Jump to content

(PSN)Unstar

PSN Member
  • Posts

    3,557
  • Joined

  • Last visited

Posts posted by (PSN)Unstar

  1. Rhino is at no risk of breaking the game.  Revenant's survival scales infinitely, and with more ease than any frame depending on gating.

    That said, they're both good, and it's not like players of one frame are going to jump ship to the other over some mild buffs.  Presumably most players play Rhino instead of Revenant (or vice versa) because there's something about that playstyle that appeals to them.  A minor balance shift isn't going to change that.

  2. 2 minutes ago, Kaiga said:

    Saying "A 14 week time gate doesn't actually inconvenience anyone, it's all in your head/perception" requires a decent amount of mental gymnastics that's akin to the lack of a war outside ba sing se, for those who get the reference.

    I didn't say it doesn't inconvenience anyone; I said you're not being punished.  If you genuinely equate those two terms, I would encourage you to reflect on why you feel that way, because those are two significantly different concepts.

    Also, the rotations are currently 7 weeks, not 14.

    6 minutes ago, Kaiga said:

    It is difficult to argue this is born out of a completionist mindset, when the entire point of this game is to collect stuff, and this is the featured content being upsold. 

    I'm not saying you shouldn't collect stuff, I'm simply cautioning against the kind of min-maxing completionist mindset that leads someone to feel like they need to get every Incarnon Genesis ASAP.  Instead, take your time; there is literally no rush  When you're playing and something you want is available, play and earn it.  Over time, you'll eventually get them all.  Do your best to push back against any compulsion that leads you to think there is any urgency in regards to the process of collection.

    • Like 6
  3. With respect, there's no punishment happening here.  If you don't play the game, you don't get the rewards.  That's in no way a radical concept.

    This is not time-limited content; it's a never-ending rotation of items.  If you couldn't play for a week, you haven't missed the item you want forever; it will be back soon.  And in the meantime, you in no way need Shards or Incarnon Genesis to complete any of the game's content.

    My best guess is that you are focusing too much on some kind of min-maxing completionism?  If that's the case, I'd recommend you take a step back, take a few deep breaths, and ask yourself in regards to whatever item you are disappointed you don't have: do I really need this?  And if you're honest, I think you'll find that the answer is no, and that this isn't something worth being upset about.

    • Like 6
  4. So let's get this out of the way first: it's possible that this was a bug, but also possible that I made a mistake.  In case this is a bug, I'm creating this bug report.

    Yesterday I was unable to find my Amprex primary in my inventory; if I recall correctly it had 7 Forma in it, meaning I never would have intentionally sold it.  It's rare that I sell weapons, and the only time in recent memory that I have sold weapons was several weeks ago (I wish I could be more precise) when I decided that I should sell some of the normal versions of weapons I have Primes for, since the non-Primes wouldn't appear in the randomized Duviri line-up, and I wanted to make room for more weapons that would be.  I remember being very methodical with this process, because I was worried that I might make a mistake and accidentally sell a weapon I wanted to keep.  After selecting the items to sell and before confirming the sale, I remember double-checking the list of items that were about to be sold to make sure they were correct.  Though even taking those precautions, it's possible I managed to make a mistake.

    When I discovered that my Amprex was gone, I considered that I might have accidentally sold it instead of the normal version of a Prime weapon if I had confused its name.  If that was the case, I figured that there would still be a normal, non-Prime weapon in my inventory alongside a corresponding Prime weapon, since I would have sold the Amprex instead of the intended weapon.  I've since done two full sweeps of my weapons (one yesterday and one today) to see if I could find evidence that I made this flavor of mistake, but from what I saw it doesn't seem like that specific mistake occurred.

    So I'm genuinely split.  I remember exercising caution, which makes me think I didn't make a mistake and that this could be some kind of rare bug.  But I also know that I'm human and it's possible that even with the precautions I took, it's possible that I made a mistake.  Hence, I'm making this bug report.

    Tangentially, I wanted to let folks know that I've made a support ticket to restore my Amprex, just to preempt anyone kind enough to make that suggestion. ^^

  5. With respect, your child had a seizure from playing this game.  In spite of that, you allowed him to play it again.  That's on you, not the developers.

    You can request that the developers make a setting of some kind that would better accommodate your child by making a post in the feedback forum.  However, you should do so with the understanding that DE may not be able to make such an accommodation; they have limited time and resources to make this game, so by necessity they can't fulfill everyone's requests.  But it's always worth a shot; just be sure to offer constructive criticism and be respectful if you genuinely want them to listen to your feedback: https://forums.warframe.com/forum/18-art-animation-ui/

    One possible way to allow your child to continue to play Warframe would be to turn off public matchmaking; if the only effects that are an issue for your child are those created by players, then by only playing with trusted friends, or by playing solo, you can proactively play in a safer environment.

