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Archwing Launcher is prohibitively expensive


Guest masterninja1098
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Guest masterninja1098

So I spend 175 plat on the segment to use my archwing on the plains but now I have to use a blueprint with resources that I don't have on something that has 50 charges. I could understand the whole thing if the segment wasn't at 175 plat. That price seems a little steep for what you actually get though.

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The biggest elephant in the room...is that to build the charges...you need 150 Fish Oil.

Fish Oil. For a high tech piece of equipment.

:facepalm:

Who comes up with these weird, arbitrary requirements anyway?

 

 

In before some apologist comes in and defends this nonsense...

 

 

 

 

Edited by MirageKnight
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I will admit, it is irritating to be locked out of using my archwing on the plains just because I can't find any fish to catch (you need fish oil to craft the charges).  As for the plat price, I don't really mind it, but I would've preferred it if we could also buy the charges on the market.

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8 minutes ago, MirageKnight said:

The biggest elephant in the room...is that to build the charges...you need 150 Fish Oil.

Fish Oil. For a high tech piece of equipment.

:facepalm:

Who comes up with these weird, arbitrary requirements anyway?

 

 

In before some apologist comes in and defends this nonsense...

 

 

 

 

...kinda makes you wonder... How many disliked warfrmaes are made with salt? :O

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18 minutes ago, MirageKnight said:

The biggest elephant in the room...is that to build the charges...you need 150 Fish Oil.

Fish Oil. For a high tech piece of equipment.

:facepalm:

Who comes up with these weird, arbitrary requirements anyway?

 

 

In before some apologist comes in and defends this nonsense...

 

 

 

 

Wow, that is even more obnoxious than I thought it would be. When they announced fishing, I thought "Wow, that's dumb... at least I can just ignore it."

Now you're telling me I have to fish to get resources for crafting Archwing charges... which I need to counter those stupid bomber ogmas? *slow clap*

Good job guys; I'm logging on right now to throw real money at this extortion terrible design. /s

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12 minutes ago, LightningsVengance said:

...kinda makes you wonder... How many disliked warfrmaes are made with salt? :O

So you're saying I'm being needlessly salty here?

Sorry, but I expect gameplay items to have some plausible logic and consistency. High tech gear should require high tech resources. Circuits I get. That new Grineer resource I get. Iradite I get...but Fish Oil?

It's like they just pick some of these resource requirements at random.

Fish Oil I can see in Ostron items. Not as a means of deploying Archwings.

 

 

 

Unless of course this is a bug. Tell me this is a bug...

 

Edited by MirageKnight
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13 minutes ago, MirageKnight said:

So you're saying I'm being needlessly salty here?

Sorry, but I expect gameplay items to have some plausible logic and consistency. High tech gear should require high tech resources. Circuits I get. That new Grineer resource I get. Iradite I get...but Fish Oil?

It's like they just pick some of these resource requirements at random.

Fish Oil I can see in Ostron items. Not as a means of deploying Archwings.

 

 

 

Unless of course this is a bug. Tell me this is a bug...

 

Oh no man, I'm sorry, it was a joke... xD

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8 minutes ago, (PS4)Onder6099 said:

When WE will run out off Fossil fuels probably everyone will go fishing to put fish oil into their engines. 

Are you kidding? We're already overfishing the seas simply to EAT them. No way will fish oil provide anything even remotely approaching a sustainable automobile fuel source even IF we found a way to convert it into usable fuel.

IRL arguments aside we never needed oil to use our Archwings before.

This is an undisguised effort to ram fishing down the players' throats and justify it as something more than a gimmicky minigame. Those who are interested by it will try it. Those who are not will resent being forced to try it, when they otherwise would have just ignored it. There was absolutely no need for something like this.

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Warframe has always had very strange crafting requirements for things, so I sorta just chalked it up to that.  Would I prefer crafting recipes that made logical sense?  Of course.  DE isn't going to do that, though (they've had years to jump on that bandwagon and haven't so far, so I don't see them suddenly starting now).

Anyway, new gripe - now that I've actually caught six fish (five small and one medium), and got only maybe 20 fish oil for all that, the 150 fish oil requirement is far too high for a consumable.  Please either reduce the amount of fish oil required (preferably by more than half), or allow us to just purchase the charges in the market.

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10 minutes ago, Aekhon said:

Warframe has always had very strange crafting requirements for things, so I sorta just chalked it up to that.  Would I prefer crafting recipes that made logical sense?  Of course.  DE isn't going to do that, though (they've had years to jump on that bandwagon and haven't so far, so I don't see them suddenly starting now).

Anyway, new gripe - now that I've actually caught six fish (five small and one medium), and got only maybe 20 fish oil for all that, the 150 fish oil requirement is far too high for a consumable.  Please either reduce the amount of fish oil required (preferably by more than half), or allow us to just purchase the charges in the market.

Purchase for CREDITS, let's be specific on that point.

Two years ago I would have taken that for obvious. With the DE of today? Not so much.

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13 minutes ago, DiabolusUrsus said:

Are you kidding? We're already overfishing the seas simply to EAT them. No way will fish oil provide anything even remotely approaching a sustainable automobile fuel source even IF we found a way to convert it into usable fuel.

IRL arguments aside we never needed oil to use our Archwings before.

This is an undisguised effort to ram fishing down the players' throats and justify it as something more than a gimmicky minigame. Those who are interested by it will try it. Those who are not will resent being forced to try it, when they otherwise would have just ignored it. There was absolutely no need for something like this.

I do not look forward to this new grind fest.
btw, whale oil was used for engines and lights before gasoline was a thing.

