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Sziklamester

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Posts posted by Sziklamester

  1. 1 minute ago, Gabbynaru said:

    So, just cause you're okay with it, we should also be? Really?

    Nah mate, if we do not agree to any competitive engagement to other players, but it still happens, then it is forced on us. We do not want to be forced into that environment and that's that. We agreed to co-op, we agreed to get our arses kicked by an AI stalker, we did not agree to fight another player in a stalker cosplay.

    I can say the same if you are not okay with and I am then you force me to accept as a major fact We as community does not want it. I personally not bothered with it and not make a significant impact on the game play except we could get some more challenge and prove yourself you are better than your opponent. You and others who does not want you can say it is okay for you the game is pve only and I don't have a problem with that too. DE will decide if it can be implented or just scrap the idea. Without test in the reality how it works say anything is just useless. Let's see if they wish to implement it and how they will. If they mess it up then you have the right to critize it and give a feedback or if you were lucky then you maybe never will meet a player stalker.

  2. 1 minute ago, (PS4)XxDarkyanxX said:

    I'll stop your right there, considering the answer to that very thing is straight above.

    I signed up for PvE content. I'm not feeling forced, there's things I dislike more than others, but in that fashion the game is still making me play PvE.
    If I didn't want to play the game because it got worst, I'd go away.

    And that's the nuance you're probably missing here.
    If you force PvP into it, I'm gone, it's not longer what I was offered.
    I downloaded it because it offered me a free to play, power crazy, third person, AI horde fighting game, not something else.

    So you mean it is force you to actual beat a player stalker and not bother you to kill a silly AI stalker for easy loot?

    This is only a small and rare option and they can also make it monitorized so there should not be a 10 stalker raid in a row because some player actually hates you and want to spoil your game.

    I am signed here to do both but currently I can do pve only because they cannot make a proper hosting.

  3. 13 minutes ago, SneakyErvin said:

    You dont think trying to add PvP modes 3 times already is enough to see that it doesnt attract people no matter what? Do they really need to add a 4th version just to make sure it is something to avoid in the future?

    Since Stalker mode is obviously the Evolved, Dead by Daylight, Friday the 13th, Dying Light inspired thing, what will be next? Warframe Clem Royale with Cheese?

    Actually 5 th version because the frame fighters also a pvp minigame mode. DE adding pvp mode because they know they won't be able to make a game which can challenge us and keep us long time so they are trying to do a pvp mode which actually fun to play.

    The first major reason why I don't play conclave is the crappy host system because they does not bother to rent servers. If they do then we can enjoy the game mode more better because the pvp is really dependant on how laggy the game is. They actually do balances in the pvp part and a lot of things works differently in pvp than work in pve but the major issue is the lag and the few pvp players whom experienced enough and kick ass newcomers whom does not want to los their ego.

  4. 9 minutes ago, (PS4)XxDarkyanxX said:

    The way I see it, the game at its full fledged core is a PvE horde game.

    You go in, expect to fight telegraphed AI in hordes and if you die that's just "okay lol I totally ran into that one, it was so obvious, lets go again!"
    But when you give the control to a player, a player who's been trained to cheese and Maximize everything he does in his entire warframe play-time, then you've got a small amounts of problems that arise.

    First one being that I didn't sign up to get killed in PvP, I'm here for the AI that I can kill over and over again for my own stimulation and satisfaction.
    If I wanted to fight other players, I'd check in into conclave or I'd logout of warframe and go play literally any other game in the market, but I don't.

    I don't want to suddenly be raided by people who logged into the mode on purpose in order to grief me.
    To me they're the same people that try to get radiated on purpose to kill the entire team, and there's nothing more frustrating than someone who enters my casual, shoot and relax, server in order to ruin my day over and over again just because I've been killing few too many bosses lately or because my teammates have the worst stalker RNG of all time.
    So if it is forced, it's absolutely a disgusting move to do.

    It has nothing to do with how brief or how easy it would be to one-shot the stalker player.
    It simply goes against what I signed up for when I entered a PvE game.
    _______
    And then there's the obvious problem of balance, why would DE add a mode where either team is going to die in one hit?
    There's "brief" and then there's literally playing 1% of the Loading Screen time.
    So in that fashion, the casual EZ-Farm stalker is most likely going to turn into a Player controlled boss just so it can rival with a 4-team player hunting ground.