    • Like 1
  6. From my history in game development, one of the worst impulses of game designers was to see a mechanic in a newly-released game and believe it needed to be implemented in our game.  Because they thought it was cool (and it was cool) and shiny (because it was shiny).  But they rarely thought about whether such mechanics would gel well with the rest of the game's systems and overall design, or what the cost would be to implement the mechanic at a level of fidelity matching the original game they had experienced it in.  The results were nearly universally a waste of time.

    • Like 3
  7. If you're attaching administration privileges to these roles, then I would recommend against having a set of specific rules that players can follow to "accumulate points" that eventually earn them a ranking position.  Because if you're talking about actually giving people the power to make meaningful — and if misused, destructive — changes to your clan, you only want to give those privileges to people you can trust.  And donating a certain amount to a clan vault, speaking a certain number of times, or playing for a certain amount of hours are not good metrics to determine trustworthiness.

    So I would recommend against having clear-cut rules for earning administration privileges.  You will instead need to take an active role with your clan and get to know the most active members.  Spend time with them.  See how they handle conflict with other clan members.   Try to gauge how they balance their own interests with the interests of their fellow clan members.  Do they ever lash out at people?  Do they treat people they disagree with with the same respect and courtesy of people they agree with?   Do they go out of their way to not just help clan members play the game, but get along with each other peacefully?  Over time, you'll be able to develop a better understanding of who might be suitable to trust with any power you give them.

    This isn't going to be a perfect science.  People can seem trustworthy up until the point when they aren't, and then hindsight becomes 20/20.  So the best advice I can offer you is to remember that when you trust someone with power, you are always taking a risk.  So be thoughtful about who you give that power to.  Leadership is a big responsibility that takes a lot of effort; I wish you luck!

  8. There's a part of me that wonders if this could be working as expected?  Perhaps the projectile is trying to move towards the head again while still inside it, and thus uses up all its Punch Through distance before it can get out of the head due to the curved flight path being longer than a straight flight path?  It might be worth applying even more Punch Through and doing some tests to rule this kind of thing out.

  9. 5 hours ago, BlueBand said:

    Complaining....generally speaking...isn't valid.

    I have to strongly disagree with this, as it goes too far and seems to dismiss complaining.  I would instead frame it like this: constructive criticism is what you get when you dig into a complaint and really hone the value at its core.

    Which is to say, complaints do have value!  At their core, they are always about how a person feels about something, and while feelings are subjective they are also real.  Often what makes a complaint a complaint rather than a criticism is that it is not expressed in a way that lends itself to being heard and understood by others who aren't already in the same boat.  In other words, it's not that it has no value, but rather that it is inaccessible.  And that makes it hard to understand, and thus hard to have a productive discourse about.

    And let's be clear: feelings are a vital aspect of criticism; there is no objectivity in criticism.  As the Bard said, "Tis nothing in this world truly good or bad, but thinking makes it so."  To use OP's hypothetical example, let's take the statement "Excalibur has less survivability than Rhino".  Presuming it's true, is that a good thing or a bad thing?  Perhaps neither?  Without more context it is just an arbitrary statement; it can be neither criticism nor complaint without the addition of feelings or opinions.  The "I hate Excal" part of the hypothetical is vital to understanding what the speaker is trying to express.

    And while it would be ideal if everyone provided eloquent criticisms rather than clumsy complaints, the fact is that that's not always possible.  Some people haven't yet developed the skills to do so.  Sometimes emotion or weariness can cloud our ability to express.  Sometimes (in reality, almost always) we have limited time in our busy lives to devote to expressing what we want to.  Perfection is often out of our reach.  And yet regardless of the thinker's immediate capability, those feelings and thoughts are real and impactful.  In my opinion, I think that our world is a far better one if we as listeners can put the effort into finding the value in imperfect expressions, rather than policing them and thus encouraging folks to bottle things up inside until they can manage an ideal explanation of what they feel and think.  To put it another way, some people are better than others at accessibly expressing their ideas, and I don't think that makes them more deserving of being heard than others; to be willing to listen even when accessibility is lacking is a way to be equitable to your fellow humans.

    Finally, if we're really being thorough about exploring this issue, we also have to acknowledge that what is labeled as a complaint versus a criticism is not solely based on the articulation of the speaker, but is also determined by the subjective biases of any given listener.  So always keep in mind that you are a part of the equation.

    I hope this helps someone. :)

    • Like 3
  10. This is one of those things that sounds kind of neat when you hear about it, but it would immediately be rendered little more than a gimmick because Warframes can already do it and are simply better.

