[DE]Momaw
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Posts
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Joined
Posts posted by [DE]Momaw
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Please contact Support if you still have not received your purchases in-game.
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No WAR number? Getting the crash reporter makes it quite a bit easier for us to identify what went wrong.
I would recommend, in this order:
* Shutting off or updating any software that might be trying to inject code into Warframe, such as Razer Chroma, "performance optimizers", graphical overlays, graphical effects
* Running Windows Update and letting it install all system and security updates that it finds, then updating your video drivers to the most recent from the manufacturer's website.
* If none of that helps, contact Support and they can walk you through collecting the files from your computer which might give us a clue what happened.
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Sorry about that, missed the Syam. Fix coming soon to a hotfix near you
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Thank for the report, we're investigating now!
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Still an issue after updating to 33.0.5? Nothing bad happens here when I try to edit a Loc-Pin, either an old or a new one
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2 hours ago, -EPECb- said:
Problem with Galvanized Scope...
Multiplier "x5" in mod "Galvanized Scope" don't work. Only "x1"
Example? When I try this, it seems to work okay.
Started with a Synapse, which has 39% critical chance. Add Point Strike, which makes it critical chance 0.39 * (1+1.5) = 97.5%. So it is just below orange crits. When I kill an enemy with a head shot, I get an additional 120% critical chance (from Scope itself) which pushes the final crit chance to 0.39 * (1+1.5 + 1.2) = 144%, plus 40% critical chance from the first stack. Each stack adds 15.6% final crit chance, which I see reflected in the game, where I see red crits happening at 4 stacks (206.4%) and 5 stacks (222%)
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Can you be more specific about what enemy resisted Nyx's bolts and what the mission type was? A video is worth a thousand words!
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18 minutes ago, BlueHeardt said:
Is there a bug with ranged exalted? I swear my mesa and Titania exalted guns do no damage, they also arent procing my modded status's and with no way to check the mod config on exalted weapons I cant tell from teshin's cave what's going on.
The way this currently works is that you get the config slot of your exalted item that matches the chosen slot of your warframe. So if you choose config B of your Titania you get config B of your Dex Pixia. If you choose a warframe slot that doesn't HAVE a matching exalted config, you get the default build instead
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In next hotfix we will change the dialog box to be more accurate. The real requirement is SSE 4.2 instructions, as per the info provided in the update notes and as warned last year in our system requirements PSA. Sadly SSE4A is not the same thing as SSE4.2, and your CPU no longer meets the minimum required system. The oldest AMD CPUs that support SSE4.2 are the "Bulldozer" architecture, which includes chips in the FX-4000, 6000, and 8000 series.
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12 minutes ago, Leon_Von_Comarre said:
"Arcane Reaper (Warframe)
On Melee Kill: Regenerate +24 Heal Rate/s and +660 Armor per second for 10s."Surely the Armor per second is a typo, right? Or does this give up to 6000 armor before expiring?
Amended the notes. You do not turn into a slab of armor by keeping the duration going.
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The minimum hardware requirement to run Warframe has increased, as we warned last year. You will need to upgrade to a newer CPU that has the instruction sets that Warframe now uses.
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The latest Adrenaline version 23.4.2 has potentially fixed this issue!
If you continue to encounter your RDNA3 GPU resetting while playing, please document in detail exactly what you were looking at and what your graphics settings are so we can track it down.
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14 hours ago, Tazfull said:
Last update, 2x crash game on menu mods change.
UPDATE:3XAll 3 of the crashes you've submitted indicate an issue with your video driver. You should first try updating to the latest stable driver, and if that doesn't help, try turning off any overlays or "graphical enhancements" that you have running.
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On 2/20/2023 at 1:15 PM, DreamerDream said:
I don't even know if this is only related to my PC, or other owners of 7900xtx also have this issue with dx12 :|
I have a 7900XTX in my computer, can confirm that this is a new bug and that it's not just your system. We're investigating. For now you can work around the problem by playing with Classic renderer or revert to DX11
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Not just surfaces, also enemies. The projectile lost its "remove armor on hit" effect if the first thing it hit wasn't its final target.
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Would you believe that this is fixed in the next update? Soon(tm)
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6 minutes ago, Flannoit said:
When's the nightwave starting? It's not showing as active for me and I'm not seeing an indication it shouldn't be live right now
Starting momentarily! Check back soon Tenno
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2 hours ago, IFVTA said:
Friendly reminder Spring-Loaded Chamber aswell as every other "on reload" mods aren't functional.
Can you elaborate?
(Things I tried that didn't seem to cause this problem, were using context-reload versus explicit reload control, or using Xbox controller)
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Going to close this thread. It is not productive to necro 4 year old discussions especially when you have already verified that your problems are not even the same problem that the thread was about.
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Turns out that Archon Hunt was indeed the problem, it added the enemy defense buffs in a slightly different way than the Sortie, which confused the ability. Making games is hard. Fixed for next update!
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You'll need to supply more details, ideally builds and videos, if you're still seeing something wrong. The bug as we understood it was that Nyx Bolts could not fully remove shields from Corpus enemies on the Steel Path and we fixed that in update 32.0.7
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We've uploaded a fix directly into the server-hamsters brains that should fix things. If you are still experiencing problems, please list some details!
- Who did you try to invite or message, and how? (/whisper command, /invite command, clicked on their name etc)
- Where were you when you tried to message/invite? (Friends List, watching Recruiting, pasted a command into a text box etc)
- What was the time?
- What was the exact error message given?If everything is working fine we'd also appreciate some confirmation of that too, for reassurance :)
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We are aware of, and are active working on the issue with the chat server that causes issues with not being able to (sometimes) find/send invitations to other players. This is probably collateral damage from our brief live-test of Crossplay. Who knew Crossplay would be so difficult!
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Syam doesn't seem to block damage
in General
Posted
Syam and Sampotes both have this issue, simply a matter of mistakenly applying some of the behaviors from the Drifter variant of the weapon (which, if you remember from the combat tutorial, can reflect projectiles on block). Not intended and fixed in a future hotfix.