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crazywolfpusher

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Everything posted by crazywolfpusher

  1. That's very weird. I just tested pillage with the same Range and Duration as you did on the video. Same position. I'm stripping them just fine.
  2. I just tried the same and I'm stripping them from behind the pillar just fine. Are you playing on console? might be a console thing?
  3. Nice catch haha Kullervo with infinite energy would have been insanely powerful. Lovely patch although Nezha becoming the best Nuker in Steel Path sounds borderline broken. No LoS, no damage fall off, no further requirements than a decent gun. I don't know. Makes Equinox quite irrelevant.
  4. Metamorphosis is supposed to enable her whole kit but that isn't entirely truth. You need the augment Energy Transfer to do that. Basically you have 3 ways of playing Equinox, Day, Night or a mix of both. Don't worry. To be honest, there isn't a correct way of playing unless you are trying to achieve something very specific. That being said, here are the 3 most obvious ways of playing Equinox. Day Equinox with armor strip of choice replacing skill 1. The best Equinox. Fast and mobile, very simple and deadly. Can dump strength while achieving certain strength thresholds with her 3rd skill. You'll have plenty of mod space. Night Equinox is a very solid Shield Tank or Health Tank. Extremely boring though. The only active ability you'll have is Rest. So boring that the enemies fall asleep. Since the introduction of Arcane Intention, you now can stack Peaceful Provocation slow by simply activating and deactivating Mend & Maim, prior to this arcane, stacking her augment was problematic. Now, biggest problem that remain to this day is how wild the energy drain can get since it has no cap. Energy Transfer augment allow you to use day and night but in the end you'll find yourself doing the same as Day form but with extra steps. Stay on night form killing stuff accumulating damage while getting shields on kills. Switch to day form to release accumulated damage. 3rd skill is deadweight since the bonuses you might get from it are reset when switching forms. Still require an armor strip. Very tight on mod space. Every time I participate of some Equinox discussion I end up bringing the same topics because I truly believe they need to be addressed. As is, Equinox feels very disjointed, instead of one entity they feel very separated, like you are better off picking one instead of playing both. Energy Transfer need to be a core part of the her kit. It should also apply to Pacify & Provoke. It doesn't make sense that she is punished for switching forms. Being able to keep both abilities active when using Metamorphosis would solve all the issues Equinox currently have.
  5. Never tested it myself since I only play at 60fps but i'll refer to these two videos: I know the first one is very old and it was filmed after an update that was meant fix the issue. and the a most recent one, after the Gargoyle event when people were capping their FPS to bypass dmg attenuation. 2:54 is the Mesa bit I guess to test it you gonna need a high fire rate Mesa build. Amalgam Furax Body Count +45% FR, Arcane Velocity +120% FR, Reinforced Bond +60% FR, Anemic Agility +90% FR, Lethal Torrent +60% FR.
  6. Mesa fire rate is also affected by player FPS cap. Mirage Prism is also affected by player fps if I'm not wrong.
  7. I'd say my Saryn it's quite decent. This was last night Lua Conjuction Omnia Fissure. Dante with just skills did 737 kills. Half of my Saryn kills were melee, and not any melee. Dante is perfectly fine, it just need some extra adjustments on the LoS.
  8. Bruh, Saryn can't even keep her spores at low levels. You clearly don't know what you are talking. Are we talking about level 10 missions? subsume Thermal Sunder, join the club.
  9. This. And it's funny because the same people are crying about the Overguard changes. Which in high level content, doesn't even matter how much Overguard you have. The nerfs were aimed at low level content, which is were most people play. Dante making the whole squad immortal while also killing every enemy on a 40m+ radius effortlessly, can trivialize the game. The nerfs were poorly timed, yes, but needed nonetheless. Now, no excuse for how janky line of sight was implemented, and still need fixes, so people need to give them time to work on it properly. This affect a decent number of frames, it's not Dante exclusive.
  10. Ulfrun's Descent it's pretty janky. Voruna is hundred times better using weapons. I wish her skill 4 was simply a 1 time cast thing that looked cool and satisfying, kinda like Dagath Stampede or Styanax Final Stand. On the bright side, a free helminth slot. You can use your operator. Klamora Prism is pretty decent at popping nullies.
  11. Don't lose hope maybe one day we well be able to disassemble and customize animations sets. I mean, there are so so many it feels like wasted potential only being able to select one at the time. Don't forget we just got one of the oldest requested features related to fashion. Invisibility VFX can now be selected! invisible frames can look amazing 24/7 all year.
  12. None of those frames you listed can Nuke steelpath enemies on a 50m radius through walls. btw The weapon doesn't need to be Torid tier, so yeah, most weapons that can inflict a good chunk of status, ideally slash which is the most common thanks to Hunter Munitions lol.
  13. Spears without the augment does exactly that, isn't? I think the nerf was necessary, no other frame was able to Nuke Steel Path on a 50m radius, through walls, no LoS, from the get go of the mission. With ZERO drawbacks. Let's compare it to the most popular nukers that go through walls: Saryn need build up spores, doing damage is her whole gimmick. It cannot shine on a full squad, can be disrupted by a Panzer Vulpaphyla. Equinox need armor strip, build up dmg, has dmg fall off. Struggle to stay alive. Gauss, well Gauss is Gauss. Not defending this guy. Anyway, my point is, Nezha being able to nuke steel path enemies, with almost any weapon on a 25m radius through walls, still nuts.
  14. Dante is just as good if not better, and more fun to play than let say, Octavia. He can kill a level 9.999 enemy with 2 Dark Verse 1 Tragedy and some viral procs The only thing Dante hast lost is the Nuking through walls capability at lower levels-normal star chart. Which is fine, nuking low level missions is only useful for affinity farming in Sanctuary.
  15. I think it's a great idea if Dark Verse marked enemies so they can be tracked by Tragedy and make Tragedy only hit enemies marked. It would have been the easiest solution but not the fairest. Most people are still crying over losing the Nuking through walls option at lower levels. Since they didn't want to butcher his Nuking damage at lower levels, DE decided to go for the Line of Sight route and as a result now they have to re-visit ancient mechanics like Line of Sight and Overguard-Damage on Health, which ended up being beneficial to the game longevity. It's good that these are finally addressed and we have to thank Dante for that.
  16. What make you think it will stop working while channeled abilities are active? All DE said is that now it will work through Overguard when your shields are down - or no shields at all. Which is fantastic for Inaros, Nidus and Kullervo..
  17. Calm down people, Great, fantastic changes. LoS checks desperately needed some tweaks. 👏 Big thanks for the transparency. Now the only thing left regarding Dante (and Styanax) is how Overguard is messing up with effects that require you to take health damage. Like Vex Armor, Champion's Blessing, Rage-Hunter Adrenaline (maybe I'm forgetting some). I think a fair solution would be let Vex Armor consider Overguard and Shields. Champion's Blessing might need a bit more attention. Rage-Hunter Adrenaline could disable Overguard for the user.
  18. It felt challenging but I'm not sure I really like the random loadout part. This time I got lucky with Voruna so it was fun Ended up building a Tenet Exec just for the run lol
  19. Don't forget about Ember please, her Fireblast suffer from the same.
  20. Pillage and Fireblast suffer from the same. There are a bunch more but yeah, LoS is messy across the board.
  21. yeah yeah even the vulpaphyla spores disrupt saryn. But thats another story. My point is you cannot steal kills from Dante, you can from Saryn and Octavia and make them irrelevant. No enemies to spread spore? no dmg. No enemies to attack mallet? no dmg.
  22. I wouldn't call those nukes. Also they need to be alone to function properly. Those 2 are not disrupting anyone.
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