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(PSN)Unstar

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Posts posted by (PSN)Unstar

  1. 1 minute ago, (XBOX)Architect Prime said:

    I dunno about OP, but I think there's a healthy middle ground where we chill until someone uses a completely trolled build. 

    I'm confused about what that has to do with anything either OP or I said?  Trolling wasn't on the table, and hopefully it goes without saying that if players are intentionally going out of their way to grief other players, that's a violation of ToS and you can report that.

    • Like 3
  2. I just want to add that it really depends on what you want your frames to do.  If all you care about is that their exalted melees do the highest damage, then listen to everyone else in this thread, they certainly know what they're talking about.  But if you also want more Strength for your other abilities (for example, so you can have more of Baruuk's DR-increasing daggers) then take that into consideration as well.

  3. I love K-drives, but I kind of hope that DE leaves them the way they are.  They're enjoyable, non-meta fun that in my opinion hit a sweet spot for their level of in-game complexity and build strategy.

     

    8 minutes ago, OrionSincoat said:

    Energy:
     - K-drive should have a energy pool
     - Energy will be used when using a boost, slamming and hovering
     - Energy is restored doing tricks and earning scores

    Most of this is already in the game, actually!  The Vapor Trail mod gives you a very fast boost but expends energy, while the Juice mod lets you regain energy by doing tricks.  It's a really fun way to mod your K-drive!

    • Like 1
  4. 18 hours ago, A-Flying-Brick said:

    The TL;DR is this:

    • There's a vocal small subset of players who get big mad when someone gets bigger numbers than their "meta" build.
    • New players are often fed false and misleading information under the guise of it being the only way to succeed.
    • The "meta" is easily manipulated by farming/trading groups who want to maximise profits.
    • Shield-gating is awful.
    • Don't camp in Survival.
    • Limbo and the players who use him are the absolute worst.

    I agree that people should play how they want and not give others a hard time about their personal choices.

    That said, I hope you see the hypocrisy in championing your own preferences while telling others how they should play Survival and being S#&$ty to players who play Limbo.

    • Like 6
  5. I agree that it would be nice to be able to unbind some aspects of the touchpad.  That would probably be a good thing to make a post about in the feedback section.

    In the meantime, what I do is try to bind "non-intrusive" actions that I don't need to the swipes I never intend to use, such as Quick Progress View and Gear Hotkey 1 (which I don't have anything mapped to).  Since I've done this for the left, right, and down swipes, I haven't had any issues with the touchpad.

    • Like 1
  6. Personally, I like The Duviri Experience a lot; it's genuinely one of my favorite game modes.  That said, once you've maxed Intrinsics (which does not take long) there's just nothing of value to be gained from doing that game mode.  My bottleneck is always Pathos Clamps, which means my goal is a beeline for the Orowyrm, since stopping to smell all the enjoyable roses yields nothing.

    I think if every Duviri side activity rewarded 1 Clamp each, that would fix everything.  They can be used to buy evergreen rewards in Acrithis' shop, so every week there would be a reason do play for those who enjoy the game mode.

    • Like 4
  7. I play Lavos on a PS4/PS5 controller and in my personal experience he feels good to play.  In my opinion, the most helpful thing to change is to go into the menu and swap Lavos' Tap/Hold settings; this will make it so that casting his actual powers requires holding the button, but simply adding the element is just a tap.  So you can get into a pretty good rhythm of tapping to "add ingredients" to the cast, and then hold when you're ready to unleash it.  I'm sure it's subjective, but it works well for me.

    While it's probably not for everyone, it might be worth mentioning that I use "Cycle Power" controls, meaning I don't use the Power Menu and instead have bindings for "Cycle Power Left", "Cycle Power Right", and "Activate Selected Power".  This is the way I've been playing Warframe since I started, and for me it has always made casting powers "feel" better, even before I developed arthritis.  It might be something worth trying if you're looking for new solutions.

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  8. There are a handful of Warframe content creators that I watch, but the only one that I watch when it comes to streaming is Brozime.  He's been my favorite content creator for a long time because of the effort he puts into staying up-to-date on the new player experience so that he can better help new players.  That said, when you're watching him play he's generally going to be doing "end-game" stuff and exploring/farming new content.  And like many content creators, I enjoy watching Brozime less because it's fun to watch someone play Warframe and more because it's fun to be with this guy as he makes goofs and engages with chat and constructively talks about the game experience that we both enjoy.

