarnon mode when I saw explosive spikes I thought it would rapidly shoot spikes that would stick into the enemies and then explode after a delay somewhat like how blast functions now. On another note, thanks for mentioning 1d6chan. I didn't know it existed, I used to read the tactics pages on 1d4chan and I was sad when the site shutdown. 1 Link to comment Share on other sites More sharing options...
goonsesh Posted August 13 Share Posted August 13 On 2024-08-11 at 3:39 PM, (XBOX)Fluffywolf36 said: Entrati โNazarโ Chemthrower โDesigned to douse enemies with exotic chemicals, this Entrati weapon fires a searing high-pressure jet of the Vitriol so common in Albrechtโs laboratories that splashes to other enemies within a small radius, creating a pool of damaging Vitriol on death. Siphon mode fires three bouncing, penetrating corrosive projectiles. --Codex Lore Adapted from one of Father Entratiโs designs, this weapon has more in common with a high pressure water cutter than a flamethrower. It shoots a high pressure jet of Vitriol kept within a spacial compression flask that holds more than its outward dimensions suggest. It releases a small radial burst of damage on impact with enemies and hard surfaces. Kills with this weapon leave pools of Vitriol, only three of which can be active at any time. Shooting enemies within the pool of vitriol causes toxin to arc to nearby enemies, as theย pool of Vitriol has a tendency to superconduct the energy poured into it. Said kills also charge Incarnon mode, which shoots 3 Plasmor-like projectiles that deal Corrosive damage in a horizontal spread, and bounce on hard surfaces. These also create Vitriol pools on death, and have headshot multiplier. The facts of this weaponโs design remain unknown. While Father Entrati was the engineer of the family, andย did make mechanisms to spray Vitriol, (even though he doesnโt know what it was) he has no memories of making this weapon(1). On the surface of Deimos in the distant past, this weapon was meant as a more low-tech solution to Infestation, designed for special purposes that required dissolving Infestation (often to get at more useful components) as opposed to merely burning it. In the present day, it serves as a surprisingly effective antiarmor weapon. The high-pressure jet does an appreciable amount of Puncture damage. Combined with its corrosive damage and splash damage,ย itโs a perfect choice against Rogue Culverin, melting the precious components that compose them. However, itโs also a trivial task for it to melt Grineer back into something similar to the raw gene-soup from which they were formed. Somehow, (2) the Mycona were able to get their hands on these ancient weapons, and their effect on Grineer was best left unremembered. ย I had nothing to do with this btw. I do ballistics,ย Iโve never worked with pressurized jets. I mean, I did make a repro of an air rifle once. ~Haruka Lorne You stole that from the past, didnโt you. ~Thane I mean I stole an air rifle, but I didnโt plagiarize it. Iโm not a monster! ~Haruka Lorne Haruka, I have literally seen you Operate a Vulkodlak frame and eat a Corpus Executor alive in front of his children. ~Ginebra Yeah, but unlike him, I didnโt steal other people's work! ~Haruka Lorne ย (2) It was me. I regert nothing.~Haruka Lorne ย Incarnon Upgrades: ย Upgrade 1: incarnon form: Headshots Charge Incarnon Transformation ย Upgrade 2:ย A: Overpressure: Increases projectile velocity in Incarnon Mode and beam length in Primary Fire. B: High Pressure: Increases fire rate by 30%. ย Upgrade 3: A: Liquefactor: Increase Damage by +7 B: Chirality: Increase Damage by +6, increases damage by 30% for each status effect on an enemy. C: Chemical Dependency: Increases damage by +4, increases damage by 20% on direct hits from the beam (i.e, not the radius) for each enemy currently being damaged by this weapon.ย ย Upgrade 4: A: Reincarnated: Increases damage of primary fire by +5 when Incarnon gauge is full. B: Splash Damage: Increases radius of beam and corrosive puddle. C: Toxicologist: Enemies killed by this weapon have a 50% chance to explode in Gas Damage. ย Stats Primary Fire: Trigger: continuous Ammo Max: 240 Ammo Pickup: 30 Ammo Type: Rifle Magazine: 120 Fire Rate: 16 Reload: 3.5s Projectile Type: Beam ย Normal Attacks: Damage: 21 12 Corrosive 9 Puncture Critical Chance: 33% Critical Multiplier: 2.4x Status Chance: 21% Range: 24m Blast Radius: 3m ย Area Attacks: Damage: 10 Toxin Critical Chance: 33% Critical Multiplier: 2.1x Status Chance: 21% Range: 3m ย Corrosive Pool: Damage: 10 Corrosive Critical Chance: 1% Critical Multiplier: 1.0x 68% chance to inflict corrosive status effect Duration: 6s Range: 6m ย Incarnon Form Trigger: Auto Magazine: 100 Fire Rate: 4 Projectile Type: Projectile Multishot: 3 Damage: 118 71 Corrosive 47 Impact Critical Chance: 21% Critical Multiplier: 3.0x Status Chance: 39% Bounces: 3 Object Punchthrough: No Enemy Punchthrough: Yes ย Artist Notes: This was named after the Turkish symbol for the Evil Eye, which I first became acquainted with when I spent two weeks in Turkey awhile back. Good times. Lots of cats. ย This unfortunately means it's the first Entrati gun I did not name after a funerary rite, (wack) especially one involving fire (also wack). But hey, it's pattered after "Vitriol" from Albrecht's labs (I am admittedly not sure what Vitriol is from a lore perspective. Is it a necessary component for Albrecht's work? A byproduct that was repurposed like the Chemical Thrower from Deep Rock Galactic?) so naming it after something involving eyes felt right. But I unfortunately couldn't find funerary practices involving eyes so that was out. ย Hoo bwoy this was a nightmare and a half to stat. On the one hand, statting a Siphon altfire that works kinda like, say, Gjallarhorn stapled to a pistol (Thatโs the Absoute from awhile back - the altfire releases 3 homing bombs on impact, which turn into 3 more bombs.)means I only have to stat it once, but on the other hand, an Incarnon mode means I have to pre-nerf this. Go me. Incarnon mode was inspired by the Arctic Rifle from Roboquest! The Arctic Rifle isโฆ pretty understandable - it freezes enemies and fires 3 projectiles in a horizontal spread. This gives it a weird not-quite-an-SMG, not-quite-a-shotgun role, but itโs decent for the situations where youโll find it in game.ย And also it just feltโฆ natural, somehow. To explain this, the Incarnon mode for the Prisma Gorgon was a Primary Tombfinger-like gun that used the charge trigger. And we just did notโฆ we did not vibe with it.ย At least, I didnโt. It made the ammo feel too much like a resource compared to how spray and pray a Gorgon normally is, and it just felt too different. I donโt quite like the Somaโs autoshotgun mode (I did it better lmao. Though I will admit itโs funny both me and DE gave it 8 pellets.) but it does feel like a logical progression. The silhouette was also inspired by placeholder art for the Immolation Rifle on 1d6chan! ย can DE hire this man already 3 Link to comment Share on other sites More sharing options...
Neo3602 Posted August 13 Share Posted August 13 2 hours ago, goonsesh said: can DE hire this man already Agreed, I would love it if Fluffy got to work at DE as a weapon designer.ย Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted August 13 Author Share Posted August 13 5 hours ago, goonsesh said: can DE hire this man already Yeah, I probably shoulda tried to join the WF partner by now to try and leverage that into happening. That's on me, my bad. Maybe i could like, make it a campaign or something. "VOTE FLUFFY, HE WILL WRITE IN ORIGIN SYSTEM LORE" or something. 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted August 15 Author Share Posted August 15 On 2024-08-12 at 7:19 PM, Neo3602 said: I think Chemical Dependency is really interesting as it could encourage someone to get a riven mod that increases range as a build. I figured it was a pretty funny twist on something like, say, the Amprex, even the Sobek (with Acid Shells) - we're always trying to make sure these hit as many people, so why not? Plus, Incarnon is great at... i mean. Sure, it staples unreasonable amounts of damage onto old guns that don't have altfires, but it's great at modding weapons in ways the game usually can't. On 2024-08-12 at 7:19 PM, Neo3602 said: . I also like Reincarnated as it gives you a reason to keep using the normal mode when the Incarnon gauge is full instead of simply switching to the Incarnon mode as soon as possible which ties into both the fire modes having a purpose. As inspired by Tlaloc from Destiny 1! Just replace "Super" with "Incarnon mode." TL;dr, when your super is ready, Tlaloc gains bonuses to... pretty much everything but damage. And I thought that was intriguing - something that rewards you for keeping your super until the right moment. That encourages you not to do something for the sake of maximum performance. ย We don't like... really across-the-board have anything like Supers - y'know, abilities which are a massive resource we have to build up and can't just use at any time. 1 Link to comment Share on other sites More sharing options...
