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Gaxxian

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Everything posted by Gaxxian

  1. Like they did "fixing" the range with Nezha's augment? DE will kill Dante if they touch the range.
  2. In which way to can spread status at the same range as Tragedy without moving from the spot? Playing in teamwork is a bad thing? Wut?
  3. If initial dmg isn't the problem, then why are they talking about a big AoE dmg? Without that base dmg Tragedy cannot kill anything that doesn't have a good DoT on it first, so there is no AoE dmg to talk about.
  4. They never say anything directly, since DE are being very opaque as usual, but let me show this image: Do you think that the dmg that you see in this img could be worrisome? This is a 439% Str build vs Steel Path corrupted units (a variety of them). Thats the result of Tragedy into them (without Dark Verse, ofc, just Tragedy in itself). The base damage from Tragedy does next to nothing in anything higher than low levels. So, if DE is worried about a big dmg AoE, cannot be due to what you see into that image. The logic conclusion is that DE is trying to "balance" Tragedy, just for low level maps, where a 30k Slash AoE wave actually can kill everything. My proposal? Remove that base dmg.
  5. This ☝️ When even DE says that we will not like the range nerf... thats a dangerous path xD Losing dmg means nothing at high levels and brings that balance that DE also wants in lower levels, so they could remove LoS without further damaging Dante.
  6. I have zero idea why they care so much about low level... but f they want to avoid it, then its perfect to us. They remove the base dmg and the LoS from Tragedy and we keep the range so we can have our dynamic gameplay.
  7. Yep, its the same for me. I dont trust anything from this game anymore and im not sure if i would be able to have fun with Dante again even if they reverted everything today.
  8. They should remove the dmg from Tragedy, NOT the range (DE heavy-hands those type of changes, you dont want to see how much they would nerf the range): That dmg serves not purpose in high level gameplay anyways. So its the best compromise.
  9. If you think that DE will put a reasonable nerf into something, you are a newborn. DE will completely gutter the range to 10-12m and pat themselves on the shoulder. The thing that Tragedy doesn't need but its causing DE to place that LoS, its the base dmg. They take off that base dmg together with the LoS, and we don't lose anything while DE keep that low level balance that they want.
  10. Thats the idea. But people keep spamming about range nerf lke they were born yesterday and think that DE will just cut a few meters from base range... FFS, they said that we wouldnt have any problems with the first "tweaks" that they did, and look how we are. Now they are saying that a nerf on range "will not make us happy". Just imagine which nerf they are thinking on doing.... probably less range than Dark Verse. Those suggestions will result in an even worse Dante than now, you will see.
  11. People, you all should stop suggesting range nerf. It looks like you still don't understand how DE will tweak that range. They will probably gut the range and then will be written into stone because "the community asked". DE want low level balance, so we remove the base dmg, that does nothing at high level. Its the best compromise and its risk free. DE could put 100 or 0 dmg, that we wouldn't notice anything anyways.
  12. Because its good at low levels. Thats why the removing that base dmg from Tragedy is the best compromise. We have our high level gameplay, DE have they low level "balance". Everybody ends fine. People should stop suggesting miopic compromises like nerfing range. Its DE FFS, they will halve it and call it a day. Do you really think that DE will nerf it for just a few meters??? I mean, the first time they said that we would be cool with the "tweaks", and now they are saying that we will not like if they touch the range. Just imagine. Asking for a reduced range as a compromise its like asking for Dante to be removed from the game without asking for it....
  13. This guy here understands what we need to get rid, so DE doesn't have any excuse to keep LoS: And here I explained why that dmg is irrelevant at high level play. So... its time to ask DE to get rid of that dmg and LoS, at the same time.
  14. xD He is not a shill, he is just newbie. Don't get angry at him.
  15. Let's say that there is a miriad ways less obvious that other frames are making you very resilient. And some of them can even give you immortality... Dante isn't your problem, he is just more visible because there is a big white "health" bar. He isn't the only frame that can give you that bar, either. You just happened to notice it.... But every time that you see a Trinity or a Wisp, for example, you will be, effectively, unkillable. Just isn't so noticeable.
  16. Just remove the base dmg from Tragedy, so DE doesn't have any excuse to keep LoS. That dmg only serves at low level anyway.
  17. You never saw Revenant? Newbies shouldn't be here talking about balance... they still don't fully grasp the game D:
  18. 100% correct, the base damage does nothing except giving them the excuse to add LoS. REMOVE BASE DMG FROM TRAGEDY!!!
  19. They just need to remove the base damage and then remove LoS.
  20. Stop proposing this, reducing range its the same than a well programmed LoS for all purposes! If they are worried about Tragedy killing easily at low levels, they just need to remove the base damage! :O
  21. REMOVE BASE DMG FROM TRAGEDY THEN! AND REMOVE LOS!!!
  22. Ok, i was talking about OP. I missed completely that comment.... Yeah, thats bad and Digital_Malz should go to jail 😠
  23. Ok, some numbers for context. I have my 439% Strenght Dante ready for some number crunch with Tragedy. This is the dmg when I look at the ability: This means that each enemy (not primed) will receive that damage. At low levels, that damage is capable to kill anything but I will test it against SteelPath level 195 corrupted grinners. Let's see how that BIG NUMBER goes there: Results: - Corrupted Butcher: 14843 - Corrupted Lancer: 321 - Corrupted Bombard: 131 - Corrupted Heavy Gunner: 295 - Corrupted Warden: 288 So, it's "good" to kill Corrupted Butchers. Do we really need that damage in high level play? I mean, if this was the problem that made DE to add LoS in first place (not like we know, because they are insultingly silent and opaque towards the community), then between reducing range or remove that Dmg, i prefer to remove that meager damage than to cripple the ability reducing the range (thus, making it bad to clear several groups... like LoS again, but in another shape). Ofc, the best thing would be to just revert all changes. But if thats not possible, then -Dmg is preferable over anything else (LoS and range included).
  24. I have nothing to add except: Fair enough :) (well... except with the example of Xaku, thats a different approach to mine... i wanted to make different stats usable in different way, not a must, Xaku has dependence on different stats, so its a whole different thing :P) As I said in a previous post, I don't really DE making any of those changes (I don't expect them reading anything at all in the forums) but I just wanted to make some changes and suggestions to give food for though and debate a little while we await to DE reverting all the nerfs. Also, if per chance something here really would reach into DE and serves to give them an alternative to the horrible, horrible changes that did into Dante... then... welcome xD
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