    He also has a yearly "event" where he does "Free-to-Playthroughs", which is when he starts a brand new account and progresses it without spending any platinum or accepting any gifts.  These are super interesting because every year the game has changed in ways that have impacted game progression and strategy, and as someone for whom the early chapters of the game are a distant memory, it's neat to see more optimal ways to progress and tackle challenges.  He has the VOD's for these on his YouTube channel, which is nice because you can check them out even when he's not streaming: https://www.youtube.com/user/Brozime

  9. 17 minutes ago, inappropriatename5877 said:

    While on the one hand I'm glad that new players won't have to endure the grind for parts, I can't help but feel that DE kinda spat in the face of all the players that poured days upon days grinding assassination missions, spy missions, or defection (yuk) missions trying to get all the parts for the warframe they wanted.

    I get the impression that you want to be the kind of person who celebrates positive changes like this, and that in spite of that you're struggling with this other negative feeling.  I hope I can help with that.

    Emotions like frustration and anger are often related to a simple question: "What about me?"  You see things getting better for others in ways that they can't get better for you, because you had already finished your journey down that road and successfully come out the other side.  You recognize that the game is better now, and you're happy for those who will have a better experience.  And yet there's still that question: "What about me?"  It's a reasonable question, so let's genuinely engage with it.

    What could change this situation to make things better for you?  What could DE have done differently to create this new and improved system for their players that wouldn't feel upsetting to you?  I'm guessing you don't want them to not improve the system, though that is one solution that keeps the playing field level.  They can't give you the time you spent farming back.  I suppose they could give you some resources, or a booster, or some manner of achievement showing that you did the thing before the thing got easier.  Or even just a verbal acknowledgment or an apology that years ago when you earned the frame, you didn't have the opportunity to do it in this new-and-improved way.  I can't say if any of this would meaningfully address your situation, but maybe it would?

    Though what I can say is that such solutions seem unsustainable for DE.  With every patch and update, DE is making improvements to the game.  They are solving bugs that inconvenienced or blocked players, they are streamlining systems that were previously clunky and restrictive, they are adding new ways of farming already-existing resources, they are re-balancing the game in ways that often make it easier and more accessible, and they are improving the new player experience, funneling players increasingly towards recent content.  Every major patch contains dozens of improvements to the game that were not available to previous players, and at least in my subjective opinion I wouldn't want every update to come with an apology or a reimbursement to players who had previously played the game, because I feel like these improvements are cause for celebration, not mourning or regret.  I don't want to put words in your mouth, but I'm guessing you wouldn't want that either?

    So assuming you've come along on this journey with me up until this point, I have an alternative solution to offer you, and that's to purposefully adjust your own perspective.  Here are some questions to ask yourself that I hope will help with that:

    1. Do I think the game is better with this improvement?
    2. When DE made this improvement, did they take anything away from me?

    I'm hoping these questions will help you realize that even though you're feeling some frustration, that you haven't been wronged; that the frustration you're feeling is the same kind of frustration a person feels when they make a purchase, only to find that 2 days later the product they purchased has gone on sale.  When you originally played the content, you decided that it was worth your time to partake in.  And it was a sensible decision on your part, because it was the best that DE had to offer at the time.  And as time has progressed, DE has had the chance to make more content, to improve their skills at creating and streamlining new content, and improve the game experience for all players.  One thing you may be able to take joy in is that you, as a long-time player, have had the chance to come along with DE and Warframe on that journey; that's not something newer players can say.  You've experienced the history of a game that you've enjoyed, and you've had the opportunity to experience it for longer than new players.

    Anyway, I hope this ramble has given you some things to think about, and I hope it helps you to feel better about things. <3

    • Like 4
  10. For about 1 second after a status effect icon initially appears on the list, the name of the status effect will appear underneath the icon.  Often this is the name of the gear you have that is causing the effect, like the name of the Arcane or mod that is providing the buff.  It's not super helpful since it's easy to miss and after that relies on your ability to at least temporarily memorize what the symbol means, but I think it's the best we have.

    And yeah, I agree that it's not a very user-friendly way to do buffs.

  11. 22 minutes ago, Felsagger said:

    How do you see games in general? What they are to you? This is the real topic of discussion behind all of these.