goonsesh Posted August 19 Share Posted August 19 On 2024-08-13 at 2:11 PM, (XBOX)Fluffywolf36 said: Yeah, I probably shoulda tried to join the WF partner by now to try and leverage that into happening. That's on me, my bad. Maybe i could like, make it a campaign or something. "VOTE FLUFFY, HE WILL WRITE IN ORIGIN SYSTEM LORE" or something. fluffy for president (of the galaxy) Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted August 30 Author Share Posted August 30 Steel Meridian โVaykor Fraknelโ Revolver Shotgun โBarely ergonomic, barely controllableโฆ barely survivable for anything on the other side of its three barrels. This lever-action revolver shotgun chops through enemies by firing three simultaneous blasts of Drakgoon shrapnel.โ --Codex Special Traits: Stampede Rounds: Kills with this weapon cause projectiles to ricochet towards nearby enemies. ย Devised during the Narmer War by Steel Meridian gunsmiths and Haruka Lorne, who left Deimos to help fight off Narmerโs attempt to control Ganymede. The Fraknel exists as a somewhat cruder answer to the Drakgoon, cramming its superheated shrapnel into chambers of a revolver cylinder and firing three barrels at once. It fires a horizontal wall of 15 pellets in a diamond-like shapeย that slowly flattens and spreads outward as it travels further and further. As Drakgoon shrapnel often does, it bounces once on hard surfaces but penetrates enemies. These do particularly high slash damage. It can accept Fomorian Accelerant. Killing an enemy with this weapon causes projectiles to bounce towards nearby enemies on the next shot fired. If you put on Fomorian Accelerant (yes, you can do that) then this is just limited to the first bounce of four. Because it shoots Drakgoon shrapnel, it has no falloff. However, this can be a double-edged sword - its high fire rate works against itself with its recoil, and it can be difficult to lead targets at range. Also not helping is how wide the spread can be. In its altfire mode, it fires a flat spread of 3 grenades that bounce off hard surfaces and stick to enemies. Itโs reloaded with very, very large drums that are barely portable, and come with a carry handle for ease of use. ย Among Steel Meridian and other allied forces that SM hopes to make into a power bloc, itโs earned a reputation for being barely portable for anything short of Bombard armor, and nigh-unusable for humans with baseline, minimally re-engineered bodies. Ostrons using it is a nigh impossibility. ย Warframes can use it, of course. As the old saying goes, โA Warframe can kill you with anything.โ ย Acquisition ย This weapon can be acquired from Steel Meridian โtakedownโ missions, similar to the โPercivalโ burst pistol or Orion tracking rifle. โTakedownsโ can be considered Steel Meridianโs counterpart to Arbitration missions. ย These consist of a set of three higher-difficulty mission combining elements of numerous types - Mobile Defense, Spy, Sabotage, Disruption, Mirror Defense, Exterminate, Survival, even Excavation - at random, culminating in an assassination. These missions can result in killing anything from other Grineer, to even Narmer. ย Stats Trigger: Semi Fire rate: 2.5 Magazine: 5 (technically 15) Reload: 2.9s Buckshot Consumes 3 Ammo Per Shot Damage: 420 60 Impact 120 Puncture 240 Slash Multishot: 15 Status Chance: 4.5% Critical Chance: 27% Critical Multiplier: 2.4x Punch-through: 0.4m Falloff: None ย Grenade: Consumes 3 Ammo Per Shot Total Damage: 195 Impact: Damage: 45 21 Impact 9 Puncture 15 Slash Multishot: 3 Status Chance: 22.5% Critical Chance: 27% Critical Multiplier: 2.4x Radial: Damage: 150 66 Impact 30 Puncture 51 Slash Multishot: 3 Status Chance: 22.5% Critical Chance: 27% Critical Multiplier: 2.4x Radius: 2.7m ย Artist Notes: Originally this gimmick was gonna be on a Tenno shotgun, cause I just plain didnโt have any other ideas. It was a unique idea that โspokeโ to me, but as I went on it just didnโt feel โTennoโ I do, however, still have the drawing of that Tenno gun just lying around. Itโs got a cool reload drawn out, itโs got got interesting reload mechanics (It loads 2 shells at once, has a tactical reload mechanicโฆ)ย but thatโs not enough for me to just base a shotgun on. I need to find something very silly for it to do, and make it a โprecisionโ shotgun that feels useful. Cause Iโve already made a bunch of precision crit shotguns. Also, this feels like the most properly โGrineerโ gun Iโve made in awhile. I feel like thereโs a great level of jank that I donโt feel like Iโve properly nailed before. 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 9 Author Share Posted September 9 Sadly, the usual anniversary post is on hold because only now did I decide to redo a relic from this thread's past. Oops. In the meantime, I could post: * Tenno Engineer's shotgun * A revolver * A pistol from a faction I made up. Which one would you like in the meantime? 1 Link to comment Share on other sites More sharing options...
Neo3602 Posted September 13 Share Posted September 13 On 2024-08-30 at 4:17 PM, (XBOX)Fluffywolf36 said: Steel Meridian โVaykor Fraknelโ Revolver Shotgun โBarely ergonomic, barely controllableโฆ barely survivable for anything on the other side of its three barrels. This lever-action revolver shotgun chops through enemies by firing three simultaneous blasts of Drakgoon shrapnel.โ --Codex Special Traits: Stampede Rounds: Kills with this weapon cause projectiles to ricochet towards nearby enemies. ย Devised during the Narmer War by Steel Meridian gunsmiths and Haruka Lorne, who left Deimos to help fight off Narmerโs attempt to control Ganymede. The Fraknel exists as a somewhat cruder answer to the Drakgoon, cramming its superheated shrapnel into chambers of a revolver cylinder and firing three barrels at once. It fires a horizontal wall of 15 pellets in a diamond-like shapeย that slowly flattens and spreads outward as it travels further and further. As Drakgoon shrapnel often does, it bounces once on hard surfaces but penetrates enemies. These do particularly high slash damage. It can accept Fomorian Accelerant. Killing an enemy with this weapon causes projectiles to bounce towards nearby enemies on the next shot fired. If you put on Fomorian Accelerant (yes, you can do that) then this is just limited to the first bounce of four. Because it shoots Drakgoon shrapnel, it has no falloff. However, this can be a double-edged sword - its high fire rate works against itself with its recoil, and it can be difficult to lead targets at range. Also not helping is how wide the spread can be. In its altfire mode, it fires a flat spread of 3 grenades that bounce off hard surfaces and stick to enemies. Itโs reloaded with very, very large drums that are barely portable, and come with a carry handle for ease of use. ย Among Steel Meridian and other allied forces that SM hopes to make into a power bloc, itโs earned a reputation for being barely portable for anything short of Bombard armor, and nigh-unusable for humans with baseline, minimally re-engineered bodies. Ostrons using it is a nigh impossibility. ย Warframes can use it, of course. As the old saying goes, โA Warframe can kill you with anything.โ ย Acquisition ย This weapon can be acquired from Steel Meridian โtakedownโ missions, similar to the โPercivalโ burst pistol or Orion tracking rifle. โTakedownsโ can be considered Steel Meridianโs counterpart to Arbitration missions. ย These consist of a set of three higher-difficulty mission combining elements of numerous types - Mobile Defense, Spy, Sabotage, Disruption, Mirror Defense, Exterminate, Survival, even Excavation - at random, culminating in an assassination. These missions can result in killing anything from other Grineer, to even Narmer. ย Stats Trigger: Semi Fire rate: 2.5 Magazine: 5 (technically 15) Reload: 2.9s Buckshot Consumes 3 Ammo Per Shot Damage: 420 60 Impact 120 Puncture 240 Slash Multishot: 15 Status Chance: 4.5% Critical Chance: 27% Critical Multiplier: 2.4x Punch-through: 0.4m Falloff: None ย Grenade: Consumes 3 Ammo Per Shot Total Damage: 195 Impact: Damage: 45 21 Impact 9 Puncture 15 Slash Multishot: 3 Status Chance: 22.5% Critical Chance: 27% Critical Multiplier: 2.4x Radial: Damage: 150 66 Impact 30 Puncture 51 Slash Multishot: 3 Status Chance: 22.5% Critical Chance: 27% Critical Multiplier: 2.4x Radius: 2.7m ย Artist Notes: Originally this gimmick was gonna be on a Tenno shotgun, cause I just plain didnโt have any other ideas. It was a unique idea that โspokeโ to me, but as I went on it just didnโt feel โTennoโ I do, however, still have the drawing of that Tenno gun just lying around. Itโs got a cool reload drawn out, itโs got got interesting reload mechanics (It loads 2 shells at once, has a tactical reload mechanicโฆ)ย but thatโs not enough for me to just base a shotgun on. I need to find something very silly for it to do, and make it a โprecisionโ shotgun that feels useful. Cause Iโve already made a bunch of precision crit shotguns. Also, this feels like the most properly โGrineerโ gun Iโve made in awhile. I feel like thereโs a great level of jank that I donโt feel like Iโve properly nailed before. This thing looks brutal, it's got the look of something you can beat someone to death with if you run out of ammo. Stat wise the ricocheting rounds on kill sounds fun and the grenades sound like they would be useful for slightly longer ranged combat where you can't trust the spread to go where you want it to. On 2024-09-09 at 2:24 PM, (XBOX)Fluffywolf36 said: Sadly, the usual anniversary post is on hold because only now did I decide to redo a relic from this thread's past. Oops. In the meantime, I could post: * Tenno Engineer's shotgun * A revolver * A pistol from a faction I made up. Which one would you like in the meantime? I vote for the pistol from a faction you made up. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 13 Author Share Posted September 13 (edited) 16 hours ago, Neo3602 said: This thing looks brutal, it's got the look of something you can beat someone to death with if you run out of ammo. Stat wise the ricocheting rounds on kill sounds fun and the grenades sound like they would be useful for slightly longer ranged combat where you can't trust the spread to go where you want it to. Honestly I just did it cause three grenades in a spread sounded fun =D Thanks so much! 16 hours ago, Neo3602 said: I vote for the pistol from a faction you made up. Well, good news and bad news. The good news is I'll do that. The bad news is that... uh. Well. It turns out I finished the anniversary gun (yey) which I'll post in 3 days. So I'll post the pistol in about... ten days? Edited September 13 by (XBOX)Fluffywolf36 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 17 Author Share Posted September 17 NOTE: The haoma now does +20% bonus damage (after mods, etc etc) for four seconds after a kill. This is totally necessary. ย ย On 2021-12-24 at 2:09 AM, (XBOX)Fluffywolf36 said: Tenno 'Haoma' Assault Rifle ย โAssault rifle with four-round bust and full auto. Boasts high weakpoint damage, controllable recoil, and excellent crit.โ โCodex (version 3 of art. Now you can fire while prone!) Special Traits: +50% Bonus Headshot Damage Kills refill 8% of mag. +20% bonus damage for 4 seconds after a headshot kill. Lore A simplified derivative of the Soma, part of the same project that created the Somesha (aย SOMA PATTERN AUTOSHOTGUN YEAH BOYIEEEEEE). Unlike other weapons in the Soma family, it doesnโt boast the unique harmonica mag or spooling trigger. It does, however, boast the unique stats youโd expect of the Soma series - poor status, and such high crit that its armor-piercing rounds can punch out a devastating one-shot kill, even when theyย reallyย shouldnโt be able to do so.ย The Haoma can be considered a sidegrade to the Stradavar Prime. While the Stradavar has higher base damage and a more ammo-efficient, immediate altfire, the Haoma is great for saturating enemies with a hail of bullets. It also has more manageable recoil and accuracy, owing to its low bore axis and tilted receiver. The receiver is angled at 7 degrees to the barrel, giving an element of braking to the bolt, and also resisting the upward movement of the barrel during fully automatic fire. This also virtually eliminatesย muzzle climb. Itโs notย entirelyย gone, however, as the muzzle steadily begins to climb upwards between the sixth and eighth rounds fired. This is, however, completely negated by burst mode, which fires the rounds just slightly faster, enough that itโs almost guaranteed all shots will be on target. The best way to use the Haoma is as a DMR that happens to fire low-caliber rounds in full auto, aiming for heads or other weakpoints and letting loose. This is reinforced by the fact that it has traits more suitable to a semiautomatic battle rifle, such as its accuracy and extreme damage against weak points in enemies.ย Using an advanced Void something-or-other, kills with this weapon refill 8% of the mag. This last modification was not common during the Old War - it was an innovation that became more common as the Old War ended, and was made universal after the Tenno Wakening. Due to its low recoil and rate of fire, the Haoma is often nicknamed the โbeamer,โ a confusing nickname considering how many Tenno have used actual beam weapons. The confusion evaporates as soon as said Tenno put a Haoma to work and mow down enemies. It may not have punch-through. But Tenno donโtย needย punch-through (you can add it if you want. Why not, right) on this weapon, as long as they have great aim. On a funny note, the stock actually folds when itโs stowed on a Tennoโs back. Itย alwaysย ejects out of the side that the stock isnโt folded onto. Stats Magazine: 80 Rate Of Fire: 11.25 Reload: 2.6s ย Full Auto Damage: 24 12 Slash 8 Puncture 4 Impact Status Chance: 12% Critical Chance: 30% Critical Multiplier: 3.0x Headshot Multiplier: 4.5x ย Burst Burst Count: 4 Burst Delay: 0.1s Burst Rate: 11.25 Damage: 40 21 Slash 13 Puncture 6 Impact Status Chance: 24% Critical Chance: 36% Critical Multiplier: 3.0x Headshot Multiplier: 4.5x Increased Zoom ย ย Artist Notes: Originally, this had a trait that made it cause explosions on headshot kills. That... is something I'll do at a later date. As it is, refilling the mag felt like a much more normal, understated way to do this. Aesthetically, the biggest inspiration for this was the Soma, (obviously) though thereโs a lot of influence from both the R201 assault rifle. The angled receiver is inspired by the Jatimatic! I have no idea if this makes any kind of sense on an assault rifle, I just did this because it was funny. Mechanically, it has more in common with the L36 Halberd from Aliens Fireteam. The devs gave it 2.5x headshot damage, meaning that it can punch surprisingly far above its weight (the Pulse Rifle is still my favorite. Because come on. Itโsย Aliens.) assuming you keep landing headshots. However, muzzle climb is a thing, so you canโt just beam enemies with unceasing headshots. This is, after all, the franchise that gave us the phrase โshort, controlled bursts.โ There was one other thing: We don't have an assault rifle where you just tap the altfire key to switch from burst to full auto. I mean, we have the Kuva Hind and Tiberon Prime, but I don't like having to switch past semi or auto to get to the mode I want. We've also got the Quartakk, but that doesn't use the altfire button.ย Iย wantedย to make it nearly recoilless, but I didnโt think it was a good idea. So I stopped. Iโm not exactly sure when the muzzle climb might set in, but itโs important that it exists.ย And yes, I know some of you want that Entrati gun. Thatโll come next. Then a revolver, which I have put off for FAR TOO LONG. Iโll work on pony art and fanfic in the meantime. ย Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 17 Author Share Posted September 17 (edited) Avakan Primeย โThis Tenno assault rifle fires the first two rounds of a burst extremely fast. Subsequent shots have higher critical multiplier and slash damage.โ --codex Special Traits: +30% Headshot Damage. Shooting an enemy afflicted by a status effect has a 30% chance to cause a second random status effect. Fires first two rounds of a burst 3x faster. ย Lore ย According to legend, the Orokin clockmaker Yinsen once created an Ayatan clock capable of charting the positions of every Orokin-held planet and celestial body of importance in the Origin System. The Avakan Primeโs internals are less complicated than that, but not by as much as youโd think.ย A descendant of a venerable pre-space design, the Avakan uses a complex, clock-like arrangement of levers, wheels, pulleys, and a free-floating receiver to fire the first two rounds of a burst insanely fast. These first two rounds of a burst do impact damage with high status chance, with increased punchthrough. Subsequent shots fire at a more manageable rate of 516 RPM (that's 8.6 for those of you reading the stats). Also, shooting an enemy afflicted by a status effect has a 27% chance to deal a second random status effect. Meanwhile, subsequent rounds do slash damage with high crit. In other words, you have a different gun depending on whether you hold down the trigger or fan it. The optimal way to use it is probably firing it in 4-5-round bursts, taking advantage of both the initial burst and full-auto's high crit. Essentially, the Avakan series is built around the concept of stunning enemies on the first shot, and cutting them up with slash damage. Originally, it was designed to punch into Sentient armor and shatter Corpus shields, but itโs found surprising utility in tearing Grineer apart. It was supposed to be a standard Tenno rifle, but its sheer mechanical complexity (not to mention the Braton just plain being more portable) caused it to lag behind, mostly adopted for special forces even among the Tenno. It also has controllable, predictable (if stout!) vertical recoil, owing to the stupid amount of recoil-control systems that the Orokin added on*. This has virtually no side to side recoil! Just upwards and slightly to the right. The result is a brute of a rifle that excels in taking on single targets. Tenno Remarks * The Orokin asked "why don't you put a balanced recoil system on it?" and the results were so terrible it caused my eyes to bleed. It's not worth it. It's just not worth it. ~Haruka Why didn't you add a fire selector to this one like