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VampirePirate

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Posts posted by VampirePirate

  1. Just now, rapt0rman said:

    This only applies to low status, low damage, slash weapons. Slash procs deal finisher damage which ignore both armor and shields, and are one of the most effective ways to deal damage in the game.

    Well yeah with certain weapons, like Stalker's bow.  Forgot the name of it.  I do good damage with Akjagara, but that's me.  However, i'm not trying to snipe with them either.  There are still way in which slash procs fall short.   Doesn't matter in this case.  He wants a buff and I'm saying it doesn't really need one.  He just needs to use a weapon that will do what he wants.  That was my point.  I don't care to argue about damage and mathematics.

  2. From my experience with this weapon, there is no problem with the accuracy.  It's just hard to am because of how it fires.  When you learn the recoil, you will have better accuracy.

    The damage it does is fine.  You have to remember that it is a Slash weapon.  Only works best against flesh.  You can't expect slash weapons to do any better, because of that.

    There is a mod that can reduce the recoil.  Try using it.

    This is one of my favorite weapons, but it is best used in close quarters.  If you want to make accurate (head)shots from afar, and i mean from really far away, then use aklex variants.

  3. 59 minutes ago, booty_hunter said:

    is the reason I cant enjoy this game. Ive ranted about how stupid I thought RNG was in the past, but now, I really wanna drop Warframe.

    Might as well drop every other game that exists while you are at it.

  4. The post just above this one deserves a huge facepalm.

    I'd like to see proof.

    I don't believe there will be any.  I mean, we are talking about having 11 shots only.  I can't recall any other weapon in the game being this deprived.

    Wouldn't hurt to add more luster to the weapon.

  5. I just got the weapon and was excited to use it.  Then I realized i can't use it at all.   Now i see here on the forum that there was a stacking buff but it was removed.

    With a short supply of ammo, the gun, in the way it is now, is completely useless.  By the time i aim and line up enemies, the semi-auto fire effect is gone.

    Utterly pointless.  (Unless in the hands of Harrow only)

    At least grant us much more ammo to work with if the gun is to be this way.

  6. Show us your weapon build please.

     

    I tested this in the simulator.  I used Orthos Prime with Blood Rush, Primed Pressure Point, Life Strike, Primed Reach, Maiming Strike and the stance mod it was designed for. Shimmering Blight.

    I counted about 45 strike before she died.  Doesn't seem like Orthos Prime is messed up to me. 

  7. Years ago, there was an abundant enemy type that would deploy two each.  So imagine being in a room with three of these guys and they deploy those rollerballs.   In addition, they used to  extracted blades that would shred you and the rollerballs would  jump to attack you.

     

    Things were far worse than now.  Count your blessings.

    But yeah, no one likes rollerballs.

  8. This is the only quest ever made that i actually love.

    I can't get enough of the spook and horror stuff.

    I can't stop looking at Palladino because her body is sexay.

    Only thing that bothered me was the fact that my operator kept dying at the end.  Operators are so frail.

    Overall i had fun.  I just hope playing Harrow is spooky.  I'm still waiting for him to finish construction.

  9. 15 hours ago, Szythers said:

    I do move around every short period or so to avoid this, but to me it's beside the point whether or not I use this for up to 4 minutes (which I actually can't given that my Primed Flow isn't max rank), because I don't see why it should affect my experience? If that's what I choose to do, ought I not have the freedom to play the game how I see fit, as long as it doesn't hurt others' experience? If your squad decides to use Banshee as a strategy to tackle a mission and you stay with them and chat, as I do with my friends and clanmates, why should you get penalised for taking advantage of the tools at your disposal?

    Even beside defending going afk for the sake of it, right or wrong, what of the legitimate need to go away from keyboard that will keep you away for over a minute, helping mum or busting for the toilet, but you're invested in an endless fissure or difficult Sortie? We shouldn't have to just be like "sometimes you are going to have a bad run." because THAT's not fun. Accepting the tedium of toggling on and off and moving around for a second, on top of risking yourself and failure because of such, does not constitute a fix.