    Ooooh, such a big question, and one I don't have a succinct answer for.  For me, games are an artistic medium, and as such that makes them capable of providing a diverse array of experiences.  So for me, this question is like asking, "How do you see books in general?  How do you see film in general?"  Because you've got documentaries and biographies, you've got propaganda and edutainment, you've got historical epics and sci-fi fantasy, you've got gameshows and reality TV, you've got low-budget art films and big budget Marvel, you've got news programs and Goosebumps and choose-your-own-adventure, and so on and so forth.

    A game can just be something that keeps half my brain amused and occupied while I listen to a podcast and unwind after a long day.  A game can also be an all-consuming experience that teaches me new ideas and perspectives and makes me weep.  A game can also be a mechanical or intellectual challenge that I face off against for the fun of it.  A game can be a story, it can be a tournament, it can be a canvas for my own creativity, or it can be something to partially pay attention to while I chat with friends.  And surely it can be even more, or less, or something altogether different.

     

    33 minutes ago, Felsagger said:

    I see warframe as a playthrough not as a farming game. The design of this game is a FARMING game.

    I love and respect this.  I think that's one of the great things about Warframe, is that it can be a lot of different things to a lot of different people.  Some people don't care about the story, some only care about the story.  Heck, I'm sure there are some people who even play Warframe primarily for the PvP!  In the end, Warframe offers a variety of possibilities and we as players get to choose what that means for us and how we'll engage with it.

    To me personally, Warframe is mostly a game that I play for the sake of the gameplay experience it offers.  I like being an acrobatic Warframe and I like being a Duviri Drifter, and on occasion I enjoy being a Railjack or a Necramech.  I like facing interesting challenges and using my problem-solving skills to make builds that help me overcome them in enjoyable ways in spite of my arthritis.  It's a game where I can express my creativity and artistic side by making interesting builds and aesthetics for my gear and companions.  I also really like the game's story and lore, though it's less frequent that we get new servings of that so while it does permeate the world, it doesn't feel like as much a part of the game as it would if I were playing a finite single-player game.  Warframe is a game that I generally play a little bit everyday, where DE regularly provides new toys and playgrounds that I enjoy discovering and unlocking at my own pace.  I could probably ramble on further, but hopefully that's a decent overview about my relationship with the game.

    • Like 2
  12. 1 hour ago, Felsagger said:

    Who will have more fun in this game, a player that has 500,000 platinum starting the game or a player that has zero platinum starting the game? 

    My hypothesis is that the player starting out with 500,000 platinum will have less fun, because they will immediately be able to go Supermarket Sweeps in the market and buy a huge amount of content that they could otherwise have fun playing the game to earn.  That's a huge trap they could fall into!  The core of Warframe's game loop is doing activities to earn rewards, and if you skip past the activity and just get the rewards, you deprive yourself of the opportunity to naturally experience that content alongside the carrots that make it feel rewarding.

    In my experience as a mostly free-to-play player, I've found that the majority of Warframe's farms are fun and reasonable.  There are of course exceptions, and subjectivity is going to mean that what one person likes another dislikes, but generally speaking when you skip the grind you skip the game, so for a player who likes the game, skipping is a bad idea.

    All of that said, I do think it's worth acknowledging that having a limited amount of platinum can improve your game experience.  I was free-to-play for a long time, and I used my starter platinum to buy the Uru Syandana, which was shiny and flowed behind me as I jumped around.  It was "just cosmetic", but it meaningfully improved my game experience and made me happier.  Cosmetics can lead to enjoyment, and I don't want that to go unacknowledged.

    But that said, I'm glad I played the game with platinum feeling like a severely limited resource for a lengthy period before finally putting my own money into the game, because that allowed me the opportunity to learn the difference between what could be earned and what could only be bought.  And armed with that knowledge, the purchases I make don't deprive me of the potential for enjoyment.  Someone who is just starting the game generally wouldn't have that knowledge, so a near-endless supply of platinum could easily result in a hefty amount of unintentional self-sabotage.

    • Like 2
  13. 8 hours ago, Birdframe_Prime said:
    23 hours ago, (PSN)Unstar said:

    A player who opts-in to this proposed option to extract with the host does not experience the exact same problems; they do not experience a host migration, nor any of the problems that can be associated with it.

    I apologise if you're not familiar with this, but they can, and do. The disconnection can cause the same failure as a failed host migration, even if you disconnect at the same time as the host, as long as there are players left in the mission. The Host disconnecting from all three players is the cause, and in some cases the player disconnecting with them can actually exacerbate the problem.

