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Gaxxian

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Everything posted by Gaxxian

  1. True, but that gives him an advantage killing Acolytes too ^^!
  2. Nobody received it. They had to rush some nerfs lately, it was a life or death situation xD
  3. AND the OG nerf for Dante (idc if they keep the 40% for others, but keep the release numbers for Dante)
  4. I find that Noctua is pretty good as a weapon, tbh. My 2 only concerns are: 1. It lacks an exilus slot, making it harder to build as a support/dps hybrid. 2. The special ability from Noctua (being able to place a lot of Tome mods) fights directly with Wordwarden, since that ability doesn't activate ANY Tome mod and its actively asking you to build Noctua for raw dmg. So it kinda makes you choose which thing wants to preserve (if you want Noctua as a buff tool). Other than that, i like it a lot and i find it powerful.
  5. He also full strips armor with a not very high Str requirement.
  6. Then they would start saying: We are sorry for messing up. Of something of sorts. They didnt. Thats your answer about if they are willing to risk to more bad PR or not.
  7. I mean actually useful DoTs. Tragedy uses the remaining dmg of the DoT to make dmg, if the DoT it like 23 per tick the dmg with Tragedy will be laughable at most. And guns, for example, actually requires active gameplay... and moving. Thats not nuking, thats just normal gameplay. And at lower levels, going for a gun capable of adding a good DoT without actually killing the target would be actually harder (if not impossible) that just shooting to kill in first place. At this point i acknowledge that you are just being contrarian for the sake of it, and i will not answer to you anymore because im just losing my time.
  8. So, you still have faith in DE's capability of balancing and making reasonable changes into the game. Thats cute.
  9. Like they did "fixing" the range with Nezha's augment? DE will kill Dante if they touch the range.
  10. In which way to can spread status at the same range as Tragedy without moving from the spot? Playing in teamwork is a bad thing? Wut?
  11. If initial dmg isn't the problem, then why are they talking about a big AoE dmg? Without that base dmg Tragedy cannot kill anything that doesn't have a good DoT on it first, so there is no AoE dmg to talk about.
  12. They never say anything directly, since DE are being very opaque as usual, but let me show this image: Do you think that the dmg that you see in this img could be worrisome? This is a 439% Str build vs Steel Path corrupted units (a variety of them). Thats the result of Tragedy into them (without Dark Verse, ofc, just Tragedy in itself). The base damage from Tragedy does next to nothing in anything higher than low levels. So, if DE is worried about a big dmg AoE, cannot be due to what you see into that image. The logic conclusion is that DE is trying to "balance" Tragedy, just for low level maps, where a 30k Slash AoE wave actually can kill everything. My proposal? Remove that base dmg.
  13. This ☝️ When even DE says that we will not like the range nerf... thats a dangerous path xD Losing dmg means nothing at high levels and brings that balance that DE also wants in lower levels, so they could remove LoS without further damaging Dante.
  14. Thats the idea. But people keep spamming about range nerf lke they were born yesterday and think that DE will just cut a few meters from base range... FFS, they said that we wouldnt have any problems with the first "tweaks" that they did, and look how we are. Now they are saying that a nerf on range "will not make us happy". Just imagine which nerf they are thinking on doing.... probably less range than Dark Verse. Those suggestions will result in an even worse Dante than now, you will see.
  15. Because its good at low levels. Thats why the removing that base dmg from Tragedy is the best compromise. We have our high level gameplay, DE have they low level "balance". Everybody ends fine. People should stop suggesting miopic compromises like nerfing range. Its DE FFS, they will halve it and call it a day. Do you really think that DE will nerf it for just a few meters??? I mean, the first time they said that we would be cool with the "tweaks", and now they are saying that we will not like if they touch the range. Just imagine. Asking for a reduced range as a compromise its like asking for Dante to be removed from the game without asking for it....
  16. This guy here understands what we need to get rid, so DE doesn't have any excuse to keep LoS: And here I explained why that dmg is irrelevant at high level play. So... its time to ask DE to get rid of that dmg and LoS, at the same time.
  17. REMOVE BASE DMG FROM TRAGEDY THEN! AND REMOVE LOS!!!
  18. Ok, some numbers for context. I have my 439% Strenght Dante ready for some number crunch with Tragedy. This is the dmg when I look at the ability: This means that each enemy (not primed) will receive that damage. At low levels, that damage is capable to kill anything but I will test it against SteelPath level 195 corrupted grinners. Let's see how that BIG NUMBER goes there: Results: - Corrupted Butcher: 14843 - Corrupted Lancer: 321 - Corrupted Bombard: 131 - Corrupted Heavy Gunner: 295 - Corrupted Warden: 288 So, it's "good" to kill Corrupted Butchers. Do we really need that damage in high level play? I mean, if this was the problem that made DE to add LoS in first place (not like we know, because they are insultingly silent and opaque towards the community), then between reducing range or remove that Dmg, i prefer to remove that meager damage than to cripple the ability reducing the range (thus, making it bad to clear several groups... like LoS again, but in another shape). Ofc, the best thing would be to just revert all changes. But if thats not possible, then -Dmg is preferable over anything else (LoS and range included).
  19. Thanks! :) Yes, Dante can complete that content without issues, but it just feels... off... and its very noticeable if you played the frame before and after the changes... Thats why i tried with those proposals, to preserve that characteristic gameplay that he had before the nerfs, while tackling the issues that arised at low levels (since i think that those are the reason for the LoS...).
  20. Mesmer Sking should be nerfed into a 90% dmg reduction. Tops.
  21. I've proposed several changes for Dante with the idea of bringing him back to his former power, but at the same time, reduce his potence in low leveles, increase the sinergy within his own abilities and improve the teamwork and the support that he adds into the team:
  22. You know who kills faster than Tragedy for less energy? Mirage + Plasmor. At this point, Noctua is far best dps than the 3.3.4
  23. Thats why they rushed it so much, to avoid more players actually trying Dante before the nerfs.
  24. We must make sure of it. The mods are also deleting comments and threads too. No concesions, full revert.
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