    Would it be cool?
    Hell yeah, if this wasn't pre-built into my PvE missions and if it was actually balanced then I'd hop in, but so far it's the complete opposite of that, it's so far down the opposite side that it wouldn't even be called "stalker mode" at the end of the day.
    So why bother? The main point of Stalker mode is riddled full of hole and problems that'd probably make the game mode something entirely different once "fixed"

    I agree with you too but basically the whole game is force because the progresses are linked with maps, challenges or specific quests. Like many not like the AW because clunky and very alien to the base game and the list can goes but they added these to certain choke points so you need to do everything if you want progress.

    Just like they added the helminth to annoy peoples, no one wanted and many times suggested the antidote to it but they does not listened. That was a disgusting move also just like how pets handled with their "food consumption". In a game like this noone want real simulation or tamagochi if we wish to do that there is emulators for tamagochi or play sims etc..

    Player controlled stalker is the less hassle in this option and yet they need to figure out how to balance it to be less annoying and how become normal challenges. True many peoples does not want challenges because they enjoy beign god like but others maybe will like it. DE always have one good and one bad decision at the time we will see how this will happen. The player stalker idea is in the game since they introduced the stalker and many peoples wanted to play as him or own him like any other warframe.

  5. 1 hour ago, Hypernaut1 said:

    This is what I'm saying. When it comes to asking for a challenge, the forum doesn't know what it wants at all. 

    I still fail to see how player stalker still be THAT much different from a.i. stalker besides being a bit more cognisant. It'll actually make the stalker challenging. It's "forced" PvP for like a minute or two, not much different than a "forced" stalker encounter. 

    People are just afraid to actually have stalker kick their butts every now and then. 

    I don't think DE wants people farming stalker easily, so I don't think you'll be attacked soon after getting a mark. I don't see why the rate of encounters would increase. 

    most complaining could've encountered a player stalker and wouldn't have even noticed.

    Yeah and in this game absolutely there is nothing what challenge us except the low gear on higher content or bulletsponges. This is just a little different thing because the AI stalker is easily farmable and with a thinking being controlled the stalker the fun and the challenge level goes up for several minutes depend on how much tactical and camping option the player stalker can have. The majority of playerbase here just want to play on a comfortable position when they can kick everything out and farm boring bosses then burn out and cry about challenge but when an actual challenge could be implemented then everyone cry how trash and forceful it is.

    I know the cry about operators and the helminth but those things differently force the players. The devs are limited on what they can add because they failed in the beginning to set in stone what their game want to be. This is a hybrid mindless horde shooter with some story behind and some minor challenges but the ultra challenge fans want a lot more the casuals want nothing and I am in somewhere the mid way where some challenges needs but reasonably not mindlessly spawn bulletsponges whom one shot you.

    This is the hardest part on this game to balance around something which called balanced but in few secs later it is unbalanced. That is why any normal game have pve and pvp modes because noone can expect a high and tactical AI which is challenging but not hardcorly because then peoples cry. The humans can have advantages and disadvantages and the best part they can think (hopefully) so they can make challenges to the others. There is nothing shame about lose a match against others but of course there are peoples with win mentality and they want to achieve that no matter pve or pvp content it is.

    I am also win mentality person so I am trying to avoid mobas and other games because often can piss me but in warframe I can only bash myself if I fail something and rarely got teams full of noobs or peoples whom totally arses. I like the duels also in this game with low geared stuff with equal options and I does not be angry if I lose a duel, just respect the other because he / she was better. Basically nothing happens in the online world just some pixels change positions so I don't know why peoples make it this thing bigger than it is.

    If they force a game mode what not like is okay you can skip it just like me the operators but other than that you can enjoy or adopt if you feel you can or leave if you feel your fun is totally spoiled.

    And you are right with that sentence when you said the community does not know what it wants. This is true in most communities and devs because honestly the DE does not know aswell what they want and the reason is the many project what they announced but then shelved or make half baked. This is not a singleplayer game where you can change the difficulity and pleases everyone it is simply a horde shooter and it should not be much better but it could adopt a lot of aspects by the time.

  6. For me the Stalker mode is not a big deal. Just like the normal AI stalker the player controlled stalker also will be limited. What we can do expect is he will be smarter and not stand on a place and waiting for you to shot down him.

