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Halo

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  1. More like rework Blast as a whole. Blast procs, with subsequent stacking, only provide a 75% "inaccuracy" check on enemies afflicted by it. Hell, impact got that little side-grade to play into making finishers on enemies with your parazon easier with the more impact procs on an enemy, starting at 10% and only going up per proc stacked. Not to mention the numbers are listed wrong on the wiki for blast, "Starts out at 30% for 6 seconds, then stacks up to 75% at 10 stacks"... meanwhile it should be 80%, but then again, there's no way to actually test this in-game. Slight reminder, this is all blast does outside of being an obsolete damage type... It has a niche place for stuff like Plague Star, but no where else. To add, the archon shard buff was proccing on blast damage as a whole, and not only procs, making it even more stupider.
  2. That's awesome in regards to the Look-Swapping bug. That I cannot thank you enough for checking since getting into the game for about 3 minutes only for it to crash when looking at my looks. But, the more pressing issue is the KB&M and Controller swapping, as that is still present in the game and cannot be bypassed. I do hope that's looked into soon.
  3. Thanks for the hotfix!! Especially that Grimoire one, since spawning into Duviri without seeing a base config was actually funny. I'm still an upset controller user, and the game still not liking look swapping when in the arsenal Not Addressed: Specific bug trigger at 33 mark in the video. Not addressed: Error Codes revolving around this for DE usage: Error: WAR-3884795 Error: WAR-3888855
  4. Hespar needs riven love, like as soon as possible... A cool melee weapon but underused and bogged down due to a bad stance, genuinely an unruly and extremely minor upgrade to make it usable. That's just my two cents, as the Corufell is just better by sheer force of it being a gun-scythe that benefits from Condition Overload with the heavy attacks it creates. Also not bogged down by the stance since well, you aren't using it... AND IT GOT A FULL POINT AS AN UPGRADE (0.65 to a 0.75)... Reminds me why we need another Blade & Whip stance too, but eh, that's just asking too much.
  5. 100% not wrong. Should specify which nikanas it can be used on in its flavor text, would make it more transparent on what it can be used on.
  6. That's the point. It is for the Base Nikana and Nikana Prime only. - Cannot be used on Sepfahn - Cannot be used on Dragon Nikana - Cannot be used on Skiajati
  7. Many thanks for looking into the Riven issues! Can only wonder what that exploit is for endless SP fissures though. I'll still voice my concern with Dagath's playstyle, but I can now assuredly say you can face-tank with her and rid yourself of having to shield-gate, just run umbral mods, Arcane Guardian, and Fractured Blast on her.
  8. It's still a horrible outlook to release something half-baked then fix it later with either augments or outcry from the community. And we all know they won't do squat unless every single player is in an outcry for a change. She deserved a better release state than this.
  9. Upon further playtime, practicing, and build changing, Dagath is one of the most upsetting frames to use. Kullervo had that spot until he was buffed to actually survive, and has since been a wonderful frame addition. Her only option in survivability is shield-gating, and relying on that alone is just the worst concocted idea. It is not a fun playstyle for everyone, and constantly spamming abilities to keep up shields or overshields, even when using the new Catalyzing Shields mod, is tedious and nonsensical. I say this as an avid Mag enjoyer, and even she isn't that bad in ability uptime / energy efficient / survivability. Her abilities have no synergy with her passive, so she cannot generate orbs well enough on her own to even benefit from that random 35% chance of a super health orb or energy orb. In doing so, you have options such as Fractured Blast or Lycath's Hunt, but that forces you to choose between one of her synergistic abilities to remove (hint hint, just remove her 4 if you're thinking about dropping anything, Doom cannot spread without her 1 and her 3 is the only other 'survivability' option. Or her 3 if you're feeling adventurous). I'm not even suggesting Dispensary as that requires you to sit still and wait for either health or energy orbs (barring you're using Equilibrium) and even then you'll still be wasting away your energy. She has abysmal base armor and health (mostly armor), so you physically cannot build a face-tanking build with her unless you plan on sinking azure shards for armor, and even then she cannot handle SP with that. Through some Sim