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Sziklamester

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Posts posted by Sziklamester

  1. 12 minutes ago, Gabbynaru said:

    For users, the epic game store is a waste of time, cause unless we can migrate our library there, we're forcefully bound to steam.

    For devs though... I mean, I get the 88% rev share for paid games, but how that would benefit DE is beyond me. They will get more money from plat packs sold on EGS, and if they make a tennogen-like project there, they will get a higher revenue from those items as well, but I can't help questioning how much that will yield them if users aren't willing to migrate. Heck, there's still players who haven't migrated from the standalone version of Warframe to steam. So, I dunno, I don't think it wold make much of a difference.

    True but if we consider the price tags if they keep it on 12% then DE can save 18% because they may pay for Valve a lot of money not sure about how much their income and only I know they pay also this percent after steam workshop items.

    The real question is if they wish to migrate there or they consider to settle there.

    Depend on how many they could save with it but also not wish to lose the steam version.

  2. Hello there! I am just made this thread because not found any similar thread yet and just I am curious.

    Some of you know the Epic Game store is launched and some developer decides to create their own games to this store and I am just curious about if the DE wish to add their wares to the Epic store too despite the extra spendings to get more reputation and possibly new players whom wants to play fortnite too.

    I am not a fan of the Fortnite but we can say currently it is a popular game and maybe this popularity can increase the warframe playerbase too. 

    Pros and cons interests me I am now not giving idea because I want first hear your opinions on if it is worth to the DE in the hope of new players and increase popularity or just a waste of time since the Steam covers a large number of pc population here.

    Thanks for your opinions.

  3. 10 hours ago, Graive said:

    Sorry I don't get what you mean. I'm probably just dense, but would you mind explaining a bit more? I really want to know. 

    Nevermind I get it now. kind of like a hold mechanic. Although I can see problems with that too (mainly that its innate on some mods anyway, ie. health conversion stacks 3x's, yet another ui element, using the item on hold isn't at the users discretion, etc.). I think the mod route they went was the easiest, but probably had the most advantages, though I'm not sure they considered all of them.

    I am sorry for that but my english is not so great as it is not my main language but I am happily see you figured out what I meant to say.

  4. 2 minutes ago, Graive said:

    You've got me here, both ideas seem fair and solid to me.

    The main problem is with this if this is not a turnable option from the menu then some peoples will argue because many not want the loot storm. 

    The solution for hp, energy orbs and even ammo surplus is the extended capacity which stored but it could be limited so those whom against it can be happy.

     

  5. I am up for passive innate vaacum for frames and operators because that free up a slot both companion types and we can get our loots too. If not a maxed but a 7-8 meter radius loot range would be nice and that still wants from the players to move and use parkour to avoid enemy fire. 

    Those builds whom not want vaacum can have a feature called energy stack and you can use energy later not instant. The limit can be100-200 energy.

  6. There are similarities here and there but  if you want an ancestor then I could mention the Evolva (not evolve). Evolva is a scifi partly coop single/online game where you manage 4 gene hunters whom can adopt in some situation by eating creatures and take their genomes. Not a nowaday game and in that time the multiplayer options were limited but you can test out now since it got some fixes to run on modern operating systems.

    There are other games aswell and some people mentionned other games I just wanted to put this here.

     

  7. Basically the game is not balanced at all just there are slight balances and tweaks on items but all of the frames can trivialize the game if you build them right. There are frames with abilities which more effective and can clear rooms efficiently like Nox, Saryn, Ember (low-med) levels. Until the devs does not give a purpose to the game the game will remain unbalanced. There is no challenge in this game, newbies suck with some content, rewards mostly bad and some frame does the job better than the most. Ability wise there are better and weaker frames and sadly that cannot be changed because most of these have roles. 

    In a continously changing game the balance is a hardly reachable thing which always meant to be changed. If they nerf the braindead frames then they kill them literally and others will be op. This game could only work if the frames has no abilities at all only just raw stats and look. 

    I personally don't mind the unbalanced gameplay if there are options to avoid that or those whom using unbalanced items let you play a little. In a game where is 1 mesa or 1 saryn I am mostly just sit and watch tv basically because I don't have a gear that can repel that.

     

  8. I like this kind of design but this frame lend sleep from equinox and ivara. This means this frame will be useful because he can cc, reduce damage and has a built in exalted hand to hand combat ability. This raise the question when they will finally add hand to hand combat? Sometimes the best weapon is your body and the goal to make the opponent out of combat without killing it.

    This bothers me but overall I am happy we will get more jack of trade frames. As Oberon main I can appreciate that.