on the Haoma or Stradavar? ~Yassin Made my eyes start bleeding harder. ~Haruka ย stats ย Trigger: Burst | Auto Damage: 38 ย 25 Impact, 8 Puncture, 5 Slash | 24ย Slash, 4ย Puncture, 10ย Impact Burst Count: 2 | N/A Fire Rate: 25.8ย | 8.6 Punch Through: 0.6m | N/A Reload: 3.0s Magazine: 65 Critical Chance: 18% | 33% Critical Multiplier: 2.8x| 2.4x Status Chance: 30% | 18%) Headshot Multiplier: 3.9x ย Artist Notes This was one of the FIRST guns I ever made on my Warframe thread! You may or may not remember it. Shouts out, as always, to everyone that's kept me going for holy S#&$, seven years?! DAMN (jam) You've really kept me coming back here to turn the lights on. I love you all,ย @Almighty_Jado,ย @Teoarrk,ย @Neo3602,ย @Unus,ย @Teridax68,ย @keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes)ย @HugintheCrowย (even if he probably won't respond to this tag) stellarseeker, andย @BlackDiamondAce. And especially @Unus. I hope you don't mind the copypasta-ing, it's just that linking to all these names at once is haaaaaaaaaaaaard. ย It's pretty obvious to most of you that this is an AN-94, right? Except not entirely. The... silliness with the stock there is inspired by a rifle made by fashion designer Sruli Recht, and some weird possibly Swiss rifle I can no longer find. Also, the weird "Magwell" (man, I don't know what words to use for half the bits and bobs Orokin add to this stuff) is inspired by the R3K. ย The Avakan (Project Abakan, Avakan... you see where I'm going with this) harkens back to an earlier day of the thread where most of it came from me thinking "hey, this would be neat in the weapon sandbox," coming up with a preponderance of semiauto battle rifles, (before the Quartakk finally scratched that itch for good) more revolvers, and a SOMA AUTOSHOTGUN (YEAH BOYIE), (can you tell I'm inordinately proud of that one) and... a Soma-styled assault rifle that just has a fire selector so you can fire in full-auto and four-round burst. ย We don't actually have a rifle that has a straightforward burst to auto switch, y'know. It's all either semi/auto, semi/burst/auto, and the Quartakk which becomes burst when you ADS. Crazy stuff! ย Anyway. The Avakan was added in because I thought "hey, firing two shots on the first pull of the trigger would be fun to play with." Not entirely unlike auto-burst. Is it unworkable in real life? Probably, but it would be fun in a videogame. ย I've made an appreciable amount of assault rifles, but I'd have to say - this, the Haoma, and Euston are my favorite three. ย I wonder what Haoma Prime would be like. I don't really see a reason to add a prime. Euston Prime, though, would shoot three grenades at once. ย Edited October 4 by (XBOX)Fluffywolf36 2 Link to comment Share on other sites More sharing options...
Neo3602 Posted September 20 Share Posted September 20 On 2024-09-16 at 11:10 PM, (XBOX)Fluffywolf36 said: Avakan Primeย โThis Tenno assault rifle fires the first two rounds of a burst extremely fast. Subsequent shots have higher critical multiplier and slash damage.โ --codex Special Traits: +30% Headshot Damage. Shooting an enemy afflicted by a status effect has a 30% chance to cause a second random status effect. Fires first two rounds of a burst 3x faster. ย Lore ย According to legend, the Orokin clockmaker Yinsen once created an Ayatan clock capable of charting the positions of every Orokin-held planet and celestial body of importance in the Origin System. The Avakan Primeโs internals are less complicated than that, but not by as much as youโd think.ย A descendant of a venerable pre-space design, the Avakan uses a complex, clock-like arrangement of levers, wheels, pulleys, and a free-floating receiver to fire the first two rounds of a burst insanely fast. These first two rounds of a burst do impact damage with high status chance, with increased punchthrough. Subsequent shots fire at a more manageable rate of 516 RPM (that's 8.6 for those of you reading the stats). Also, shooting an enemy afflicted by a status effect has a 27% chance to deal a second random status effect. Meanwhile, subsequent rounds do slash damage with high crit. In other words, you have a different gun depending on whether you hold down the trigger or fan it. The optimal way to use it is probably firing it in 4-5-round bursts, taking advantage of both the initial burst and full-auto's high crit. Essentially, the Avakan series is built around the concept of stunning enemies on the first shot, and cutting them up with slash damage. Originally, it was designed to punch into Sentient armor and shatter Corpus shields, but itโs found surprising utility in tearing Grineer apart. It was supposed to be a standard Tenno rifle, but its sheer mechanical complexity (not to mention the Braton just plain being more portable) caused it to lag behind, mostly adopted for special forces even among the Tenno. It also has controllable, predictable (if stout!) vertical recoil, owing to the stupid amount of recoil-control systems that the Orokin added on*. This has virtually no side to side recoil! Just upwards and slightly to the right. The result is a brute of a rifle that excels in taking on single targets. Tenno Remarks * The Orokin asked "why don't you put a balanced recoil system on it?" and the results were so terrible it caused my eyes to bleed. It's not worth it. It's just not worth it. ~Haruka Why didn't you add a fire selector to this one like on the Haoma or Stradavar? ~Yassin Made my eyes start bleeding harder. ~Haruka ย stats ย Trigger: Burst | Auto Damage: 38 ย 25 Impact, 8 Puncture, 5 Slash | 24ย Slash, 4ย Puncture, 10ย Impact Burst Count: 2 | N/A Fire Rate: 25.8ย | 8.6 Punch Through: 0.6m | N/A Reload: 3.0s Magazine: 65 Critical Chance: 18% | 33% Critical Multiplier: 2.8x| 2.4x Status Chance: 30% | 18%) Headshot Multiplier: 3.9x ย Artist Notes This was one of the FIRST guns I ever made on my Warframe thread! You may or may not remember it. ย It's pretty obvious to most of you that this is an AN-94, right? Except not entirely. The... silliness with the stock there is inspired by a rifle made by fashion designer Sruli Recht, and some weird possibly Swiss rifle I can no longer find. Also, the weird "Magwell" (man, I don't know what words to use for half the bits and bobs Orokin add to this stuff) is inspired by the R3K. ย The Avakan (Project Abakan, Avakan... you see where I'm going with this) harkens back to an earlier day of the thread where most of it came from me thinking "hey, this would be neat in the weapon sandbox," coming up with a preponderance of semiauto battle rifles, (before the Quartakk finally scratched that itch for good) more revolvers, and a SOMA AUTOSHOTGUN (YEAH BOYIE), (can you tell I'm inordinately proud of that one) and... a Soma-styled assault rifle that just has a fire selector so you can fire in full-auto and four-round burst. ย We don't actually have a rifle that has a straightforward burst to auto switch, y'know. It's all either semi/auto, semi/burst/auto, and the Quartakk which becomes burst when you ADS. Crazy stuff! ย Anyway. The Avakan was added in because I thought "hey, firing two shots on the first pull of the trigger would be fun to play with." Not entirely unlike auto-burst. Is it unworkable in real life? Probably, but it would be fun in a videogame. ย I've made an appreciable amount of assault rifles, but I'd have to say - this, the Haoma, and Euston are my favorite three. ย I wonder what Haoma Prime would be like. I don't really see a reason to add a prime. Euston Prime, though, would shoot three grenades at once. Nice, the space AN-94 got a redraw! I really hope we see a variety of new weapons added in 1999 and since we already have a not-ak I think it would be fun if we got a not AN-94. Though I would rather get your version I think. I could see the Orokin resurrecting an overly complicated design like that. Also have you considered making a weapon based on the xm 29?ย I'd love to see your take on a primed version of this thing:ย Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 20 Author Share Posted September 20 (edited) On 2024-09-20 at 11:31 AM, Neo3602 said: Nice, the space AN-94 got a redraw! I really hope we see a variety of new weapons added in 1999 and since we already have a not-ak I think it would be fun if we got a not AN-94. Thank you! We're also getting some kinda not-deagle/mk.23 thing, going by Arthur's pistol. The biggest reason I wanted to add this in was "Well, that'd probably be fun to shoot in these games." One dood that used to be big here, @Almighty_Jado, made his own Avakan as a loving homage to mine, and his fires the first two rounds slower. and like... I get where you were coming from. You didn't want fanning the trigger to have higher DPS. But now it's basically auto-spool and it's not an AN-94. Naw hate to Jado though, his version was good and he was the inspiration for the burst having different critical and status stats than full-auto. Also here's hoping we get a sufficiently bizarre shotgun. Like a neostead! Or a SWATriplex-18! That was a weird one. On 2024-09-20 at 11:31 AM, Neo3602 said: I could see the Orokin resurrecting an overly complicated design like that. Funny story about how overcomplicated it is. This quote here? Quote * The Orokin asked "why don't you put a balanced recoil system on it?" and the results were so terrible it caused my eyes to bleed. It's not worth it. It's just not worth it. ~Haruka This is based on how I originally conceived this having a balanced recoil system in addition to this. Unfortunately, the AN-94 is. Uh. Did you know it technically has a free-floating receiver? Thus, the gas tube actually recoils with the barrel. Meanwhile, a balanced recoil system works like this: It just. It didn't seem like a good idea. Though I would be open to drawing up a balanced recoil Tenno AK at some point. IDK how to make it interesting though. ย On 2024-09-20 at 11:31 AM, Neo3602 said: Also have you considered making a weapon based on the xm 29?