    I'm indeed unfamiliar with this!  Are you absolutely sure this is a thing?  In all my years of playing, I can't remember even a single time when I extracted from a mission and lost loot or progress; if I had, I imagine I wouldn't feel so safe each time I do a natural client solo extraction in ESO, the Circuit, Survival, etc.  Conversely, whenever I experience a host migration within a mission, my whole body clenches because a loss of loot/progress is so common.

    Is what you're describing an incredibly rare issue?  Does it only happen under certain circumstances?  Assuming this is indeed a phenomenon, I'm trying to figure out why I haven't experienced this...

  14. 7 hours ago, Birdframe_Prime said:

    When the problem exists whether you have options or not, and will occur whether you have options or not, what is the point of adding more options?

    Wouldn't the Dev time be better spent on things that stop disconnections from causing as much loss of progress instead?

    Ah, when you frame it like that, I better understand where you're coming from. Thank you for that.  These are good questions, and I have some answers for them.

     

    7 hours ago, Birdframe_Prime said:

    When the problem exists whether you have options or not, and will occur whether you have options or not, what is the point of adding more options?

    The problem will exist either way, but with one way it will happen less frequently and thus the magnitude of the overall problem will decrease, even though it won't be entirely snuffed out.  This is similar to how a single event or initiative won't be enough to entirely solve the problem of world hunger, but it will help some people some of the time and meaningfully improve lives.  In short, making a change that partially addresses a problem yields better results than doing nothing.

    You also ask the related question:

    8 hours ago, Birdframe_Prime said:

    What would more options do other than cause even more frustration when those options are faced with exactly. the same. problems. as not having those options?

    In all honesty I'm a bit confused about why you think this, and it makes me wonder if you might be misunderstanding what I'm proposing.  A player who opts-in to this proposed option to extract with the host does not experience the exact same problems; they do not experience a host migration, nor any of the problems that can be associated with it.  Thus, instead of host migrations being forced on the player, each player is given the choice of whether it is worth it to them to take the risk of a host migration.  This will not make a botched host migration feel any less terrible, but it will give players an option to avoid botched host migrations by avoiding this specific kind of host migrations entirely.  That improves the experience of anyone who chooses to avoid the host migration.

    But let's get to your best and juiciest question, which has an important bearing on these previous two questions...

     

    7 hours ago, Birdframe_Prime said:

    Wouldn't the Dev time be better spent on things that stop disconnections from causing as much loss of progress instead?

    I personally don't have enough information to truly answer this, but my best guess is "no".  The reason is because when you're dealing with code, some problems are more difficult and time-consuming than others, frequently to exponential degrees.  Warframe has been around for a decade, and throughout all that time, issues with host migrations have yet to be entirely solved, despite being a very obvious and impactful problem for players.  If this were an easy problem to solve, it would have been done long ago, so a decade without fixes suggests that this is a very complex and difficult problem, one that to this day DE has not been able to justify leveraging the required developer-hours to solve (or perhaps they have leveraged those hours, and even then the solution eludes them).  But on the flip side, implementing something like a timer and asking networked players to choose one of two options is pretty simple to implement; in fact, DE already has multiple versions of this tech implemented successfully in a variety of places in Warframe.  I would hypothesizing that implementing this kind of measure would take at least 1000 times less effort than actually addressing the host migration issue directly.  So as a company that has to be economical with the way they distribute their dev time, this kind of measure results in a meaningful improvement to the game for a infinitesimally smaller amount of dev hours.

    Let me know if this doesn't gel; I work in tech and have worked in game dev before, so all of this stuff feels second-nature to me and thus I might have forgotten to explain some aspects of this that I take for granted.  As an xkcd comic once said, geologists tend to assume that your average person knows the chemical formula for at least 2 or 3 feldspars, and I have yet to see any profession that can't fall into that same trap!

  15. I do think that Steel Path Circuit is at odds with the idea of encouraging players to explore different gear, because I don't feel like I can be fumbling around with unfamiliar, non-optimally modded gear and still be successful in the rapidly escalating Steel Path Circuit runs.  I'd love to just play around with new toys, but unfortunately the non-Steel Path Circuit rewards rarely have anything that appeals to a pseudo-end-game player like myself.  The Incarnons and new Arcanes are the main draw, and I can only get them from the Steel Path version, so that's the only version of the Circuit that I play.

    I feel like all non-SP Circuit needs to flourish is to offer some sort of evergreen reward, like maybe a handful of Pathos Clamps every X rounds; all that mode needs is an incentive for "vets" to play it.