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Just now, (PS4)Crixus044 said:

I do not look forward to this new grind fest.
btw, whale oil was used for engines and lights before gasoline was a thing.

Agreed.

Btw, that was when we had far fewer people on the planet and engines were not a standard consumer item. My point is that fish oil, even if it were viable fuel for modern engines, would not last very long before the seas become empty.

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Wait, so they made fishing mandatory to use archwing in the plains? 

Why? Escort missions and fundamental game play locked behind fishing? If I want to grind out fishing I would just go play Pokemon. I am still looking forward to the update but I really hope DE takes a lot of this feedback to heart.

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3 minutes ago, nickelshark said:

Wait, so they made fishing mandatory to use archwing in the plains? 

Why? Escort missions and fundamental game play locked behind fishing? If I want to grind out fishing I would just go play Pokemon. I am still looking forward to the update but I really hope DE takes a lot of this feedback to heart.

Haven't posted so much in a single night in a LONG time, but I'm just THAT disgusted by this.

Without this crap policy, I would have ignored fishing for a while until I got bored with other things, then probably tried it out in good faith and had some fun with it. Now I'm going to hate it on principle no matter how fun it is, kind of like how I hate Argon, etc. on principle but still use it.

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13 minutes ago, DiabolusUrsus said:

Haven't posted so much in a single night in a LONG time, but I'm just THAT disgusted by this.

Without this crap policy, I would have ignored fishing for a while until I got bored with other things, then probably tried it out in good faith and had some fun with it. Now I'm going to hate it on principle no matter how fun it is, kind of like how I hate Argon, etc. on principle but still use it.

Jez, u r here more then 4 years and u r surprised that something useful is behind farming. Sorry, but I don't understand that.

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4 minutes ago, (PS4)Onder6099 said:

Jez, u r here more then 4 years and u r surprised that something useful is behind farming. Sorry, but I don't understand that.

4 years ago, DE was nowhere near as blatant or ridiculous about this.

Compared to other games in the industry, they were ground-breakingly generous and lenient with their microtransaction model. Then came decaying resources. Then came alert-only resources. Then came Hema research costs. Now we have open-world Archwing use.

It's not so much that I am surprised as I am dismayed that they have stooped lower than I ever thought they would.

If their market is not profitable enough they should restructure their pricing and benefits on otherwise grindable items like Warframes to be more attractive buys. I have yet to see a Warframe concept that seems worth $20 or so when I have plenty of reactors sitting around, I'm not impatient, and slots are dirt cheap. Point being they shouldn't be trying to bend players' arms into spending money; they should be trying to entice them into it with more attractive offers.

EDIT: Let's also be clear that there's is a clear-cut difference between simply needing to play a lot of missions and being forced into some minigame gimmick that at most a handful of players were actually excited for.

Edited by DiabolusUrsus
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1 minute ago, DiabolusUrsus said:

-snip-

27 minutes ago, nickelshark said:

-snip-

...but... I would rather play a new minigame than shooting more enemies and hoping they drop the resource I want...

(looks around, finds himself totally alone, everyone glaring at him. Slowly walks away)

("Rell... I get you now.")

 

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Just now, jjpdn said:

...but... I would rather play a new minigame than shooting more enemies and hoping they drop the resource I want...

(looks around, finds himself totally alone, everyone glaring at him. Slowly walks away)

("Rell... I get you now.")

 

Dude(tte), I have no problem with you being excited for fishing. I also have no problem with you getting rewards that are actually useful to you. By all means, let players get what they need for crafting stuff through fishing.

But strong-arming players who are NOT interested into doing it just because? Really?

There's no reason why they couldn't implement some sort of substitute resource option or simply allow us to buy charges/fish oil with credits off the market for a less efficient price.

Except, of course, trying to make $$$.

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14 minutes ago, DiabolusUrsus said:

4 years ago, DE was nowhere near as blatant or ridiculous about this.

Compared to other games in the industry, they were ground-breakingly generous and lenient with their microtransaction model. Then came decaying resources. Then came alert-only resources. Then came Hema research costs. Now we have open-world Archwing use.

It's not so much that I am surprised as I am dismayed that they have stooped lower than I ever thought they would.

If their market is not profitable enough they should restructure their pricing and benefits on otherwise grindable items like Warframes to be more attractive buys. I have yet to see a Warframe concept that seems worth $20 or so when I have plenty of reactors sitting around, I'm not impatient, and slots are dirt cheap. Point being they shouldn't be trying to bend players' arms into spending money; they should be trying to entice them into it with more attractive offers.

EDIT: Let's also be clear that there's is a clear-cut difference between simply needing to play a lot of missions and being forced into some minigame gimmick that at most a handful of players were actually excited for.

Pure Time walls. Sometimes is good to stop and look at the game from Dev perspective. They know how much time cost them to built PoE, which content will be add in future and they also know how players love to rush game. I'm surprised that they add AW at start, because with AW on PoE you are 2-3 quicker like by foot which means 2-3 quicker with PoE content and then? 

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4 minutes ago, (PS4)Onder6099 said:

Pure Time walls. Sometimes is good to stop and look at the game from Dev perspective. They know how much time cost them to built PoE, which content will be add in future and they also know how players love to rush game. I'm surprised that they add AW at start, because with AW on PoE you are 2-3 quicker like by foot which means 2-3 quicker with PoE content and then? 

It would be a non-issue except for

a) enemies that can only be effectively countered with select Warframes or Archwings

b) offering a cash option to skip the wait (purchasing the segment for 175 :platinum:) without actually allowing players to skip the wait (requiring charges crafted with fish oil).

This is not about slowing down player progress. As with every other wait wall in this game, it is about getting impatient people with money to spend that money.

Edited by DiabolusUrsus
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