Well it's rather basic, but if you want something that appears four times a day, and doing a single low level capture mission, or exterminate, or sabotage mission, well you have four chances a day to play a mission of your preference.
Now if you want those rewards, you have no choice but to grind mission requirements to level up in Nightwave to get the required credits to purchase said items.
Imagine the thickness of two planks.
Imagine if a company was a large bottom, how hard would it be to see if your head was up that bottom.
Now imagine the emphasis of someone believing the current Nightwave system was as simple for new players or casual players than alerts and does not force players choices in game.
Anyone care to remember just how many casual missions awarded Nitian, basic melee weapons or helmets.
Because I know for a fact I had and sold all those basic weapons, had more than enough Nitain, and had collected the majority of helmets, simply because every time an alert for something popped up I played a mission and got an instant reward. Oh and I usually chose only to do capture missions once that wow a new helmet factor wore off.
So by taking away random rewards for single mission random alerts and replacing those rewards with a fixed rotation store that requires a currency that can only be gained by grinding missions specifically stated, then your sort of forced to do that.
Or do without.
Was it too difficult to leave the alerts reward table with alerts?
I had no option but to grind Nightwave for the operator suit, oh, and i got a few more weapon skins.
But would have quite happily bought some of that Nightwave fluff with Platinum, which itself seems a bit useless at certain stages when the only items of interest are locked behind a grind.
Edit. I have every WF apart from Gauss, I have his chassis, thats it. Could buy him with plat, as plat and credits are items I am not short of.
What I am short of is time, if I am grinding Nightwave for Umbra forma and an operator suit, im not grinding Gauss.
Which leads me to dropping WF and playing something else, therefor spending money elsewhere.
Fun fact. My eldest got into WF because he watched me play beta, my other son and daughter got into WF because their big brother played it, and dad started playing again.
My lads are both in high school, my eldest pretty popular within a good group of friends who also got into WF, so that cascade effect netted quite a number of young players, and income, I know as I paid for a lot of what my lad requested.
My three kids dont play anymore, their friends dont play anymore, their friends friends are not playing.
They got fed up, disillusioned, unhappy, bored, and simply stopped. They are gone. Possibly they will visit again in years to come, but DE did something to lose their interest.
My eldest was the biggest commited WF player I knew. Him and his friends on all the time. Now he laughs when I mention WF, mumbles about DE and the conversation is over.
A bit of a shame. But no different from many game communities.