    As for the Steel Path Circuit, I feel like it's mostly a great experience, but it feels less like it encourages me to think outside the box and more like there's a random roll that determines how deep I'll be able to go with my group.  I love the idea of playing a variety of game modes with a single build, but I do think the experience would improve if I had more control over the baseline quality of the build I entered with.  Especially as a player with arthritis which makes it difficult for me to use many of the game's weapons.

    • Like 1
  16. 4 hours ago, Birdframe_Prime said:

    Yeah, but that’s not the ‘how’ I asked.

    How do they ensure that the remaining players can still be matched together?

    You, and the other players in there, don’t even know if you’re capable of hosting the other players.

    So you don’t opt in because the others agree to stay, and you lose the connection anyway because none of you are compatible hosts.

    This is what I mean when I say that even controlling the ‘when’ and the ‘how’ a host disconnects, you still have all of the exact same problems that you have right now.

    I can't tell how we're misunderstanding each other, so I'll try to phrase it differently in the hopes that this gets us on the same page:

    I'm not saying that there's a way to improve how literal host migrations occur; I'm saying that it is within DE's power to add options that allow players to reduce undesired host migrations.  And that would be helpful because not going through a host migration means you won't experience the problems associated with host migrations.  It does not 100% solve the problem, but it does meaningfully mitigate it compared to the current implementation.

    • Like 1
  17. Gosh, this sucks.  I'm really sorry to hear this, BenHiraga.  If you have to quit, I understand.  At the very least, I would recommend taking a break for no less than a week or two to get away from the frustration before trying again.  But if you never do, I understand.  I'm disappointed that DE hasn't found a way to throw a bone to people in your situation.

    If you do return and try again, the only advice I can offer is this: for your second Archon, choose Amar.  I never fought Boreal in The New War (you only have to fight two of them), but I feel confident in saying that Nira is much more difficult than Amar.  So if you ever get unstuck from Boreal, I just want to make sure you don't end up with Nira.

    Regardless of what happens, I hope the path you take leads to happiness.

     

    EDIT: I don't know if this could help, but have you tried making a ticket with support?  It's possible they might be able to revert the state of your account and get you out of The New War.  It seems worth a shot!  https://support.warframe.com/hc/en-us/requests/new?ticket_form_id=47330

  18. 17 minutes ago, stormy505 said:

    Warframe is def Pay to Win, but also because the content is frankly not that hard and we aren't competing with other players to complete stuff I think a lot of people don't feel super pressured to spend on power increases. Also helps that premium currency is farmable ingame so stuff still feels within reach for F2Ps.

    While you can pay to get, I think there's quite a bit going on in Warframe that makes it not qualify as pay-to-win.  You can pay real money to buy platinum, and you can spend that real money to buy things from the in-game store like non-prime Warframes and certain weapons, and I'm sure you can also buy some of the mods you need as well.  But most of the mods you need, as well as the Endo and Credits needed to upgrade them, you'll need to either earn or trade players for; that goes for things like Arcanes as well.  And if you want to trade to get things, you're going to need the credits required to make those trades, which can get pretty steep.

    And while I'm sure there's some strategy you can use to rapidly earn credits in the early game by exploiting some manner of content, at that point you're putting way more effort into engaging with the game systems than anything I would consider to be pay-to-win.  Honestly, trying to pay-to-win in Warframe sounds like more effort than just playing the game normally, especially when it doesn't give you a leg up over anyone who has even a single friend or helpful clan that's capable of mid-late game content.

    • Like 4
  19. 5 minutes ago, Corvid said:

    Pretty sure Torid still needs headshots, it just doesn't need many to max out (3 IIRC).

    As someone who has been maining Torid since I got the Incarnon, I can guarantee that it only needs bodyshots to get that good Incarnon juice.  I believe it's the only ranged Incarnon that has this feature, and it's the reason I use it instead of others (my arthritis can make precision aiming troublesome).

    • Like 1
  20. 18 minutes ago, Birdframe_Prime said:

    How?

    Countless ways, but here's a single example: host clicks Zariman console and initiates leaving, which starts a 15 second timer until the host's extraction.  Clients get a notification that the host is leaving and can opt in to extracting alongside them.  Those who don't opt in within the time limit stay, and those who do (including the host) extract.

    Don't get too bogged down by the details of that example, but the point is that it is well within DE's power to control how extraction works in any non-external-disconnect scenario, because they control when and how in-game disconnects happens.

    • Like 1
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