Proportional Damage ÷ Total Proportional Damage = Proportional Proc Chance
For example, if a weapon's damage is composed of 20 Impact, 10 slash, 5 puncture, 25 heat, and 50 corrosive; then its proportional damage is 80 + 40 + 20 + 25+ 50 = 215. Therefore, the chance for the individual damage types to proc will be: Impact 37.2% (80 / 215 = 0.372), slash 18.6%, puncture 9.3%, heat 11.6%, and corrosive 23.3%. To find the chance that a particular damage type will proc on any given hit, simply multiply it's proportional proc chance by the weapon's status chance.
From 20/10/5/25/50 - how did it get 80/40/20/25/50 OK, I can see the 25/50? Confusing.
Other questions.
If a weapon has a fire rate of 20 and a status chance of 50% - does that 50% apply 50% to all 20? Or is it all 20 = 50%
Does type damage have any effect on status other than the % chance it will proc?
How long is default status duration? Does adding a mod to increase duration increase the proc per second?
I think I understand everything else - but, is there something I might be missing and should take into consideration?
Question
Jeon-Rammbo
I'm new but trying to learn this game.
First, the wiki says this:
Edited by Jeon-RammboLink to comment
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