    Fun to see the cry about it when peoples cry for challenge then they can get challenge by human stalker. Beat him/her, what is the deal? What happens to you if you down? Nothing, others will revive you or if your team is too low then all of you going down. This called teamwork try to beat the stalker.

    This is not a conclave or something, this is simplier than that. 

  7. 14 minutes ago, Nevesa said:

    I am praise the mag because I choose her as my starter and yet I am not maxed her potential but I see she is a worthwhile frame and a good addition to any squad. 

    Thanks for the reply. Praise the mag!

    • Like 17
  8. For me there is a different thing. I joined in 2014 jan 25 with this account " because I have more and 2 older too ". The funny thing is if you search me on the member list then you can see I am duplicated somehow. Not a different person because that is my in game name and the date match so the system somehow was buggy and now there are virtually an another me.

    Check that.

  9. Venus is the second planet what players could reach and the level requirements on Fortuna should display this. If you do longer runs it should be harder and harder but in the first run it was broken because the enemies were harder than their level so the devs fixed that. The problem with the game itself is the challenge comes later if you want that. This is fine casual or semi hardcore players because they are free to leave when they want but for hardcore players it seems needs more frustration and stress to complete the missions somehow. The only thing what I can say is the Kingpin system which is shelved currently but instantly could solve the challenge problems since you and your warlord can change every spec on the game mode what you wish to play.

    The Fortuna supposed to be newbie or advanced player friendly. I don't have problems with Fortuna right now but those whom needs challenge needs to undergear themself currently other than this they should ask different difficulity levels on each place. Just like how nightmare mode exist they could just simply add extra difficulties to each places from the first planets to the last ones and on void then you can play instantly on that level what you wants.

    Still the enemy AI needs to be updated and become more tactful. The braindead hard and cakewalk level AI is bad for this game so the devs needs to achieve a medium between these and this is not mean they need to make bulletsponge mobs to achieve it. If they add weakspot and shield gating then everyone would cry how hard the game become. Those stuffs does not work in this kind of game.

    So again, Kingpin. 

     

    • Like 1
  10. The Kingpin system could be the solution for the content hardiness for those players whom wish to fight against harder enemies and not wait until they reach those levels. That feature is still in progress hopefully but actually they shelved for Fortuna. The Kingpin system let the players most specially the clan lords to determine what levels and missions with what enemies your clan wish to fight. It is purely a sandbox addition but you can get rewarded and test your gear in real situations not test like simularcon. 

    I am that person whom plays the game for fun and not for hurry. I like the decent skill needs and the godlike approach too.

  11. Every new update supposed to give us grind to try to add some task for us until the next one. DE can only make content like this they cannot make something which no need grind at all and itself fun and feels less repetitive.

    I just downloaded yesterday ( european time ) the client but later today can I just test it so I cannot say so much on the topic because I need still test the update. Reading the notes it seems the players have a 3-5 month enough content.

  12. 8 hours ago, (PS4)LoisGordils said:

    Second of all: The Design Council gets to decide on some aspects of the game, like Warframe augments. They're composed of a fraction of the forum's members. Therefore, giving ALL members a say and not just a tiny collective is long overdue.

    Fun fact the council itself does not have any choice to decide on anything only what DE give other than that it's a first class chatting group nothing more.

  13. I think we need more npcs, more bosses and npcs to the dojos aswell to fill the dojos with life. They mentionned they are will check the possibilities to add in the future but that  is not their priority right now. They are always working on newish contents and they have a habit not to finish it and release it half baked. Adding npcs would be nice and I think they could add npcs which gives you quests and minor tasks which rewarded also with some kind of things.

    Also they could just learn how to make faces because the Cetus peoples are ugly as hell and it needs some variation for those npcs there. All looks the same. This is also true to the relay npcs but at least have 6 faction npcs with 2-3 variations so it is looks less annoying.

  14. I did not tested this yet but rewards wise there is nothing special on this mission because it is just a recycled content to keep players a bit busy till the big things happen.

    The extra endo what these missions give is good for pre high medium and lower level players whom still levelling their shinies. Other than this they could added kuva too to the table.

     

  15. On 2018-09-30 at 11:45 PM, (XB1)emmywai said:

    titania.png

    Titania is the first warframe I got to play formally and is also my main! I had a lot of fun drawing her. 

    You have a very good skill for drawing and it seems big patience to make art like this. I enjoyed to see this one.

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