    Add to that that the work it would take to implement this is not trivial, since post-War Within content is designed with the expectation that players have access to Operator abilities.  Given how limited DE's bandwidth is, it doesn't seem like this would be worth their time.

    • Like 1
  11. Honestly, the current Clamp grind feels like it does Duviri a disservice.  The Duviri Experience is supposed to be "the way Duviri was intended to be played", but anything in Duviri that isn't in The Lone Story isn't going to get you Clamps.  And that's a big deal because with the exception of getting a decorative robot owl, Clamps are the only resource worth planning around; if you have enough Clamps, then in 95% of cases that means you have enough of every other Duviri resource as well.

    I think something like 1 Clamp per Duviri side activity would encourage folks to get the most out of what Duviri has to offer without getting burned out on Orowyrm fights.

  12. 1 hour ago, motorfirebox said:

    Sidearm is worth 1k and allows you to take only a secondary. The Old Ways is worth 4.5k and allows you to take a pistol and a glaive—way less challenging.

    It helps to think about it not only from the perspective of a long-time player, but also from the perspective of a new player.  The Old Ways requires that you own both a pistol and a glaive, while Sidearm only requires that you own any secondary.  This makes Sidearm much less restrictive and more accessible than The Old Ways.

    Even as a long-time player, to do The Old Ways I wasn't allowed to use my secondary of choice.  To me, that was an inconvenience I didn't have to deal with when doing Sidearm.  I'm sure it's different strokes for different folks, though.

    • Like 5
  13. If you need to switch targets but are unable to, then the issue may be with your keybindings.  I play on a controller, and there are two default bindings for switching targets:

    1. tapping the right analog stick left/right
    2. pressing d-pad left/right

    In my experience, these target-switching bindings can invisibly "overwrite" other custom bindings you have, so it wouldn't surprise me if they also can be overridden by certain custom bindings you might have. 

    Regardless of whether you're on controller or keyboard, I would recommend going into the Controller/Keyboard settings and doing two things:

    1. Go to the Drifter tab, and make a note of what buttons are bound to Camera Lock, Next Camera Target, and Previous Camera Target.
    2. Go to the Warframe tab, and check to see what Warframe functionality is bound to the buttons that the above Camera bindings are bound to.

    My best guess is that these bindings are conflicting with each other, as the Drifter buttons also inherit some of your Warframe bindings.  From there, you can probably reach a solution from changing the Camera bindings on your Drifter so that they are on different buttons to avoid this conflict.

    If this doesn't make sense or you still need help, I'd recommend posting images of the Warframe and Drifter control settings.  For some reason the Steam image you provided isn't working for me, so I'd recommend using imgur.com instead.

  14. On 2023-07-15 at 12:06 PM, SkittyChips said:

    It's always been my understanding that even though being in a party where everybody has a radiant relic increases the odds of somebody getting a rare drop from their relic (10% solo vs 34% in radshare), the odds of a particular individual (let's say yourself) getting a rare drop from a radiant relic is still always 10% per run.

    From this sentence and a few others, I get the impression that you might not understand a key mechanic of doing relic missions in a group: when the mission ends, it shows all 4 items that dropped from everyone's relics, and then everyone in the group gets to choose which of those 4 items they want to go home with.  So if somebody in the group gets the drop you want, that's the same as you getting the drop you want.  Hope this clears things up!

    • Like 1
  15. I just wish the missions would auto-rotate each week like all other weekly content.  I enjoy 2 of the 3 missions, but every time I want to do those 2 missions I need to do a mission I dislike and then wait a week.  Which has resulted in my just not doing Kahl content anymore.

    I mean seriously, imagine not being able to do (insert Warframe mission type you like) again until you did (insert Warframe mission type you dislike) and then waited a week.  It's a puzzling design, to say the least.

    • Like 8
  16. 5 hours ago, Apocalypse94 said:

    you do make some good arguments. though do you really think it is that big off a problem you have to invest so much to make it work? 2 umbra forma on one frame is an insane investement.

    at that point you are an advanced player anyways and you are mostly playing to try out some random fun stuff. or am I wrong?

    I would just say that I don't think that making large investments* or being a late-game player supersede the value of a healthy balance.

     

    *As an aside, 2 Umbral Forma is indeed an investment, but it's far from "insane".  Players can very easily get 2 Umbral Forma in the space of 2 months or less (mostly by just waiting); I don't think there's a threshold at which player investment should be allowed to supersede balance, but if there were, it seems to me like it would need to require way more than that.

