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Grand Master
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Everything posted by -Krux-

  1. Yeah, from talking to someone in-game - it sounds like the merch pack digital stuff won't come right away like the digital stuff from the digital pack. (Pretty confusing, I think) I don't get though why support staff wouldn't know this and just tell me that. I got told I can just refund the Merch Pack - that was their solution. ??? Is this the first time they offered digital items in a physical bundle? Might explain the confusion on their end.
  2. DE, would you please? I bought the Digital Pack, and then the Merch Pack. My email says to redeem Merch Pack digital items, I have to enter a code that I would receive in a different email. One I did not get. I put a ticket in for this. After some back and forth to prove I purchased both of these items, I'm being told the merch pack digital items are available only the bundle - which ONLY consists of all the contents of both the Digital and Merch pack. Not to mention, that is incorrect - the Merch Pack clearly lists the 2 digital items, let alone my email affirming this fact. Also, why wo
  3. Well it's the only art & animation bug topic on the first page with 7/8 pages of replies. It's less about "being forgotten" at this point and moreso just being blatantly ignored.
  4. Epitaph bug: Not obeying Zephyr's tornado rules regarding critical damage. When using it to shoot zeph's tornadoes, the epitaph deals no critical damage at all.
  5. i'm going to make assumptions about what you're trying to say: What kind of vpn are you using? I recommend Proton or Mullvad. While I don't intentionally use these while playing warframe, I noticed I have no problem with them connected in conjunction with playing warframe.
  6. Damn this thread is still going? This is one of the most eyesore bugs in the game, it's so obvious and so old.. I thought the community gave up on this one but nah. Pressing forth into page 8 of the thread! Let's gooooooo!
  7. https://medal.tv/clips/50650417/d1337ttlE89w Idk how to embed a video, but there's your video evidence of the bug. Do what I did with any other weapon and crit dmg will apply to enemies inside tornadoes with stronger crit dmg.
  8. Tested in simulicrum with a few weapons and confirmed criti dmg dealt to the tornado does apply to enemies inside the tornado - however, the Epitaph does not follow this rule. Charged shots fired at tornadoes only produce normal white dmg numbers that don't even quantify as high as critical damage would.
  9. I tried with other weapons and I see crit damage on enemies in tornadoes, but not with the Epitaph. Maybe it's a bug..?
  10. Wiki somehow concluded: "Zephyr and her allies can attack each tornado to distribute 100% total damage (including Critical Hits) and Status Effects from weapons and abilities to all enemies trapped within a tornado. Critical damage dealt to enemies trapped within a tornado is multiplied by 200%." But as I'm testing with an Epitaph, while airborn on a single enemy in a tornado in the simulacrum - I see NO critical damage (or white damage quantifying as high as critical damage) on the enemy inside. The critical damage seems to only apply when I hit an enemy directly. Is the wiki j
  11. 100% this. Don't go rebranding a "2FA" system that you hadn't even fleshed out yet. Let's get some TOTP in here. Do that, then you can call it whatever you want.. Hopefully everyone in here has proper token two factor to access their email at least - i'd recommend that anyway but that's at least a 'something you have' on the inner-walls. Not ideal, i know, but better than nothing.
  12. I see it the other way when talking about 'uniqueness'. If Atlas, for example, had an alternate 1st ability you could select - balanced to his already existing 1st ability. People would be running around with 1 or the other, making each more unique. If for some reason one did gain favor over another, say 70% of the community jumped to a particular alternate ability.. It's more diverse/unique than it stands now because currently everyone, 100% of the community (on any particular frame) are using the same 1st ability. If we're all using the same kit, how are we unique exactly? Helminth brea
  13. The pitch We have so much to offer in cosmetics, some frames moreso than others, but everyone more or less looks unique. Think about this from the lore perspective: One atlas is different from another atlas. Its abilities follow the same theme - but what their imagination allows them to do with their void energy may be interpreted differently from one another.. The Point Why must every frame (every copy of the same frame) act & think the same way, so to speak? They use the same 4 abilities, albeit with augments in some cases. Some augments are simply direct upgrades though o
  14. Yeah the wall jumping is awkward. I don't do it just because I look like a goof ball on a wall. If I could wall run, like really, I'd start doing it again. lol
  15. I think we should see an expansion of player profiles. Aside from some additional stats, like how many 'thanks' an m30 gets for their blessings and whatnot. But the focus of this current post is appearance! The idea started with the stand that our operator and warframe are positioned on in profile view. It's the same one for everyone, same color and everything. The next level of fashionframe would be to buy new stands and color them. Backgrounds.. instead of the blank background we all have. Lighting, separate from the background.. (Lighting, like the dojo, should come to person
  16. I don't see a rhyme or reason as to why - but almost every time i attempt to hover by holding the 1st ability key, I HAVE TO fly 100 miles away first, and only then on my second attempt will I hover. It's extremely irritating as the unintended effect has such an opposing result to what I'm trying to do. I've held in the air looking in different directions, while aim gliding, pressing nothing - i have seen no pattern to which i can control this ability by. It just doesn't wait to see if I'm holding the button - I just fly away immediately on input. If I could either switch the pr
  17. Attempting to Hover as Zephyr will sometimes act like a 'tap' instead of a 'hold' and you end up dashing a mile away when you mean to stay in place.
  18. I'm seeing often that holding Zephyr's first ability doesn't always hover her, she dashes first and then hovers on the next attempt.
  19. Not sure I agree with your solution entirely, not in the specifics at least, but you're 100% on the problem. The bottom-right buttons (and toggle of buttons) needs to be cleaned up, the failjack (typo, but i think i'll leave it) button removed and integrated with the star chart. And if I were to push things - there are too many 'alert style' icons in the top-right. Some of those need to find better integration or other ways of launching them. Though, icons like that are a prevalent problem throughout the game. More and more keep getting released to indicate some new aspect or mechanic (la
  20. Around the discussions of armor, I wanted to toss my input into this void of which nothing happens in result. Also, ideas around energy involving enemy units. ENERGY: Thinking back to when eximus enemies were introduced to WF, and I found my first parasitic enemy. The sucker was draining my whole team's energy for a minute, we were dry. I thought to myself, "damn, it's time to get that energy back so we can get back into it..", and I killed this thing and to my surprise - it dropped NO ENERGY. ??? Where did all our energy go? I think all enemies that perform some kind of 'abilit
  21. Zephyr Deluxe is the latest greatest example of DE caring less. I noticed some self awareness on latest stream when they looked back to their first dev stream for a moment. Geoff literally said along the lines of - their fear of what could happen back then was a good thing, it's what drove them to develop to great success. They're comfy now and get a kick out of their playerbase getting "butthurt". They're the bizzaro version of who they were. Warframe today is a combination of what Warframe once was and Fortnite. I know my outspokenness seems harsh, but DE has changed and the g
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