tests, 195 Corrupted Heavy Gunner's melt her in seconds despite building for such. Through playing SP testing, if you aren't hoarding gigantic groups of enemies with Magus Anomaly or something akin to a Proboscis Cernos, say goodbye to your energy and any hopes in refilling it unless you're a pizza user to continuously shield-gate. You might exclaim "WHAT ABOUT HER 3"... Yeah, what about it? It has a cooldown that cannot be altered via duration or efficiency, and for those 25 seconds of you not being able to pick-up or find energy orbs, even while running Equilibrium and wanting health orbs also, you are just a slice of salami getting ready to meet the recently sharpened butcher's knife of any enemy that comes near you, ready to carve you up and turn you into mincemeat. Her kit synergizes fantastically, in where if you use Doom, then Wyrd Scythe, everything's all procc'd and ready to meet the slaughterhouse that are your weapons or Rakhali's Cavalry, and Grave Spirit is a very nice boost in CD in general and to all enemies Doomed. However, this does not exclude her passive not working well with her kit and the upkeep on energy for her as well as her horrid survivability. Through my analysis, and a suggestion for her: Allow either for Grave Spirit while turned on (going into Ghost-Form would deactivate it assumedly) or for enemies affected by Doom and presumedly killed with the debuff on them, to have either a 50% chance or a 100% chance to drop either health or energy orbs. This would play nicely with the new Equilibrium change that occurred and just an overall energy upkeep for her. Maybe she needs one of her abilities to add shields and / or overshields to her, like Polarize from Mag. You made the frame with a Zenurik aura polarity for a reason, and I was afraid of that, for the fear of only using her as a shield-gate only option frame... I understand most will heavily disagree, however, it just feels off playing her, like she's missing something important... I don't know, probably just me... Maybe augment mods will fix her in this sort of scenario months / years down the line. I also have no high-hopes for that since Lavos released back in 2020 and he still only has one augment mod.
  10. Many thanks for the Shedu fix, ammo was bugged and I assume it attributed to that sort of issue as well. But goddamn, that's a gigantic nerf for Chroma... Guess I'll think of something else to put onto Hildryn as well as revamp how I play him, because that's a terrible hit.
  11. The Shedu is 100% broken... After fully recharging the 7 projectiles in the mag, you only get 2-3 shots out of the listed 7, just holding the trigger down... This occurs in missions of all kinds as well as the simulacrum. PLEASE LOOK INTO THIS ASAP... Why do my favorite weps have to constantly get attacked for no reason? First it was the Pathocyst, which I cannot stress enough and thank you for fixing, BUT NOW IT'S THE SHEDU...
  12. YES!!!! OH MY GOD YES!!!! Thank you so much DE for the update notes and the continuous support!! Now to test out this bad boy once more!!
  13. Many thanks for the heads up on what's to be showcased!! Really hope the Pathocyst gets looked at...
  14. Thanks for the Hotfix! Still no love for the Pathocyst's Explosive Detonation damage, eh? Forever shamed as the worst glaive until it's fixed... And it's truly a damn shame, because this has been broken... FOR YEARS...
  15. Apologies for quoting again, but any ETA on when the Gotva Prime will be linkable in chats?
  16. Now if only we can have that % valued chance of the super crit hits after each status affecting hit... Nonetheless, many thanks for the hotfix and the many more to come!!!
  17. I'm extremely disliking my Clearvoy Fashioning now... Any pair of leggings used together with the Clearvoy Prime Suit clip over the cloth over your right leg Image in the Imgur Link: https://imgur.com/gallery/mK3Jht0 Beyond clear as day, the black portion of the pants near your Drifter's posterior clips through it. Yeah, this needs to either be re-scaled, fixed, or at least looked into now, because I had high hopes for using it on my newly added Drifter and Operator look configs, but now I just won't touch it. Lucky Operator's don't have this issue, but c'mon, optimize the suits for Drifters too...
  18. Argo & Vel can currently down yourself via being too close to the disc when it is thrown at enemies. It will occasionally deal damage to you, deplete your shields, even slash proc yourself or just downright down you. Please look into this, many thanks!
  19. Again, you're avoiding the answer: Pathos Spend on Hold = Play Regardless of Spiral for Guaranteed Hold, regardless with others or alone. Don't want to play the Hold-Only mission and not spend clamps? Wait for the right spirals. Simple answer / solution.