ย Yes and no lol. On the one hand, I never considered drawing a gun based on the XM29. On the other hand, the Euston does shoot airburst grenades, cause I didn't know you could do something like the Aeolak where the grenade's not affected by punchthrough from Primed Shred. (I like Primed Shred. It and Hunter Munitions are the linchpins of most of my assault rifles) Which, I guess, makes it kinda like the Australian AICW, essentially an OICW using a Metal Storm-derived grenade launcher. You could probably do something funny by adding Adhesive Blast to the Euston. I just remembered that. ย ย On 2019-11-24 at 7:22 PM, (XBOX)Fluffywolf36 said: Tenno 'Euston' Assault Rifle/Grenade Launcher Tennoย โEustonโ Assault Rifle One of the Avakanโs rivals for the Tenno arsenal, the Euston is the first (and, likelyย only) Tenno assault rifle with an integrated launcher. The launcher in question is the Tenno โEquisโ launcher. ย The Euston Rifle: The Euston direct-impingement rifle fires lower-caliber, armor-piercing high-crit rounds. Its high rate of fire is both its greatest strength and greatest weakness. This gives it massive utility as a crowd control weapon, overwhelming enemies through sheer volume of fire. โฆPerhaps too much volume of fire. If ever there was a weapon in this game that youโd want to fire in short controlled bursts, itโs this.ย ย Compared to Avakan Prime, it worksย muchย better as a crowd-control weapon than a single-target weapon. It has more rounded stats, but lessย superlativeย stats. And less base damage. And less crit. It does, however, have much better RoF than most other Tenno rifles. ย โEquisโ Launcher: ย The โEquisโ is a mid-late Old War-era shotgun/launcher hybrid (and likely ancestor of the Zarr) built to cut down on the materials cost of the Poyang. As it was much smaller than the Poyang, Tenno would frequently saw off the stock and most the barrel to create an oversized sidearm. The Equis, in this configuration, holds three airbursting incendiary warheads that explode within 1 meter of an enemy.ย ย The initial explosion does blast damage and heat damage. To cut down on logistical issues and prevent Tenno from being covered in ammo, the Euston uses an onboard manufactory to create munitions for its underbarrel launcher. This unfortunately means it canโt fire as a shotgun, and also means it canโt be manually reloaded. Because of reasons, firing the launcher also consumes one ammo unit from the primary magazine. I have no idea how this works but thatโs beside the point. It takes 3.5 seconds per round to regenerate the ammunition in the Eustonโs launcherโs mag. The grenade launcher is a separate fire mode in the vein of the Argonak or Stradavarโs select-fire,ย notย something activated by just tapping the alt fire button. Regeneration happens within one second of switching back to rifle mode. Speaking of which, firing from an empty โEquisโ redirects you back to rifle mode. The airburst mode, if youโre wondering, is so you can happily add punch-through to the rifle without wrecking the grenade mode. Youโllโฆ get some weird results if you shoot through coverโฆ but overall, I prefer this over the complete negation of adding Primed Shred. ย Rifle: Magazine: 60 Trigger: Auto Fire Rate: 13 Damage: 28 15ย Puncture 10ย Slash 3 Impact Critical Chance: 32 % Critical Multiplier: 2.6x Status Chance: 24% Headshot Multiplier: 3.6x Reload: 2.5s Ammo Pool: 540 Punch-Through: 0.8m ย โEquisโ Launcher: Magazine: 3 Ammo Pool: n/a Trigger: Semi Damage: 640 (NOTE: Impacting on enemies isnโt counted here.) 200 Blast 440 Heat Crit Chance: 20% Crit Multiplier: 3.0x Status Chance: 32% Radius: 4.0m Fire Rate: 2 Rebuild Time: 3.5s per round (10.5s total) NOTE: Firing from an empty โEquisโ redirects you back to rifle mode.ย ย Artist Notes: Originally, this wouldโve been released on my concept thread alongside a Ganymede update, butโฆ well, my thread has felt stagnant long enough. I felt like I had to doย something.ย Finally getting this out of the way will let me feel happier working on myย manyย other projects, which is good. I know full well Iโm not the only one who wanted an assault rifle with a grenade launcher in this game! Iโd just never been quite able to understand how itโd work here. Then I played Borderlands 3, had someย funย with Vladof assault rifles, and figured โThatโsย perfect!โย The airburst mechanic is, as mentioned earlier, meant to cut out some of the issues that would naturally arise from how many of us build assault rifles in this game.ย ย Fun fact: The rifle is built on the Brickwurx Red Ryd-AR rifle. Yes, a lever-action AR-15 exists. Weird, huh? ย ย ย ย ย Edited September 21 by (XBOX)Fluffywolf36 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 23 Author Share Posted September 23 Got a new gun I'll post tomorrow. In the meantime: ย ย On 2024-09-16 at 11:04 PM, (XBOX)Fluffywolf36 said: NOTE: The haoma now does +20% bonus damage (after mods, etc etc) for four seconds after a kill. This is totally necessary. Switching fire modes within those four seconds resets the timer. ย ย ย ย Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted September 28 Author Share Posted September 28 (edited) Well that didn't work lol. Anyway, next planned two are a grimoire, then one of two pistols. Tenno โDowagerโ Shotgun โAllegedly designed for Tenno to establish beacheads, this semiauto shotgun increases health and/or duration of deployable abilities on kills. It mixes the benefits of magazine fed shotguns, dual tube shotguns, and semiautomatics, loading 2 shells simultaneously into dual tube magazines. Can be acquired from Arbitrations.โ โCodex ย Special Traits: Combat Engineer: Kills with this weapon increase duration and/or add health to deployable abilities such as Frostโs bubble, Qorvexโs chyrinka pistols, Octaviaโsโฆ everything, etc. Successive kills with this weapon have diminishing returns until all deployableshave vanished. Tripwire Mines: Altfire shoots sticky tripwire mines that - when enemies walk through the laser tripwire - discharge a beam of electric damage. lore The Dowager shotgun exists for two reasons: To stake out territory and defend it. Allegedly, it was designed for Tenno to establish beacheads during the Old War, particularly for Frosts or Vaubans to set up defenses. Kills with this weapon increase health and/or duration of Tenno deployable abilities, such as Frostโs bubbles, Qorvexโs Chyrinka Pillars, etc. This is accomplished through the use of Entrati thanatech that siphons the life force on kills and channels it into abiltiies. However, successive kills with this weapon have diminishing returns on that. ย However, subsequent kills with this weapon decrease in effectiveness. For example, if the first kill adds 30% health or 3 seconds to a deployable ability, then the second adds 15% or 1.5 seconds, and so on. This only resets once all deployable abilities have been expended or destroyed. ย Primary fire shoots conventional buckshot with tight and predictable spread, while secondary fire shoots tiny electric mines that release a high-status beam of electricity (2). The beam length of this is also affected by Galvanized Acceleration. So have fun with that. ย Itโs also earned a reputation for being one of the few guns that feel like you can reload it faster than you fire it. Its twin tube magazines pivot out from the gun at an angle, and Tenno reload it 2 rounds at a time. However, reloading with one round left in the chamber drastically shortens its reload, as Tenno no longer have to pull its reciprocating charging handle. Its creation is surprisingly ambiguous. Allegedly, it was designed in the mid-late Old War, in a misguided attempt to mix the benefits of dual-tube, semiauto, and box-fed shotgunsโฆ. And support Warframes such as Frosts, Vaubans, Proteas, or Octavias. Allegedly. The only source on that is the Arbiters of Hexis themselves. That, and it requires intact Sentient cores and Vitus Essence, both of which were quite rare during the era of the Old War. ย Acquisition This weaponโs parts and blueprint drop from Arbitration Drones during Arbitrations. Each part has to be built individually. Obviously, I canโt just have the Arbies sell it, then youโd just buy it in like ten seconds. Whereโs the fun in that? ย Receiver: 2x Vitus Essence, x40 Tempered Bapholite, x10 Purified Heciphron, x10 Waxen Sebum Deposit Barrel 2x Vitus Essence, x10 Sentient Cores, x40 Fersteel, x2 Argon Crystal ย Stock X2 Orokin Cell, x50 Venerdo Alloy, x1 Voidplume Down ย Footnotes Okay, so adding duration may not have been a good idea. It sounded cool but I wonder if this is too breakable. ~Fluffy Ideally, thisโd still let you use semi-shotgun cannonade. ~Fluffy Stats Trigger: Semi Fire rate: 2.5 Magazine: 10+1 Reload: 0.75 per 2 shells (for a total of 3.75s) +0.3 to open and close tubeย +0.4 to pull charging handle Max Reload speed: 4.45s ย Buckshot Damage: 609 (87 per pellet) 84 Impact 315 Puncture 210 Slash Pellets: 7 Status Chance: 18% Critical Chance: 15% Critical Multiplier: 2.1x Punch-through: 0.2m Full damage up to: 24m Minimum Damage at 48m 70% Max Reduction Projectile Type: Hitscan ย Mines: (why do I do this to myself) Impact Damage: 270 85 Impact 118 Puncture 67 Slash Forced Procs: Puncture Status Chance: 35% Critical Chance: 21% Critical Multiplier: 2.1x Full damage up to: 24m Minimum Damage at 48m 70% Max Reduction Projectile type: Projectile ย Beam: Damage: 26 Electric Fire Rate: 12 Status Chance: 49% Critical Chance: 21% Critical Multiplier: 2.1x Range: 6m ย Artist Notes Originally this was gonna be beige, blocky, and rounded like the PHENEX pistol from earlier. But I just. I dunno man, my heart wasnโt in it. I guess I found myself thinking โThis is Warframe fanart! Why are you making stuff that doesnโt look Warframe?!