  9. 43 minutes ago, DatDarkOne said:

    I'm glad I'm not the only one who has had that thought too.  I started to notice a difference about a year ago.  

    Maybe I encountered 1 or two years ago some stalker fights where the stalker had human like behave. The only sign if a player control a stalker when the stalker jump, wall hop or wall climb. I did not noticed that but in 1-2 times I saw a smarter movement from the normal stalker (not finished the second dream so I can spawn the regular one) and felt a it more challenging but somehow not seemed like a real player. Maybe just the devs tested it and they asked a noob to controll him but I can imagine if a good player or a pvp hardcore can get the hands on it. That will be a real challenge and honor.

  10. 4 minutes ago, -----Helix----- said:
    
    I have not read 19 pages. 
    But I dont think the devs are so stupid and give the players a game mode that they do not want. 
    The devs can see exactly how the current PvP is used and from these numbers one can draw conclusions. 
    So I think they can do that. 
    Otherwise, here's a second case of "Immortal" if you understand what I mean :)

    Yep. Diablo Immortal.

  11. 2 hours ago, (PS4)dursereg said:

    You do know it a one sided fight. 4 players vs 1 one sucker who has to sit there getting pounded on before he even has a chance to stand up.

    This can be solved by hiding the stalker spawn place and spawn far from the group so the stalker can get some chance to hunt and the players also for preparing. I can imagine only this scene if not then DE just fuk it up as sometimes.

  12. Just like any show and any list is totally uninteresting. A list 99% of the time is subjective so virtually there could be a game with low popularity, high maturity, intense logicallity etc etc. They can nominate games from 1988 just like 2018 no matter.

    The only interesting thing is the upcoming games and which one will be fit for our likes. I personally wanting and waiting only M&B2:Bannerlord. The rest is not interesting or if they release something which interests me then I will follow it.

     

  13. 21 minutes ago, _JustSomeone_ said:

    They should just make an ultra smart AI for stalker and be it xD..(give him a buff, make him a real threat and add new drops worth the increase of difficulty).

     

    As for me. i would love to see a player controlled stalker :c

     

     

    Nobody can make an ultrasmart AI becasuse noone can imitate a real thinking being. They can improve it only and add more tactical variety but still peoples will cry about the ai is sucks and the game is not challenging enough.

    No matter what DE do a large part of the playerbase will cry about it. There is a lot of subgroup in this community and you can name a lot of things what peoples hate it.

    I personally not mind the player controlled stalker, if the stalker and players have a protection time and the stalker location on spawn would be invisible and random so the players could not camp farm him like how we do with the AI stalker. I still missing the despair so I need to kill in order more innocent idiot boss to get that one shiny.

     

  14. 2 minutes ago, DatDarkOne said:

    I play solo and main bows for almost everything.  Do I sound like some one looking for challenge that I can't make for myself?  

    Now think about this seriously for a bit.  I play solo or with dedicated friends only because I highly dislike randoms on the internet in general.  This is what I came to the game for and why I like it.  So, what benefit do I or similar minded people get for having our blissful PvE experience changed by forced PvP.  

    Now don't get me wrong in thinking that I'm all against PvP in general.  It has it's place and has plenty of game available to satisfy that need.  It's just that there are fewer true PvE experiences or games being made now a days and those of us who enjoy them as such would like for them to stay that way.  

    I don't get you wrong and you have the right to play solo because you choosed your way to play the game. I do the same with operators because I feel these kids annoying and I decided to skip all the contents what requires it. Personal choice and I won't change my mind about it. 

    They could improve the pvp experience if they actually invest into servers and make a different balanced game mode which is a spin off of the main game. The stalker pvp in my opinion is not a big deal because it won't takes so long and some will goes down but that's all it is a 5-10 min max pain for the stalker or the player but gives some challenge.

    I do my in game challenges on the pace how I like and how I would like to do and that is fine to me. I am not against this mode but not asking for it it is actually dependant on DE but I won't leave the game if they add it. I personally like the game enough to not leave it because of some addition.

    Internet also full with morons and in real life as on the internet I do the same what you not like but not dislike but avoid most of them. Overall I am a lonewolf type of player in any game what I played but sometimes if I needs I do team ups.

    For my satisfy I need a good amount of loot and exploration I mainly here for that.

  15. 2 minutes ago, EmberStar said:

    What I can get from a Player Stalker is a lot of free time to spend on other games.  I am NOT INTERESTED in fighting another player.

    It is up to you and maybe they won't add it. I guess you have personal experiences about player versus player as I have on dota2 but that's not bothers me because in the end we play a virtual battle what has nothing to do with me and there is no any impact on my life. Log off when enough then try the next one.