  20. Why? Because players during Joyous and Envy will not have access + Having to wait the 2 hour timer between the different spirals. This is solely to expedite the downtime during Joy and Envy Spirals. And they're right, you earn 10 clamps upon clearing the entire mission anyway, basically making sure you earn 5 clamps. If this doesn't make sense: Say you have only 5 clamps > You spend those 5 clamps on entering the hold > you then complete the hold as well as the orowyrm fight > you get 10 clamps for completing it. There is no loss, only a gain, sure it's a smaller gain than a normal run would give (5 instead of 10, or 10 instead of 15 in steel path), but you still do not lose on anything. Is this weird? Yeah. Is it a bit of a pain? Sure. Can you also just play the normal spirals on their own and wait for the right ones for his Hold? Yes, which is 100% in your power, albeit having to wait for the right ones. I see no reason to continue arguing whether why it was in place when DE literally said it. Do you want it in a video format with Rebecca talking about it? That's also available instead of continuously questioning everything when it's there also. Video Link (Skip to 15:00 to the start on talk about the Hold):
  21. No problem! DE themselves said during Dev Stream #172 that the plan for Kullervo was set but not ready for release. Specific reasoning for the Hold was that the "Joyous Spiral" (as well as envy) would not suit the right mood for his Hold's spawn, hence why it's locked behind Anger, Sorrow, and Fear. They also specifically said that they can turn on the Hold *quote* 'whenever they want', so if players are having beyond extreme issues with it (which none of you should be having unless you're directly avoiding the content, then that is your own fault), they can do weekends / post-prime-time mini-events for it for those who find it a dire pain. They assured that they wanted the flavored gameplay first, but they can happily turn it back on when required. And as of right now, it is not a requirement. You might be wondering how I know this information as well, this is due to the fact that I take notes on every single dev stream and summarize all the small details given, so I can pull it up on demand when required. Moral of the Story: Always read the information given first.
  22. With pleasure. Initial Update + Everything about it. You can Control+F the key-word "Hold" for yourself also. Took the specific text from it below the link. You don't need to ask staff, just read the fine print next time. This was also announced during the dev stream, if you watched it. Therefore that's two locations now where the information was given. Simply don't play The Experience / Lone Story during Joyous or Envy Spirals if you're desperately farming for the Hold and Kullervo's parts. Colored the section in green to show exactly where it is in the text below. Link: Time-Limited Node: Starting today @ 12 PM ET until July 5th @ 12 PM ET, face off against the most felonious persona this side of the Watershed Hamlet in a time-limited node that gives you guaranteed access to him (read on to also learn about his permanent access methods). Sealed in a permanent Sorrow Spiral, this time-limited node is a special rendition of The Lone Story which grants you guaranteed access to fighting Kullervo as part of the Stages to complete. As with all Spirals, defeating the Orowyrm is also the grand finale to this Lone Story. Node Requirements: Completed The Duviri Paradox Quest (5) Pathos Clamps to access the fight through Kullervo's Hold, a custom Sorrow Spiral. The access fee is applied at the end of the mission in case you experience a mid-mission disconnect. In combination with the Pathos Clamps rewarded from the required Orowyrm phase, the normal path will reward you with 5 Pathos Clamps, and Steel Path will reward 10 Pathos Clamps (offsetting the initial deposit of 5). If you have yet to fight the Orowyrm to earn Pathos Clamps in Duviri, now is the time! This time-limited node is our way of encouraging players to experience and complete a full Spiral in Duviri if they have yet to do so. Duviri has much to offer, and Kullervo awaits your visitation for a dance of blades.
  23. Dual Toxocyst Evo IV "Ripper Rounds" Has No Visible Buff Indication - Killing an enemy does in fact proc the Ripper Rounds. - It does last for the allotted 3 seconds (only after testing it multiple times) - Continuous kills appear to reset the timer, as is what it should be doing as it procs "per kill" as advertised - DOES NOT have a buff indication with a timer that should be on the top-right hand side of my screen after an enemy is killed. - Frenzy procs just fine on headshot hits, and DOES have a visible buff indication for it, as it has for years. Would love for the buff icon to actually be there for the weapon. Hope this gets added to the list / addressed in the coming future.
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