โ There was something very refreshing about just making A Tenno Shotgun. The reload for this was inspired in part by the Neostead and the Walther toggle shotgun. I thought something like โWell, if shotgun tubes can drop down or pop up, then why not out to the side?โ I mean Iโm sure thereโs a few reasons, but I did make a striking reload. And thatโs whatโs really important. Reloading two shells was also inspired by Roseโs shotgun in Alan Wake 2. Like many guns I come up with - or at least the kinds of guns that founded this oversized art project - it came from me playing Kuva Survival, or something pretty stressful, and thinking of unfilled niches. Like a crit autoshotgun (hence the SOMESHA PRIME BABYYYY) or more revolvers, or better battle rifles. In this case, it was spurred on by how fragile my abilities started feeling.ย While this might be a bit frustrating for Frosts, (thatโs me) as our bubbles persist for awhile, this was also the only way I could think of to keep this from becoming an infinite duration machine. Edited September 29 by (XBOX)Fluffywolf36 1 Link to comment Share on other sites More sharing options...
Neo3602 Posted October 1 Share Posted October 1 On 2024-09-28 at 6:06 PM, (XBOX)Fluffywolf36 said: Well that didn't work lol. Anyway, next planned two are a grimoire, then one of two pistols. Tenno โDowagerโ Shotgun โAllegedly designed for Tenno to establish beacheads, this semiauto shotgun increases health and/or duration of deployable abilities on kills. It mixes the benefits of magazine fed shotguns, dual tube shotguns, and semiautomatics, loading 2 shells simultaneously into dual tube magazines. Can be acquired from Arbitrations.โ โCodex ย Special Traits: Combat Engineer: Kills with this weapon increase duration and/or add health to deployable abilities such as Frostโs bubble, Qorvexโs chyrinka pistols, Octaviaโsโฆ everything, etc. Successive kills with this weapon have diminishing returns until all deployableshave vanished. Tripwire Mines: Altfire shoots sticky tripwire mines that - when enemies walk through the laser tripwire - discharge a beam of electric damage. lore The Dowager shotgun exists for two reasons: To stake out territory and defend it. Allegedly, it was designed for Tenno to establish beacheads during the Old War, particularly for Frosts or Vaubans to set up defenses. Kills with this weapon increase health and/or duration of Tenno deployable abilities, such as Frostโs bubbles, Qorvexโs Chyrinka Pillars, etc. This is accomplished through the use of Entrati thanatech that siphons the life force on kills and channels it into abiltiies. However, successive kills with this weapon have diminishing returns on that. ย However, subsequent kills with this weapon decrease in effectiveness. For example, if the first kill adds 30% health or 3 seconds to a deployable ability, then the second adds 15% or 1.5 seconds, and so on. This only resets once all deployable abilities have been expended or destroyed. ย Primary fire shoots conventional buckshot with tight and predictable spread, while secondary fire shoots tiny electric mines that release a high-status beam of electricity (2). The beam length of this is also affected by Galvanized Acceleration. So have fun with that. ย Itโs also earned a reputation for being one of the few guns that feel like you can reload it faster than you fire it. Its twin tube magazines pivot out from the gun at an angle, and Tenno reload it 2 rounds at a time. However, reloading with one round left in the chamber drastically shortens its reload, as Tenno no longer have to pull its reciprocating charging handle. Its creation is surprisingly ambiguous. Allegedly, it was designed in the mid-late Old War, in a misguided attempt to mix the benefits of dual-tube, semiauto, and box-fed shotgunsโฆ. And support Warframes such as Frosts, Vaubans, Proteas, or Octavias. Allegedly. The only source on that is the Arbiters of Hexis themselves. That, and it requires intact Sentient cores and Vitus Essence, both of which were quite rare during the era of the Old War. ย Acquisition This weaponโs parts and blueprint drop from Arbitration Drones during Arbitrations. Each part has to be built individually. Obviously, I canโt just have the Arbies sell it, then youโd just buy it in like ten seconds. Whereโs the fun in that? ย Receiver: 2x Vitus Essence, x40 Tempered Bapholite, x10 Purified Heciphron, x10 Waxen Sebum Deposit Barrel 2x Vitus Essence, x10 Sentient Cores, x40 Fersteel, x2 Argon Crystal ย Stock X2 Orokin Cell, x50 Venerdo Alloy, x1 Voidplume Down ย Footnotes Okay, so adding duration may not have been a good idea. It sounded cool but I wonder if this is too breakable. ~Fluffy Ideally, thisโd still let you use semi-shotgun cannonade. ~Fluffy Stats Trigger: Semi Fire rate: 2.5 Magazine: 10+1 Reload: 0.75 per 2 shells (for a total of 3.75s) +0.3 to open and close tubeย +0.4 to pull charging handle Max Reload speed: 4.45s ย Buckshot Damage: 609 (87 per pellet) 84 Impact 315 Puncture 210 Slash Pellets: 7 Status Chance: 18% Critical Chance: 15% Critical Multiplier: 2.1x Punch-through: 0.2m Full damage up to: 24m Minimum Damage at 48m 70% Max Reduction Projectile Type: Hitscan ย Mines: (why do I do this to myself) Impact Damage: 270 85 Impact 118 Puncture 67 Slash Forced Procs: Puncture Status Chance: 35% Critical Chance: 21% Critical Multiplier: 2.1x Full damage up to: 24m Minimum Damage at 48m 70% Max Reduction Projectile type: Projectile ย Beam: Damage: 26 Electric Fire Rate: 12 Status Chance: 49% Critical Chance: 21% Critical Multiplier: 2.1x Range: 6m ย Artist Notes Originally this was gonna be beige, blocky, and rounded like the PHENEX pistol from earlier. But I just. I dunno man, my heart wasnโt in it. I guess I found myself thinking โThis is Warframe fanart! Why are you making stuff that doesnโt look Warframe?!โ There was something very refreshing about just making A Tenno Shotgun. The reload for this was inspired in part by the Neostead and the Walther toggle shotgun. I thought something like โWell, if shotgun tubes can drop down or pop up, then why not out to the side?โ I mean Iโm sure thereโs a few reasons, but I did make a striking reload. And thatโs whatโs really important. Reloading two shells was also inspired by Roseโs shotgun in Alan Wake 2. Like many guns I come up with - or at least the kinds of guns that founded this oversized art project - it came from me playing Kuva Survival, or something pretty stressful, and thinking of unfilled niches. Like a crit autoshotgun (hence the SOMESHA PRIME BABYYYY) or more revolvers, or better battle rifles. In this case, it was spurred on by how fragile my abilities started feeling.ย While this might be a bit frustrating for Frosts, (thatโs me) as our bubbles persist for awhile, this was also the only way I could think of to keep this from becoming an infinite duration machine. I like the idea of a weapon that synergizes with warframe abilities by boosting their duration, though with diminishing returns. Aside from that I like the mines which could be fun with some status builds, electric blast anyone?ย ย I also like the dual shot reload it has which will make alternating between reloading and shooting feel pretty nice as you have 2 shots instead of 1. ย Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted October 1 Author Share Posted October 1 (edited) 11 hours ago, Neo3602 said: I like the idea of a weapon that synergizes with warframe abilities by boosting their duration, Thank you! It came from two specific places. 