    I seek only to draw light to the fact that, as was said, this is a bandaid for a larger problem, like using DRM to fight piracy or the war on drugs, and despite not having further constructive criticism than remove it in this scenario until a better solution is thought of, I still think that is a fair approach, and I offer this as discussion. My Ember example was hypothetical, I wouldn't argue for that like I do this given that, as I said, you do have the ability to move. We can argue right and wrong and the way to play the game all day long.

    Also, resonating quake is a part of my second configuration based around strength, not my CC.

    I know you are speaking in general here, but you did quote me.   I'm going to be frank with this post.  (TL;DR is at the very bottom.)

    You are seriously skating on thin ice here.  I'm not talking about arguments.  i'm not talking about this thread.  I'm talking about your attitude.

    There are plenty of people that have posted logical and legitimate things to help you see the light, and still you refuse to see this.  This is not an error on part of devs and their game/warframe design.  This is a character flaw.  Your character flaw.  It is becoming quite clear (at least to me) that you care not about the facts at hand, that you care not about the rules of the game or the user agreement.  Then you tried to make it into what you see as a logical argument with absolutely nothing to back it.

    I'm going to state some facts here that you blatantly defy for no reason, other than to get your way.

    1) no one is forcing you to use Soundquake.

    2) no one is forcing you to use Banshee for Interception (and other relevant missions)

    3) There are other warframes that can help make the mission successful.

    4) AFK penalty is 1 minute and beyond in inactivity

    5) The nature of Soundquake: an ability that requires you to be still, but you complain that you can't move.

    6) AFK penalty exists: You claim that you do move around, but you complain about suffering AFK penalty.

    7) Devs' design for the game: They don't want you to be still for more than one minute obviously, and you have a problem with that.

    Your words: If that's what I choose to do, ought I not have the freedom to play the game how I see fit, as long as it doesn't hurt others' experience?

    Answer: No.  Obviously not.  You see the structure and there is a rule behind it, but you don't agree with that rule or structure, even though this is how the devs wish it to be and for good reason.

    Your words: If your squad decides to use Banshee as a strategy to tackle a mission and you stay with them and chat, as I do with my friends and clanmates, why should you get penalised for taking advantage of the tools at your disposal?

    Answer: You are not getting penalized for using those "tools at your disposal".  You are being penalized for breaking the rules.  Keep the facts in perspective and stop twisting them.  After one minute of being inactive, you get an AFK penalty.  Plain and simple.  It does not matter who you are teamed with or who you are friends with, that is the rule.  Devs put it there for a reason.  If you are too lazy to toggle the ability as needed, then the penalty is your fault.

    Your words: I do move around every short period or so to avoid this...

    Answer: Either you don't, or you don't want to obviously.

    Your words: Even beside defending going afk for the sake of it, right or wrong, what of the legitimate need to go away from keyboard that will keep you away for over a minute, helping mum or busting for the toilet, but you're invested in an endless fissure or difficult Sortie?

    Answer: Since when did this have to do with mums and toilets?  Sure, real life gets in the way, but you expect the devs to remove the afk penalty so that you can continue to exploit the game is way the devs don't want you to?  The whole reason for the afk penalty to exist is to prevent you from getting up and leaving in the middle of a mission others assumed you had the time and space to commit to when you hit the 'accept' button.  That is not fair to other players, friend or not.  Real life is your responsibility, not DE's.

    Your words: We shouldn't have to just be like "sometimes you are going to have a bad run." because THAT's not fun. Accepting the tedium of toggling on and off and moving around for a second, on top of risking yourself and failure because of such, does not constitute a fix.