    • Like 1
  17. There are definitely solutions, but they all have drawbacks:

    • You could do color-coding, but that would only work if other effects (from both enemies and players) had their palettes limited so that there weren't overlaps.  This is an overall issue with color language in Warframe: since players can produce FX with any color, color alone can't be relied upon to have meaning.
    • You could do some sort of unique marker, but that would add even more clutter to the already cluttered visual experience.
    • You could change the reticule to a "no" symbol when aiming at an ally, but that only communicates the information in the moment you're aiming, and might also be expensive depending upon the performance costs of line-of-sight checks.

    I have a feeling that if there was an easy solution without meaningful drawbacks, someone at DE would have already found it.

    • Like 1
  18. 3 hours ago, (XBOX)Shodian said:

    Many games do this though. A lot of the newest Resident Evil games make you take control of a different character for a while. Is that also bad design?

    I don't think this is innately bad design, but it can be.  The devil is in the details.

    One example that springs to mind is the Spider-Man game from a few years back; it had a stealth section where you played as Mary Jane.  At least from what I've heard, most people didn't like this section.  They grumbled about it.  But in the end if I recall it was like 20 minutes and it wasn't too hard, so people were able to get past it and get back to the Spider-Man gameplay they actually enjoyed.

    There's a reasonable (though subjective) argument to make that the Mary Jane section was the result of poor design decisions.  But it also could have been worse!  It could have taken hours rather than minutes.  It could have been more difficult, slowing progression, or potentially even proving to be an obstacle that less-skilled or less-able players couldn't overcome.

    Warframe is a game that offers players the ability to thoroughly customize the way they play the game.  Some players lean into their play-style due to personal preference, but others do it because they lack the physical ability or the skill.  As I age, my arthritis continues to get worse.  Thankfully, Warframe offers me a lot of solutions that let me keep playing in spite of that.  It often hurts to aim precisely, but AoE weapons and melee let me get around that.  It can hurt to always keep moving and evading, but tanky Warframes can help me survive without doing that  There are a great many people who rely on Warframe's customization not just for the fun it provides, but for the accessibility it provides: that it lets them play and succeed in a game they might otherwise not be able to.

    When I originally played The New War, I found it overall to be very enjoyable.  But even though it's only been a few years, I imagine I would have a much more difficult and painful time fighting the Archons now due to the worsening of my arthritis.  The combination of a "non-tank, bow-only" play-style against bosses that can heal is a tough one for some people.  I have a friend who lacks my decades-worth of gaming experience, and they won't even start The New War because they've got no idea if they'll be able to overcome the challenges it offers.  Normally it wouldn't hurt to just try, but in this case discovering the answer is "no" means losing the ability to play Warframe, and to them it's understandably not worth that risk.

    In short, while I personally overall enjoyed The New War and like that DE is willing to experiment with new things...

    • I don't think The New War does enough to support players who are less able
    • I also think even for those who are able, being frustrated about a game experience you dislike is valid.

     

    Also, mandatory egg video ;)

    • Like 11
  19. I have no idea if this could help, but in the Warframe game there is a menu option where you can set the...port?  IP?  I forget, but it will list a pair of 4-digit numbers that your game will try to use when doing internet connection stuff.  You want your game to be using different numbers than your son's game.  I don't know if this will solve your specific issue but it will at the very least address other issues you would have down the line. (source: I play with my spouse)

    EDIT: it looks like these options are called Network Ports and they can be found in the normal settings menu under the Gameplay tab.

  20. OP, I want you to be happy.  I'm leading with that because I want you to know exactly where I'm coming from when I tell you something that you may not want to hear.  I hope you'll hear me out regardless.

    A problem I've seen with many people on these boards is that they make Warframe a habit rather than an optional thing they can do when they feel like it.  They get into the habit of playing Warframe for X hours a day, and then one day they realize that there's nothing in Warframe they want to do.  But then instead of finding something else to do that would be enjoyable, they continue trying to squeeze water out of the Warframe stone.  And honestly, I don't blame them: once we get settled into habits, it can be incredibly hard to recognize the habit, let alone change it.

    The problem is never that Warframe is dying; while Warframe certainly has its ebbs and flows, it has largely continued to be the same game.  The problem is always that the player is burned out on Warframe.  And based on what you've written, I think that's where you probably are.

    The solution is thankfully quite simple: take a break.  For a week, a month, a year, whatever it takes.  Go find joy in other pursuits, and only come back when you genuinely find yourself wanting to play Warframe as it is.  There is so much to enjoy in life that isn't Warframe, and there's no single hobby that can keep you engaged and happy all by itself for the rest of your life.  Your body is telling you it wants something different than what Warframe is currently offering, so listen to it.  If you do that, I think you'll find that things get better.  Wishing you the best!

    • Like 4
×
×
  • Create New...