Sintag Posted February 7, 2018 Share Posted February 7, 2018 So with this weapon balance pass, I have an idea for Maiming Strike (And, incidentally, + and - slide crit-boost Rivens). Instead of adding a flat 90% chance to crit when you do a spin attack, why not make the mod scale off of base crit chance instead? So say, I'm using a melee that has a 5.0% crit chance. Before this change, slides would have a 95% chance to crit. After this, the weapon's slide attacks would only have a 9.5% chance to crit. As always, let me know what you think. Link to comment Share on other sites More sharing options...
Mr.Lube Posted February 7, 2018 Share Posted February 7, 2018 I feel like Maiming strike should function like Argon Scope. For each enemy hit with a slide attack, it increases your crit chance. Link to comment Share on other sites More sharing options...
Bronjun Posted February 7, 2018 Share Posted February 7, 2018 NO. Somehow I thought it's common sense for people to put more words in title. Link to comment Share on other sites More sharing options...
Tain_OSkoom Posted February 7, 2018 Share Posted February 7, 2018 Adding something inversely proportional to current crit chance would make more sense. So if you were at 5% crit chance to start, you'd end up at 95% with maiming. Or if you were at 155% (because of blood rush or whatever) you'd end up at 170%. If you're at 550% crit chance, maybe you go up to 555%. Link to comment Share on other sites More sharing options...
IceColdHawk Posted February 7, 2018 Share Posted February 7, 2018 Because it would defeat the purpose of this mod. Link to comment Share on other sites More sharing options...
Wolf_Walker Posted February 7, 2018 Share Posted February 7, 2018 If you don't like the mod, don't use. Don't ruin people's fun... There's no need to be a partybreaker... Link to comment Share on other sites More sharing options...
Pixues Posted February 7, 2018 Share Posted February 7, 2018 Isn't it weird that people have reached mr24 and have settled down to play the game using nothing but control+E the entire mission... The entire mission. Is seeing damage numbers really all there is? also, partybreaker? 'Hey, what did you do in that mission'. 'Oh, literally nothing but control+e..everything died'. 'OOh, sounds like a blast. Invite me next time'. Link to comment Share on other sites More sharing options...
GinKenshin Posted February 7, 2018 Share Posted February 7, 2018 Line of sight on slide attacks, having them not get affected by range mods, having a max range for melee weps that they can’t exceed even with mods just throwing some ideas xD Link to comment Share on other sites More sharing options...
VortexInfinity Posted February 7, 2018 Share Posted February 7, 2018 No thank you thats a straigjt up nerf for a mod i grinded for 3 days Link to comment Share on other sites More sharing options...
Endorphinz Posted February 7, 2018 Share Posted February 7, 2018 Maiming strike is fun for those who like to mindlessly slap the same 3 buttons, but for other folks in the party it gets stale really fast. But better not nerf it, because without maiming builds, half the playerbase will be completely useless, since that's all they know how to do. Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted February 8, 2018 Share Posted February 8, 2018 I'm with ya, nerf it. It's way too powerful. Link to comment Share on other sites More sharing options...
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