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MobyTheDuck

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Posts posted by MobyTheDuck

  1. 4 hours ago, NovusNova said:

    Dravo in the relay's discounts items with a different item pretty much every day.

    Gotta say though, Darvo is quite unreliable.

    He might have a 90% off deal that runs out in 15 minutes, leaving him with no item to sell for the entire day, so unless you keep track of his deal reset, you will probably miss it, or he will have a truly atrocious deal like 10% off on the Skana or some other starter weapon, which almost noone gets.

  2. 2 hours ago, (Xbox One)Timidobserver said:

    and I'll be unable to play him for a week until I can get rid of it.

    I'll be honest when I say that you are not the first player I've met that has the same mindset about the cyst. He went on the exactly same rant about not being able to play X frame for a week because of the cyst, "because he didnt want to help spread this system".

    What is physicaly or virtually stopping you from playing the frame? A small pink pimple that you can remove after a while and you barely notice it unless you play the entire game looking at your frame's neck?

  3. 5 hours ago, kakunaBR said:
    ok, but when I shoot with tonkor I death with the explosion too. this is normally?

    Basicamente as notas da atualização dizem que agora a Tonkor causa dano em você, como todos as outras armas explosivas.

    Tambêm tem um bug que se você joga com um ping um pouco mais alto, as granadas explodem na sua cara se você atirar e andar ao mesmo tempo.

  4. On 24/03/2017 at 4:46 PM, [DE]Megan said:

    Tonkor

    • The Tonkor's rocket jumping mechanic has long been obsolete since the introduction of bullet jumping, so the Tonkor now deals self-damage like all other launchers.
    • The Tonkor Grenade trajectory line now appears on holding the fire button (Default Left Mouse), and grenade fires on release.
    • The grenade needs to travel 6m before arming itself, it will bounce off yourself, other players and AI before then.
    • The Maximum lifespan of grenade has dropped from 5 to 3 seconds - grenades are quicker to explode
    • Grenades bounce lower and explode sooner, making them more likely to explode where they are shot.
    • The Critical Chance has been reduced to 25%.
    • The Accuracy of the Tonkor has been increased.  
  5. Gotta say that the Kuva missions were pretty glitched yesterday. The Siphon was pointing in one direction and the Kuva cloud came from the other side.

    Sometimes the Siphon would point at one place, then twist itself until it was pointing at the correct place.

    Also the Kuva clouds were having terrible collision problems, even after I dashed through the same cloud 3 times, I still failed to grab it.

  6. I did a 40 minute survival run with clanmates yesterday and we got the Neuros at the 40 mark. We already knew it was Rotation C from a post on Reddit.

    We got to keep the neuros, so no idea why its happening with some people. Maybe its the same as that 'different reward than the showed one' glitch that was affecting Relics for a long time.

  7. Thats pretty amazing! Nice to see some old weapons getting some love aside Rivens.

    Just some feedback, the crit chance on the Miter, Panthera (Normal Shot) and Paracyst is pretty lackluster. I'd say that 15% (30% on the Miter Charged shot) would be perfect.

    The Tonkor has this nasty glitch where if you walk forward while shooting with an above average ping situation, the grenades actually hit you as they exit the weapon. It would be nice to see that fixed before we end instakilling ourselves.

    While I didnt used the Telos Boltace for damage, I hope it still works are the box opener we used to.

    Disapponting to not see any buffs or changes to Snipers, something that is in a DIRE need for changes.

    Also, hope the rivens for these buffed weapons dont take a hit too big, like the Simulor/AkLex did. While the buffs are good, they will still be on the low spectrum of the meta.

  8. 8 hours ago, Lyravain said:

    I did do a Syndicate Defence and it didn't occur. However, I don't recall an absolute 0 damage Antimatter Drop to happen before the latest patch -and I usually bring Nova to MD and Def missions (everyone brings a Frost, but do they ever remember good ol' dependable Nova?).

    I think you read it wrong, Antimatter Drop (and anything that has Radiation damage only) works like it should in any mission but Elemental Resistance Grineer sorties, where it always does 0 damage, you can even test it with the Detron. 

    I dont know if the same happens on Corpus or Infested sorties.

  9. It seems like the Syndicate missions buttons have their clickbox a bit above than it should be.

    Kzu9kWW.jpg

    I'm with the cursor right in the middle of the button, but cant click on it, as if I was hovering one of the divisions.

     

    lFOeWOK.jpg

    Hovering the under half of the button makes it select the mission under it, hovering the button divisions also does the same thing.

  10. 11 minutes ago, Saturn_VII said:

    Is this intended?  According to the wiki, antimatter drop (which I assume you were intended) deals radiation damage.  Does this bug/feature also apply to other abilities that deal radiation damage e.g. Mirage's prism or is it just a Nova thing?

    Yes, I mean Antimatter Drop.

    I cant say on other frame skills, but we had another Grineer Elemental sortie some days ago, Antimatter wasnt dealing any damage there too.

  11. OkXIhTo.jpg

    Aside the chore that was being forced use only bows to hit the 'Continue boss fight' buttons, the rollers NEVER stop spawning and always jump on the platform, something I remember being patched when Rathumm was first added.

    Infinite stunlocking, while you are trying to hit the spinning dials with a slow weapon, while you are at the mercy of buillS#&$ invicibility phases with instakilling air strike spam isnt fun.

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