    Answer: No it's not a fix.  That's assuming that something is wrong or broken.  There isn't.  The only consistent complaint you make and stick with is your wish to stay in soundquake for as long as you want, granting you the freedom to come and go between your keyboard and the rest of the world -- even though you committed yourself to the mission by hitting the 'accept' button.  This is why the afk penalty is a thing in the first place.  Speaking of fixes, assuming there is something wrong or broken, you still have not presented any ideas or solutions, yet you claim this thread is a discussion.  What are we discussing besides the protest to continue begin afk without consequence?

    TL;DR

    Come on now.  Really?

    This is feedback?

  10. 4 minutes ago, Kotsender_Quasimir said:

    he does play the game.

    DE designed resonant quake and primed flow to be so effective. punishing players for actually using the tools THEY provide us with is a cheap bandaid solution to bad game design and, imo, a rather bad joke. that augment should have never been added the way it is...

    edit: also the opaque nature of the afk timer itself is bad design imo.

    I'm sorry but when you have to mention that you can use sound quake for 4 minutes, it's a dead give away.  That's not playing the game.  That's just being afk.  If it were not so, he would not be complaining about the afk penalty.  You can't slither around that fact with petty logic and petty excuses.   You have opinions about certain things with this game, and that's fine.  I won't argue with that.  Everyone has opinions.  I just don't believe that Banshee's augments have anything to do with this and i don't think they are bandaids.  What I do believe is that the soundquake augment comes from an old bug in Banshee's ability long ago, and the devs decided to bring that back in the form of an augment mod -- because they know there are players that wish to play in high level content with extreme difficulty.  I don't think the devs are trying to "punish" players either.  i think they are trying to prevent players from 'cheezing' everything.  it's like, "we will give you this power but it won't be easy to use it in certain ways."  That's how i am seeing it.

    I think that if you really want your arguments to hold weight and get proper attention, you would post things that could be helpful rather than dev bashing.  I mean, we can all sit here all day and say "bad design" to this and " bad joke" to that, but how in the world does that help with anything?  If there is a better solution to all this, now would be the time to think it up and post it instead of blaming the devs for everything.

    I will be the first to tell you that i'm a pessimistic person, even on this forum, but even i can see that my negativity goes nowhere.

  11. 55 minutes ago, Fallen_Echo said:

    Okay let me tell you a story what happened last year to me.

    I was running a sortie interception against the grineer. Lv100, melee only, pub run. Thanks to some lag, i got into the mission with Ivara, while the other guys were a Banshee from the previous round,  a Mag with a new sword and a Mirage.

    The mag and the mirage died like flies in a microwave and i could hardly keep my point because the main enemy masses all decided to show up where i was prowling. Long story short after the first wave the Banshee told us that he had enough he doesnt care if he gets the afk reward ban. He gone to the middle of the place spammed some pizzas and proceeded to keep up soundquake for the rest of the mission. We won thanks to him and got unaira lenses (such happyness) while he got nothing because he didnt done "anything".

    One can only blame DE for designing skills what are most useful when the player channels them soo long he gets detected as afk.

     

    Yeah....

    I've been there.   Except.... i toggle the ability (on) as needed, toggle it (off), move a bit, and then toggle it (on) again.  It's not the warframe.  Sometimes you are going to have a bad run.  It happens.

    Also, the guy/gal that decided to stay in the ability for that long was his/her choice.  I'm not blaming him/her for that.   In that case, it was based on trust between team members and it worked.  Wonderful.  I'm not knocking that.  You just got to be careful and use sound judgement (at the risk of a bad pun).

    If someone comes up with a better way to implement the 4th banshee ability, and the devs decide to go with that, wonderful.  Until then, what do you do?

    However... using the ability just to go afk is just absurd.  That's all I'm saying about it.

    If anyone has hard feelings.  Sorry.  That was not my intention.

  12. 2 hours ago, Fallen_Echo said:

    I agree with OP, if you use an efficient tactics to make the life of the mobs hard in an interception he shouldnt get afk penalty just because a skill is designed to make the player unable to move.

