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VampirePirate

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Posts posted by VampirePirate

  1. 8 hours ago, BiancaRoughfin said:

    So is heavy caliber and its mandatory in most Rifle builds.

     

     

    No.  It's not.

     

    1 hour ago, ViolettaFoxx said:

     

    It's really not, though.

    Thank you.

     

    These type of mods only work with certain weapons, usually the ones people don't want to utilize.  The accuracy negative is too great.

  2. 9 hours ago, IceColdHawk said:

    Lol, so you think DE intended to create an utterly useless mod that's grindy to get only for people to not use it and to allow more room for complaining? Logic ain't your thing eh?

    Corrupted mods come with negatives. And guess why they come with negatives. So they can provide MORE power. Vile Acceleration provides the biggest fire rate bonus at the cost of -15% damage. Nobody would use this mod if it only provided 30% fire rate. And FACT is, now listen, this isn't me complaining, this is me providing you with knowledge:

    Magnum Force gives way too little damage for what it takes of your weapon accuracy. It currently has NO use in a build that doesn't focus on trolling.

    Now unless you can prove that this is wrong, you've lost all your credibility. And it doesn't matter if Augur Pact has given people a wake-up call that magnum force exists, point still stands that this mod was useless since it's very release.

    Once again, telling me what it is I think.  At least you turned it into a question.  Logic is my thing, you just don't understand it.

    I know what corrupted mods are about.  You didn't need to explain it to me.  All you did here was attempt to insult me and it failed.

    I don't think Augur Pact gave a wake-up call to anything.  Magnum Force was a major complaint in the past.  Devs didn't seem to care.

    9 hours ago, KX297 said:

    We aren't even asking for it to be the way we want it, we are asking for it to not be 100% useless. If they buffed it to the range of Heavy Caliber, I probably still wouldn't use it because I simply don't want the accuracy loss. However, that's not to say it shouldn't happen. Currently, this mod is terrible. Buffing it wouldn't make it into something I want, but I could at least have some respect for the mod then.

    And as for not needing to explain things that are supposedly understood, you seem to be one of the few who thinks having a mod that takes space in the game but is totally useless is okay, yet you provide no reasoning as to why, so I would say we don't understand your point of view. When you start giving reasons as to why it isn't actually useless instead of just posting unprogressive things, then maybe we could get somewhere. Not to mention you've already said;

    Which makes no since at all. Would you care to elaborate on this, because I for sure don't understand what you are getting at here. Why should we not expect much? Blind Rage, Overextended, Heavy Caliber, Transient Fortitude, Vile Acceleration, etc. are all very powerful and commonly used corrupted mods. So why should we expect less from Magnum Force? Really, I think a few of the original corrupted mods should be looked at. Spoiled Strike and Critical Delay are also pretty bad. But simply saying that we "should not expect anything more from it" simply because it's corrupted is false. Or are you getting at something else? Because I sure can't tell if you are.

    And plenty of people have contributed something. At least, they've contributed more than you. As DaftMeat brought up, the old Status Mods should probably be looked into as well. Nakrast mentioned that he thinks it should be a 'heavy-caliber' secondary variant. RobWasHere said he believes it shouldn't be buffed, and while I don't fully agree, he at least provides some reasoning behind it, which I can somewhat get behind.

    Finally, people have made posts about Magnum Force in the past. Augur Pact coming out simply made the issue once again resurface.

     

    If you are going to post on the forums, at least provide something useful with at least a little reasoning.

    Another person trying to tell me what I think, without knowing.  Why would i provide reasoning to "be one of the few who thinks having a mod that takes space in the game but is totally useless is okay".  Makes no sense.  What i posted happened to make you post something pertaining to the topic, which is fine, but many of the comments directed at me were not progressive and yet you say nothing about them.  That to me, "makes no sense".   Why would you want me to elaborate on something that makes no sense to you?  Your only contribution to the thread is explaining something i already know and doing it in a way to be insulting. *shrug*

    Anyway, what you said about Spoiled Strike, is something to point out.  Spoiled Strike is a mod that can be managed with other speed attack mods.  I used it in some of my builds and didn't suffer much from the negative stat.  With Magnum Force, you can't do that because there is nothing to manage that negative stat to increase accuracy.  This is something I remember being complained about years ago, but the Devs never bothered to look into it as far as I can tell.  My question is not about its uselessness, but why bother with it when you have Augur Pact?  I'm asking because I want to see what you have to say about that.

