Jump to content

Angel-Nefarious

PC Member
  • Posts

    16
  • Joined

  • Last visited

Reputation

29

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I ran a mission in Plains of Eidolon, got back in Cetus and went to fast-travel to SumBaat, and then stopped myself and said, "Oh! I get to use the new Radial Menu to Fast Travel!" Buuuuuut.....no. I realized after reading the patch notes again that it only said that was available in Orbiter and Relays, but didn't promise it in the Open World hubs, but my mind just assumed they would work the same. Not sure why it was omitted, since the Gear Menu is disabled there as well, but, in any case. Just feedback that my brain will probably continue to mess up those two different fast travel options now.
  2. I distinctly remember "We're going to learn a lot more about the Albrecht laboratories. We're gonna go deeper into the history. We're going to answer questions like How does Loid feel about Necraloid, etc." Just because you didn't hear them say it doesn't mean they didn't.
  3. The things is, this has been a widely complained about issue since Whispers. I was frankly shocked that this "update" came out and they didn't address the Netracell red circule issue. So my guess is they don't care or they want it that way.
  4. Confirm this as well. Chroma Prime during Profit Taker Stage 4 bounty. Has happened twice now.
  5. Well, that does seem like a viable work around, and you're right about the alt-tabbing working much better, so I assume it will eliminate the other issue too. Thanks.
  6. I have Warframe set to run fullscreen. Occasionally, during a bathroom break or RL conversation, I will leave WF open long enough for my computer to shut off the monitor due to lack of keyboard/mouse activity. When this happens and I come back and wake up the monitor, WF resets to windowed mode. This is annoying, but minor. However, when I use Alt-Enter to reset it to fullscreen, sometimes it takes two or three tries to get it to go to fullscreen (it just sort of blinks the screen at me and goes back to windowed mode). And sometimes, it doesn't work after 3 or 4 tries, and if I keep trying, it will crash the game, and I'll get this redirect in my browser -https://www.warframe.com/en/hardwarefail I've checked, there's nothing wrong with my memory, and this is brand new, fairly high-end machine. It only happens with WF.
  7. I feel like "you do you" is starting to become like the Southern US's "Bless your heart." Like it sounds accepting and welcoming, but under the covers, it means "F you, idiot."
  8. No. This seems like a reading comprehension problem. Or possibly just projecting something on me with no evidence. It is at best a straw man argument. I think I have only been playing for a year or so, and I just don't participate in the level of pettiness you're accusing me of. It's genuinely my opinion that this is bad for new players. You're welcome to disagree with my opinion, but there's no need to rewrite my opinion for me just so you can more easily poke holes in it. This feels like a valid counterpoint. I probably am bringing a little of my experience with other MMOs that doesn't apply as well to Warframe. It is true that I have started other MMOs in the past that were really promising, but I ended up quitting them, because my character progression outpaced the challenge of the content. I literally couldn't get to new areas fast enough for there to be any challenging enemies left to fight, because I was given XP boosters as a new player that pushed me past the intended pace of the game. But maybe in Warframe, that's not as much of an issue. I think it's highly unlikely that a brand new player is going to be worrying about forma in the first seven days of playing. Not unless they're dedicated full-time-job levels of play time during that first week. Look, all in all, I'm just expressing my own opinion here. We're not voting to convince DE based on popular choice. I'm staying what I think, and I think I'm making a reasonable argument. I just think mod boosters are a better choice. That's all.
  9. I just read the upcoming changes to the referral program, and I appreciate what DE is trying to do, but affinity or XP boosters as incentives for new players is a dumb idea that almost every established game makes just before its death spiral. 1) The New Player experience is already intentionally engineered to introduce new players at a pace that makes sense. Why would you accelerate that arbitrarily? That doesn't benefit new players, it makes the game feel rushed and frantic. Everything will just feel rushed for about a week. And then all of a sudden, everything will slow down for no obvious reason. Which means that people that don't like the rushed feeling will leave, and those that do will then be disappointed after a week. 2) New players have no concept of what affinity is and will probably not even be able to see the booster in all the visual busyness of the game screen Even if they do happen to mouse over the tiny icon, they likely won't understand the booster or know why it's there. 3) Affinity boosters are for vets who aren't trying to absorb all the tremendous, glorious complexity that is Warframe. When the grind gets to be a bit too much. That's when affinity boosters are nice, or even noticeable. It's not only mostly useless to a new player, it hurts the experience. I get the idea, and it's a good one. But please change it so that new players get a mod chance booster or a resource booster instead. New players might not notice these either. But at least it will subtly benefit their experience, and even if they don't know what they are getting, there will be a cache of useful things waiting for them once they progress enough to appreciate them.
  10. I think I know the answer to this, but just in case someone knows of or can remind me of a mechanic I'm not thinking of - If I have a Kuva Nukor with a progenitor bonus of toxin, then there's no way to mod that weapon in a way that will generate a cold proc, correct? Because it will always combine with the toxin to produce viral. And if I try to put electric in the last mod slot to combine with toxin, and then put Cold in front of it, that won't work either because I'll end up with Magnetic and Toxin. But is there any other method to get cold on this weapon? Short of using Valence Fusion to permanently switch it to cold instead of Toxin?
×
×
  • Create New...