1), I hate how fragile my Snow Globes feel sometimes. I mean sure, Steel Path, you expect you gotta have upkeep, but sometimes it feels like they just explode for no reason at all. 2), A lot of the reason I actually like Frost more than, say, Qorvex or Vauban is because Frost's abilities are so... fire-and-forget. I like shooting and slashing, I don't... enjoy standing in the same place having to constantly pour in power. Which is ironic because my Frost Prime is pretty heavily optimized for maximum spam, it just turns out I don't need it a lot of the time lol. So this was meant to paper over that a bit. The diminishing returns on the other hand are.... Look, there's only so crunchy my stuff can be, but I figured if I didn't include that then players would absolutely get to breaking this. If there's anything I learned from my Destiny 1 days, it's that people will break it for fun and grofit. I still remember everyone going around with a shotgun that had Shot Package and Luck in the Chamber. 11 hours ago, Neo3602 said: I also like the dual shot reload it has which will make alternating between reloading and shooting feel pretty nice as you have 2 shots instead of 1. As inspired by Rose's "automatic shotgun" in Alan Wake 2's DLC (it's really just slamfire. Which isn't really full-auto cause you still pump the shotgun manually) which reloads like that lol. Pretty fun stuff. I wanted to do a slamfire shotgun here but never got around to it. Edited October 1 by (XBOX)Fluffywolf36 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted October 5 Author Share Posted October 5 Depezador Prime 2024 Rework Okay, so... Finally, I think I'm done reworking this. I hope so, anyway.I'm finally pretty okay with the hammer, and I finally have one of these that gives context as to how oversized these are. Next one's gonna be a grimoire. Ideally. That'll be some fun stuff! ย ย On 2020-11-06 at 7:07 PM, (XBOX)Fluffywolf36 said: DEPEZADOR PRIME 2020 REMASTER โThis baroque, engraved top-break revolver fires laser-sliced slugs from its primary barrel, and uses Entrati siphon technology to load a central shotgun barrel with cryotic-infused buckshot. Land headshots with this weapon to activate altfire, and increase the critical multiplier. ย It was originally a reward for honorable service, but you decide the honors now.โ --Codex Special Traits:ย Headhunterย - increases critical damage by 18% of modded critical damage on each successive headshot, removing one stack of the bonus on misses. Body shots reset any decay, but do not add to the combo. +10% bonus headshot damage. Cryotic Buckshot:ย Central shotgun barrel has a chance to deal cold damageย regardlessย of the elemental build. ย Lore A collaboration between Fatherย โฬทฬฬฬอ ฬออฬฬฬฬอฬผฬบโฬถฬฬอ ออ โฬตอ อฬฬนฬฬฎฬณฬฬอฬฑโฬทอฬฑฬปฬฐฬณฬฬฏฬงโฬถอฬฬฬฬฬอฬอฬฬฬฬญฬฌฬณอฬอโฬถฬอออฬอฬอฬฆฬโฬธฬออฬฉฬขอฬฃฬอย Entrati, the Tenno gunsmith Haruka Lorne, and Orokin weaponsmiths. The goal was to create a reward for those who fought in the Battle of the Keeler Gap. Haruka herself fought there, and as such she used it as an opportunity to create a perfect weapon for herself - andย โฬทฬฬฬอ ฬออฬฬฬฬอฬผฬบโฬถฬฬอ ออ โฬตอ อฬฬนฬฬฎฬณฬฬอฬฑโฬทอฬฑฬปฬฐฬณฬฬฏฬงโฬถอฬฬฬฬฬอฬอฬฬฬฬญฬฌฬณอฬอโฬถฬอออฬอฬอฬฆฬโฬธฬออฬฉฬขอฬฃฬอ, amused by her ideas, worked with her. The result was the Depezador Prime. Thanks to a ballistic analysis computer mounted under the shotgun barrel, headshots with this weapon increase the critical multiplier by 18% of the base critical additively, for a total of a 90% bonus critical damage. With its original 3.0 critical multiplier and primed mods, this can bring it up to an incredibly 9x multiplier. Body shots do not affect the meter at all, but missed shots cause it to decrease, much like on the Arca Scisco. It decreases after about 3 seconds, however. Also like the Arca Scisco, the number of stacks that can be added are capped at one per shot. The critical damage bonus goes to each round in the multishot, though. Three headshots willย alsoย recharge its secondary fire, a wide spray of Cryotic-infused buckshot with spread similar to that of the Euphona Prime. This is accomplished through Entrati Siphon technology. This is also capped at one per shot. Each reload comes pre-loaded with one shotgun shell, so you could just reload it to activate it. This ALWAYS has a chance to inflict a cold effect, no matter the build. While itโs absolutely possible to kill something with shotgun mode, the point of shotgun mode is less for killing and more for slowing down enemies to open them up for easier headshots. You only get one shotgun round per magazine, so use it well. Headshots with the shotgun also increase the critical multiplier of primary fire... but they don't add to the critical damage of the shotgun. It's just not a good idea. I don't want to be responsible for the underbarrel shotgun having nearly 9x crit. While other Tenno sidearms such as the Lex series, Largo, Euphona, Naga, and Makina seemingly outstrip it, few things can compete with the Depezadorโs damage after sustained headshots. ...Except the Estampida on one headshot. It has aย lotย of headshot damage. Crazy headshot damage. One of its greatest weaknesses, in a way, is its high fire rate. It has high recoil due to the flaws of its top-break frame, so itโs easy to miss follow-up shots.ย It doesnโt take TOO long to recover accuracy though. About 0.4ย seconds. Firing before accuracy has recovered will increase the time to totally recover.ย Accuracy recovery isnโt really something warframe has dealt with, so Iโm not really sure here. The recoil isโฆ mostly vertical. With its combo mechanic and cryotic shotgun, this weapon quickly earned a fearful reputation among the Sentient vanguard that made their way to the Origin System. Its high damage and crit would overwhelm a Sentient's last few resistances, and its cryotic shotgun would hold them in place for a Tenno to attack them in melee combat - or simply just headshot them even more.ย It was a common sight among Orokin-era officers, particularly Dax soldiers - some of whom would use it to execute criminals, traitors, and "underperforming" Grineer. Artist Notes Okay, so this is the third time I've redrawn this. It's meant to use all my current artistic expertise to make it look even BETTER! A lot more thought went into how the stats work. As with last time, I still I wanted a powerful revolver (I like revolver) that rewarded my frenetic, headshot-heavy gameplay style. However, this ran the risk of being too broken, if it didn't have any recoil.ย As such, I added a bit of stat tweaking to keep people from spamming it. If you fire it before it's settled, you miss the combo and it comes tumbling down. It will be frustrating, but it'll feel worth it to see those huge numbers. Plus, the starting damage is pretty good - not top-tier, but good - so you can spam it if you want. Ironically, this was meant as a mid-road balancing my love of Akvasto Prime and Pandero, but this was taking the Pandero's pre-nerf 30% crit 15% status stats into account, so now this is even stronger than I intended. Whoops. I think this would be extremely fun for Harrow and Frost mains! Or really, anyone with an ability to slow or stop enemies. And, if you're playing a frame that doesn't, that's what the shotgun is for. The "can always proc cold" thing is meant to be more conducive to the current Viral meta. Back when I added this,ย everyoneย did corrosive, so it made sense at the time. Speaking of the shotgun. While it might be cool to add the crit damage gimmick to it, it just... it wasn't a good idea. I wantย people to work to bring this up to acceptable power levels, but Iย don'tย want them to have something so overpowered. The ideal Exilus mod for this weapon would likely be Stabilizer or Target Acquired (for the shotgun). I have no idea what the thing over the hammer does, but presumably this is still a relatively functional double-action.. Or the extra hammer-looking thing over the cylinder. Though I do know the sights are inside of it. The first thing was just added to shake up the silhouette and reference Mortarion's "Lantern" pistol from Warhammer 40k, which noticeably resembles a revolver. The second thing was added to reference the Kinetic Destroyer revolver pistols used by the Custodes. Which weirdly resemble the Lantern. They just...ย haveย this second-hammer-looking thing above the cylinder. I figured it'd also shake up the silhouette so... why not. ย STATS Trigger:ย Semi Magazine Size:ย 9 (+1 shotgun) Fire Rate: 2.75 Reload: 2.0s Combo Decay:ย 3.0s Accuracy Recovery: 0.4s Primary Fire Damage: 101 ย ย ย slash: ย 64 ย ย ย puncture:ย 14 ย ย ย impact: 23 Critical Chance: 32% Critical Multiplier: 3.0x Status Chance: ย 16% Headshot Multiplier: 3.45x Punch-Through:ย 0.5m Special Traits Adds +0.54x critical damage on headshots up to 5 times for a total of +2.7x bonus crit... meaning 9x crit with primed target cracker. I was scared to add more. Secondary Fire:ย Damage:ย 704 ย ย ย Cold:ย 451 ย ย ย Impact:ย 176 ย ย ย ย Puncture:ย 77 Pellets: 11 Magazine Size:ย 1 Fire Rate: N/A Status Chance: 9.2% Critical Chance:ย 11% Critical Multiplier: 2.4x Punch-Through: 1.0m special traits:ย ย Cryotic Buckshot - each pellet has a 9.2% chance to proc cold damage ย Will post the two inspirations behind a lot of the rework later! ย 2 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted October 12 Author Share Posted October 12 Yes, the grimoire - well, Tome - concept art is real. 1 Link to comment Share on other sites More sharing options...
