Generalsherman Posted November 6, 2015 Share Posted November 6, 2015 Now I know new weapons, enemies, game modes, and even new tile sets are always nice to get but what I've been wanting for a while now is just a few new rooms for the tile sets we already have. It doesn't have to be anything major but I really feel like we haven't had anything added to the older maps in ages and could use a little something to make farming run #1026 on the Corpus outpost or Grineer Galleon a little less repetitive. Lets see some new hidden places added for possible rare chest spawns, add a new mobile defense point to two, make better use of Parkor 2.0 and add in some rooms that embrace it. Anyone else feel the same way? Link to comment Share on other sites More sharing options...
(XBOX)a salsa wizard Posted November 6, 2015 Share Posted November 6, 2015 That would be cool to see some new rooms, I feel like there should be a really big open space in a Grineer ship and maybe they could implement the new parkour system, that would be really cool Link to comment Share on other sites More sharing options...
TARINunit9 Posted November 6, 2015 Share Posted November 6, 2015 Yes I thought it was awesome when they added some more to Grineer Sealabs Link to comment Share on other sites More sharing options...
BlueQuail Posted November 6, 2015 Share Posted November 6, 2015 We NEED tilesets to not repeat themselves. Link to comment Share on other sites More sharing options...
Shifted Posted November 6, 2015 Share Posted November 6, 2015 (edited) Definitely. Either we get multiple tilesets per planet or the old ones need to be expanded. PS This should be feedback. Edited November 6, 2015 by Shifted Link to comment Share on other sites More sharing options...
arch111 Posted November 6, 2015 Share Posted November 6, 2015 Proper Armory. Proper rnr zone. Proper hangarbay. Proper Egineering, sick bay, Quarters, Bridge, Brig. Captains Quarters. Commerce hub of Corpus. Training and fitting for Grineer. Indoctrination Temples for Corpus. Void Churches? Cybernetics for Grineer. High up city for Grineer vips. Slavers. Resistance camp. Civilian transport. Colony. Destroyed colony. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted November 6, 2015 Share Posted November 6, 2015 (edited) I'd like maps wouldn't be so repetitive, having each room being more emphasized in strategy and way to cross them.For example: suiting Stealth and Parkour through sideways and secret passages OR Gun-and-Run with more crowded and guarded main corridors.Add STRATEGY to them.Also secret-hidden areas should have a good reason to reach them, you know you should get there to get something, so let's have a chance at getting more loot, maybe a sure chance to have a rare chest spawn in some locations, similar to how old jumping puzzle in raids were working.REWARD EXPLORATION.Talking about Chests and Lockers. I feel they're extremely useless or forgettable.I'd like the Ammo and Energy systems would be more balanced to promote a good use of them, not a frantic spam. Starting with Enemies dropping less ammos and Orbs.Place Lockers into specific areas, hidden areas or transitory areas between main fight places so Tennos can stock up when they need.Chests and Lockers would then become valuable features where to find that extra you need.You need health after a fight or in prevision of it? Check lockers in your area. Look for them in hidden places.Your Primary weapon have not enough ammos? Check lockers.You need more energy? Check lockers.This would make maps more interesting to play through and explore.Also since in U18 we're gonna have free Revivals, this would contribute into making missions harsher without the need of raising enemy level and damage. Edited November 6, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
Kuestenjung Posted November 6, 2015 Share Posted November 6, 2015 DE is adding new parts to existing tilesets every now and then, but they aren´t mentioned in the patchnotes. Link to comment Share on other sites More sharing options...
(PSN)AngelShur Posted November 6, 2015 Share Posted November 6, 2015 I'd like maps wouldn't be so repetitive, having each room being more emphasized in strategy and way to cross them. For example: suiting Stealth and Parkour through sideways and secret passages OR Gun-and-Run with more crowded and guarded main corridors. Add STRATEGY to them. Also secret-hidden areas should have a good reason to reach them, you know you should get there to get something, so let's have a chance at getting more loot, maybe a sure chance to have a rare chest spawn in some locations, similar to how old jumping puzzle in raids were working. REWARD EXPLORATION. Talking about Chests and Lockers. I feel they're extremely useless or forgettable. I'd like the Ammo and Energy systems would be more balanced to promote a good use of them, not a frantic spam. Starting with Enemies dropping less ammos and Orbs. Place Lockers into specific areas, hidden areas or transitory areas between main fight places so Tennos can stock up when they need. Chests and Lockers would then become valuable features where to find that extra you need. You need health after a fight or in prevision of it? Check lockers in your area. Look for them in hidden places. Your Primary weapon have not enough ammos? Check lockers. You need more energy? Check lockers. This would make maps more interesting to play through and explore. Also since in U18 we're gonna have free Revivals, this would contribute into making missions harsher without the need of raising enemy level and damage. I feel that you had this post written somewhere ready to deploy! LOL Spot on!~ Link to comment Share on other sites More sharing options...
Generalsherman Posted November 6, 2015 Author Share Posted November 6, 2015 DE is adding new parts to existing tilesets every now and then, but they aren´t mentioned in the patchnotes. Really? I just haven't seen anything new on them in ages it seems. I know back when they added more tiles to earth spy and a few others they mentioned it in the patch notes. Link to comment Share on other sites More sharing options...
Lightsmith Posted November 6, 2015 Share Posted November 6, 2015 I've seen a new room once and a while. Yes I would like to see new rooms, but its low on the list of what I want. New gear, frames, features, are more interesting. Link to comment Share on other sites More sharing options...
Omnimorph Posted November 6, 2015 Share Posted November 6, 2015 Yeah, new architectures for all the lego pieces would always be welcome. Link to comment Share on other sites More sharing options...
Phatose Posted November 6, 2015 Share Posted November 6, 2015 Not really. The recent tilesets have been a chore to navigate compared to the old ones, and I really hate this scavenger hunt nonsense. Link to comment Share on other sites More sharing options...
Generalsherman Posted November 6, 2015 Author Share Posted November 6, 2015 I've seen a new room once and a while. Yes I would like to see new rooms, but its low on the list of what I want. New gear, frames, features, are more interesting. It's just a small quality of life thing. I was mostly just thinking about it while running earth tiles for Kubrow eggs and kept seeing the same rooms over and over again for an hour. I'd never expect them to stop working on new stuff but I'd love if they just tossed in a new Corpus Ship hallway or two when they had the time. For older players who have been here since Closed Beta or the start of open Beta we're been seeing the same corridors and hallways countless times over the years by this point. It might not bother newer players but as you get up there in hours played it gets more grating I think. In all it's nothing major but it still bugs me when you have to run the same missions over and over again for something highly specific. I can't even imagine how much a game like Destiny would annoy me since I hear that is literally the same damn map every time. Link to comment Share on other sites More sharing options...
Ryme Posted November 6, 2015 Share Posted November 6, 2015 (edited) I know there are a lot of doors on the tilesets that are never used, even for storage or container closets, so there is definantly a lot of room for expansion. Edited November 6, 2015 by Ryme Link to comment Share on other sites More sharing options...
Vaxillian Posted November 6, 2015 Share Posted November 6, 2015 I for one always welcome more parts to tilesets. Diversity in this game is a big issue and at this point every little thing helps. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now