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Mieo_Mio

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Everything posted by Mieo_Mio

  1. Running a Dojo is certainly a commitment if you're shooting beyond functionality. A lot of players are way too eager to get to Mountain Rank, get their hopes up and are annihilated when they see the costs. Advice? Suck it up and stay at Ghost until you're dialed in. Target Nekros early and ALWAYS choose the resource booster whenever it crosses your path.
  2. If you don't get the issue, I'm wasting my time with you.
  3. Yeah, why is no one talking about Saryn,... A good Saryn player (non 4 spammer) is about 1 in 400. Those players are far, far more irritating than anything Khora could dish out.
  4. The Entrati family on Deimos is also still present and very much active. Though biologically cursed and likely prisoners for eternity. (given the infested regenerative nature.) Kuva I don't think would work for them. Was this discussed? Well, anyway. Not all Orokin died... certainly.
  5. It's a shrinking minority, but some players honestly didn't know It was a force start issue. A player pointed it out to me, and I stopped.
  6. Nova or Trinity. Nova with Gloom on 3 makes for great pacing control and excellent damage buffs Trinity's kit just keeps rolling along. My longest run was with her.
  7. There are laser alternatives. Let Warframe be Warframe. . . . And really if this is a Star Wars / Jedi envy thing, personally I think a Tenno & Warframe would mop the floor with a Jedi or Sith.
  8. Ripped from Reddit: (on costs / reality of dedicated servers.) The cost can vary a lot, and it also depends on how it's done. If you host the servers "in house," then you're responsible for buying and maintaining the machines. That means hardware, backbone connections, bandwidth, support team, repair costs, electricity, etc. There's also the matter of having multiple connections to internet providers (we're talking backbone providers like Level 3 and Cogent, not last-mile providers like Comcast or Time Warner) in case one of them goes out or a line gets cut. Backup power in case of public power loss. And multiple physical locations around the globe to host local servers so everyone can play with a reasonable ping. Then there's the option of paying someone else to manage all of that and just rent a group of servers from various locations. I rent a cheap server from a colocation facility (~USD$66/month, paid annually), and I can host three maybe four copies of a Killing Floor server on it. Depending on how a game and server is made, a single machine could host many more. Thus, renting a quality server costs a thousand a year or more, depending on the quality of the server. And usually has a "startup cost" because they have to buy the hardware and don't want you renting it for one month and dropping it, sticking them with the hardware cost. Let's say a USD$1500/year server can host 12 copies of a game server. Steam Stats http://store.steampowered.com/stats says there are about 7000 people playing Evolve right now. Five players a game, that's 1400 copies that need hosting. 12 copies per machine, that's about 115 servers. At L$1500/yr, that's $172,500 per year. Plus any fees (generally several hundred each) for renting a new server. And it's likely they need to keep more than that available so people can still play at peak hours, even though in the off hours and a month from now that number of servers required is gonna go down. It's likely if you're renting that many servers you can get some sort of deal from the colocation agency. But still, it's a lot of money. This is why several games take the "free dedicated server" approach. Anyone can download the dedicated server code -- it doesn't have any game assets like sounds, models, etc included anyway -- and then host the game themselves. Killing Floor right now has thousands of servers online, none of them (or maybe just a couple? I dunno) hosted by Tripwire. It also has the ability to do a "listen server," so someone can start up their own local server that only runs while they're playing the game. Anyway, a more reasonable development solution, because it takes less development time and is compatible with consoles, is to have ONLY listen servers, and then only maintain a "master server" that helps point people trying to join at the people hosting. Which is why you see that a whole lot more lately than things like dedicated servers. Having a developer or more likely a development team build and maintain a dedicated server package for a game costs time and money to create and is then given away for free. In this age of DLC, it can be hard for corporate to see the logic in that.
  9. Would love to have Sfx nodes, (like particle nodes) to override dojo music with an adjustable sound radius.
  10. I don't believe I have one in my arsenal of 43 rivens... The benchmark for what is / isn't a "God Roll" isn't really clear to me. Granted there is a sliding scale on disposition, I'd like to ask the community to post their so-called groll images and let's see if we can get some semblance of agreement on the term.
  11. As I have Pull & Greedy Pull installed on Nekros, (replaced Soul Punch) and it has been a good tool for farming, hardly exploitive. Why was this ability range nerfed?
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