    If you enjoy the stupid ai then it is up to you the devs not forced you yet to do it and we will see if they wish to do.

  16. 3 minutes ago, Gabbynaru said:

    Last I checked, the game does not force you to do anything except the tutorial quest. From that point on, you can basically ignore every single node, every single quest, everything, and just do what you want. There are mastery locks, yeah, but that's character progression. Other than that, you can just taxi everywhere and reach MR26 without actively going out of your way to complete any single node in the game.

    Meanwhile, some random player dropping into my mission without my consent while I'm just there to test a new build, level a new weapon or just mess around is unacceptable. They don't belong into my game, yet I am forced to have them there and deal with their bullsh*t. I did not sign up for this. The game is advertised as a Co-op PvE Horde Looter Shooter. That's what I came here to do, that's what I wanna do, and PvP-ers have no right to ruin my experience.

    For the progression you need to do everything if you want reach the highest levels not in mastery but in items, cosmetics, finished quests and reputation. Taxi is not an option anymore and I never liked taxing or carried because I personally enjoy to play my liked missions. Taxi is for example removed basically by the junction addition to make a progress scale to newer players to actually not get everything in days but keep them in the game for long times. We can say this is a way to force but it called progression so it sounds better.

    As I said it is not a big deal and I personally not against the idea but I can see why others not want it. It is dependant on how they flesh it out and what options be there. Also I do not want force others to accept it it is your opinion I have mine so we are just talk about here. If they wish they will add it or just add as a side addition but then less people will use it so they just waste rescources. They need to try to do something because they cannot speed up the pve part progress and add what peoples wish so they want to cater newbies, advanced players and veterans alike. They cannot pleases everyone but they certainly want to add challenge to the game and the pvp is a form of it because a human smarter than an AI. 

  17. 1 minute ago, DatDarkOne said:

    And this avoids the problem that was mentioned by DE Scott. If it's not forced, then almost everyone would opt-out.  If everyone opted out of it, then the whole mode would just be a waste of Dev resources.  So in essence the mode must be forced in order to not only not waste Dev resources but also so the mode isn't Dead On Arrival.  

    I already have al the Stalker cosmetics, gear, and rivens for each Stalker weapon.  What does this mode offer me that I haven't already gotten before this mode for being forced into it?  Nothing, unless you can come up with something worthwhile.  

    Beign challenged and not think about he is just a shopmarkt. 😄

    This is what you can get from a player stalker.

  18. 7 minutes ago, BornWithTeeth said:

    So, to make this clear: People who like the idea of Stalker mode are saying that folks who do not like the idea and would opt out are harming their game experience.

     

    Lads. Get some perspective. You’re not supposed to be entitled to harass other players.

    DE harassed me with their operators and ruined my headcanon, back in time you and some others said accept it and stop cry about it. Now what is the difference? Peoples not cry about beign harassed by a stupid feature called AI but feel harrassed when a living person do this whom force them to use their brains. Well.

    I personally would not be the stalker - just the prey whom will kick their ass. Let's see if the idea can be made or they will shelve it.

  19. 2 minutes ago, Gabbynaru said:

    I don't give a flying Clem about being better or worse than another player's virtual avatar in a limited game environment. But you're wasting my time if you're attacking me, and I care about that.

    Plus, I never said I'm against the mode. I'm against it being forced upon us. If I can opt out, then I don't care one bit. But the moment I'm forced to engage competitively with another player without my consent, the game can go eff itself.

    I am not attacking you and the game is actually a full of force to do missions and quests what I dont like. No matter if that is pve or pvp I do not like some game mode so I just skip them or finish it wast and say goodbye to them. This is not different only in a small part. Ask DE what they wish to do or give suggestions or feedbacks what they do instead. I am not forcing it to anyone but I don't see this as a big problem. 

  20. 5 minutes ago, DatDarkOne said:

    Have you lost your mind with this suggestion of monetizing the option to avoid being invaded by Player Stalker?  This is why almost every game being made out there is PvP based because Dev and publishers know it's a fast cash grab.  There is no other reason than this for way we have so many PvP games in the recent years of gaming history.  

    Pvp in games not for money mostly but the devs know this is the only one option to fresh a game if their AI cannot do the job well. A well executed pvp is a good source of challenge because you can prove yourself in a different situation what you can not get when you play pve. Don't get me wrong I am not lobbying for pvp into pve but this one stuff is not a big deal what peoples want to made out be. There is not so much difference to kill a player stalker than a stupid ai. At least the player stalker will move a lot more to avoid my shots. It is only on reflexes and tactic.

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