    The ability does not force players to sit for 4 minutes during a mission.  It is a toggle ability.  you do know what that means right?  You can turn it on or off at will.  that means you are not forced to sit still.   Strike and move.  Hit the 4th ability, and then turn it off and do other things.  No brains needed on that.  If you are blaming devs and a single warframe as an excuse to break gaming rules such as going afk intentionally, like what the OP confessed to doing, then do not be surprised if someone reports your actions to Support.

    I mean... why else would the afk penalty kick in after 1 minute.  because people are stupid enough to go afk for much longer then that when they shouldn't.  Why even bother playing the game if you are not going to actually play it?

  13. 13 minutes ago, Szythers said:

    ...with Primed Flow I can be immobilised for up to 4 minutes. However if I do this, by the time the round ends I don't receive any reward from the rotation as I'm "ineligible due to inactivity." Doesn't it seem unfair that my inability to move due to the use of a channelled ability that's arguably contributing the most to the team's success results in this penalty?

     

    You know it is really sad when the answer to your complaint is in the complaint.

     

    The penalty is for being inactive for 1 minute.  That means move around, like actually play the game.

  14. Why not just chalk it up on your 'life experiences' chalkboard as a simple encounter with a foolish nobody?  Why bother making forum thread about it?

    I mean, if you seriously have the attitude of "punishing" people that don't do things the way you expect or the way you would have done, you are going to have a tremendously rough and lonely life.

    How many times have you tried to date a girl that chickened out and never bothered to tell you?  Then a couple days later you see her dating someone else.  Did you go punish her?  Sometimes you just got to take the antics of human behavior with a grain of salt and move forward.

    In-game trading is no different.  Stop wasting your time on this and go have fun.

  15. All I know is this....

    In the past, meaning, years ago, I used to constantly log into the game and stayed in the game for hours because it was fun and challenging.

    Now, i struggle to find a reason to log in and stay in the game more than 5 to 10 seconds.

    Warframe is not at all what it used to be, and much of it now seems to be an extreme dumb-down.

  16. Wow....

    So your opinion on the use of shields is based on a noobish video about someone that stands in one place and gets hit, and that someone expects shields to protect him.

    Come on now.  If you are going to make an argument like this, for the sake of improving warframe, at least take all possible situations into consideration.  My questions is, who in the world would stand out in the open and stand still to get hit?  In battle, whether it is in real life or in a video game, you either take cover or keep moving.  Common sense.  (Especially with a warframe designed for speed and melee.)

    Now if the shields are still too inefficient for this particular warframe to be useful (after all considerations), then go ahead and make an argument.  For now, this complaint seems absurd.

  17. 1 minute ago, (Xbox One)YummyYummYum said:

    He can banish other players to the rift or stop players from being to kill enemies with stasis. There's quite a bit you can do. He can make getting to wave 5 in defense take nearly 20 minutes. In rescue he can just use catyclism and prevend door hacking resulting in mission fail.

    Sounds like he is the same as before the rework, in that fashion.  Guess he still needs a responsible player to use him.

  18. 1 minute ago, (Xbox One)YummyYummYum said:

    Coulda meant "sweet timing". Lol I wouldn't worry about it.

    Lol.  You are right.  Could have been that also.

    So then what is the troll potential of Limbo?  Not that i want to do so.  Just want to know what the current complaint is about him now.  I'm still trying to figure out his powers.

  19. I faced a similar thing with my one-person clan.  At the time i was extremely sick, and when i saw that i had to get 400 as a solo player, i was like "yeah right.  i can't do this."  Maybe if i was not so sick i could spend the time to pull it off, but i decided to not do the event.  (I was also days late and had like 2 or 3 days to do this event.)

    What made me come to the decision to ignore the event, was the possibility that there will later on be a different and much easier method of getting the Supra Vandal.  So if I were you, i would not fret.  Baro Kiteer may show up with that same weapon for you to buy somewhere down the road.

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