    The problem is accuracy.  I know there are mods to increase accuracy for rifles, but they require aiming and only last a few seconds.  I don't recall there being any for pistols.  If so, I guess i haven't discovered them yet.  Would you say Magnum Force is useless if the damage was raised to 165% like Heavy Caliber?  What if there was a way to increase the accuracy with a different mod?

     

    3 hours ago, Tsukinoki said:

    I don't see why we should honestly...It would just be more needless power-creep and for what actual benefit?

    I mean secondaries already have:
    -Better multishot mods
    -Better fire-rate mods
    -Better damage mods
    And that is ontop of usually better base stats than primaries to begin with.

    Honestly, what would be the purpose of giving them yet another better damage mod than primaries?

    This is more along the lines of why I said my original comment, the comment that got people riled up apparently.  I did not think i needed to mention this because it was obvious.  I believe someone else said it earlier and no one paid attention to that.  As I said before, if anyone ever asked a question, i would have answered.  I'm not going to respond well to people making fun of me, because that isn't being "helpful" either.

    This quote here is perhaps why the Devs didn't care to make changes to Magnum Force is the past.

  3. 1 minute ago, KX297 said:

    Well, what you said so far also hasn't been very useful/helpful.

     

    Oh, so you wanted me to be helpful?  You want me to participate in complaining to the devs about Magnum Force so that they can change it to the way i want it to be instead of the way it was intended to be?

    The way i see it, if you don't ask questions and make assumptions, you won't get an answer.

    Also, I did not feel the need to explain things people already understood.

     

    So far, no one here has said anything useful.  All I have seen is "This mod is crap."  No one seemed to care about it until Augur Pact arrived.

  4. More like Children of Hell.

    They are referred to as "demons" often.  They are ghostly, capable of possessing the body of sentient beings we call Warframes.

    They were reborn from a place called Void, and became warped and twisted by it.

    They are supernatural, living forever and never aging, possessing superpowers with the affinity for mass murder.

    They worship and take orders from a female deity that originated from an evil faction bent of destroying all of humanity.

    And finally they are teenagers existing just past puberty.

  5. On 11/28/2017 at 5:48 AM, (PS4)Loki1211 said:

    This is incorrect according to the FAQ.

    "Is my progress/rank in the Operational Supply Syndicate saved?"

    Yes, your rank in the Operational Supply Syndicate will be saved when the event ends and is carried forward.

    "Will my earned Standing in the Operational Supply Syndicate carry forward?"

    No, your Standing will not carry forward so be sure to spend it all while you can! 

     

    There's been some confusion anyhow.

  6. 3 minutes ago, Luther848 said:

    <snip>

    But you don't need to switch weapons for any other reasons than the one's he listed. You could easily play the whole game with just 1 well built weapon (not counting Sorties). There are very few situations where you need any tactics beyond kill everything or solve a simple puzzle which don't require weapon switching. Even when you are using a sniper rifle there isn't any form of tactics beyond "shoot dude in head"

    Me: I'm not disputing any of that.  I'm saying I am a player that don't need to be encouraged to swap weapons.  There are others like myself.  I have my reasons beyond what was listed.  To you there may be few situations that need tactics, but for me, I use tactics all the time.  It's just a difference in playstyle.  Can warframe use a bit more interesting features?  Of course.

    People don't switch even with non-meta weapons and there are way more reasons than simply it's the "Meta".

    Me: Sure.  Never said Meta is the only reason.

    Someone could be trying out a weapon for the first time, it could one of their personal favorites, or the mission could simply be too short for any meaning weapon swapping to occur. It also doesn't help that weapon swap mods are all pretty bad overall. Would you choose swap speed over Damage, status chance, crit, power strength, range, efficiency, or an augment?

    Me: Sure.  Swap mods are crap.  That's no reason to avoid switching weapons.  If the devs provided better swap mods, would I use them?  Yes, if i find them useful.  other than that, I never cared or relied on swap speed.   I'm too keen of a player to worry about that or complain about it.  I improvise often in battle.

    Weapon swapping also doesn't have any beneficial mods.

    Me: Yes.  That's what this thread is about obviously.

    For example the Acolyte mods that encourage a certain playstyle  by giving buffs based on accomplishing a goal but there are no mods that do anything remotely close for weapon swapping. If DE wanted people to swap weapons they would create a mod that buffs Status, Crit, or some ability stats when you headshot  an enemy, gives a buff to swapping speed, and lasts for like 20 seconds and stacks.

    Me: This is not a fair argument to mention DE in such a way, being that you don't know what they wanted or intended.  We can only assume.  Sure would be nice if they added those features though.  I'm not disputing that.