Neo3602 Posted October 12 Share Posted October 12 1 minute ago, (XBOX)Fluffywolf36 said: Yes, the grimoire - well, Tome - concept art is real. Looks fun! Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted October 13 Author Share Posted October 13 On 2024-10-11 at 11:36 PM, Neo3602 said: Looks fun! It's a hymn book that makes you more durable because some of the songs are very hard to get through. ...I kid, I kid. It actually burns things lol Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted Sunday at 06:38 PM Author Share Posted Sunday at 06:38 PM ย Surtursursurite โPyroteuchโ Tome โA relic of the Surtursursurite fire cult, one of the so called โTelamiteโ apocalyptic cults that rose up against the Orokin. Tomes such as these contain Surtursursurite songs and hymns that release searing beams of fire. Alternate fire launches a blast of fire that almost acts like waves on the ocean. Sustained fire of this weapon causes radial heat damage explosions that damage the wielder and their enemies alike, inflicting a slight self-stagger effect.โ Codex Special Traits: Landing all 3 beams on a target does 25% bonus damage. Firing this weapon for a sustained period of time - roughly 2-3 seconds of continuous fire? -ย causes radial heat damage explosions that damage the wielder and their enemies alike, and slightly staggers the wielder. ย Lore โIn the before-time, the Earth was blue and green, and many were its provinces. Fire once destroyed the mother earth, and the Golden liches control that fire for themselves. No more. It is time to reclaim the fire.โ Final lines of chapter 1 of the Pyroteuch. A book of songs by the dreaded Surtursursurite cult (one of the so-called โTelamite*โ cults) that tells secrets of the world before the Orokin. It channels deadly power from within the Void toย immolate anything in its path. Primary fire launches three beams of heat that curve over each other, intersecting and swinging outwards wildly before meeting once more, dealing 25% bonus damage on enemies hit by all three beams simultaneously. (essentially, imagine a beam weapon from Enter the Gungeon with Helix Bulletsโฆ just with a third central beam so this isnโt always just missing. This is all just cosmetic, though. Really, the beam just increases in width because wildly pingponging from 15 to 45 damage didnโt sound fun.~Fluffy) Secondary fire, however, fires a wave of heat that cascades across floors until it hits walls, at whichย point it splashes into a massive puddle of fire. Firing this weapon for a sustained period of time - roughly 2-3 seconds of continuous fire? -ย causes radial heat damage explosions that damage the wielder and their enemies alike, and slightly staggers the wielder. Within the pages of this tome are songs and hymns of mysteries outside the reach of the Orokin, which - upon their utterance - manifest deadly thermal energy from the Void to sear and burn enemies. This mirrors its effects upon the flocks of Surtursursurites that followed the bookโs teachings - an easily enraged, enflamed lot that worshiped fire, and championed wanton destruction all across the Origin System. Many recorded examples of Surtursursurites recount a group that truly loved fire, coming up with ever-more-esoteric ways to burn their enemies. Some sources refer to them as a group even more dangerous, in their own way, than the Oneiroi**. Reproductions of their weaponry are highly sought by both historians and Tenno alike. There were three things the Orokin hated above all else - knowledge that could contradict them, beliefs in things more powerful than them, and the presence of power that they deemed to be rightfully theirs. Books, fugitive scientists and those who understand lost histories, religions, and the rare void-sensitive and psychic, the Orokin hated these with the greatest abhorrence. Curiously, many of its claims about history - ancient nations, Corpus-like organizations, ancient and seemingly mythical animals of Earth, long lost systems of governance - have been proven true, and how exactly the Surtursursurites knew this info remains a greater mystery. ย Acquisition: ย Give Albrechtโs Grimoire to a hostage in a Rescue mission (or an operative on a Sortie/Archon Hunt defense mission) and youโll receive a missive from the operative that the malign influence of using the Grimoire made them write horrible, horrible things. ย The Lotus will send you the blueprint for this. ย Tenno Remarks * โTelamiteโ refers to the various apocalyptic cults of the Neo and Axial Orokin era, like Temple Telamon. Essentially, it meant an apocalyptic cult that believed something would free us all from Orokin dominion by devastating the entire Origin System, razing entire planets and destroying the Origin System on an interplanetary scale.ย ย As far as I know, there was no correlation between the Surtursursurites and Telamon. โTelamiteโ cults just got the name thanks to an Orokin propagandist who compared the Adherents of the Fruitful and Bountiful Tree to Temple Telamon. ~Haruka Lorne Would the various cults to Warframe be considered Telamites, then? ~Thane I, uh, huh. I suppose so. ~Haruka Lorne ย ** Oneiroi? ~Yassin They wereโฆ bad. Really bad. ~Haruka Lorne ย As in โHated Yuvanโ bad or โEven the Orokin hated themโ bad?โ ~Yassin ย Once, they sent flash-clones of Orokin envoys melted together into a screaming cube of flesh to Orokin cities like new Oxomoco.ย ~Haruka Lorne ย That canโt be good. ~Yassin ย Stats Primary Fire: (+25% damage when all 3 beams hit enemy) Trigger: Continuous Reload: n/a Magazine: โฆYes Reload: 0 Fire Rate: 13 Damage: 30 3 Puncture 12 Slash 15ย Heat Critical Chance: 30% Critical Multiplier: 2.4x Status Chance: 21% Punchthrough: 0.6m Headshot Multiplier: 3.6x Range: 39 Secondary Fire Trigger: Auto Charge Charge time: 0.45s Damage: 750 420 Heat 330 Impact Critical Chance: 30% Critical Multiplier: 2.4x Status Chance: 21% Projectile size: 3m Infinite Enemy punchthrough No Object Punchthrough Type: Non-hitscan Blast: Damage: 270 150 Heat 120 Blast Critical Chance: 30% Critical Multiplier: 2.4x Status Chance: 21% Radius: 4.5m Infinite Enemy punchthrough No Object Punchthrough Type: AoE Radial Explosion : Self Damage: 100 Heat. (Damage Is not affected by mods. It can do status though) Stagger Duration: 2s Radial Damage: Heat Impact Damage to enemies (Is affected by mods) Critical Chance: 30% Critical Multiplier: 2.4x Status Chance: 21% Radius: 10m Artist Notes Believe it or not, this actually arose from me asking myself: "What happens when you give a Hostage the Grimoire?" ย And somehow, that became me somehow coming up with a fire-worshiping cult from the Orokin era. I might make weapons for them, I might not, I don't know! 1 Link to comment Share on other sites More sharing options...
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