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Genitive
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Posts posted by Genitive
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17 minutes ago, Sajmonaki said:
We got new uptade for operators yay. Guy's I don't know, maybe I got broken game or schizophrenia or something but still i see wrong face after first transmission.
You're not the only one, the bug is still here.
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While I don't mind the operators' appearance I do like the hood and it would indeed be great if we had an option to have it on.
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Is this an upcoming feature or does it exist to induce a sense of inferiority in our hearts and create a rift between the dev master-race and us, the user-peasants?
No, I'm not jealous.
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I'd change the aura for something else, Corrosive Projection or Energy Siphon. With Regenerative Molt you don't really need Rejuvenation. Same goes for Steel Fiber and Constitution; add Flow, Saryn requires quite a lot of energy, and some additional power strength. Narrow Minded can also go, it doesn't really do her any good. Primed Continuity is more than enough for duration. Take Stretch for additional range.
When it comes to melee I think Dual Ichor/Mios would be better than Lesion. Crit weapons generally outperform status weapons. I would recommend the Mios, since it has more build variety and a better stance. And even with the Lesion I'd put Body Count on it for additional damage, and even swap Life Strike for Body Count. With Regenerative Molt you don't really need Life Strike. As for elemental mods I prefer going with one stronger elemental combo rather than two weaker, although it depends on a faction. But Corrosive damage has only one penalty, so it would be my go-to choice.
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If you think melee combos are difficult you should try that machete stance.
Melee combos are easy enough, unless you're using mods like Berserker. But even with it there are good combos that require only to hold block. I guess it's a matter of preference, but I use melee most of the time and have almost no problems with performing combos. I would say they should be left as they are, but you will see many people who would like to completely redesign the system.
What melee needs in my opinion is the ability to break combo chains as some of them lock you in animation. Right now melee is a bit broken anyway, after the reintroduction of charge attacks; for example, I would like to do a charge in the middle of a combo but I can't because the combo is finished first.
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It the best when you kill him almost instantly and he goes on rambling for another minute. His final speech should be triggered immediately after we've killed him.
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Ramparts' AI is quite bugged. Enemies using them can see you from the other side of the map and through walls; I often experienced ramparts shooting in my direction even before I entered the room.
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Capture targets, in my opinion, should be redesigned. They should be more like mini-bosses. Penalizing players for using strong weapons is a bad idea.
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On 6.06.2016 at 4:34 PM, [DE]Megan said:
This will be fixed in the next PC Hotfix, thanks!
Really? Thank you!
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When you think you have seen everything, there are people who prove you wrong.
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It would be broken beyond comprehension. There is a reason why pvp is separate.
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It would be better to set an enemy level cap and introduce additional challenges for players who like long sessions.
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Yes, please.
I don't even know why it was changed. Perhaps it's a bug.
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7 hours ago, V31L said:
I have not done any tests other than the miasma combo.
See? Here is your problem.
The only thing Saryn needs is Molt getting better scaling.
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Nullifiers need to go.
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I like your idea. To answer some questions:
30 minutes ago, FoxFX said:- Should gaining Proficiency be obtained ONLY in end-game missions?
No, but experience gained in lower level missions should be lower.
- Should there be a more diverse Proficiency Category (Example: Assault Rifle Proficiency, Dual Sword Proficiency, Bow Proficiency, etc.)
I'd keep it simple - melee, primary, secondary - to avoid too much grind.
- How long a grind should the Proficiency System be?
It can be long if it is rewarding enough. Players should feel the progression, but it should also take time. You don't want players to rush through content too quickly.
- Capacity to how much Proficiency a player can obtain?
It should be possible to max everything. Maybe with some drawbacks, similar to the focus trees. I also think there should be a level cap on enemies.
- Should upgrading Proficiency require an additive method or a method similar to the Arcane Enhancement?
No. Once you reach 30 you should be able to develop further.
- Could this concept be a part of THE FOCUS SYSTEM?
I don't think it should. You unlock focus after you reach a specific mastery and you also need to do a few quests. You can reach high-level content long before that.
I like this concept, but scaling in general should be looked at to prevent too big power spikes. Look what happened in WoW, when differences between lvl 70 and lvl 80 players were huge.
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Also, very often you get teleported into a wall when using finishers, or enemies change size. Generally weird stuff happens when finishers are being used.
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2 minutes ago, NovusNova said:
Shadow Stalker does drop the broken war blueprint.
I can confirm this, he even dropped one for me.
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12 minutes ago, cxll said:
Instead of reworking Oberon's passive, add more wildlife! On all nodes!
Alien creatures! Alien wildlife! A bit more immersion is never a bad thing :D
It would only partially solve the issue. More wildlife won't make the passive more useful. It would be nice if Oberon had a chance to proc radiation on each attack.
7 minutes ago, shyguyk said:Volt's needs to not wear off with every attack
Personally I think it would be better if Volt's passive worked only on his powers, so normal attacks wouldn't consume the charge.
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7 minutes ago, AdunSaveMe said:
At this point I feel like writing my own metacomplaint just to address this mentality.
I'm with you.
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Agree, the Corpus deserve some love.
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What Volt needs now is his cape unstuck from his legs.
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I have a problem with Anit-Moas actually. For some reason their damage is insane. I don't know if it's intended, but I haven't seen an Anti-Moa dealing so much damage.
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I would go with the second option. There should be some kind of a story journal, like maybe in Guild Wars 2.
Saryn Prime's Boa Is Broken :(
in Art & Animation
Posted
Yeah, the boa is still broken.