    Imagine a swap speed mod that gives a Crit buff for primary, Status for secondary, and an Attack Speed buff for melee when you make a kill but it only actives when you kill an enemy with your primary, secondary, and melee within 5 seconds but buff lasts for 15 and can be refreshed. It would make swapping worthwhile and give you a reason to swap weapons beyond I ran out of Ammo and don't have Carrier.

    Me: Interesting ideas.  Because i don't rely on swap speed, or companions, i would not care.  However, if such mods existed and i found them to be useful, i would use them.

    It's not the "Meta" that stops people from swapping it's the terrible execution.

    Me: Yup.  Right.  I never said that.

    Swapping isn't interesting enough to justify having the slow speed and is only useful with a small pool of weapons.

    Me: I never cared how fast or slow swapping is.  It's never been a bother for me at all.  I need a greater reason to care.

    There's no real reason to use swap speed mods for such a terrible mechanic when you could just not swap at all. The worst part is that this could all be fixed by making swapping faster. The ability to combo weapons would be amazing but isn't feasible because by the time you switch the weapon effect that wanted to combo with is already over.

    Me: Alright.  I'm not disputing that.  I'm not disputing anything in this thread.  I'm saying, i never saw a reason to complain about swap speed.  I'm never bothered by the swapping mechanic.  The speed has never bothered me.  I don't pay it any mind when I'm in battle, and i swap weapons often.  If the devs provide mods or make the swapping faster somehow, i would not mind it.  I'm just saying that weapon distance and ammo have not been the sole reason for me swapping weapons.  In other words, if there are mods that may help me -- being that i am a swapping fool in battle -- it wouldn't be a bad thing, but i certain don't need encouragement for swapping weapons.  Some players do, i guess. 

    One problem i do see is mod slotting.  I would not want to replace anything in my builds for weapon-swap mods.  I would rather there be a utility mod slot available exclusively for that purpose, sort of like the exilus mod adapter thing.  (Forgot spelling.)

  7. On 11/28/2017 at 5:48 AM, (PS4)Loki1211 said:

    This is incorrect according to the FAQ.

    "Is my progress/rank in the Operational Supply Syndicate saved?"

    Yes, your rank in the Operational Supply Syndicate will be saved when the event ends and is carried forward.

    "Will my earned Standing in the Operational Supply Syndicate carry forward?"

    No, your Standing will not carry forward so be sure to spend it all while you can! 

     

    Caught them red handed

  8. 3 minutes ago, Luther848 said:

    Wut?

    Players don't switch weapons because it doesn't feel good to switch weapons. Every time I switch my weapons it feels so out of place with the fast and fluid gameplay that I'm used to. It's so slow and we have to go through the whole holstering and unholstering action each and every time when in other games there's a quick transition between weapon swapping that allows you to change for the situation. There also isn't much reason to switch when you can bullet jump to your target in a few seconds. Even if you don't bullet jump to them someone else will kill them with their guns or abilities making it almost pointless to change your weapons because by the time you do the enemy is already dead.

     

    Okay.  So what?  What does that have to do with my comment?

    I said "I think the reason players don't like to swap weapons is because..."  In no way did I make my opinion factual.

    If you don't like to swap weapons, then that's you.

    The point i was making is that not all players fit within the statements the original post made.  When you make as statement like this "Currently, in warframe, the only reasons to switch weapons are either if weapon can't reach enemy or you're out of ammo on primary", you are stating it as a fact that is across the board.

    My point is that I am a player that takes all weapons into a mission with tactics in mind, and when i switch weapons, i do it for tactical reasons.  My comment about begin "addicted to metas" is not wrong, though it is my opinion.  I can back it up from testimonies of being on a team with players that cared nothing more then using Simulacor (don't remember how to spell it), because that was the meta of that time.  Before that, i remember when everyone only used Soma Prime.

    When I enter a mission, i have a few things in mind.  What will i do if i get shot down and what weapon would be most effective for my gameplay if that happens?  What if my machine gun proves ineffective, will my secondary do the trick when i need it?  What if i just need to focus on melee more so than shooting, what weapon should i use for this and to help me stay alive during the mission?  I'm never a one-weapon player.  In other words, lacking ammo or difficulty with enemy reach are not the only reasons to switch weapons.

  9. 2 minutes ago, AdunSaveMe said:

    The screen shake is there. I'm not imagining it. It is not some unique mechanic that only I have.

    You only need to post it once.

    Also, if you can read, I never said this.  Stop putting words in my mouth.   I said i never noticed it until i read this thread.  That means i know there is a screen shake and have witnessed it.

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